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Let me start out by stating I have no desire for this to become a negative discussion. I'm not wanting to read complaints or whining. I'm just researching the current state of non-combat activities in STO. I'd like to know more about First Contact missions, diplomacy, exploration, etc...
Please just report the facts if you currently play. I have not played since launch, so I missed out on Season 2 and beyond. I was looking forward to these types of activities. And I remember reading that these things were on their way. Do they exist in a meaningful, fun way? Or does everything still end in a fight? Do negotiations exist at all? Are exploration missions still just randomly generated and almost always end in combat?
I did not mind the combat. I understand that the Federation is at war in that universe. I just did not want that to be it.
Thanks in advance.
It's not about fighting, it's about balance. It's not about enlightenment, it's about balance. It's not about balance.
Comments
There remains essentially no non-combat missions in STO still. There's the Fed Diplomatic Corp, but you'll be Vice Admiral a long time before you've ground enough rep with them to get anything from them by way of non-combat missions.
Theres crafting, diplomacy and some player generated noncombat missions on the test server...but thats pretty much it.
I would not say "no non-combat misssions in STO still". You can start Fed Diplomatic (all non-combat) missions at rank 10. And, as far as I can see you can do only those missions all the way to Vice Admiral rank if you desire. The issue I have with them is that they are all pretty much bland missions with little variety in type. Basically, any mission in game that does not require combat is a "diplomatic mission" but these basically are pretty much cookie cutter type missions in very similar locales. Somewhat disappointing considering the fact that the introduction to the Diplomatic Corps has a rather interesting start of Vulcan with a story line. Point is, missions just get repetitive and flat after a short while.
Let's party like it is 1863!
Thanks for the info. I was hoping for more, but I guess I'll have to wait. I promised myself that I'd give it a year, and I pretty much have.
It's not about fighting, it's about balance. It's not about enlightenment, it's about balance. It's not about balance.
If I recall, Quarantine was a non-combat mission. I'd like to see more stuff like that... if I were still playing, that is.
Here's what it boils down to for me . Yes they've added crafting and diplo to the game , how integrated and useful is it in game? Most MMO's integrate all three aspects into game play to one level or another. Vanguard is a good example of crafting being intergrated to gameplay as well as diplo. Diplo is used for raid buffs and on it's own a mini game. Granted a little simplistic once a player learns the ins and outs , nevertheless it can be beneficial. So , here's my question . How useful and integrated is the crafting and diplo to STO ? If the answer is little to not at all , you can see the flaw in the game design. Just putting it in game is bad design , if it serves no purpose.