What a find interesting is that after researching a lot about GW2 recently, I notice similarities. GW2 takes it to a completely new level, but Trion gives you a taste of what Anet is talking about.
Funny thing is they are both telling the truth when they say their game has dynamic content. GW2 just takes it further. Now we have to see what makes it into the game, but Anet (like Trion) seem pretty darn confident of what they say.
Now I'm not looking for a flame war, so let me detail more. Anet talks about events in the world that trigger when you get into the area. These event have objectives that show up on a tracker like other games. When you complete an event you get a special karma reward. Rift have rifts/footholds/invasions that work very similar to this. The difference is GW2 takes this concept to a new level by incorporating this into quests.
So to answer your question, 'Is Rift Crap?' The answer is no. It honestly is the next evolution of the MMO. It's just when GW2 comes out it will be the next evolution from Rift.
I have been watching both games very closely, and I have to disagree with GW2's dynamic content being a step up from Rifts. GW2's dynamic content is not really dynamic. Repeating scripted events that happen again and again for many many many players in the same exact location over and over again. From character to character, depending on what choices you make, you could indeed identically replicate your first characters world experience to a T. GW2 gives you a faux-dynamic experience. The choices you make will determine your experience. Helping the farmer clear bandits from his field or ignoring his plea will change the coarse of your experience from that point to the next choke point.
Player-directed content is alright if thats your thing, but Rift doesn't wait for the player. Rifts invasions WILL take over towns, quest hubs, and move on to the next one if unchallenged. They have the ability to entirely take over a zone. I mean, completely take it over. Everything. Not to mention each plane hates each other, so its not uncommon to see a quest hub taken over by one plane, and is then re-invaded by a different plane. Or invasions crossing paths and having their own battle, regardless of player interaction. These events are completely dynamic and random within a set of parameters that Trion can change, tweak, and manipulate, creating a constantly different and evolving experience that in some cases, have one in a million chance of ever happening again. A three-way planar invasion battle in the middle of Iron Pine Peak? Its quite possible to see this, but its not something thats scripted to happen over and over again, as seen in GW2. It should also be noted that Rifts dynamic content is not tethered to a pre-scripted quest system, as is the case with GW2. This allows Trion unrestricted control over how dynamic the content is, how much of it there is, how hard it is, how frequent its, WHAT it is. This platform gives them complete control. What you've seen so far in the betas is only the tip of a massive iceberg of possibilities. They have set themselves up for skys-the-limit creative possibilities by keeping their dynamic content layer separate from their static content.
In the end, these are two very very different systems. Do you want content that is fed to you based on the choices you make, or do you want a world that is dynamic in and of itself, where you have to find a way to work with the cards the world has dealt you?
What a find interesting is that after researching a lot about GW2 recently, I notice similarities. GW2 takes it to a completely new level, but Trion gives you a taste of what Anet is talking about.
Funny thing is they are both telling the truth when they say their game has dynamic content. GW2 just takes it further. Now we have to see what makes it into the game, but Anet (like Trion) seem pretty darn confident of what they say.
Now I[object Window]m not looking for a flame war, so let me detail more. Anet talks about events in the world that trigger when you get into the area. These event have objectives that show up on a tracker like other games. When you complete an event you get a special karma reward. Rift have rifts/footholds/invasions that work very similar to this. The difference is GW2 takes this concept to a new level by incorporating this into quests.
So to answer your question, [object Window]Is Rift Crap?[object Window] The answer is no. It honestly is the next evolution of the MMO. It[object Window]s just when GW2 comes out it will be the next evolution from Rift.
I have been watching both games very closely, and I have to disagree with GW2[object Window]s dynamic content being a step up from Rifts. GW2[object Window]s dynamic content is not really dynamic. Repeating scripted events that happen again and again for many many many players in the same exact location over and over again. From character to character, depending on what choices you make, you could indeed identically replicate your first characters world experience to a T. GW2 gives you a faux-dynamic experience. The choices you make will determine your experience. Helping the farmer clear bandits from his field or ignoring his plea will change the coarse of your experience from that point to the next choke point.
Player-directed content is alright if thats your thing, but Rift doesn[object Window]t wait for the player. Rifts invasions WILL take over towns, quest hubs, and move on to the next one if unchallenged. They have the ability to entirely take over a zone. I mean, completely take it over. Everything. Not to mention each plane hates each other, so its not uncommon to see a quest hub taken over by one plane, and is then re-invaded by a different plane. Or invasions crossing paths and having their own battle, regardless of player interaction. These events are completely dynamic and random within a set of parameters that Trion can change, tweak, and manipulate, creating a constantly different and evolving experience that in some cases, have one in a million chance of ever happening again. A three-way planar invasion battle in the middle of Iron Pine Peak? Its quite possible to see this, but its not something thats scripted to happen over and over again, as seen in GW2. It should also be noted that Rifts dynamic content is not tethered to a pre-scripted quest system, as is the case with GW2. This allows Trion unrestricted control over how dynamic the content is, how much of it there is, how hard it is, how frequent its, WHAT it is. This platform gives them complete control. What you[object Window]ve seen so far in the betas is only the tip of a massive iceberg of possibilities. They have set themselves up for skys-the-limit creative possibilities by keeping their dynamic content layer separate from their static content.
In the end, these are two very very different systems. Do you want content that is fed to you based on the choices you make, or do you want a world that is dynamic in and of itself, where you have to find a way to work with the cards the world has dealt you?
Curious how do you know GW2 works like that? Have the devs said that or is this something you've determined yourself? I am interested in both games but I have never seen anything about dynamic events being static for GW2.
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I have been watching both games very closely, and I have to disagree with GW2's dynamic content being a step up from Rifts. GW2's dynamic content is not really dynamic. Repeating scripted events that happen again and again for many many many players in the same exact location over and over again. From character to character, depending on what choices you make, you could indeed identically replicate your first characters world experience to a T. GW2 gives you a faux-dynamic experience. The choices you make will determine your experience. Helping the farmer clear bandits from his field or ignoring his plea will change the coarse of your experience from that point to the next choke point.
Player-directed content is alright if thats your thing, but Rift doesn't wait for the player. Rifts invasions WILL take over towns, quest hubs, and move on to the next one if unchallenged. They have the ability to entirely take over a zone. I mean, completely take it over. Everything. Not to mention each plane hates each other, so its not uncommon to see a quest hub taken over by one plane, and is then re-invaded by a different plane. Or invasions crossing paths and having their own battle, regardless of player interaction. These events are completely dynamic and random within a set of parameters that Trion can change, tweak, and manipulate, creating a constantly different and evolving experience that in some cases, have one in a million chance of ever happening again. A three-way planar invasion battle in the middle of Iron Pine Peak? Its quite possible to see this, but its not something thats scripted to happen over and over again, as seen in GW2. It should also be noted that Rifts dynamic content is not tethered to a pre-scripted quest system, as is the case with GW2. This allows Trion unrestricted control over how dynamic the content is, how much of it there is, how hard it is, how frequent its, WHAT it is. This platform gives them complete control. What you've seen so far in the betas is only the tip of a massive iceberg of possibilities. They have set themselves up for skys-the-limit creative possibilities by keeping their dynamic content layer separate from their static content.
In the end, these are two very very different systems. Do you want content that is fed to you based on the choices you make, or do you want a world that is dynamic in and of itself, where you have to find a way to work with the cards the world has dealt you?
Yeah I'll be buying both, I try just about every AAA title that comes out. Well that's unless GW2 is horrible in beta which I doubt.
Curious how do you know GW2 works like that? Have the devs said that or is this something you've determined yourself? I am interested in both games but I have never seen anything about dynamic events being static for GW2.