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How big and immersive the world feels ?

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  • KarbleKarble Member UncommonPosts: 750

    Originally posted by kuhronusu

    Hello there !

     

    In a mmo immersion for me is crucial. I MUST be immersed in the world to enjoy the game.

    That being said, i'd like to hear about the size of the world and how immersive it is..

     

    as exemple of  BIG and IMMERSIVE games i could give you, Ryzom, Darkfall, Vanguard..

    not so big but immersive, WoW, LOTRO...

    neither big or immersive, AION, Warhammer.

     

    Would you answer that ? i'm in the fence for this game...

    The game has space that is very well filled. This space is original WoW, pre-expansion big. I have a feeling the game stretches out a bit after level 20 since there is alot more map to explore and you will have mounts to run around on. It is my belief that a game shouldn't be so large as to make you travel tedious distances to get around. Mortal Online and Vanguard come to mind when I think of tedious distances. Mortal just had large empty spaces with not much to do. Vanguard had stuff to do but just felt way to big....made you not feel very important or impactful as a character.

     

    WoW struck a nice balance with empowering size and scope and plenty of goodies over the next hill. This game has that same scope.

    If you are not involved in the story line at all or dn't bother to read the quests in this game then half the content will be lost on you and you might actually end up with a lackluster impression of the game.  I never thought I would say this about a gamer playing a game but "your playing it wrong" comes to mind when I read some of what people thought of the game. Examples cdan be found on the first page of this thread.

  • YilelienYilelien Member UncommonPosts: 324

    I got to play beta 1,2,3 & 4. So far we havent seen to much of the world as we have been cornered off. So  IMO i cant really answer your questions.

  • gothagotha Member UncommonPosts: 1,074

    Not as good as wow

    Not as bad as Aion

     

    For the first 20 levels at least.  Could change later.

  • jpnolejpnole Member UncommonPosts: 1,698
    It's bigger than any of those games you mentioned.... trust me! Now go preorder!
  • LeucentLeucent Member Posts: 2,371

    Small world, very linear, quest hub to quest hub, rifts that bore you after a few times, clunky fighting with terrible sounds. I could go on but i ll leave it at that. This is my opinion mind you, but thats the best I can do.

  • lightstatelightstate Member UncommonPosts: 42

    from my personal experience the game world is huge and every little texture is there. It looks gorgeous even if not maxed.

     The quests almost feel like a offline game. You actually have alot of quests where you need to use special items to complete quests and they are hella fun to do.

    So ye, the game is very immersive (at least to me), and i recomend.

     

    now as you know, where there is success there is haters.

     

     Try to get invited to a beta and try before buying. 

  • KhrymsonKhrymson Member UncommonPosts: 3,090

    Originally posted by lightstate

    You actually have alot of quests where you need to use special items to complete quests and they are hella fun to do.

     

    Of every quest I've done so far that required using an item, you either had to click on a console or siphon from a corpse, and all of these quests didn't even require that you participate or be in a group with another player already doing it.  You caa just stand by and let someone else kill said named mob and your quest updates, or if its dead already, just use the item on said corpse and the quest completes.

     

    I suppose this helps with stopping players from having to stand around waiting on and fighting over respawns, but not even having to group up anymore or even participate, as long as you're in the spawn area...lol 

  • DataDayDataDay Member UncommonPosts: 1,538

    Originally posted by lightstate

    from my personal experience the game world is huge and every little texture is there. It looks gorgeous even if not maxed.

     The quests almost feel like a offline game. You actually have alot of quests where you need to use special items to complete quests and they are hella fun to do.

    So ye, the game is very immersive (at least to me), and i recomend.

     

    now as you know, where there is success there is haters.

     

     Try to get invited to a beta and try before buying. 

    LOL please tell me you are trolling or making a sarcastic post...

     

    Quests feel like a single player rpg? hahaha I am sorry but thats just an out right lie. The majority of complaints, even coming from "fans" of Rift are about how bad the quests are. There is absolutely no scripted sequences to make the quests even remotely different from one another.

    Calling the world huge is also a lie. The game features low end textures applied on even lower poly meshes. Games these days, even the next gen ones, wont use above 512 x 512 resolution textures unless its for a special mesh that cant do without it. They apply bump mapping to the world using a even lower rez just to give some roughage to the painted on feel of the ground textures.

    The world isnt nearly as large as the competition and they narrowly direct players along linear paths filled with red flagged mobs every few steps. World design for Rift is fairly amatuer. It makes the world feel even smaller.

    Rift is showing very little in the signs of success. Its mostly heavy marketing that will get them box sales, but very little in the long term subs past the usual 3 month quitting period seen by most mmorpgs.

  • lightstatelightstate Member UncommonPosts: 42

    Originally posted by Khrymson

    Originally posted by lightstate

    You actually have alot of quests where you need to use special items to complete quests and they are hella fun to do.

     

    Of every quest I've done so far that required using an item, you either had to click on a console or siphon from a corpse, and all of these quests didn't even require that you participate or be in a group with another player already doing it.  You caa just stand by and let someone else kill said named mob and your quest updates, or if its dead already, just use the item on said corpse and the quest completes.

     

    I suppose this helps with stopping players from having to stand around waiting on and fighting over respawns, but not even having to group up anymore or even participate, as long as you're in the spawn area...lol 

     Maybe you didnt do enough of that quests.

    Just now i did a quests where im on a bridge ,the bridge is broken at his half part, and there is the good npcs on one side and the badies on the other one battling, and i need to pull one of the baddies to the good npc side.

    Did another where you have to destroy machines in order to some monsters loose their powers.

    Other where i needed to activate this traps to kill zombies.

    Other to fire a catapult to kill a elite ogre that otherwise wouldve killed me in 2 hits if i attacked him (and i tryed it before trying to catapult him).

    Well, of course most of this quests are activated by right clicking a item or npc but it actually immerges you into the story, and the quests itself feels diferent. At least for me, its pleasurable to do this quests.  And when they give me weps and armors, eheh feels good.

     

    To the post starter:  you see that there is people that say it is immersive, others say its not. Unless you trust one of this posters that much, you will have to try the game for yourself and see if it fits your idea of a mmorpg. Again, try to enter a beta to try it out.

  • ThorkuneThorkune Member UncommonPosts: 1,969

    The RIFT game that "I am playing" has very nice graphics with vivid colors that I just stop and admire from time to time. It isn't AoC, but I think it is really nice. 

  • lightstatelightstate Member UncommonPosts: 42

    Originally posted by Rabenwolf

    Originally posted by lightstate

    from my personal experience the game world is huge and every little texture is there. It looks gorgeous even if not maxed.

     The quests almost feel like a offline game. You actually have alot of quests where you need to use special items to complete quests and they are hella fun to do.

    So ye, the game is very immersive (at least to me), and i recomend.

     

    now as you know, where there is success there is haters.

     

     Try to get invited to a beta and try before buying. 

    LOL please tell me you are trolling or making a sarcastic post...

     

    Quests feel like a single player rpg? hahaha I am sorry but thats just an out right lie. The majority of complaints, even coming from "fans" of Rift are about how bad the quests are. There is absolutely no scripted sequences to make the quests even remotely different from one another.

    Calling the world huge is also a lie. The game features low end textures applied on even lower poly meshes. Games these days, even the next gen ones, wont use above 512 x 512 resolution textures unless its for a special mesh that cant do without it. They apply bump mapping to the world using a even lower rez just to give some roughage to the painted on feel of the ground textures.

    The world isnt nearly as large as the competition and they narrowly direct players along linear paths filled with red flagged mobs every few steps. World design for Rift is fairly amatuer. It makes the world feel even smaller.

    Rift is showing very little in the signs of success. Its mostly heavy marketing that will get them box sales, but very little in the long term subs past the usual 3 month quitting period seen by most mmorpgs.

     Im not trolling nor making a sarcastic post, no.

    Maybe "Feel" is not the right word to describe the quests when comparing to single player. Of course its not. But in the mmorpg world they are one of  the quests whom approach more to single player quests. Just because some one is a fan, doesnt mean he knows what hes talking about. Fans sometimes defend what they dont understand, in the name of their love for the game.

    Again, i felt the world was huge enough. If it is for you?  seems not. About the textures you seem to know all about it. I dont. But i know that the textures are there. Poly meshes? 512x512 res? who cares? i see the textures. They seem nice and polished.  Applying bump on the map? i dont know but maybe you should talk in a language i understand. Well, nonetheless ill say it again, the textures seem more than enough well made in order for playerbase to enjoy. If professionally talking it could be better or something, i dont know.

    Well when you talk about game being large, it seems obvious that there should be a limit. The larger world isnt exactly the best one.  World design of Rift seem enough large to be enjoyed, and not as large where it gets boring to walk and empty. 

    I disagree that Rift world design is amateur, it is really well made and its amongst the best ones.

    I dont personally think it will have a little success. And no, you cant predict that alot of people will quit after what you say its the 3month mark. Theres alot of aspects that will make the community quit or stay (after the first month). I guess you have to wait to see what the company will do with the potential of the game.

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by lightstate

    Originally posted by Khrymson

    Originally posted by lightstate

    You actually have alot of quests where you need to use special items to complete quests and they are hella fun to do.
     
    Of every quest I've done so far that required using an item, you either had to click on a console or siphon from a corpse, and all of these quests didn't even require that you participate or be in a group with another player already doing it.  You caa just stand by and let someone else kill said named mob and your quest updates, or if its dead already, just use the item on said corpse and the quest completes.
     
    I suppose this helps with stopping players from having to stand around waiting on and fighting over respawns, but not even having to group up anymore or even participate, as long as you're in the spawn area...lol 


     Maybe you didnt do enough of that quests.
    Just now i did a quests where im on a bridge ,the bridge is broken at his half part, and there is the good npcs on one side and the badies on the other one battling, and i need to pull one of the baddies to the good npc side.
    Did another where you have to destroy machines in order to some monsters loose their powers.
    Other where i needed to activate this traps to kill zombies.
    Other to fire a catapult to kill a elite ogre that otherwise wouldve killed me in 2 hits if i attacked him (and i tryed it before trying to catapult him).
    Well, of course most of this quests are activated by right clicking a item or npc but it actually immerges you into the story, and the quests itself feels diferent. At least for me, its pleasurable to do this quests.  And when they give me weps and armors, eheh feels good.
     
    To the post starter:  you see that there is people that say it is immersive, others say its not. Unless you trust one of this posters that much, you will have to try the game for yourself and see if it fits your idea of a mmorpg. Again, try to enter a beta to try it out.


    I WAS ON THE OTHER SIDE OF THE BRIDGE YOU BASTITCH! YOU TOOK MY GUY! So I killed your guy on your side of the bridge. :-) The quest really is like that, one faction on one side, one faction on the other side. It's hard to see way over there, but you can see the other people moving around on the opposite side of the bridge.

    Anyway, the world is big enough for the content. It's big enough for a starter area, but we haven't seen the world. What does the OP consider big? Do they like big open spaces with nothing in it, or do they like a world to be full of stuff? Rift is not as big as it could be, but it's also full of stuff with very little wasted space. You don't run through empty fields or valleys.

    If you follow the quests and storyline, it's a good story and immersive. I'm one of those people who don't read the quests, so I didn't find that part too immersive. I did find myself losing track of time and forgetting that I was playing a game while I was playing. It had that kind of immersion for me.

    I can not remember winning or losing a single debate on the internet.

  • lightstatelightstate Member UncommonPosts: 42

    Originally posted by lizardbones

     




    Originally posted by lightstate





    Originally posted by Khrymson





    Originally posted by lightstate



    You actually have alot of quests where you need to use special items to complete quests and they are hella fun to do.





     

    Of every quest I've done so far that required using an item, you either had to click on a console or siphon from a corpse, and all of these quests didn't even require that you participate or be in a group with another player already doing it.  You caa just stand by and let someone else kill said named mob and your quest updates, or if its dead already, just use the item on said corpse and the quest completes.

     

    I suppose this helps with stopping players from having to stand around waiting on and fighting over respawns, but not even having to group up anymore or even participate, as long as you're in the spawn area...lol 






     Maybe you didnt do enough of that quests.

    Just now i did a quests where im on a bridge ,the bridge is broken at his half part, and there is the good npcs on one side and the badies on the other one battling, and i need to pull one of the baddies to the good npc side.

    Did another where you have to destroy machines in order to some monsters loose their powers.

    Other where i needed to activate this traps to kill zombies.

    Other to fire a catapult to kill a elite ogre that otherwise wouldve killed me in 2 hits if i attacked him (and i tryed it before trying to catapult him).

    Well, of course most of this quests are activated by right clicking a item or npc but it actually immerges you into the story, and the quests itself feels diferent. At least for me, its pleasurable to do this quests.  And when they give me weps and armors, eheh feels good.

     

    To the post starter:  you see that there is people that say it is immersive, others say its not. Unless you trust one of this posters that much, you will have to try the game for yourself and see if it fits your idea of a mmorpg. Again, try to enter a beta to try it out.







    I WAS ON THE OTHER SIDE OF THE BRIDGE YOU BASTITCH! YOU TOOK MY GUY! So I killed your guy on your side of the bridge. :-) The quest really is like that, one faction on one side, one faction on the other side. It's hard to see way over there, but you can see the other people moving around on the opposite side of the bridge.



    Anyway, the world is big enough for the content. It's big enough for a starter area, but we haven't seen the world. What does the OP consider big? Do they like big open spaces with nothing in it, or do they like a world to be full of stuff? Rift is not as big as it could be, but it's also full of stuff with very little wasted space. You don't run through empty fields or valleys.



    If you follow the quests and storyline, it's a good story and immersive. I'm one of those people who don't read the quests, so I didn't find that part too immersive. I did find myself losing track of time and forgetting that I was playing a game while I was playing. It had that kind of immersion for me.

     

     ahahahah. Seems a fair guy trade.

    About the largeness of the world, thats exactly what i mean.

    The quest variety seems really nice, i am still finding new types of quests at the moment. Of course some people will like some quests and others not, but this is the game where isnt possible to generalize the quest type. I dont really read the quest lore and all, but in a general way its not boring to do this quests. Its actually enjoyable.

     

    Btw, i saw something that if we pre order we can start playing the game 1 month earlier or something? anyone can explain me please? ^^ 

  • DataDayDataDay Member UncommonPosts: 1,538

    Originally posted by lightstate

    Originally posted by Rabenwolf


    Originally posted by lightstate

    from my personal experience the game world is huge and every little texture is there. It looks gorgeous even if not maxed.

     The quests almost feel like a offline game. You actually have alot of quests where you need to use special items to complete quests and they are hella fun to do.

    So ye, the game is very immersive (at least to me), and i recomend.

     

    now as you know, where there is success there is haters.

     

     Try to get invited to a beta and try before buying. 

    LOL please tell me you are trolling or making a sarcastic post...

     

    Quests feel like a single player rpg? hahaha I am sorry but thats just an out right lie. The majority of complaints, even coming from "fans" of Rift are about how bad the quests are. There is absolutely no scripted sequences to make the quests even remotely different from one another.

    Calling the world huge is also a lie. The game features low end textures applied on even lower poly meshes. Games these days, even the next gen ones, wont use above 512 x 512 resolution textures unless its for a special mesh that cant do without it. They apply bump mapping to the world using a even lower rez just to give some roughage to the painted on feel of the ground textures.

    The world isnt nearly as large as the competition and they narrowly direct players along linear paths filled with red flagged mobs every few steps. World design for Rift is fairly amatuer. It makes the world feel even smaller.

    Rift is showing very little in the signs of success. Its mostly heavy marketing that will get them box sales, but very little in the long term subs past the usual 3 month quitting period seen by most mmorpgs.

     Im not trolling nor making a sarcastic post, no.

    Maybe "Feel" is not the right word to describe the quests when comparing to single player. Of course its not. But in the mmorpg world they are one of  the quests whom approach more to single player quests. Just because some one is a fan, doesnt mean he knows what hes talking about. Fans sometimes defend what they dont understand, in the name of their love for the game.

    Again, i felt the world was huge enough. If it is for you?  seems not. About the textures you seem to know all about it. I dont. But i know that the textures are there. Poly meshes? 512x512 res? who cares? i see the textures. They seem nice and polished.  Applying bump on the map? i dont know but maybe you should talk in a language i understand. Well, nonetheless ill say it again, the textures seem more than enough well made in order for playerbase to enjoy. If professionally talking it could be better or something, i dont know.

    Well when you talk about game being large, it seems obvious that there should be a limit. The larger world isnt exactly the best one.  World design of Rift seem enough large to be enjoyed, and not as large where it gets boring to walk and empty. 

    I disagree that Rift world design is amateur, it is really well made and its amongst the best ones.

    I dont personally think it will have a little success. And no, you cant predict that alot of people will quit after what you say its the 3month mark. Theres alot of aspects that will make the community quit or stay (after the first month). I guess you have to wait to see what the company will do with the potential of the game.

     

    "Of course its not. But in the mmorpg world they are one of  the quests whom approach more to single player quests."

    Wat? (You realize that didnt make an ounce of sense.)

     

    "Just because some one is a fan, doesnt mean he knows what hes talking about. Fans sometimes defend what they dont understand,"

    Irony. Yes that is exactly what you are doing.    /Facepalm

     

    "Poly meshes? 512x512 res? who cares?"

    Well when you make claims in an objective nature but then say "who cares" about the technical aspect, it reveals that the claims are not objective at all.  In short, it helps to know what you are talking about. If you say "the textures are the greatest out there", obviously thats not true because the technical aspect shows other wise. Gamebryo, which Rift uses is a crappy game engine. It has that same feel and look as WARHAMMER Online because its the same engine with the same visual approach. Compared to the competition, which is now using actual next gen game engines such as Unreal and CryEngine, Rift ends up being ugly and old gen.

    Do a quick search on youtube and see how the visual elements, the higher poly models and better shaders are being used in games like Tera (Unreal Engine), Blade and Soul (Unreal) and Arche Age (CryEngine).  The differences between those and what Rift can handle are profound and extreme.

     

    "World design of Rift seem enough large to be enjoyed, and not as large where it gets boring to walk and empty. "

    Large or small doesnt matter in terms of "boring". Large worlds are typically better if they are designed around large worlds. Design is what is important, which is why I critize not just the size of Rift but its actual design. MMORPGS traditionally should be larger as its based around the idea of a massive persistent world, not normal multiplayer game.

     

    "I disagree that Rift world design is amateur, it is really well made and its amongst the best ones."

    Are saying this from the perspective of a professonal? Of course not. How can you say its not amatuer if you do not know what to compare it to professionally?  Part of my skill set includes level and world design as well as environment art. One of the first things I noticed in Rift was that its world was largely uninspired and under developed. They do a lot of "no nos" in the game industry such as a constant cluster of mobs throughout an already small map. These are mistakes amatuers make, those who do not know even the basics of design theory and practice.

     

    "I dont personally think it will have a little success. And no, you cant predict that alot of people will quit after what you say its the 3month mark. Theres alot of aspects that will make the community quit or stay (after the first month). I guess you have to wait to see what the company will do with the potential of the game."

    Yeah actually I can predict it because I know what to look for. The reason for the 3 month mark is that is when traditionally mmorpgs lose a large portion of their subscribers. Do you honestly think Rift is the exception to just about every single mmorpg out there? I dont think so. Rift hasnt done anything to ensure they will stick around either. In fact they have done less than the past mmorpgs. WoW is really the only exception. You also do not understand that potential doesnt change anything. Most mmorpgs have "potential" but that doesnt result in success much less anything actually happening. Rift and its developers are not taking risks, obviously it should be apparent.

    Their developers are currently juggling as much as 3 different projects... obviously Rift is not going to get a lot of attention. It was slopped together as a means to test and create a bit of initial revenue for the new company.

    Dont be fooled.

  • jayartejayarte Member UncommonPosts: 450

    Originally posted by Elidien

    Originally posted by kuhronusu


    Originally posted by Elidien


    Originally posted by Sunioj

    I cannot see paying 50$ for this and having to pay a monthly fee.  With Vindictus being such a fun game and its working from a free-MMO standpoint.  The Rift gang should consider selling the game at a cheaper price and offer a transaction store to really propser.  Otherwise you'll be seeing threads about how no one plays and sever shutdowns blah blah blah.

    Funyn how people are different. This is the first game I am willing to spend $50 in a LONG time and would pay a larger monthly fee than they are asking.

    Would you mind telling me  Why ?

    Well for one I love some of the classes. The Riftblade is the most fun class I have played and plays the most like my all time favorite class, the DAOC Thane. I love melee/caster hybrids and the Thane was an awesome balance of that. Most games now its a caster with a couple melee skills or melee with a couple caster skills. The Riftblade is a nice balance.

    Second, I love the communication and openness of Trion and the devs. I feel like they listen but do not given in to players demands unless its in the best interest of the game. Unlike WOW, its screw the players, we will do whatever the hell we want.

    Third, the game reminds me of WOW in terms of its approachability and user-friendliness and "smooth" game play.

    I like the idea of two factions (wish there was 3) but I like that its not good or bad...its just how they view the fix for their world's problems.

    I like how there is no established history or lore like in WOW or LOTRO. Rift's lore is what Trion says it is. I am sick and tired of the constant whining in WOW and LOTRO about what is and isn't in the lore. This gives Trion a LOT of freedom to advance the game as they see fit.

    I like the possibilities of rifts and the dyanmic portals. I think of it like phasing in WOW. Initial phasing sucked in WOTLK but its much, much better in CATA so imagine what a year or two would do for the dynamic content.

    its a well made game and very solid. It runs okay on my computer, I love the look of the graphics and it performs well. It pulls a little bit from several games I love and it pulls the right stuff.

    Is the game perfect? Not at all. It could better in some ways for sure but I think its a solid package.

    Most of all I have that twinkle in my eye and I have only experienced that feeling with 3 MMO's: DAOC, my first; WOW, my longest; and now Rift. To me, its like buying a car. You ave all these models (games) to look at and you think about it and weigh the pros and cons and ultimately go with the best fit. Rift to me felt right and is the best fit for me.

    Could I get burnt and regret it? Sure, but I think its worth that chance.

    Excellent post in that your reply is very comprehensive and covers all the points I would raise.  Funnily enough I feel the same about Riftblade soul (class); I've wandered around between mmo's recently for all sorts of reasons, one of the main ones being that I wanted exactly this class which is a great blend of magic/melee.  I've played mainly casters, don't enjoy pure melee, but love this mix of both.  And with a pet to hold aggro, what's not to love? (for me, anyway).

    Also, I'm similarly engrossed when playing and excited enough by Rift at this point to want to pre-order.  I do wish it was the same payment model as GW and GW2, and I know I won't play it for as long as GW2 for that reason, but I intend to fully enjoy the game whilst waiting for GW2 to release (and may continue to sub for some time after, if Trion continue to provide the service they have so far).

  • lightstatelightstate Member UncommonPosts: 42

    Originally posted by Rabenwolf

    Originally posted by lightstate

    Originally posted by Rabenwolf

    Originally posted by lightstate

    from my personal experience the game world is huge and every little texture is there. It looks gorgeous even if not maxed.

     The quests almost feel like a offline game. You actually have alot of quests where you need to use special items to complete quests and they are hella fun to do.

    So ye, the game is very immersive (at least to me), and i recomend.

     

    now as you know, where there is success there is haters.

     

     Try to get invited to a beta and try before buying. 

    LOL please tell me you are trolling or making a sarcastic post...

     

    Quests feel like a single player rpg? hahaha I am sorry but thats just an out right lie. The majority of complaints, even coming from "fans" of Rift are about how bad the quests are. There is absolutely no scripted sequences to make the quests even remotely different from one another.

    Calling the world huge is also a lie. The game features low end textures applied on even lower poly meshes. Games these days, even the next gen ones, wont use above 512 x 512 resolution textures unless its for a special mesh that cant do without it. They apply bump mapping to the world using a even lower rez just to give some roughage to the painted on feel of the ground textures.

    The world isnt nearly as large as the competition and they narrowly direct players along linear paths filled with red flagged mobs every few steps. World design for Rift is fairly amatuer. It makes the world feel even smaller.

    Rift is showing very little in the signs of success. Its mostly heavy marketing that will get them box sales, but very little in the long term subs past the usual 3 month quitting period seen by most mmorpgs.

     Im not trolling nor making a sarcastic post, no.

    Maybe "Feel" is not the right word to describe the quests when comparing to single player. Of course its not. But in the mmorpg world they are one of  the quests whom approach more to single player quests. Just because some one is a fan, doesnt mean he knows what hes talking about. Fans sometimes defend what they dont understand, in the name of their love for the game.

    Again, i felt the world was huge enough. If it is for you?  seems not. About the textures you seem to know all about it. I dont. But i know that the textures are there. Poly meshes? 512x512 res? who cares? i see the textures. They seem nice and polished.  Applying bump on the map? i dont know but maybe you should talk in a language i understand. Well, nonetheless ill say it again, the textures seem more than enough well made in order for playerbase to enjoy. If professionally talking it could be better or something, i dont know.

    Well when you talk about game being large, it seems obvious that there should be a limit. The larger world isnt exactly the best one.  World design of Rift seem enough large to be enjoyed, and not as large where it gets boring to walk and empty. 

    I disagree that Rift world design is amateur, it is really well made and its amongst the best ones.

    I dont personally think it will have a little success. And no, you cant predict that alot of people will quit after what you say its the 3month mark. Theres alot of aspects that will make the community quit or stay (after the first month). I guess you have to wait to see what the company will do with the potential of the game.

     

    "Of course its not. But in the mmorpg world they are one of  the quests whom approach more to single player quests."

    Wat? (You realize that didnt make an ounce of sense.)

     

    "Just because some one is a fan, doesnt mean he knows what hes talking about. Fans sometimes defend what they dont understand,"

    Irony. Yes that is exactly what you are doing.    /Facepalm

     

    "Poly meshes? 512x512 res? who cares?"

    Well when you make claims in an objective nature but then say "who cares" about the technical aspect, it reveals that the claims are not objective at all.  In short, it helps to know what you are talking about. If you say "the textures are the greatest out there", obviously thats not true because the technical aspect shows other wise. Gamebryo, which Rift uses is a crappy game engine. It has that same feel and look as WARHAMMER Online because its the same engine with the same visual approach. Compared to the competition, which is now using actual next gen game engines such as Unreal and CryEngine, Rift ends up being ugly and old gen.

    Do a quick search on youtube and see how the visual elements, the higher poly models and better shaders are being used in games like Tera (Unreal Engine), Blade and Soul (Unreal) and Arche Age (CryEngine).  The differences between those and what Rift can handle are profound and extreme.

     

    "World design of Rift seem enough large to be enjoyed, and not as large where it gets boring to walk and empty. "

    Large or small doesnt matter in terms of "boring". Large worlds are typically better if they are designed around large worlds. Design is what is important, which is why I critize not just the size of Rift but its actual design. MMORPGS traditionally should be larger as its based around the idea of a massive persistent world, not normal multiplayer game.

     

    "I disagree that Rift world design is amateur, it is really well made and its amongst the best ones."

    Are saying this from the perspective of a professonal? Of course not. How can you say its not amatuer if you do not know what to compare it to professionally?  Part of my skill set includes level and world design as well as environment art. One of the first things I noticed in Rift was that its world was largely uninspired and under developed. They do a lot of "no nos" in the game industry such as a constant cluster of mobs throughout an already small map. These are mistakes amatuers make, those who do not know even the basics of design theory and practice.

     

    "I dont personally think it will have a little success. And no, you cant predict that alot of people will quit after what you say its the 3month mark. Theres alot of aspects that will make the community quit or stay (after the first month). I guess you have to wait to see what the company will do with the potential of the game."

    Yeah actually I can predict it because I know what to look for. The reason for the 3 month mark is that is when traditionally mmorpgs lose a large portion of their subscribers. Do you honestly think Rift is the exception to just about every single mmorpg out there? I dont think so. Rift hasnt done anything to ensure they will stick around either. In fact they have done less than the past mmorpgs. WoW is really the only exception. You also do not understand that potential doesnt change anything. Most mmorpgs have "potential" but that doesnt result in success much less anything actually happening. Rift and its developers are not taking risks, obviously it should be apparent.

    Their developers are currently juggling as much as 3 different projects... obviously Rift is not going to get a lot of attention. It was slopped together as a means to test and create a bit of initial revenue for the new company.

    Dont be fooled.

     

    "Of course its not. But in the mmorpg world they are one of the quests whom approach more to single player quests."

    Sorry if i didnt make myself clear enough. My english dificults my life. What i did mean is: when comparing Single player quests with MMO(rpg) quests, rift is one of the -few- mmos that makes the quest feel more like a single player.

    Irony. Yes that is exactly what you are doing. /Facepalm

    No. I might be a fan of RIFT, but if some one mentions a aspect that is poorly done or needs some remake, i surely give him reason, nonetheless i still love the game. Actually, because i love the game, i will want that aspect to be remade to a better thing. Its logic. Keep the facepalm.

    Well when you make claims in an objective nature but then say "who cares" about the technical aspect, it reveals that the claims are not objective at all.

    Agreed. What i didnt yet think about is that you are a professional in this area (at least it seems so), and when i say "who cares" is because i play this games with no worries and a minimum exigence, you on the other hand, and because of your knowlegde on this matter, will allways have more criticism and want allways better. Thats ok.

    In short, it helps to know what you are talking about. If you say "the textures are the greatest out there", obviously thats not true because the technical aspect shows other wise. Gamebryo, which Rift uses is a crappy game engine. It has that same feel and look as WARHAMMER Online because its the same engine with the same visual approach. Compared to the competition, which is now using actual next gen game engines such as Unreal and CryEngine, Rift ends up being ugly and old gen.

    Do a quick search on youtube and see how the visual elements, the higher poly models and better shaders are being used in games like Tera (Unreal Engine), Blade and Soul (Unreal) and Arche Age (CryEngine). The differences between those and what Rift can handle are profound and extreme.

    I think i never claimed the textures to be the greatest out there. I think it is very good looking and way better than Warhammer, but maybe im just forgotten on how War looks (played it long long time ago). Thankfully you answered what i was going to ask: The examples. And yes, i have to agree,  ArcheAge look extremely beautifull and well made, of course, on what touches graphics rift is not the best. But comon, its high quality stuff.

    Large or small doesnt matter in terms of "boring". Large worlds are typically better if they are designed around large worlds. Design is what is important, which is why I critize not just the size of Rift but its actual design. MMORPGS traditionally should be larger as its based around the idea of a massive persistent world, not normal multiplaye game.

    This answer gets kinda confusing, at least for me. Well, i dont know if we share the same idea of Design. Can you explain this a little better?

    When we talk about game world, are we talking about the maps? or all the world? for instance a world can have little and large maps, based on for example, their story.

    Are saying this from the perspective of a professonal? Of course not. How can you say its not amatuer if you do not know what to compare it to professionally? Part of my skill set includes level and world design as well as environment art. One of the first things I noticed in Rift was that its world was largely uninspired and under developed. They do a lot of "no nos" in the game industry such as a constant cluster of mobs throughout an already small map. These are mistakes amatuers make, those who do not know even the basics of design theory and practice.

    No, of course not. Im saying this from player perspective. Compared to you i dont know even the basics about this area. Im sorry, but to my eyes (the eyes of one who doesnt have the basic knowledge on this area) the game seems pretty professional made. I mean, its not something really astounding but the elements are simple and have a nice final polishment. They look really catchy at the eye. Nonetheless, thanks to you now i know that it could be done way way better. And for a paytoplay title, it should have one of those nice engines that you mention.

    Yeah actually I can predict it because I know what to look for. The reason for the 3 month mark is that is when traditionally mmorpgs lose a large portion of their subscribers. Do you honestly think Rift is the exception to just about every single mmorpg out there? I dont think so. Rift hasnt done anything to ensure they will stick around either. In fact they have done less than the past mmorpgs. WoW is really the only exception. You also do not understand that potential doesnt change anything. Most mmorpgs have "potential" but that doesnt result in success much less anything actually happening. Rift and its developers are not taking risks, obviously it should be apparent.

    Their developers are currently juggling as much as 3 different projects... obviously Rift is not going to get a lot of attention. It was slopped together as a means to test and create a bit of initial revenue for the new company.

    Dont be fooled.

    No, you got me wrong. Or maybe i didnt explain it well. I know that probably the game will have less subscribers after a certain time. Im just saying that maybe it wont have little success. Well, what little success means? 200k? 80k? 1kk? They have done less then the past mmorpgs? lol forgetting the intelectual side, when i played this game i fell in love with it. Some say battle is exactly like wow. Odd thing is i got bored at wow in the first week (no offense wow gamers) and i am loving rift. Intelectually talking i dont have the minor idea why, but its true. No, simply no. Potential changes all. Well not all, but... IF a game has no potential, the company wont get much profit of it. IF it has potential they can make it really enjoyable and get profit. Am i saying it right or is there any theory that i dont know yet? If most mmorpgs have potential and "fail" thats the fault of who runs it. About that risk thing, i dont know what are you talking, but i hope they dont ruin the game.

    No, rift has already got attracted alot attention, wether you like it or not.

    No, i wont be fooled in anyway. I simply think that when we join graphics, gameplay,etc. in the same bowl, rift is really a nice and fun game to play. Not saying its the best or better than A or B. I simply like it and will play it. But no, i wont tell you i wont play Archeage...

  • MargulisMargulis Member CommonPosts: 1,614

    neither big or immersive in my opinion, the opposite really.

  • ScribZScribZ Member Posts: 424

    I find it plenty big, and plenty engaging.

    Here, look at this vid - yeah I know the first minute is all freaky but watch it from the 1:00 mark out. Gives a lil bit of a view most never see as they tend to stick to the path well travelled. But for an explorer like me I find this kind of stuff in Rift already, and hope to find the locations this person is at in this vid. Point is, if you ride the train all your going to see is the landscape on either side of the rails. You get what you get kinda thing.

     

    http://www.youtube.com/watch?v=XYvqwZk89qU

  • LobotomistLobotomist Member EpicPosts: 5,981

    Constrained zones , with mob every 10 feet.



  • LucziferLuczifer Member UncommonPosts: 155

    Just now after CB4 ends I can say Rift isn't bad, but nothing very new, some kind of wow-war mix.

    About world it is small, with those 3 days i could run thru both zones opened for CB4 and made nearly every quest possible.

    I imagine that for full game there is needed 1-2 month max, and then lvl cap and all things over.

    How will be end-game that is cusial do Rift survives or not.

    In game-style it is VERY handholding babysitter - seems Trion developed game seeing main audience players who have their first touch on MMO-s? Storyline and questline is streamed, finishing that KTR ya open 2-3 new NPCs who offered new KTR and gather 10 sheit, then in end ya got FedEx to run next hub, open 2 quests, make them, then open 3-4 more, make them and FedEx and so on, and so on. All things are marked on map and rada, even areas where ya can gather /loot from corpses needed things for quests. After using ya brains building ya char and his soultree ya can freely put them (brains I mean) on bookshelf cuz more in game ya don[object Window]t need them. Maybe it seems so in first 25 lvls, see what brings future :)

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