You sound burnt out bud if you dont want to quest try DFO or FFXI....just to say this out of sheer need how is rift or for that matter any other mmo a WoW "clone" ? is it wows rifts? or maybe the multi class system? or the realy polished grfx? cause clone means exact coppy no?
Guildwars 2 is what you need to be looking at. 100% quest free
In what way, because I watched those hours long gameplay vids and I saw a fair few quests, actually all I saw was quests in pretty much the same way as every other mmo I've played.
As for the OP not being funny mate but unless you go with something along the lines of eve or planetside you may just be burnt out. It always becomes aparent in beta, there no ties so the effect is amplified.
Why, oh why would you try to lie in a forum where there's people that devot alot of time to researching games?
GW2 has no traditional quests in the world, just dinamic events.
You can talk to NPCs to know what's going on, but there's no need for it.
On Topic:
Yeap, i tried LotrO and it's a really nice game, but i'm just burned out of the quest system, trinity system, 2 faction system...it's just overdone.
I believe this is the video presentation that ComfyChair is so enthusiastic about , & I sure can't blame him . It is pretty much just talk , which is backed up by the GW2 demos that most people have seen . But just imagine if Anet manage to do it . No more " kill ten rats " quests ( or at least no more blatantly obvious " kill ten rats " quests ) .
Now , I was enthusiastic about the release of AoC so I know what it's like to be disappointed by a game once it's released . But I have all my fingers & toes crossed that ArenaNet just might manage it . Anet have said that they will only release info about a feature in GW2 once they have that feature already working in the game .
I believe this is the video presentation that ComfyChair is so enthusiastic about , & I sure can't blame him . It is pretty much just talk , which is backed up by the GW2 demos that most people have seen . But just imagine if Anet manage to do it . No more " kill ten rats " quests ( or at least no more blatantly obvious " kill ten rats " quests ) .
Now , I was enthusiastic about the release of AoC so I know what it's like to be disappointed by a game once it's released . But I have all my fingers & toes crossed that ArenaNet just might manage it . Anet have said that they will only release info about a feature in GW2 once they have that feature already working in the game .
Yeap, that's the video, again, there will be quests yes, but ONLY in instanced content (dungeons and personal story) the world itself has no quests whatsoever, just a try to emulate a living world with dinamic events.
Originally posted by Mad+Dog Ive been done with TAB target 123 = mob dead quest mmo since Darkfall came out.
In the end there all the same. Devs need to start moving things forward abit and stop copying each other.
Yeah, this is true. I like what's been done with Rift. It is fun to play when you factor in the rifts and invasions. The PvP will probably add another element of fun to the game too. But the quests are kind of weak. I can live with the combat, I don't think an mmorpg needs to have twitch fps combat. But if they could just do something with the quests. I don't even know what they could do with the quests to be honest.
My only idea is to have bounty quests where you find something on a mob out in the world that looks valuable, and you manage to collect 10 of them and when you get back into town, it turns out there's a bounty on those mobs. The bounties would change depending on which mobs have been killed the most...kind of switch it up a bit. That's just one little change and it could get boring quick. Quests in general really need something to give them some oomph again.
I can not remember winning or losing a single debate on the internet.
I believe this is the video presentation that ComfyChair is so enthusiastic about , & I sure can't blame him . It is pretty much just talk , which is backed up by the GW2 demos that most people have seen . But just imagine if Anet manage to do it . No more " kill ten rats " quests ( or at least no more blatantly obvious " kill ten rats " quests ) .
Now , I was enthusiastic about the release of AoC so I know what it's like to be disappointed by a game once it's released . But I have all my fingers & toes crossed that ArenaNet just might manage it . Anet have said that they will only release info about a feature in GW2 once they have that feature already working in the game .
Yeap, that's the video, again, there will be quests yes, but ONLY in instanced content (dungeons and personal story) the world itself has no quests whatsoever, just a try to emulate a living world with dinamic events.
Indeed, which is something different in itself
if the game is only ever as good as the demo, i'm sure a lot of people will still be very happy. If it isn't, it's going to be weird having two very random islands of good stuff at level 1-10 human events and level 42-47 charr events!
It's hard not to get excited about a game when i would rather have that 50 minute demo again once more than play a game like rift for years. It's that good to play.
Seeing peoples opinions pop up more often about this matter,
I came to think of maybe having goals like, you must do a couple of quests, to get into the story of a dungeon (which reward no exp, or maybe like 1/10th of your level who knows, and if you beat the last boss of the associated dungeon you have simply gained the full level. Ofcourse you would get hubs with like 5 different mini stories, and the option to do them in the order you like, or pick the 4 you're most intrested in and move on to the next zone/hub.
I guess then, it becomes more of a story involved game than a real grind.
"You resist. You cling to your life as if it actually matters. You will learn."
It's funny how many people bash Rift for being like other MMORPGs.
If you guys want something "NEW" then why not run over to their forums, and make a long, drawn out suggestion and get 1,000s of people that feel the same way about it to support you, Trion is a team of good listeners, I'm sure you could pull something off.
The problem is, you guys have no ideas, you just complain aimlessly, what do you guys really want to see in an MMO? They can only do so much before it becomes something else, that nobody will like because now it's "to different and confusing" ala FFXIV. FFXIV tried to be a different game and give players something else, and you guys reject is because it was "to hard" or "boring".
Please, quote me with your reasoning, and list suggestions to improve overall MMOs, expose your ideas for an MMORPG, show them what YOU want to see, hiding on these forums complaining that it's the same as other games doesn't help anyone achieve anything.
It's funny how many people bash Rift for being like other MMORPGs.
If you guys want something "NEW" then why not run over to their forums, and make a long, drawn out suggestion and get 1,000s of people that feel the same way about it to support you, Trion is a team of good listeners, I'm sure you could pull something off.
The problem is, you guys have no ideas, you just complain aimlessly, what do you guys really want to see in an MMO? They can only do so much before it becomes something else, that nobody will like because now it's "to different and confusing" ala FFXIV. FFXIV tried to be a different game and give players something else, and you guys reject is because it was "to hard" or "boring".
Please, quote me with your reasoning, and list suggestions to improve overall MMOs, expose your ideas for an MMORPG, show them what YOU want to see, hiding on these forums complaining that it's the same as other games doesn't help anyone achieve anything.
I did such things, with arenanet back with gw1 in 2006-2008 (obviously not exact: 'zomg do this', but the ideas that, tbh, they likely had already), and now they're (seemingly) making the game of my (MMO) dreams & then some :P A system where no player is a threat and only an ally, a true sense of world changing events, that what you do matters to the world, if only a little. The ability to log on and have fun without grinding aimlessly to the 'good stuff', combat which doesn't rely on one click attacks and going afk.
gw1 did achieve one or two of my 'must's' for a good MMO (ticking off the interesting and skill based combat boxes), but obviously did so in CORPG form Now they look to be ticking off even more 'epic mmo' boxes. Now, we just need a MMO that allows me to have chinchilla mounts.
I can't go up to trion and say 'make gw2 plz' to trion...can i?
Why are you assuming that GW2 is going to be a good game? Everyone thought Aion was going to be a great game watching others play it, watching videos, ect. Once it came out, it flopped. GW1 was a nice game, I played it for years, but GW2 looks exactly like GW1, there's nothing different about the two games that would make me play the second one, except for "enhanced" graphics.
- See what I did there? I took your game and did what you do to my game.
If gw2 at best only equals guild wars 1 with more content, that'd still be a better game for me than any other MMO in 2011 :P but, of course, we both know there's a lot of differences
Also, i can't say i've ever been interested in the games that came crashing down, i saw them for what they were straight off the bat. I'm a bit of a git like that, i tend to back winning horses, as it were I may be horribly wrong, as there is a first for everything. but there's enough in guild wars 2 already to make it a far better game, for me at least, than any existing MMO. Even if the entire game was just the demo. I don't need to wait for the full game to say that because in it's current unfinished state it's more fun than any MMO i can play at the moment.
I just think i'm bored of MMO's you know. They're all too samey and meh. Guild wars was the only one that actually interested me because it wasn't 'zomg plz waste your life grinding and working plz'. I know many people enjoy (?) such games, but i guess it's just not for me, well, since i got beyond 15 anyway.
I really tried to like rift, the devs are awesome and guild wars 2 is miles off anyway! Damn i gave it every oppurtunity to impress me, i wanted it to impress me, bring me back into the grindy fold. However it, like every MMO before, failed. If you can't make someone interested in your game want to play it, something is wrong. If i want to play a driving game i'm pretty sure i'll be happy playing gt5 (after the long install), or if i had an itch for a fps i'm sure i could manage even a cod game, but if i want to play an MMO and one of the big MMO's of 2011 just can't even remotely interest me, there's something wrong.
What level did you end up getting to in Rift anyways? Iron Tombs is great, and so is Darkening Depths, they're their own you unique dungeons with interesting "New" storylines.
It's like reading books, they all look the same, but they don't all tell the same story.
You can't really judge a game based on the beta anyways, the reason they do Betas is so thtat they can have mass debugs and feedback before the game becomes commericial, which I'm sure you were already aware of..hopefully.
Anyways, if GW2 is just as great as a revised GW1, why not just go play GW1 right now? Tons of people still play that game anyways.
I understand the op's exhaustion. A similiar thing happened to me in Chronicles of Spellborn where, after finishing the tutorial (which was a bit dopey) I came out to the first area only to be asked to collect some reports from some guards in some towers. I started it and then had to stop.
My first real adventure in this land and I was an errand boy. Ended up uninstalling right there which is somewhat out of character for me.
I had a similar experience in Rift beta #1 where I just had to stop because I felt like I was on a treadmill "now run here do x quests, now run there" etc.
So I stopped and said "well, if I'm going to have fun I might as well try to start now". And just headed out into the world. Only then was I able to really enjoy myself. Last night during the Rift Beta I think I did 2 or 3 quests but the rest was doing rifts, stopping invasions and just exploring and killing baddies.
And I really enjoyed it.
Same with LOTRO, I have done my fair share of quests but in no way, shape or form do I let that game's quest hub construction stop me from doing what I want to do. it's only in taking control over my own entertaiment do I feel liberated within these types of games.
Funny thing was a few nights ago in LOTRO I saw a new player ask in advice where to go because the there was nothing to tell him what to do. He must have missed a hub or something.
One player told him take a horse to bree. I told him to just run to bree and explore on the way as there is a lot to see and one can get into "good trouble" if they go off the beaten path.
The other person then quipped "yeah, if he wants to run all night getting there".
Somehow people have forgotten that we are playing in virtual worlds of a sort and one can find enjoyment in being in a place altogether fictional.
Luckily the person seeking advice really liked the look of LOTRO and told me he would take my suggestion.
So if people don't take control of their fun in these games then in a sense you have signed into what others so adroitly have said time and again "you have placed yourself on the treadmill".
Rift can be played, at leat from my beta experiences, differently if you desire to do so.
Oh and apparently there is pvp experience and apparently some have said that it's decent. Just an fyi to the op.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
What level did you end up getting to in Rift anyways? Iron Tombs is great, and so is Darkening Depths, they're their own you unique dungeons with interesting "New" storylines.
It's like reading books, they all look the same, but they don't all tell the same story.
You can't really judge a game based on the beta anyways, the reason they do Betas is so thtat they can have mass debugs and feedback before the game becomes commericial, which I'm sure you were already aware of..hopefully.
Anyways, if GW2 is just as great as a revised GW1, why not just go play GW1 right now? Tons of people still play that game anyways.
i do still play gw1 ^^ but i've finished everything too (well, content wise, i'm not that fussed on grinding up some chaos gloves or anything, i'll stick to my 40 HoM points ^^) In the end, there's only so much to do, and i'm in the mood for some new stuff
I will be trying rift again soon after a break, but yesterday and today just didn't really seal any deals for me
Also with regards to a beta, aside from a few changes, the fundamentals of a game will be the same, and it's those fundamentals that are so samey Books can have similar covers, but MMO's would be like having the same pool of 15 bland adjectives describe everything in the same style, sure, the story may be better but you'll get tired of it soon enough with such a samey approach.
Hit 19, do the PvP stuff, it's really fun in the Codex one. The new zone is quite nice too, "dynamic" mobs flowing all over your quest areas makes it an actual challenge, unlike WoW. :P
Indeed, i shall give it a go tonight You should always give something a second look anyway after some reflection. Even if you love a game the first time you see it can be 'wtf!' (like the very first gw2 leaked video, mainly because it was a dev setting AI to 'thicko' mode and playing with god mode :P, of course, at the time we didn't know that and it was very worrying XD).
The quest grinding has become extremely stale, and I tire of getting a reward or new piece of gear on damn near every one. An example, shortly after leaving the starter area on the Defiant side, I had two quests near each other and they both rewarded a new weapon, same stats just different look...why? And just 10min before those I was already given a new wep...blah
I keep saying to myself, its the new shiney and everyone is gonna be playing, might as well join in, but really for what. Nobody ever wants to group, its all solo quest grinding once again, heck thus far you don't even have to team up for 5sec on named mobs for quests, just be nearby and wait for someone ahead of u to kill and u get credit, and can even siphon off the corpse and move along.
Oh, another thing, I try to participate in the rift events, but by the time I get one of 2 or 2.5sec spells off the mobs are dead, I still get credit for just standing in the area, having done nothing but charge up spells only to have them fizzle...lol
Right there is where Rift got me. This is a solo quest game like all others. Nothing requires a group, which again makes it worthless. I understand the reason, because frankly most people bypass group content to begin with unless its in an instance.
Comments
You sound burnt out bud if you dont want to quest try DFO or FFXI....just to say this out of sheer need how is rift or for that matter any other mmo a WoW "clone" ? is it wows rifts? or maybe the multi class system? or the realy polished grfx? cause clone means exact coppy no?
Ive been done with TAB target 123 = mob dead quest mmo since Darkfall came out.
In the end there all the same. Devs need to start moving things forward abit and stop copying each other.
Why, oh why would you try to lie in a forum where there's people that devot alot of time to researching games?
GW2 has no traditional quests in the world, just dinamic events.
You can talk to NPCs to know what's going on, but there's no need for it.
On Topic:
Yeap, i tried LotrO and it's a really nice game, but i'm just burned out of the quest system, trinity system, 2 faction system...it's just overdone.
http://www.gdcvault.com/play/1013691/Designing-Guild-Wars-2-Dynamic
I believe this is the video presentation that ComfyChair is so enthusiastic about , & I sure can't blame him . It is pretty much just talk , which is backed up by the GW2 demos that most people have seen . But just imagine if Anet manage to do it . No more " kill ten rats " quests ( or at least no more blatantly obvious " kill ten rats " quests ) .
Now , I was enthusiastic about the release of AoC so I know what it's like to be disappointed by a game once it's released . But I have all my fingers & toes crossed that ArenaNet just might manage it . Anet have said that they will only release info about a feature in GW2 once they have that feature already working in the game .
Yeap, that's the video, again, there will be quests yes, but ONLY in instanced content (dungeons and personal story) the world itself has no quests whatsoever, just a try to emulate a living world with dinamic events.
Yeah, this is true. I like what's been done with Rift. It is fun to play when you factor in the rifts and invasions. The PvP will probably add another element of fun to the game too. But the quests are kind of weak. I can live with the combat, I don't think an mmorpg needs to have twitch fps combat. But if they could just do something with the quests. I don't even know what they could do with the quests to be honest.
My only idea is to have bounty quests where you find something on a mob out in the world that looks valuable, and you manage to collect 10 of them and when you get back into town, it turns out there's a bounty on those mobs. The bounties would change depending on which mobs have been killed the most...kind of switch it up a bit. That's just one little change and it could get boring quick. Quests in general really need something to give them some oomph again.
I can not remember winning or losing a single debate on the internet.
Indeed, which is something different in itself
if the game is only ever as good as the demo, i'm sure a lot of people will still be very happy. If it isn't, it's going to be weird having two very random islands of good stuff at level 1-10 human events and level 42-47 charr events!
It's hard not to get excited about a game when i would rather have that 50 minute demo again once more than play a game like rift for years. It's that good to play.
that's why I like MMOs with some PvP battlegrounds or PvP servers. I can do some generic quests here and there, but like to switch to PvP.
Seeing peoples opinions pop up more often about this matter,
I came to think of maybe having goals like, you must do a couple of quests, to get into the story of a dungeon (which reward no exp, or maybe like 1/10th of your level who knows, and if you beat the last boss of the associated dungeon you have simply gained the full level. Ofcourse you would get hubs with like 5 different mini stories, and the option to do them in the order you like, or pick the 4 you're most intrested in and move on to the next zone/hub.
I guess then, it becomes more of a story involved game than a real grind.
"You resist. You cling to your life as if it actually matters. You will learn."
It's funny how many people bash Rift for being like other MMORPGs.
If you guys want something "NEW" then why not run over to their forums, and make a long, drawn out suggestion and get 1,000s of people that feel the same way about it to support you, Trion is a team of good listeners, I'm sure you could pull something off.
The problem is, you guys have no ideas, you just complain aimlessly, what do you guys really want to see in an MMO? They can only do so much before it becomes something else, that nobody will like because now it's "to different and confusing" ala FFXIV. FFXIV tried to be a different game and give players something else, and you guys reject is because it was "to hard" or "boring".
Please, quote me with your reasoning, and list suggestions to improve overall MMOs, expose your ideas for an MMORPG, show them what YOU want to see, hiding on these forums complaining that it's the same as other games doesn't help anyone achieve anything.
I did such things, with arenanet back with gw1 in 2006-2008 (obviously not exact: 'zomg do this', but the ideas that, tbh, they likely had already), and now they're (seemingly) making the game of my (MMO) dreams & then some :P A system where no player is a threat and only an ally, a true sense of world changing events, that what you do matters to the world, if only a little. The ability to log on and have fun without grinding aimlessly to the 'good stuff', combat which doesn't rely on one click attacks and going afk.
gw1 did achieve one or two of my 'must's' for a good MMO (ticking off the interesting and skill based combat boxes), but obviously did so in CORPG form Now they look to be ticking off even more 'epic mmo' boxes. Now, we just need a MMO that allows me to have chinchilla mounts.
I can't go up to trion and say 'make gw2 plz' to trion...can i?
Why are you assuming that GW2 is going to be a good game? Everyone thought Aion was going to be a great game watching others play it, watching videos, ect. Once it came out, it flopped. GW1 was a nice game, I played it for years, but GW2 looks exactly like GW1, there's nothing different about the two games that would make me play the second one, except for "enhanced" graphics.
- See what I did there? I took your game and did what you do to my game.
If gw2 at best only equals guild wars 1 with more content, that'd still be a better game for me than any other MMO in 2011 :P but, of course, we both know there's a lot of differences
Also, i can't say i've ever been interested in the games that came crashing down, i saw them for what they were straight off the bat. I'm a bit of a git like that, i tend to back winning horses, as it were I may be horribly wrong, as there is a first for everything. but there's enough in guild wars 2 already to make it a far better game, for me at least, than any existing MMO. Even if the entire game was just the demo. I don't need to wait for the full game to say that because in it's current unfinished state it's more fun than any MMO i can play at the moment.
I just think i'm bored of MMO's you know. They're all too samey and meh. Guild wars was the only one that actually interested me because it wasn't 'zomg plz waste your life grinding and working plz'. I know many people enjoy (?) such games, but i guess it's just not for me, well, since i got beyond 15 anyway.
I really tried to like rift, the devs are awesome and guild wars 2 is miles off anyway! Damn i gave it every oppurtunity to impress me, i wanted it to impress me, bring me back into the grindy fold. However it, like every MMO before, failed. If you can't make someone interested in your game want to play it, something is wrong. If i want to play a driving game i'm pretty sure i'll be happy playing gt5 (after the long install), or if i had an itch for a fps i'm sure i could manage even a cod game, but if i want to play an MMO and one of the big MMO's of 2011 just can't even remotely interest me, there's something wrong.
What level did you end up getting to in Rift anyways? Iron Tombs is great, and so is Darkening Depths, they're their own you unique dungeons with interesting "New" storylines.
It's like reading books, they all look the same, but they don't all tell the same story.
You can't really judge a game based on the beta anyways, the reason they do Betas is so thtat they can have mass debugs and feedback before the game becomes commericial, which I'm sure you were already aware of..hopefully.
Anyways, if GW2 is just as great as a revised GW1, why not just go play GW1 right now? Tons of people still play that game anyways.
I understand the op's exhaustion. A similiar thing happened to me in Chronicles of Spellborn where, after finishing the tutorial (which was a bit dopey) I came out to the first area only to be asked to collect some reports from some guards in some towers. I started it and then had to stop.
My first real adventure in this land and I was an errand boy. Ended up uninstalling right there which is somewhat out of character for me.
I had a similar experience in Rift beta #1 where I just had to stop because I felt like I was on a treadmill "now run here do x quests, now run there" etc.
So I stopped and said "well, if I'm going to have fun I might as well try to start now". And just headed out into the world. Only then was I able to really enjoy myself. Last night during the Rift Beta I think I did 2 or 3 quests but the rest was doing rifts, stopping invasions and just exploring and killing baddies.
And I really enjoyed it.
Same with LOTRO, I have done my fair share of quests but in no way, shape or form do I let that game's quest hub construction stop me from doing what I want to do. it's only in taking control over my own entertaiment do I feel liberated within these types of games.
Funny thing was a few nights ago in LOTRO I saw a new player ask in advice where to go because the there was nothing to tell him what to do. He must have missed a hub or something.
One player told him take a horse to bree. I told him to just run to bree and explore on the way as there is a lot to see and one can get into "good trouble" if they go off the beaten path.
The other person then quipped "yeah, if he wants to run all night getting there".
Somehow people have forgotten that we are playing in virtual worlds of a sort and one can find enjoyment in being in a place altogether fictional.
Luckily the person seeking advice really liked the look of LOTRO and told me he would take my suggestion.
So if people don't take control of their fun in these games then in a sense you have signed into what others so adroitly have said time and again "you have placed yourself on the treadmill".
Rift can be played, at leat from my beta experiences, differently if you desire to do so.
Oh and apparently there is pvp experience and apparently some have said that it's decent. Just an fyi to the op.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
i do still play gw1 ^^ but i've finished everything too (well, content wise, i'm not that fussed on grinding up some chaos gloves or anything, i'll stick to my 40 HoM points ^^) In the end, there's only so much to do, and i'm in the mood for some new stuff
I will be trying rift again soon after a break, but yesterday and today just didn't really seal any deals for me
Also with regards to a beta, aside from a few changes, the fundamentals of a game will be the same, and it's those fundamentals that are so samey Books can have similar covers, but MMO's would be like having the same pool of 15 bland adjectives describe everything in the same style, sure, the story may be better but you'll get tired of it soon enough with such a samey approach.
Hit 19, do the PvP stuff, it's really fun in the Codex one. The new zone is quite nice too, "dynamic" mobs flowing all over your quest areas makes it an actual challenge, unlike WoW. :P
Indeed, i shall give it a go tonight You should always give something a second look anyway after some reflection. Even if you love a game the first time you see it can be 'wtf!' (like the very first gw2 leaked video, mainly because it was a dev setting AI to 'thicko' mode and playing with god mode :P, of course, at the time we didn't know that and it was very worrying XD).
Right there is where Rift got me. This is a solo quest game like all others. Nothing requires a group, which again makes it worthless. I understand the reason, because frankly most people bypass group content to begin with unless its in an instance.