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Which do you like?
Guild Wars 2's 50 minutes game play video:
http://n4g.com/news/592585/guild-wars-2-50-minutes-of-pure-gameplay
Everything We Know about GW2:
http://www.mmorpg.com/discussion2.cfm/thread/287180/page/1
Comments
Don't really care to be honest... I listen to them once. After that I just want to be able to skip them.
Shadus
I like both. depends on what I'm doing. Sometimes I'm listening to music so dont' have the game sounds on. So in that case would like to have text. other times when I'm grouped or engroused in the game I would liek to have voice with text.
As long as the games good i dont really care.
Technologys moving along and stuff but that doesnt mean a game has to have voice overs. A 20 hour game could have 15 hours of voice acting and still be terrible.
I do really enjoy good voice overs tho.
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Can't say I care one way or the other.
I suppose the only time I might care about voice being used is if the game hired some horrible actors and actresses to do the parts. I suppose then it could be detracting enough to take away from the immersion.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Would definitely prefer voice overs with an option to switch back and forth between text and voice, much like how Bioware is doing it.
It really depends on the situation. In a fast paced combat voice overs are of course the best. But when there is time I prefer text, particularly with large groups.
I didn't vote because of that.
Games can have both. It's been done.
The game should always have text, so I can read it quickly and move on. I don't really care if it has voice-overs or not, so long as they're skippable. I don't want to stop playing because I have to listen to some boring NPC blather on about his sick mother, wondering if he's going to offer up some useful information somewhere in his tedious spiel.
I personally have always liked text, because you can imagine the voice of the speaker (just in-case we have a terrible actor doing their voice). Games like Chrono Cross didn't have voice acting, and they were still amazing >:D
Text! Text! A thousand times TEXT!
I'ver heard way to much cringe inducing voice work over the course of my gaming career to support voice in all games. And don't get me started on poorly written dialog. Put these two things together and you'll find your self sporting headphones or diving for the volume control everytime another human being comes within earshot of your game.
Text can't get us past poorly written dialog, but it at least gives us the option of skipping the truely painful parts. With Voice, you have to listen to the whole thing or cut it short.
So in conclusion: TEXT!
I really enjoyed the voice overs in earth and Beyond and in the forst 20 levels of AoC but, knowing what is involved not just to do them but to keep doing them during the life of the MMO, I don't fault any develoer for not having them.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
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I love me text. Text ftw!
I prefer voice overs because it makes the world seem more alive. Instead of the npc just standing there, clicking on him and a box full of text shows up. I can imagine an NPC being mad, but thats in my imagination and i'm having ot fill in the blanks i feel the company should be doing for me.
I can imagine in a book because all it is, is text and theres no character standing on the screen, that isn't the case. Just cause you put *in an angry voice* I am very upset with you, doesn't change the fact the npc doesn't really look or sound angry.
Although to be fair if the npc isn't moving at all or moving in a way that doesn't look angry that won't do it either, but i prefer voice overs with the option to turn it to text. It gives more options.
I don't want either voice overs or text taking control. Thats just limiting.
Of course since i have to do this: this is just in my opinion.
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I like voice overs, but I have to admit, I like words quite a bit more when I'm go'n for the lore of a game. It also helps if you are just wanted to walk by some npc's and read what they were say'n as you walk by and past, because if it was voice, you'd be "forced" to stand there and wait it out. Not sure... it is sometimes easier to get a joke based on voice too.
I like text, because you can usually skip it.
I don't really care why this random NPC wants me to go pick flowers, save her dog, or kill 10 trolls.
I like story and I like to know WHY I am doing something in an MMO. However, I really do not care so much in the HOW that information has been delivered to me as long as it is complete.
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Text, voice overs just bloat the cost of production.
Then there is the difficulty of including primary lore characters in the story because of voice changes are pretty much inevitable.
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I enjoyed the voicework in Mass Effect 2. It worked but it was also well written and part of a pretty good story.
In a MMO...I'm really ready for something more than voiceovers. New mechanics and strategy is what's really needed right now.
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The only game I've played (so far) with voice overs for the quests is Wizard 101 and it actually makes a difference. Sometimes I'll actually listen to the voice over. Mostly though, I'm not a quest reader...I find out what's needed for the quest and I get it done. I'm missing a bunch of the story. I seem to catch more of the story when it's a voice over, plus, the voice over is generally a shorter description of the quest. That's probably what I like about it...the brevity that having a voice over brings.
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I voted text, while voiceovers can really add to the immersion in a mmoRPG designers rarely follow through with other mechanics to ensure immersion. You can have a game that has some top notch voice acting but when other players assault you with "Do0d, wtf?" and social channels are showered with Chuck Norris jokes, racism, and other maladies of this generation's gamers (as well as "old school" gamers that never got past it) the voice acting is largely wasted.