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what is so special about this game?

wilbergwilberg Member Posts: 182

I have heard of it a while ago and it dropped off the radar. whats so special about it? Another fantasy MMO out the pipelines...so whats its main selling point?

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Comments

  • JudgeDeadJudgeDead Member Posts: 30

    i got beta key for it and this game from word go is 90% WoW copy gfx feel same as wow so does gameplay i mean how its got so much hype i dont know i can see ppl probly gona rage at my comment here but idc its the truth this is a WoW copy itl be hyped itl come out then itl epic fail like AION did

  • BubafatsBubafats Member Posts: 52

    In a word ..... nothing.

  • DataDayDataDay Member UncommonPosts: 1,538

    Its a completely under developed generic game. The "selling point" used by the marketing guys is that it has a "Dynamic Rift System", which isnt really dynamic or well done in my opinion. All enemies spawned are on rail road tracks. The other sales pitch is the "class system". What they did was make 4 classes as opposed to say WoW's 8 classes, and give those classes 8 skill trees to pick from as opposed to WoW's 3 trees per class.

     

    The concept of Rift is well though out, but the execution of the concept is pretty bad.

  • DrunkWolfDrunkWolf Member RarePosts: 1,701

    all you need to know is the game is Fail.

  • Cik_AsalinCik_Asalin Member Posts: 3,033

    Originally posted by wilberg

    I have heard of it a while ago and it dropped off the radar. whats so special about it? Another fantasy MMO out the pipelines...so whats its main selling point?

    Don't understand why all the redundant posts when the same already existed. 


    Explain the Rifts hype, please.

  • EmeraqEmeraq Member UncommonPosts: 1,063

    The class system is the most unique thing about the game... But after having played in the last 4 beta's I've realized that when you look into the class system more realistically it's not that unique, it's really just having more talent tree options than WoW!

    I was enjoying myself in the first two beta's but since then, I've found that Rifts and Invasions are more of an annoyance to me than it's worth. There are those that will do nothing but rift/invasions a majority of the time, and claim to enjoy it. I don't.

    I was hoping for a lot more from this game, and was intending to buy it, but I've been so annoyed with the events, Rifts/Invasions, that sadly I'm passing on this and will simply have to wait until GW2 releases.... I'm hoping when DA2 releases that it will tide me over.

  • ZefireZefire Member Posts: 676

    Originally posted by DrunkWolf

    all you need to know is the game is Fail.

     +1

  • imanorcimanorc Member Posts: 41

    Originally posted by DrunkWolf

    all you need to know is the game is Fail.

    There's the sheep mentality I have come to love from a certain MMO community (even though you spelled "phail" wrong). 

  • OkhamsRazorOkhamsRazor Member Posts: 1,047

    I dunno quite what it is that makes the game special .Its nothing new and its really a mish mash of Warhammer and Warcraft with a little bit from other games thrown in but the more you play it the more you like it . If it fails it will be more down to those addicted to WoW coming into forums like this without actually playing it or not playing it for long enough to have a real opinion . How much of a saddo must you be to do that . Fine if you don't like it say you dont like it and why you dont like it then we can all sus out whether you've played it or not . But to come on and say it FAILS and just that make you look quite frankly a little silly and immature which actually is a very good reason to play RIFT because people like you wont be .

    The only concern I have with it is that it needs a mid range PC to run it at an acceptable level . Mine does just about at medium settings but low range PCs have no chance but then again if you want something that does theres always WoW you can always upgrade to Rift when you get a new PC .

  • OkhamsRazorOkhamsRazor Member Posts: 1,047

    Originally posted by Emeraq

    The class system is the most unique thing about the game... But after having played in the last 4 beta's I've realized that when you look into the class system more realistically it's not that unique, it's really just having more talent tree options than WoW!

    I was enjoying myself in the first two beta's but since then, I've found that Rifts and Invasions are more of an annoyance to me than it's worth. There are those that will do nothing but rift/invasions a majority of the time, and claim to enjoy it. I don't.

    I was hoping for a lot more from this game, and was intending to buy it, but I've been so annoyed with the events, Rifts/Invasions, that sadly I'm passing on this and will simply have to wait until GW2 releases.... I'm hoping when DA2 releases that it will tide me over.

     I like the idea of the Rifts it mean you can play the same area loads of times and it will always be different . Great way of getting rid of repedative gaming . Simply dont get involved in them if you don't like them .

  • pmaurapmaura Member UncommonPosts: 530

    To be honest not much, I liked it the beginning but then I realized a couple things.

    1, the rifts and all the so called dynamic events are not that dynamic, the rifs allways form in the same place and follow the same route so there bascily just a normaly mob generator.

    2. Its a small world, there is no replaybility, there is no reason to roll another toon really because you can constanyl adapt and switch,  which also will make loot rolls interesting because one character can qulify for a lot of different loot.

    With only 2 starting areas and the same quests , it gets real dull running the exact same quests in the exact same area over again.

  • LeucentLeucent Member Posts: 2,371

    Honestly nothing. People will say the rifts, but after a couple times, it s boring as hell.

  • JLVDBJLVDB Member Posts: 281

    Originally posted by pmaura

    To be honest not much, I liked it the beginning but then I realized a couple things.

    1, the rifts and all the so called dynamic events are not that dynamic, the rifs allways form in the same place and follow the same route so there bascily just a normaly mob generator.

    2. Its a small world, there is no replaybility, there is no reason to roll another toon really because you can constanyl adapt and switch,  which also will make loot rolls interesting because one character can qulify for a lot of different loot.

    With only 2 starting areas and the same quests , it gets real dull running the exact same quests in the exact same area over again.

    So MMORPG fans and players are doomed to this eternal cycle of under developped trash till ....

    The problem is found with the huge attraction of "subscriptions" and "free to PAY" game mechanics these days.

     

    I don't want to judge Rift in particular, but I am talking general MMO's here.

     

    If a game sells 500K copies and can have 100K subscription for 6 months, then that's a revenue of ... at least 15 million dollars (substracted even the retail profits).

    So the MAIN reason we see all for these games published is that EVERY hyped TURD brings in 15 to 20 million dollars in 6 months time.

    So we're stuck with them until the end of times... or until most (like me already) walked into the same trap for 5 years.

    Only then it will stop.

  • Rockgod99Rockgod99 Member Posts: 4,640

    honestly? the game is just fun.

    Its a high polished shit storm of fun stuff to do.

    Messing with soul specs is awesome.

    Rifts, Invasions, warfronts, quests , the achievement/collections system, dungeons and even crafting are all well done imo.

    This is probably the best put together mmorpg since Lotro. 

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • DignaDigna Member UncommonPosts: 1,994

    It's been said before but it 'works'. I am not overly happy about the Rift invasions but the rest of the game is new, functional and generally fun.

    I played around this past weekend with crafting and warfronts. Are the concepts the same as WoW and WAR? Sure. But still fun. Will it hold my interest for more than a couple of months? Dunno. Time will tell. I Pre-ordered after the initial beta testing (which I really do play to test) because it felt like a good enough game to buy.

     

    One thing I will say MOST emphatically. While the game has parts of WAR, WoW et mixed in, some folks say it is a WoW clone in graphics. It is NOT. Far closer to WARs graphics. I have nothing against WoW but if Rift had the cartoon graphics like WoW I wouldn't have ever ordered.

  • tazarconantazarconan Member Posts: 1,013

    Originally posted by pmaura

    To be honest not much, I liked it the beginning but then I realized a couple things.

    2. Its a small world, there is no replaybility, there is no reason to roll another toon really because you can constanyl adapt and switch,  which also will make loot rolls interesting because one character can qulify for a lot of different loot.

    With only 2 starting areas and the same quests , it gets real dull running the exact same quests in the exact same area over again.

    Ppl will have to wake up from wow's stupid roll diferrent toons. This is just something happens in wow cause content is so shallow and when u get gear and raid u say..now what?

    The idea in any serious mmorpg is make a character ,stick with it have grand adventoures,build your name in that world which supposely cant be made in few months and play over the supposely grand content..If the devs have made such a thing ofc

  • TelilTelil Member Posts: 282

    I have been watching this game closely and have played in all four beta's.

    Unfortunately it's not going to be the game for me. it feels too much like other games for me, just smaller. Way too many quests. There seems no reason to stay anywhere for long as quests lead you from one to another. The difficulty is too low too.

    The class system is a great idea, but again the fact that you can change your roles at will and respec pretty easily means there is no ownership.

    Graphics are decent though.

    And i must say that the game is very polished for a beta. Just not for the old vets :)

    Might give it a try later on when i hear more about later levels too see if it gets more difficult!

  • LordNirvanaLordNirvana Member Posts: 12

    This was my 1st Beta, and I have to say (for me), I rather enjoyed it.

    Look. To the rest of you in "wonder mode" if you're curious give the game ago if an OB happens to occur, it'll be your best bet to determining if RIFT is for you or not.

    You're going to hear a lot of it's like "X-Game" or "Y-Game" ~ but until you actually experience it for yourselves, you're only doing the disservice to yourself.

    Because other people can't read your respective minds and pin-point what "fun" is for each of you.

    Take the time to decide for yourself if you'll like it, or not. ;)

  • SovrathSovrath Member LegendaryPosts: 32,939

    Originally posted by LordNirvana

    This was my 1st Beta, and I have to say (for me), I rather enjoyed it.

    Look. To the rest of you in "wonder mode" if you're curious give the game ago if an OB happens to occur, it'll be your best bet to determining if RIFT is for you or not.

    You're going to hear a lot of it's like "X-Game" or "Y-Game" ~ but until you actually experience it for yourselves, you're only doing the disservice to yourself.

    Because other people can't read your respective minds and pin-point what "fun" is for each of you.

    Take the time to decide for yourself if you'll like it, or not. ;)

    A problem that I think the game will have in convincing people is that until a player starts experiencing the invasions, the rifts, the game play is very much like what many people have experienced. I think the more cynical of players will be less likely to stick around and try it for long enough to get a real sense of what the game is about. And in some ways that's a shame because these larger community involved events is what really makes the game shine.

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  • BubafatsBubafats Member Posts: 52

    Originally posted by tazarconan

    Originally posted by pmaura

    To be honest not much, I liked it the beginning but then I realized a couple things.

    2. Its a small world, there is no replaybility, there is no reason to roll another toon really because you can constanyl adapt and switch,  which also will make loot rolls interesting because one character can qulify for a lot of different loot.

    With only 2 starting areas and the same quests , it gets real dull running the exact same quests in the exact same area over again.

    Ppl will have to wake up from wow's stupid roll diferrent toons. This is just something happens in wow cause content is so shallow and when u get gear and raid u say..now what?

    The idea in any serious mmorpg is make a character ,stick with it have grand adventoures,build your name in that world which supposely cant be made in few months and play over the supposely grand content..If the devs have made such a thing ofc

    Boy are you wrong. Stick with a character ? Grand adventures ? Build your name in the world ? Like any of that matters for any mmo made in the last 10 years ... I agree there was a time and a place for what your talking about, but that goes more hand in hand with games that you actually have to work to get some where in.  We all know that isn't how games are made anymore. Rifts is one of these no skill , no thought, no determination needed games.  For pete's sake it took me 16 hrs from the time of install to hit lvl 26 ( lvl cap for beta was 27). Does that sound like a game where you need to stick with a character in ?  The end game goal for most if not all mmo's is MAX your lvl MAX your AA's( if any in game) and hook up with raid guild to get the ubber gear. Once thats done, make a new toon, rinse and repeat.  Until we see a game that doesn't hold your hand and give you everything quickly, what you speak of is gone and never coming back.  RIP talent needed mmo's.

  • Rockgod99Rockgod99 Member Posts: 4,640
    @ Bubafats, we have games that offer that type of experience already. Games like Eve, Ryzom, fallen earth (somewhat), Darkfall, MO, Perpetuum and soon EarthRise fill that need of an immersive world that can be changed by the player. I love these games personally but when a game like rift comes along I don't expect that type of gameplay. it's like picking up a Bioware rpg expecting a sandbox Bethesda experience... That's crazy.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • BubafatsBubafats Member Posts: 52

    Eve is the only game you mentioned that may even remotely fall into what Tazarconan was talking about. But forgive me for not getting excited to play a space ship. DarkFall .. really? What did a player change in that world exactly ? What ever ground breaking changes DarkFall has added to MMO's is lost in the complete lack of forethought put into the game prior to it's launch. The no skill cap idea is a joke. Having freedom and options in creating what your character will be is cool. But letting everyone have everything is retarded.  Not to mention the only need for community in Darkfall is for clan PvP encounters. The so called "Raid" Mob's in this game are a joke. No "end game" raid mob should be farmable by 10 people. 

    So based on that and the other examples you gave, i don't really think you understand what Tazarconan said or i responded too. None of those games have a need for community or to be more accurate, the need to maintain a good reputation on the server you play on. 

  • redreapa09redreapa09 Member Posts: 18

    Too many people hate on this game for the wrong reasons.

     

    You all say things about "new" content that you want, and "something new" that doesn't revolve around a quest system. Well, FFXIV tried doing something different and the MMO community shut them down. Now, you guys bash Rift for being the same as other MMOs that have succeeded tremendously. Though you say it "copies" WoW by  having Quests, PvP, this, that, ect. Well where did all of those questing ideas, PvP combat systems, crafting systems, gather systems, ect. come from? Everquest my friends, yes, everquest. EQ was the FIRST mmo to develop a streamlined 3d mmo concept that a multitude of people enjoyed playing. Ultima Online may have been one of the first MMORPGs that came up with the basic concept, but EQ were the ones that actually executed the concept correctly.

     

    Now; Rift is unique in it's own ways, and so are other MMORPGs. If you guys want new content, game options, designs, interesting concepts, freedoms, then why not run over to the Rift forums, that the developers keep a VERY close eye on, and shout out your opinions, make your voice known and show others what you think should be implemented into an MMORPG like Rift. Don't come here and just say that game is a fail, tell why it's a fail, explain yourself, and find a way to reform it so that it's what you dream of in an MMORPG. Sitting on these forums trolling the game doesn't help Developers understand what players want.

     

    Think open minded, think about the future of MMORPGs and how YOU want to see them, share your views with the developers and explain how they could go about these ideas.

     

    ..;;; PS; another thing I found interested was how people say Rift has "badly executed" dynamic events, if they're badly executed, you must know how to make them better, so why not code it for the devs and help them out.. =.=

  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by redreapa09

    Well, FFXIV tried doing something different and the MMO community shut them down. Now, you guys bash Rift for being the same as other MMOs that have succeeded tremendously.

    Not similar circumstances whatsoever.

    XIV released too early and got bashed. Rift releases finished but doesn't have anything new to it. These are not similar situations.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • comerbcomerb Member UncommonPosts: 944

    Originally posted by Rockgod99

    honestly? the game is just fun.

    Its a high polished shit storm of fun stuff to do.

    Messing with soul specs is awesome.

    Rifts, Invasions, warfronts, quests , the achievement/collections system, dungeons and even crafting are all well done imo.

    This is probably the best put together mmorpg since Lotro. 

    No offense, but "fun" and "LOTRO" don't belong in the same sentence.  LOTRO is a well designed game, and a good MMO for what MMOs currently embody... but its the most generic of the generic. 

    Rift is a rehash of WoW and WAR.  But honestly the only thing it does better than either is the PQ system of WAR.  The Soul system certainly isn't bad, but its also nowhere near as amazing as people have been making it out to be.

    Rift is a great game for people who want a fresh start, but the same ol' same ol.

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