This news makes me want to play this game even more.
I tend to agree it's a shock that people may have to actually focus and concentrate. That said it still won't be too much of a challenge none of the MMOs are these days.
Discussion and arguments seem to be getting weaker and weaker,,,,, Straws seem to be being clutched at.
If the game is fun I will play it....
If the Worlds are worth exploring I will play it.....
All these point scoring discussions just make me laugh and don't make the game any more playable . The Developers do that are they here discussing the game, well I don't see them hence I guess all you can do is laugh at opinions and wait till someone who is really involved provides input.
I just pressed a lot of keys all by myself I guess that means that I pass the test to play the game.
________________________________________________________ Sorcery must persist, the future is the Citadel
U have never played kotor my friend there is no auto u choose wahat skills to use and then your char used them if u choose no skill u char doesnt attack I just booted the game up just to make sure i was right.
Actually (and i hate to do this because you're trying to support the game, which i thank you for) there was an auto attack, if you clicked attack, or used a skill (which then revereted back to normal attack after use), then it would repeat the single attack command over and over again (the little red sword). Then it would move to the next mob and do it again.
Same with the range ones. they would firing the single normal attack over and over again. You could interrupt it by clicking on the hot bar and you would stand there, but i don't really feel that negates it from being auto attack, more like you just turned it off.
Anyhow all they did between kotor and this game was break up the auto repeating attack. Instead of clicking the attack once and it repeats, now it just does it once. Everything else feels sorta the same. Wether this will work, i sure hope so. But i can't tell from here, people from the reviewers seemed to like it. Best i can do for now on that front.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
U have never played kotor my friend there is no auto u choose wahat skills to use and then your char used them if u choose no skill u char doesnt attack I just booted the game up just to make sure i was right.
Sure there was. I remember back when I was 16 and my dad just died, my mom used some of the life insurance money to buy me an xbox to replace my broke ps2 (it wasn't reading discs). I picked up Morrowind and KOTOR. I played KOTOR once and brought it, and the xbox back. The auto-attack was the reason I didn't want to play it.
-------- "Chemistry: 'We do stuff in lab that would be a felony in your garage.'"
The most awesomest after school special T-shirt: Front: UNO Chemistry Club Back: /\OH --> Bad Decisions
As for this game, the combat will be more smooth (based on what i've heard) you won't be stopping to decide which moves to use, you'll be deciding on the fly if you want to push a mob back, stun him, or do something else with him. But seeing as your rarely fighting one mob alone, you also have other mobs to worry about, trying to figure out what they are doing as well. In one instance there was a point where the player had to fight a mob (cause it wouldn't let him pass) so he went up to push the mob away but at the same time the mob did that as well having sort of a repulse effect where a blast hits in the middle and both you and the enemy go flying in different directions.
Combat seems really cool in my head. Just hope that what i'm thinking is actually what it is in game. They however (from the way it's described) sure do like the physics engine, as there seems to be a lot of you pushing mobs around and you getting pushed around to.
Instead of a knock back, just causing the mob to fall down and have a puase in damage while he gets back up. He'll actually get pushed back towards the wall and have to run at you again before he can attack. Sounds really cool (in my head of course)
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
As for this game, the combat will be more smooth (based on what i've heard) you won't be stopping to decide which moves to use, you'll be deciding on the fly if you want to push a mob back, stun him, or do something else with him. But seeing as your rarely fighting one mob alone, you also have other mobs to worry about, trying to figure out what they are doing as well.
How is this different from every MMO, ever? One could easily apply the above sentences to WoW, for example.
As for this game, the combat will be more smooth (based on what i've heard) you won't be stopping to decide which moves to use, you'll be deciding on the fly if you want to push a mob back, stun him, or do something else with him. But seeing as your rarely fighting one mob alone, you also have other mobs to worry about, trying to figure out what they are doing as well.
How is this different from every MMO, ever? One could easily apply the above sentences to WoW, for example.
Actually, it is pretty easy to only pull one mob in WoW and there is very little need to use tactics in WoW except for major bosses IN a large mob.
"If half of what you tell me is a lie, how can I believe any of it?"
As for this game, the combat will be more smooth (based on what i've heard) you won't be stopping to decide which moves to use, you'll be deciding on the fly if you want to push a mob back, stun him, or do something else with him. But seeing as your rarely fighting one mob alone, you also have other mobs to worry about, trying to figure out what they are doing as well.
How is this different from every MMO, ever? One could easily apply the above sentences to WoW, for example.
Not really different but enchanced i would say, granted you CAN pull 3 mobs in wow, but the game is rather more designed around the 1 on 1 experience, where as here you can be surrounded by 3 to 5 mobs easy at the start and thats perfectly normal. It doesn't really make it any more difficult in the sense of fighting goes with a normal MMO but it does have to make you watch out.
Plus most of the time in WoW or any MMO you don't have AI (what i mean by this is mobs will not move out of the way of your attack or anything it's mostly based on stats), keeping track of 3 mobs in wow attacking you is pretty easy because frankly they usually run up to you and use a few skills like attack and maybe a special. where as here you have enemies running around, hiding behind behind cover, throwing gernades, pushing you around (if they are force senstive) This is based more around being quick thinking not just more mobs.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Wow... That's terrible news. Bioware basically just killed any chance of being as successful as blizzard in NA/ Euro with that design choice. Wow players are extremely picky when it comes to combat and they rip a game a new asshole if it doesn't feel just right. Hell they've been blasting Rift all week due to Trions choice to put in a lackluster auto attack that's similar to WARs. Man... You could almost guarantee that TOR won't meet expectations with that type of combat. Oh well.
Autoattack has little to do with a system feeling right though.
In fact it's probably easier to make non-auto-attack look and feel better than it is auto-attack. As well-designed as WOW's abilities are, the auto-attacks aren't very compelling visuals and don't sync up with the enemy at all.
Whereas newer games are starting to make better use of inverse kinematics (like Blade & Soul) which has dramatically higher potential for combat feel and combat theater. Granted, the specific implementation can still suck (and even with Blade & Soul there's a glimmer of that being the case.) Matrix Online is certainly a great example of inverse kinematics doing a big nosedive.
Granted, (a) ToR doesn't seem to use inverse kinematics, (b) you can still pair inverse kinematics with auto-attacks (it's just harder).
But mostly the point is that auto-attack definitely isn't required for combat to feel right, and actually reduces combat feel slightly.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Honestly, I always found it weird that some people would look so negatively on a game for not having Auto-Attack. In fact, I know a few people who wouldn't play Allods simply because it didn't have Auto-Attack.
Personally, I am a little indefferent as to whether the game has an auto-attack or not. I have played different games both ways and it almost never really made any difference to how the game played unless you got distracted by something outside the game. Even then the damages were so minor that it seldom made any real difference. I guess if anything the auto-aatack might make the game a little less immersive and that could well be the reason that BioWare chosse to not include this feature. They are after all trying to make as immersive and story driven game as possible. For me personally, I'll just have to wait and see how the lack of this particular feature pans out in the game to make a final decision.
"If half of what you tell me is a lie, how can I believe any of it?"
They are after all trying to make as immersive and story driven game as possible. For me personally, I'll just have to wait and see how the lack of this particular feature pans out in the game to make a final decision.
yeah, I'm pretty sure they don't have auto attack specifically because it would look really lame to auto attack with a lightsaber, or force lightning, or whatever.
They are after all trying to make as immersive and story driven game as possible. For me personally, I'll just have to wait and see how the lack of this particular feature pans out in the game to make a final decision.
yeah, I'm pretty sure they don't have auto attack specifically because it would look really lame to auto attack with a lightsaber, or force lightning, or whatever.
It doesn't look lame to auto-attack with a lightsaber only, it looks lame to auto-attack with any melee weapon or bow as far as concerning other MMOs too. We all enjoyed these kind of games either if it was Lotro, WoW or something else. I think it's time to move on with the new games. We shouldn't be seeing numbers fly around, I want the damage to happen when the animation happens. I hope Bioware stays solid to this.
Crap, does this mean I can't go make a cup of tea (screw coffee, sorry coffee-lovers) while I grind mobs in TOR? There's no auto-attack! This game sucks, it'll crash and burn and only have 2 subscribers. I mean, doing other stuff while fighting in MMOs is what MMO combat is all about! BioWare is so stupid.
Comments
I tend to agree it's a shock that people may have to actually focus and concentrate. That said it still won't be too much of a challenge none of the MMOs are these days.
Discussion and arguments seem to be getting weaker and weaker,,,,, Straws seem to be being clutched at.
If the game is fun I will play it....
If the Worlds are worth exploring I will play it.....
All these point scoring discussions just make me laugh and don't make the game any more playable . The Developers do that are they here discussing the game, well I don't see them hence I guess all you can do is laugh at opinions and wait till someone who is really involved provides input.
I just pressed a lot of keys all by myself I guess that means that I pass the test to play the game.
________________________________________________________
Sorcery must persist, the future is the Citadel
Actually (and i hate to do this because you're trying to support the game, which i thank you for) there was an auto attack, if you clicked attack, or used a skill (which then revereted back to normal attack after use), then it would repeat the single attack command over and over again (the little red sword). Then it would move to the next mob and do it again.
Same with the range ones. they would firing the single normal attack over and over again. You could interrupt it by clicking on the hot bar and you would stand there, but i don't really feel that negates it from being auto attack, more like you just turned it off.
Anyhow all they did between kotor and this game was break up the auto repeating attack. Instead of clicking the attack once and it repeats, now it just does it once. Everything else feels sorta the same. Wether this will work, i sure hope so. But i can't tell from here, people from the reviewers seemed to like it. Best i can do for now on that front.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Sure there was. I remember back when I was 16 and my dad just died, my mom used some of the life insurance money to buy me an xbox to replace my broke ps2 (it wasn't reading discs). I picked up Morrowind and KOTOR. I played KOTOR once and brought it, and the xbox back. The auto-attack was the reason I didn't want to play it.
--------
"Chemistry: 'We do stuff in lab that would be a felony in your garage.'"
The most awesomest after school special T-shirt:
Front: UNO Chemistry Club
Back: /\OH --> Bad Decisions
Just to clear this up so we don't get off topic about kotor's combat heres a video
http://www.youtube.com/watch?v=qXJ3Z5lxdPM&feature=related
As for this game, the combat will be more smooth (based on what i've heard) you won't be stopping to decide which moves to use, you'll be deciding on the fly if you want to push a mob back, stun him, or do something else with him. But seeing as your rarely fighting one mob alone, you also have other mobs to worry about, trying to figure out what they are doing as well. In one instance there was a point where the player had to fight a mob (cause it wouldn't let him pass) so he went up to push the mob away but at the same time the mob did that as well having sort of a repulse effect where a blast hits in the middle and both you and the enemy go flying in different directions.
Combat seems really cool in my head. Just hope that what i'm thinking is actually what it is in game. They however (from the way it's described) sure do like the physics engine, as there seems to be a lot of you pushing mobs around and you getting pushed around to.
Instead of a knock back, just causing the mob to fall down and have a puase in damage while he gets back up. He'll actually get pushed back towards the wall and have to run at you again before he can attack. Sounds really cool (in my head of course)
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
How is this different from every MMO, ever? One could easily apply the above sentences to WoW, for example.
Actually, it is pretty easy to only pull one mob in WoW and there is very little need to use tactics in WoW except for major bosses IN a large mob.
"If half of what you tell me is a lie, how can I believe any of it?"
After you get a few abilities Auto attacks become just a little extra damage. I even forget there is an auto attack once i have a few abilities.
Also why was their a discussion to whether or not TOR had auto attack? It has been known for a pretty long time it never had one.
Not really different but enchanced i would say, granted you CAN pull 3 mobs in wow, but the game is rather more designed around the 1 on 1 experience, where as here you can be surrounded by 3 to 5 mobs easy at the start and thats perfectly normal. It doesn't really make it any more difficult in the sense of fighting goes with a normal MMO but it does have to make you watch out.
Plus most of the time in WoW or any MMO you don't have AI (what i mean by this is mobs will not move out of the way of your attack or anything it's mostly based on stats), keeping track of 3 mobs in wow attacking you is pretty easy because frankly they usually run up to you and use a few skills like attack and maybe a special. where as here you have enemies running around, hiding behind behind cover, throwing gernades, pushing you around (if they are force senstive) This is based more around being quick thinking not just more mobs.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Autoattack has little to do with a system feeling right though.
In fact it's probably easier to make non-auto-attack look and feel better than it is auto-attack. As well-designed as WOW's abilities are, the auto-attacks aren't very compelling visuals and don't sync up with the enemy at all.
Whereas newer games are starting to make better use of inverse kinematics (like Blade & Soul) which has dramatically higher potential for combat feel and combat theater. Granted, the specific implementation can still suck (and even with Blade & Soul there's a glimmer of that being the case.) Matrix Online is certainly a great example of inverse kinematics doing a big nosedive.
Granted, (a) ToR doesn't seem to use inverse kinematics, (b) you can still pair inverse kinematics with auto-attacks (it's just harder).
But mostly the point is that auto-attack definitely isn't required for combat to feel right, and actually reduces combat feel slightly.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Honestly, I always found it weird that some people would look so negatively on a game for not having Auto-Attack. In fact, I know a few people who wouldn't play Allods simply because it didn't have Auto-Attack.
Groovy.
Personally, I am a little indefferent as to whether the game has an auto-attack or not. I have played different games both ways and it almost never really made any difference to how the game played unless you got distracted by something outside the game. Even then the damages were so minor that it seldom made any real difference. I guess if anything the auto-aatack might make the game a little less immersive and that could well be the reason that BioWare chosse to not include this feature. They are after all trying to make as immersive and story driven game as possible. For me personally, I'll just have to wait and see how the lack of this particular feature pans out in the game to make a final decision.
"If half of what you tell me is a lie, how can I believe any of it?"
yeah, I'm pretty sure they don't have auto attack specifically because it would look really lame to auto attack with a lightsaber, or force lightning, or whatever.
It doesn't look lame to auto-attack with a lightsaber only, it looks lame to auto-attack with any melee weapon or bow as far as concerning other MMOs too. We all enjoyed these kind of games either if it was Lotro, WoW or something else. I think it's time to move on with the new games. We shouldn't be seeing numbers fly around, I want the damage to happen when the animation happens. I hope Bioware stays solid to this.
Crap, does this mean I can't go make a cup of tea (screw coffee, sorry coffee-lovers) while I grind mobs in TOR? There's no auto-attack! This game sucks, it'll crash and burn and only have 2 subscribers. I mean, doing other stuff while fighting in MMOs is what MMO combat is all about! BioWare is so stupid.