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we do not deserve GW2

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  • VesaviusVesavius Member RarePosts: 7,908

    Originally posted by Strap

     

    Reading through these forums, I cannot believe how "closed" people are to what Anet are doing.

     

    Normal questing in every MMO I have played is a solo experience. Even if you WANT to group, it is rarely the case that you are at the same point in the quest chain(s). If you DO group then the quests are almost always too easy as they are designed for solo play. This has lead - particularly for me with my odd Australian playing times = to have a largely solo experience with MMOs.

     

    Now along comes Anet with GW2. They replace this solo experience with an open dynamic event system that scales with numbers of participants and removes the need for formal group invites etc. You can work together without penalty. You don't ever have to go to a quest giver and click accept. You just play. Voice overs and environmental cues tell you what is going on and tell short stories which you are a part of. The observed trend is that people will "naturally" follow the event chain and start playing together. There is ALSO group content (dungeons) which require more serious cooperation and coodination (i.e. communication, leadership, planning) for those people wanting that style of play.

     

    What do we hear... complaints that this is a solo zerg fest!?!?!

     

    when the open world dosent require communication or co-operation, what do you really expect people to say?

     

    I am just not sure at this point that all zerging from one programmed PQ to the next is the way forward right now :/

  • jaxsundanejaxsundane Member Posts: 2,776

    Originally posted by Strap

     

    Reading through these forums, I cannot believe how "closed" people are to what Anet are doing.

     

    Normal questing in every MMO I have played is a solo experience. Even if you WANT to group, it is rarely the case that you are at the same point in the quest chain(s). If you DO group then the quests are almost always too easy as they are designed for solo play. This has lead - particularly for me with my odd Australian playing times = to have a largely solo experience with MMOs.

     

    Now along comes Anet with GW2. They replace this solo experience with an open dynamic event system that scales with numbers of participants and removes the need for formal group invites etc. You can work together without penalty. You don't ever have to go to a quest giver and click accept. You just play. Voice overs and environmental cues tell you what is going on and tell short stories which you are a part of. The observed trend is that people will "naturally" follow the event chain and start playing together. There is ALSO group content (dungeons) which require more serious cooperation and coodination (i.e. communication, leadership, planning) for those people wanting that style of play.

     

    What do we hear... complaints that this is a solo zerg fest!?!?!

     What site are you reading that's full of complaints?? My experience is that folks are treating this game like the second coming of Christ.

    but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....

  • AlotAlot Member Posts: 1,948

    Originally posted by jaxsundane

    Originally posted by Strap

     

    Reading through these forums, I cannot believe how "closed" people are to what Anet are doing.

     

    Normal questing in every MMO I have played is a solo experience. Even if you WANT to group, it is rarely the case that you are at the same point in the quest chain(s). If you DO group then the quests are almost always too easy as they are designed for solo play. This has lead - particularly for me with my odd Australian playing times = to have a largely solo experience with MMOs.

     

    Now along comes Anet with GW2. They replace this solo experience with an open dynamic event system that scales with numbers of participants and removes the need for formal group invites etc. You can work together without penalty. You don't ever have to go to a quest giver and click accept. You just play. Voice overs and environmental cues tell you what is going on and tell short stories which you are a part of. The observed trend is that people will "naturally" follow the event chain and start playing together. There is ALSO group content (dungeons) which require more serious cooperation and coodination (i.e. communication, leadership, planning) for those people wanting that style of play.

     

    What do we hear... complaints that this is a solo zerg fest!?!?!

     What site are you reading that's full of complaints?? My experience is that folks are treating this game like the second coming of Christ.

    What goggles are you wearing? There are quite Some Dinhbots on this site ready to constantly troll GW2.

  • DarkPonyDarkPony Member Posts: 5,566

    It is true, Anet sacrificed its only son to deliver us from the evil halls of floating exclamation marks and lead us into the tranquil valleys of everlasting (pve) gameplay euphoria. Non-consensual pvp fans like me are not worthy, we will never be ... our lust for player blood marks and condemns us!

    *cries out in agony*

  • n3verendRn3verendR Member UncommonPosts: 452

    It is quite simple really, spend the first month or so leveling up and then go live in the Mists. Find solo players trying to back-door an event to get their faction ahead and simply... destroy them.

    People think it's fun to pretend your a monster. Me I spend my life pretending I'm not. - Dexter Morgan

  • KaynokKaynok Member Posts: 111

    A few reasons why people complain about it.

     

    1. They've been burned by other companies.

    2. There's always a selling point to a game. People think 1 new thing will change the MMO genre. That's not how it works. People walk into being disappointed.

    3. Guild Wars 2's selling point is everything. Since people have never seen a company change an MMO let alone their own sequel drastically, they don't believe it can actually happen.


  • Originally posted by DarkPony

    It is true, Anet sacrificed its only son to deliver us from the evil halls of floating exclamation marks and lead us into the tranquil valleys of everlasting (pve) gameplay euphoria. Non-consensual pvp fans like me are not worthy, we will never be ... our lust for player blood marks and condemns us!

    *cries out in agony*

    I am pleasantly surprised by your contrite and eminently appropiate tone. At last someone who truly understands.

     

    P.S. Rescuing fangurlz 24/7 will not help. You must cast yourself at the servers of Anet and beg for forgiveness (and an account).

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by Strap
     
    Reading through these forums, I cannot believe how "closed" people are to what Anet are doing.
     
    Normal questing in every MMO I have played is a solo experience. Even if you WANT to group, it is rarely the case that you are at the same point in the quest chain(s). If you DO group then the quests are almost always too easy as they are designed for solo play. This has lead - particularly for me with my odd Australian playing times = to have a largely solo experience with MMOs.
     
    Now along comes Anet with GW2. They replace this solo experience with an open dynamic event system that scales with numbers of participants and removes the need for formal group invites etc. You can work together without penalty. You don't ever have to go to a quest giver and click accept. You just play. Voice overs and environmental cues tell you what is going on and tell short stories which you are a part of. The observed trend is that people will "naturally" follow the event chain and start playing together. There is ALSO group content (dungeons) which require more serious cooperation and coodination (i.e. communication, leadership, planning) for those people wanting that style of play.
     
    What do we hear... complaints that this is a solo zerg fest!?!?!

    You should prob take a break from the internets for a bit. Its ok. Happens to the best of us.
  • travamarstravamars Member CommonPosts: 417

    Unlike most of you I play a game before i start calling it the best thing ever.

    At op: just because you like something doesn't mean everybody else is going to like it. If someones says they dont like a certain feature of a game that doesn't make them a troll. It seems if anyone says anything bad about a game someone yells "troll". 

    Your allowed to cry "troll" nonstop on this forum but if someone tells a fanyboy "your wrong" they just might get banned. That should change so people could actually debate difference of opinions, instead of just saying "troll" because thats the easy way out.

    GW2 sounds great so far, but having not played it i cant say (unlike others that already KNOW, somehow).

    If you've read the press releases and watched the videos and heard how the D.E. are going to work, anyone would have to wonder if this is going to be mainly a solo experience. If you dont even think this is a possibility your blind. Stop getting your pantys in a wad when someone doesn't bow down to the same gaming gods you do.

  • Rockgod99Rockgod99 Member Posts: 4,640

    Man... I really hope people dont start throwing themselves off of buildings when this game doesn't live up to everyones completely unrealistic expectations.

    I'm Hoping the game is fun and atleast worth the initial box price plus a couple months of extended free play.

    To expect GW2 to be the savior of the entire genre is just asking for a let down.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • tank017tank017 Member Posts: 2,192

    Originally posted by Rockgod99

    Man... I really hope people dont start throwing themselves off of buildings when this game doesn't live up to everyones completely unrealistic expectations.

    I'm Hoping the game is fun and atleast worth the initial box price plus a couple months of extended free play.

    To expect GW2 to be the savior of the entire genre is just asking for a let down.

     Agreed..

     

    I hope GW2 is as great as it seems,but at the same time when it all unfolds I wont be able to help myself to some popcorn and what the show.

  • ComfyChairComfyChair Member Posts: 758

    Indeed there is seeing the gameplay and even playing it and liking it based on what it already is, and then there are those who're saying it's going to amazing without actually knowing that much about it or based off stuff they haven't seen.

     

    I'm in the former category, know lots (read: everything there is to know about gw2 so far) and will think it'll likely be game of the year for me. Then again, there's not *that* much competition for it as it's one of the few games i actually looking forward to. Except my expectations are grounded in reality, not 'zomg it's jesus! On a disc!*'

     

    If it's 1% better than gw1 i'd be happy :P Hell, i'd probably be fine with it being the same as gw1! As it is, i find it quite entertaining that the game i was always going to be getting has turned into some kind of seemingly genre changing messiah! :)

     

    *unless it's of steam, or you see jesus in a muffin

  • FoomerangFoomerang Member UncommonPosts: 5,628

    All i know is the more i read or see about dynamic events, the less interested i become.

  • AljaxAljax Member Posts: 41

    Originally posted by Strap

     

    Reading through these forums, I cannot believe how "closed" people are to what Anet are doing.

     

    Normal questing in every MMO I have played is a solo experience. Even if you WANT to group, it is rarely the case that you are at the same point in the quest chain(s). If you DO group then the quests are almost always too easy as they are designed for solo play. This has lead - particularly for me with my odd Australian playing times = to have a largely solo experience with MMOs.

     

    Now along comes Anet with GW2. They replace this solo experience with an open dynamic event system that scales with numbers of participants and removes the need for formal group invites etc. You can work together without penalty. You don't ever have to go to a quest giver and click accept. You just play. Voice overs and environmental cues tell you what is going on and tell short stories which you are a part of. The observed trend is that people will "naturally" follow the event chain and start playing together. There is ALSO group content (dungeons) which require more serious cooperation and coodination (i.e. communication, leadership, planning) for those people wanting that style of play.

     

    What do we hear... complaints that this is a solo zerg fest!?!?!

     

    Count me in with the people feeling very optimistic about GW2. New concepts? I'll embrace them with open arms! :)

  • MorcotulconMorcotulcon Member UncommonPosts: 262

    Originally posted by Rockgod99

    Man... I really hope people dont start throwing themselves off of buildings when this game doesn't live up to everyones completely unrealistic expectations.

    I'm Hoping the game is fun and atleast worth the initial box price plus a couple months of extended free play.

    To expect GW2 to be the savior of the entire genre is just asking for a let down.

    If that happens, trolls will troll the game about different matters. Instead of disappointment, it's because it can't kill most fanboys... And then fanboys (I already admited it once, i might be a fanboy of GW2 lol) will try to explain that Guild Wars 2 was designed to save the genre and not kill them all...... it's a vicious cycle!

    OR... Guild Wars 2 is succesfull and trolls will always troll about a game they can't stop playing and fanboys will answer. It's a vicious cycle too! xD

  • MumboJumboMumboJumbo Member UncommonPosts: 3,219

    Originally posted by Morcotulcon

    Originally posted by Rockgod99

    Man... I really hope people dont start throwing themselves off of buildings when this game doesn't live up to everyones completely unrealistic expectations.

    I'm Hoping the game is fun and atleast worth the initial box price plus a couple months of extended free play.

    To expect GW2 to be the savior of the entire genre is just asking for a let down.

    If that happens, trolls will troll the game about different matters. Instead of disappointment, it's because it can't kill most fanboys... And then fanboys (I already admited it once, i might be a fanboy of GW2 lol) will try to explain that Guild Wars 2 was designed to save the genre and not kill them all...... it's a vicious cycle!

    OR... Guild Wars 2 is succesfull and trolls will always troll about a game they can't stop playing and fanboys will answer. It's a vicious cycle too! xD

    It's likely going to be a shortish game for some:

     


    Flannum says “It’s actually going to be pretty fast relatively, in MMO terms, to get through our game.” He says replayability is the key. Because there are so many options in how you approach a situation, parties will be hard pressed to experience the same thing twice. “I don’t think we look at one thing being the end game. Again, I think we see that people have different styles of play… we want to provide some end game content for all the different styles of play that we see.” Once players have “completed” the game, there is always the opportunity to go back and discover how the other professions play through alts, as well as PvP.
  • Cik_AsalinCik_Asalin Member Posts: 3,033

    Originally posted by Strap

     

    Now along comes Anet with GW2. They replace this solo experience with an open dynamic event system that scales with numbers of participants and removes the need for formal group invites etc. You can work together without penalty. You don't ever have to go to a quest giver and click accept. You just play. Voice overs and environmental cues tell you what is going on and tell short stories which you are a part of. The observed trend is that people will "naturally" follow the event chain and start playing together. There is ALSO group content (dungeons) which require more serious cooperation and coodination (i.e. communication, leadership, planning) for those people wanting that style of play.

    Well, I for one am looking forward to it; to experienceing it.  Non-linear, lack of mmore conventional type fetch questing, but a game-play environment ever-changing based upon community participation; right?

  • FluxiiFluxii Member Posts: 184

    WE don't deserve it????? Are you stupid????  Companies don't make games because they are feeling generous.  They're not giving us an allowence or taking us out for icecream.   They make games to MAKE MONEY.

     

    Come up with good idea/product.

     

    Make it.

     

    Sell it.

     

    Make $$.

     

    See how that business model works?

     

    Now if you replace "good" idea/product with "bad" idea/product  then the company does not make $$; that's bad.

     

    THE END.

  • tank017tank017 Member Posts: 2,192

    Originally posted by Morcotulcon

    Originally posted by Rockgod99

    Man... I really hope people dont start throwing themselves off of buildings when this game doesn't live up to everyones completely unrealistic expectations.

    I'm Hoping the game is fun and atleast worth the initial box price plus a couple months of extended free play.

    To expect GW2 to be the savior of the entire genre is just asking for a let down.

    If that happens, trolls will troll the game about different matters. Instead of disappointment, it's because it can't kill most fanboys... And then fanboys (I already admited it once, i might be a fanboy of GW2 lol) will try to explain that Guild Wars 2 was designed to save the genre and not kill them all...... it's a vicious cycle!

    OR... Guild Wars 2 is succesfull and trolls will always troll about a game they can't stop playing and fanboys will answer. It's a vicious cycle too! xD

     Yes,this cycle will occur regardless whether the game is good or not.


  • Originally posted by Rockgod99

    Man... I really hope people dont start throwing themselves off of buildings when this game doesn't live up to everyones completely unrealistic expectations.

    I'm Hoping the game is fun and atleast worth the initial box price plus a couple months of extended free play.

    To expect GW2 to be the savior of the entire genre is just asking for a let down.

     

    At the risk of trying to have a reasonable debate...

     

    If you've seen the video posted in the "Thank you for this..." thread then from a DESIGN point of view I think GW2 has already had the balls to push MMOs into a new direction in a way that hasn't happened for a long time. Saviour is too strong a word - plenty of people are enjoying where the genre currently is and has been at least the last 5 years - and it is quite possible that many of us will find the game overall too short and lacking as an MMO.

     

    Will I personally love GW2? I've no idea. All I am expressing is respect for what Anet are TRYING to do with a dash of frustration that people at least don't see the bigger picture. Whether Anet personally satisfies MY ideal of an MMO is a different matter.

     

    In fact, I suspect I will not like quite a bit about GW2. The fantasy world is not low fantasy enough - too many machines and guns and magic - though their artwork is brilliant. I think I will find the combat too fast-paced and definitely too flashy. Those issues are all about personal taste and situation.

     

    SO if you or anyone else are hoping to see someone like me wail and gnash my teeth come release because I was "let down" you'll be sorely dissapointed.

     

    I've bought and hence supported lots of games that I knew I would not play for long - Darkfall for example, Fallen Earth for another - but I thought they were at least trying some different things and wanted to see the game. I will probably buy Rift for the same reason. I wont be buying TOR. As far as I can tell Bioware have zero innovation going on over there and voice acted scenes don't do anything for me (Tortage in AoC, for example, just annoyed the hell out of me).

  • cheyanecheyane Member LegendaryPosts: 9,407

    I would love to fall for the hype and I enjoy the videos as much as the next person and I am currently playing Guildwars but I will wait for the game to be released before I decided what we deserve or not.

    Garrus Signature
  • ZeroxinZeroxin Member UncommonPosts: 2,515

    imageWe don't deserve anything... /burst into tears

    This is not a game.

  • SwaneaSwanea Member UncommonPosts: 2,401

    Originally posted by Alot

    Originally posted by jaxsundane


    Originally posted by Strap

     

    Reading through these forums, I cannot believe how "closed" people are to what Anet are doing.

     

    Normal questing in every MMO I have played is a solo experience. Even if you WANT to group, it is rarely the case that you are at the same point in the quest chain(s). If you DO group then the quests are almost always too easy as they are designed for solo play. This has lead - particularly for me with my odd Australian playing times = to have a largely solo experience with MMOs.

     

    Now along comes Anet with GW2. They replace this solo experience with an open dynamic event system that scales with numbers of participants and removes the need for formal group invites etc. You can work together without penalty. You don't ever have to go to a quest giver and click accept. You just play. Voice overs and environmental cues tell you what is going on and tell short stories which you are a part of. The observed trend is that people will "naturally" follow the event chain and start playing together. There is ALSO group content (dungeons) which require more serious cooperation and coodination (i.e. communication, leadership, planning) for those people wanting that style of play.

     

    What do we hear... complaints that this is a solo zerg fest!?!?!

     What site are you reading that's full of complaints?? My experience is that folks are treating this game like the second coming of Christ.

    What goggles are you wearing? There are quite Some Dinhbots on this site ready to constantly troll GW2.

    We must read different forums here.  The games currently being trolled are always WoW and TOR.  Lately it's been Rift, but that's because there is just a lot of talk about it currently.

    I see very few posts trolling GW2.  Maybe three? Ever?  And there's what, 10 a day about WoW or TOR?

  • ZeroxinZeroxin Member UncommonPosts: 2,515

    Originally posted by Swanea

    Originally posted by Alot


     

    What goggles are you wearing? There are quite Some Dinhbots on this site ready to constantly troll GW2.

    We must read different forums here.  The games currently being trolled are always WoW and TOR.  Lately it's been Rift, but that's because there is just a lot of talk about it currently.

    I see very few posts trolling GW2.  Maybe three? Ever?  And there's what, 10 a day about WoW or TOR?

    The trolls have more ammunition in those forums lol.

    This is not a game.

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