Obviously Blizzard DOES get it if they have been #1 for the past 6 years lol.
The reason you unsubbed due to being bored for endgame rep/gear grind is because you where ignorant to discover other aspects of the game.
Long queues on exist if you are the 9/10 DPS queueing. IT should be this way, because if queue times were instant, the game would be A LOT worse. You are supposed to Queue up, and go on about things in the game. Not troll /trade chat. WoW's STRONGPOINT IS the endgame, and not the weak point like you state. No other game has endgame like WoW and thats why they do this well. Maybe not to your liking because you can't do it or you didnt have the chance to experience but they do it well, i know this coming from a top guild of my server.
And there response "Learn to play" makes sense. Why should they cater to carebear cry babies who suck rather then the loyal fan base who actually CARES to try and learn how to play?
You didn't read my post apparently. Again, I have no issue with the difficulty of the game but the lack of OTHER things to do at endgame. Learn to play does not answer the question of 6 years and nothing new? Same old same old? No OTHER content besides gear/rep grinds?
Sad. Once again Blizzard doesn't "get it". I unsubbed because I was bored with the endgame rep/gear grind which is worse due to time constraints on these heroic dungeons and the long queue times on the dungeon finder. I don't care how HARD they are, I care about having stuff to do in my MMO. WoW's weakness has always been the endgame. Too bad their only response is Learn To Play. Which tends to sound exactly like the caustic community you find in the game as well. Funny.
You are what's wrong with MMOs.
If your trouble is that you have the attention span of a gnat, and need something mindless to hold your attention every second of every day, I would suggest you give Farmville a look. It might be the sort of thing better suited to your caliber of game-play.
That was rude. Assume much? I've played WoW for 6 years. I've also played every other triple A MMO and a whole slew of FTPs, so I know what OTHER things Blizzard can incorporate into the game to make it better and to give me other stuff to do besides grind heroics all day every day until the next expansion. It's called Housing, collections, alternate advancement, prestige/shadow/alien levels, mini games, collectable card games, deeds, titles, trophies etc. etc.
How you got that my attention span is small I have no idea, all I'm asking for is more "content" since that is what I am paying for.
Reading Ghostcrawler's post, well, wow. Isn't that how we USED to confront new content in Vanilla wow? Know your dungeon, coordinate with your team, mezz the right mob out of battle, don't over pull, know your rotations, etc.
What I find sad is that 6 years into the game a post like this is deemed necessary to educate the community on basic aspects of the game.
Reading Ghostcrawler's post, well, wow. Isn't that how we USED to confront new content in Vanilla wow? Know your dungeon, coordinate with your team, mezz the right mob out of battle, don't over pull, know your rotations, etc.
What I find sad is that 6 years into the game a post like this is deemed necessary to educate the community on basic aspects of the game.
Reading Ghostcrawler's post, well, wow. Isn't that how we USED to confront new content in Vanilla wow? Know your dungeon, coordinate with your team, mezz the right mob out of battle, don't over pull, know your rotations, etc.
What I find sad is that 6 years into the game a post like this is deemed necessary to educate the community on basic aspects of the game.
Bingo.
And it really sums up the way the genre, not only WoW - has been going over the past several years.
This is what players have meant (at least in part) when they talk about MMOs being "dumbed down". When something that used to be a given and readily engaged in suddenly becomes cause for outrage because it's more than people want to do anymore.... it paints the entire picture by itself.
People have been increasingly spoiled, coddled, hand-held, over-rewarded and under-challenged over time... and now they expect it to be no other way.
I had a conversation recently with someone who used to play even the most complex online RPGs and had no trouble understanding or following any of it. Now they couldn't imagine playing a MMO that didn't have quest helpers, ! and ?, and a variety of add-ons to point everything out to them. If they can't find where a quest is within 5 minutes they get impatient and give up on it, or look it up online. That's pretty sad.
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
It is Blizzard who set the standard on how easy an MMO should be. I dont remember people complaining back in Vanilla about it being to hard. There also wasn't 11 mil people playing. Blizzard wanted the casual gaming dollar. It wasnt some huge outcry from the Vanilla community it was Blizzards greed to get more and more money that made the game what it was in WoTLK. I dont blame them. This is a business after all.
However, That being said how can you blame the casual gamer? Do you think WoW makes more money off of the hardcore 14 - 18 hour a day bag sh*tting basement dweller or the casual gamer? The reason Blizzard has catered to the casual gamer in the past is because they know it doesnt matter what they do to the basement dwellers. They will always play. To them this is far more than a game. The casual gamer however can and will move on.
The irony is that most of the casual people are not complaining about how hard it is. They either changed toons to a dps (and that explains our long wait times in que) or they quit. There is really no other reason why there is such a shortage on tanks and heals. Leveling from 80-85 takes even the most casual player no longer than 2 weeks playing an hour or two a day.
Making a dungeon harder does not make the gear worth any more to people. A blue is a blue and Blizzard has trained people that blues are crap by making epics so easy to get for so very long.
This whole situation is not the casual gamers fault. They did nothing more than expect the same game they bought with 5 more levels attached to it. Much like the transition from TBC to WoTLK.
To the people who say if you dont like it quit. I remember people in SWG saying the samething. Look what happened there. An MMO is no fun if you are alone.
It is Blizzard who set the standard on how easy an MMO should be. I dont remember people complaining back in Vanilla about it being to hard. There also wasn't 11 mil people playing. Blizzard wanted the casual gaming dollar. It wasnt some huge outcry from the Vanilla community it was Blizzards greed to get more and more money that made the game what it was in WoTLK. I dont blame them. This is a business after all.
However, That being said how can you blame the casual gamer? Do you think WoW makes more money off of the hardcore 14 - 18 hour a day bag sh*tting basement dweller or the casual gamer? The reason Blizzard has catered to the casual gamer in the past is because they know it doesnt matter what they do to the basement dwellers. They will always play. To them this is far more than a game. The casual gamer however can and will move on.
You know... I consider myself part of the group who prefers more challenge, less hand-holding and the various other things that go along with a MMO being "casual friendly". I do not, however, consider myself a "bag shitting basement dweller". It really agitates me when people make the generalization you just did, not to mention such a false dichotomy.
There is a grey area between the two extremes that, for some reason, people seem to always ignore when arguing for one side or the other.
I can only play a few hours a night, when I do play. That doesn't mean I "require" the game to coddle or throw me rewards for even the most menial tasks when I'm playing so I "feel a sense of accomplishment" when I log out. If I'm enjoying what I'm doing for that 2 or 3 hours - whatever it happens to be - then I log out feeling satisfied. I don't personally need my logged-in time to be "validated" by how many levels I gained, or what new piece of gear I got, or what achievements I've earned... or whatever. I played because I wanted to play.
I am most certainly not a "basement dwelling no-lifer" who has 18 hours a day to play. I also, however, do not want to be coddled when I am playing. I don't need rewards thrown at me at regular intervals to keep me interested.
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
It is Blizzard who set the standard on how easy an MMO should be. I dont remember people complaining back in Vanilla about it being to hard. There also wasn't 11 mil people playing. Blizzard wanted the casual gaming dollar. It wasnt some huge outcry from the Vanilla community it was Blizzards greed to get more and more money that made the game what it was in WoTLK. I dont blame them. This is a business after all.
However, That being said how can you blame the casual gamer? Do you think WoW makes more money off of the hardcore 14 - 18 hour a day bag sh*tting basement dweller or the casual gamer? The reason Blizzard has catered to the casual gamer in the past is because they know it doesnt matter what they do to the basement dwellers. They will always play. To them this is far more than a game. The casual gamer however can and will move on.
You know... I consider myself part of the group who prefers more challenge, less hand-holding and the various other things that go along with a MMO being "casual friendly". I do not, however, consider myself a "bag shitting basement dweller". It really agitates me when people make the generalization you just did, not to mention such a false dichotomy.
In the minds of the hardcore you are a casual player. There is really only 2 sides to this. You either live for this game and sacrfice your entire personal life for it or you are a casual player who playes for the enjoyment. Not to just get gear so you can stand in Org or SW for hours to show off before your next raid.
There is a grey area between the two extremes that, for some reason, people seem to always ignore when arguing for one side or the other.
No sadly there is not. What exactly would you consider a casual player?
I can only play a few hours a night, when I do play. That doesn't mean I "require" the game to coddle or throw me rewards for even the most menial tasks when I'm playing so I "feel a sense of accomplishment" when I log out. If I'm enjoying what I'm doing for that 2 or 3 hours - whatever it happens to be - then I log out feeling satisfied. I don't personally need my logged-in time to be "validated" by how many levels I gained, or what new piece of gear I got, or what achievements I've earned... or whatever. I played because I wanted to play.
You see I hate it when people think casual means you do not want a challenge. Why is it people think like that? Because some people have jobs and lives or simply do not want a game to be the only thing they have in the world that means anything to them? Casual is not an insult nor should it be taken as one.
I am most certainly not a "basement dwelling no-lifer" who has 18 hours a day to play. I also, however, do not want to be coddled when I am playing. I don't need rewards thrown at me at regular intervals to keep me interested.
I agree. I like a good challenge. I have completed all the new dungeons on heroic in pugs. Not one guild run. It isnt even that hard to be honest. I dont play for hours and hours on end. You see the difference is a bag shitter will keep playing even though it makes him miserable. All for some false sense of accomplishment and the hopes that someone will inspect him and be jealous. They play not to have fun but to fill some twisted void that they can not fill in the real world. They pay money so they can feel like they are worth something.
The point of my post wasnt really about the bag shitters it was about how Blizzard pulled an SOE. They changed the dynmaics of the game that made it so popular to begin with. Now they are telling those people to L2P. Thats just garbage. This is the crowd they wanted. This is the money they wanted. Now they are being used as an excuse for the lack of content. Because to be cool in WoW you have to call anyone who disagrees with anything the mighty Blizzard says a noob. These people are so damn brainwashed and scared to lose the thing they love the most they will protect it to a point that is beyond reason.
Look Blizz released an expansion that was little more than a big patch. Made the difficulty level much harder to hide the lack of content that people actually got behind a ttime sink grind. When that casual player that they wanted so bad said ...wtf...they respond with a L2P garabge attitude. Just like the bag shitters. The difficulty increase was not for anyones enjoyment but to hide how lame this expansion really is. Think about it .. why the sudden change in direction? The way they had it was good enough for 2 expansions and now 6 years later it needs to be changed back to what we had? Why if not to hide the lack of content?
The game has drastically improved since cataclysm's launch. I was doing homework and surfing the internet while healing WOTLK heroics.. it was SOOO boring. Now they are exciting. Good job Blizzard for sticking to your guns.
Also, I am not a hardcore player. I play like 10 hours a week MAYBE right now because I'm so busy. And increasing the difficulty of the heroics really improved gameplay for me.
I agree with a lot of points here. Like I've said elsewhere I honestly think Blizzard expected most people were going to level another alt to experience all the refurbished quests, rather then hammer the flawed lfg system trying to get every single heroic done.
Saying that though the real reason I unsubbed and walked away? I'm bored of it. I'm bored of the world, bored of the lore, bored of the systems of gameplay, bored of the achievements, etc. I'm not resentful in any way, I had five very interesting years with WoW but you know nothing lasts forever. Everything gets tiresome eventually.
This was the perfect opportunity for me to move on and I really can't say I miss it
Comments
You didn't read my post apparently. Again, I have no issue with the difficulty of the game but the lack of OTHER things to do at endgame. Learn to play does not answer the question of 6 years and nothing new? Same old same old? No OTHER content besides gear/rep grinds?
That was rude. Assume much? I've played WoW for 6 years. I've also played every other triple A MMO and a whole slew of FTPs, so I know what OTHER things Blizzard can incorporate into the game to make it better and to give me other stuff to do besides grind heroics all day every day until the next expansion. It's called Housing, collections, alternate advancement, prestige/shadow/alien levels, mini games, collectable card games, deeds, titles, trophies etc. etc.
How you got that my attention span is small I have no idea, all I'm asking for is more "content" since that is what I am paying for.
Reading Ghostcrawler's post, well, wow. Isn't that how we USED to confront new content in Vanilla wow? Know your dungeon, coordinate with your team, mezz the right mob out of battle, don't over pull, know your rotations, etc.
What I find sad is that 6 years into the game a post like this is deemed necessary to educate the community on basic aspects of the game.
Word.
Bingo.
And it really sums up the way the genre, not only WoW - has been going over the past several years.
This is what players have meant (at least in part) when they talk about MMOs being "dumbed down". When something that used to be a given and readily engaged in suddenly becomes cause for outrage because it's more than people want to do anymore.... it paints the entire picture by itself.
People have been increasingly spoiled, coddled, hand-held, over-rewarded and under-challenged over time... and now they expect it to be no other way.
I had a conversation recently with someone who used to play even the most complex online RPGs and had no trouble understanding or following any of it. Now they couldn't imagine playing a MMO that didn't have quest helpers, ! and ?, and a variety of add-ons to point everything out to them. If they can't find where a quest is within 5 minutes they get impatient and give up on it, or look it up online. That's pretty sad.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
It is Blizzard who set the standard on how easy an MMO should be. I dont remember people complaining back in Vanilla about it being to hard. There also wasn't 11 mil people playing. Blizzard wanted the casual gaming dollar. It wasnt some huge outcry from the Vanilla community it was Blizzards greed to get more and more money that made the game what it was in WoTLK. I dont blame them. This is a business after all.
However, That being said how can you blame the casual gamer? Do you think WoW makes more money off of the hardcore 14 - 18 hour a day bag sh*tting basement dweller or the casual gamer? The reason Blizzard has catered to the casual gamer in the past is because they know it doesnt matter what they do to the basement dwellers. They will always play. To them this is far more than a game. The casual gamer however can and will move on.
The irony is that most of the casual people are not complaining about how hard it is. They either changed toons to a dps (and that explains our long wait times in que) or they quit. There is really no other reason why there is such a shortage on tanks and heals. Leveling from 80-85 takes even the most casual player no longer than 2 weeks playing an hour or two a day.
Making a dungeon harder does not make the gear worth any more to people. A blue is a blue and Blizzard has trained people that blues are crap by making epics so easy to get for so very long.
This whole situation is not the casual gamers fault. They did nothing more than expect the same game they bought with 5 more levels attached to it. Much like the transition from TBC to WoTLK.
To the people who say if you dont like it quit. I remember people in SWG saying the samething. Look what happened there. An MMO is no fun if you are alone.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
The game has drastically improved since cataclysm's launch. I was doing homework and surfing the internet while healing WOTLK heroics.. it was SOOO boring. Now they are exciting. Good job Blizzard for sticking to your guns.
Also, I am not a hardcore player. I play like 10 hours a week MAYBE right now because I'm so busy. And increasing the difficulty of the heroics really improved gameplay for me.
Edit: I play a Resto Shaman btw (healer)
Remember Old School Ultima Online
And this little piggy whent wah wah wah all the way to lotro ... or maybe home?
If Ya Ain't Dyin, Ya Ain't Tryin
I agree with a lot of points here. Like I've said elsewhere I honestly think Blizzard expected most people were going to level another alt to experience all the refurbished quests, rather then hammer the flawed lfg system trying to get every single heroic done.
Saying that though the real reason I unsubbed and walked away? I'm bored of it. I'm bored of the world, bored of the lore, bored of the systems of gameplay, bored of the achievements, etc. I'm not resentful in any way, I had five very interesting years with WoW but you know nothing lasts forever. Everything gets tiresome eventually.
This was the perfect opportunity for me to move on and I really can't say I miss it