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Excuse my stupidity (honestly) but I come from such games as Ultima Online, Darkfall, and Mortal Online where if you're unaware full loot is implemented, so whenever you kill an enemy he drops all his/her stuff. This has always been the motivator for me to PvP, but then I read that this game has no full loot, just like WoW, etc. but regardless this is a Rift forum and I'm interested in pre-ordering possibly if I can get this solved.
So what IS the point? Are there any types of bonuses, or partial loot? I just don't see the need to kill someone with 0 reward or some XP (which can be gotten from mobs). Maybe I'm missing something. Thank you.
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I will be blunt about this..RIFT is probably not for you if you come from the PvP background of those games you mentioned. IF pvp is what your looking for anyways, otherwise RIFT shines in many other area's of gameplay. I love RIFT for what it is, but even I can agree that the PvP in RIFT is there for something to do other than grinding/questing/raiding. BUT it is not there to be a competitive sport atleast in my opinion, it's meant to be fun which is the kind of PvP I enjoy. There is not much other reward from it then the fun factor and a different way to get experience. I mean yes you can get more than just experience such as currency from it or items, but its not a Mortal online if thats what your looking for. RIFT is mean't to be a game that doesn't just focus/specialize on PvP or PvE it wants to maintain both so people have more options.
By the way too, I did notice that at least in beta you were able to pick some things like scrolls and stuff off of dead bodies you killed in PvP, so there could be some partial looting in the future, but it wouldn't be stuff the actual person had on their character. It would be a cool idea though to have PvP specific only drops though much like world drops but you could only get them through PvP
My 2cents
there is no point.
if u looking for statisfaction, dont look for it in a game
mmorpgs=depression
thats where u are. U ask yourself whats the meaning of something that is in a pixelworld. ure doomed.
pvp in games= where weak real life ppl meet to pretend to be strong
Its just more entertaining to play against other people than it is against AI, that should be enough satisfaction
fun?
The point is that the Lore tells you to. I honestly do not mind this kind of reasoning in a pvp game.
PvP has no point in any game other than e-peen and competition. Being better than the guy you are fighting. Regardless of background story, full looting, perma death or other mechanic it all boils down to being competition and testing yourself against another player.
That's the point of PvP in Rift. That's the point of PvP in any game
from PvP in Rift u gain favor..with favor u can buy epic pvp Gear ,mounts etc..even a pvp soul ..
This is subjective. You know, there are people who aren't that interested in competition and epeen-waving.
"Soloists and those who prefer small groups should never have to feel like they''re the ones getting the proverbial table scraps, as it were." - Scott Hartsman, Senior Producer, Everquest II
"People love groups. Its a fallacy that people want to play solo all the time." - Scott Hartsman, Executive Producer, Rift
Rift is definitely not everyone's cup of tea, probably not mine to be honest from what I saw so far. I'm like you where PvP is a major draw to any MMO I play. Rift does have some solid points to it in terms of polish, the class system, and the rifts concept. As a PvP MMO player who did 2 rounds of beta here, I'd recommend you probably pass on this if your looking for PvP as a major factor.
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play pve games for pve, play pvp games for pvp IMHO
you got plenty of pvp games out there, eve being my fav, plus you got earthrise coming out.
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OP, you're definitely missing something. You're missing a full loot FFA PvP game, which Rift isn't and likely won't ever be. I predict that Rift will be a niche game for those few interested in its content, but not THAT niche like the FFA loot system MMOs are. (And no, I don't want to hear about EVE, it's an exception to the rule the same way WoW is an exception to the themepark rule).
I'm one of them, cooperation is 10 x times more important. Besides Lineage, I haven't played a cooperative PvP game (missed DAoC).
I know it is subjective, Im telling him what the reason for pvp. Its there for ppl like me, who like competition and enjoy playing against other ppl. Just like crafting is there for ppl who like to spend hours trying to create ubber items. I kinda equate pvp to sports and crafting to the lottery
No, people PvP because they like to play against others.
The fact is you must be pretty pathetic to be butt hurt over something you dont even need to play.
You just got trolled lol
As much as I enjoy Rifts, the lore feels like a tacked-on justification for having two factions to accomodate PvP. The premise that while the world is being invaded and destroyed, the factions are busy trying to beat the crap out of each other over how best to combat the threat. There is no middle position, no diplomacy or combining of forces. In the end, Regulos would be the winner.
I really wish game developers would expand beyond the "two warring factions" design and offer at least a third alternative, the option to remain neutral and see to the real threat. It's just become easier to have two polarized groups wailing away at each other.
"Soloists and those who prefer small groups should never have to feel like they''re the ones getting the proverbial table scraps, as it were." - Scott Hartsman, Senior Producer, Everquest II
"People love groups. Its a fallacy that people want to play solo all the time." - Scott Hartsman, Executive Producer, Rift
For the hell of it, pvping is fun when you feel you grow some skill, not because you loot some shit.
And if you came from Uo you would know the loot in Uo meant nothing, it was useless crap made in 10 min of gameplay; like gm made weap/armor cost few hundred of golds. Loot is just there to make the world feel as a world, nothing else it have no value whatsoever. The only pvp game it would have value are the game like L2 or maybe if you where a house scammer in uo or rare theif, but thats all. During normal pvp items had no value. Darkfall is in between L2 and Uo, pvp crap have some kind of value if taken from the right guys that roll in best gear. L2 if you made a red drop his main char items, that would fuck him for good, as it was almost like looting his character bank in uo, since a weapon was almost all the gold the char would have made ingame.
Also Rift seam to take from Aion style reward, the more you pvp the more pvp oriented shit you got, like specila skill, equip... blabla, which to be honest isn't something i really likre, its so easy to abuse with multiple accounts, or even guild mates.
As others have said, the focus of Rift is not PvP per se... And personally I don't care that much for PvP based on the type of game mechanics found in most MMORPGs. They tend to utilize stats and some form of random number generator to arrive at an outcome. If I wanted to focus on PvP I would want a game, more like what TERA is supposed to be, where it depends on "skill" rather than on the chance that I was going to get a "mad crit", or two, during each fight.
See FPS games are superior PvP environments, IMHO. You don't have all these specialized skills that need to be balanced. You just have different weapons and a fairly standard character with a different skin. So they are inherantly balanced, and they rely on player skill.
Now for your desire to see full loot, in a FFA PvP environment, um well ... good luck with that! See many people feel like that borders on griefing and they will quit playing any game that implements it. In fact all I need do is cite the popularity of the games you mentioned to prove my point. There are a limited number of people who enjoy that type of game mechanic.
Heh... Yes Regulos is always going to win. Because the people of this world (in this case Telara) are incapable of achieving the Unity to Defeat him. Sort of like the Real World don't you think? (Except here there is not a clearly definable threat, so that contributes to our disunity.) :-)
And you are correct in your assesment that this is contrived so that there is a context for PvP in the game. And I will indeed engage in some PvP in Rift, though I'm sure I'll stick to PvE servers. What I comes down to for me is that I enjoy teamwork. And whatever feature they have for PvP on PvE servers will be consentual and provide some added entertainment.
why are you even registered here?
Chillax and look on the bright side, no ones lives forever.
So you get or dont get exp, or other rewards, from PvP?
In WAR you could basically level from 1 to max by exclusively doing PvP. Is that possible in Rift?
In WAR you could get really good gear through PvP. Is that possible in Rift?
In WAR you could conquer keeps (which was kinda pointless). Can you do that in Rift?
Reason I am doing the comparison to WAR is that the game feels awfully much like WAR did.
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You get experience from Warfronts. I don't know how much, but the experience gain is turned on. I don't believe Trion intends for people to level solely using Warfronts. The game is based around questing along with some combination of rift hunting, crafting and warfronts to round your character out.
Gear is available through PvP, but I'm not sure if you can start to get it before the maximum level. I do know the PvP soul starts at the level cap and not before.
There is no RvR, but I remember reading about City Sieges, but nobody knows what they are yet.
Rift is not Warhammer. There are similarities in Look and Feel, but they aren't the same game.
I can not remember winning or losing a single debate on the internet.
You get xp from warfronts and theres green loot drops sometimes as well.
There was also some quest and faction reward gear for them, they didnt seem that expensive either.
So yeah you could level from 10 to 50 in warfronts without too much hassle.
Probably better than listening to opinions - if you want it from the source or a collection of sources I guess, go here:
http://telarapedia.com/wiki/Player_vs_Player