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For those curious about DCUO's combat system...

retiredmjretiredmj Member UncommonPosts: 160

If you're curious how the combat feels and the fluidity of it but aren't quite ready to drop $50 in worry that you might not like it.  Download Vindictus, it will give you a fairly good feel of how it is.

Comments

  • The combo system itself is fairly similar to console ports of games like Darksiders or Force Unleashed.  It has more Hold button X in its combo but is otherwise similar.

    Also it lacks a real "dash" move.  It has a closer with the interrupt leaps and the dodge roll but no dash.

    Its just way more awkward and not that fluid in comparison and sometimes locks you into animations for inordinate amounts of time.  I think that is mainly because of animation issues.  But they also have move queuing issues and they have some hitbox issues.

    Its ok, but not great in my opinion.  Its greatest failing is that its just not very responsive if you get queued up wrong and its timing is inconsistent depending on previous animations.

  • chickdiggerchickdigger Member Posts: 5

    Originally posted by retiredmj

    If you're curious how the combat feels and the fluidity of it but aren't quite ready to drop $50 in worry that you might not like it.  Download Vindictus, it will give you a fairly good feel of how it is.

    or you can pm me a buddy code =P 

     

    Vindictus solo or multiplayer? 

    One is smooth as butter, other is laggy as butt if even 1 person in your party has low bars.

  • CyrosphereCyrosphere Member Posts: 105

    Uh no, Vindictus requires you manually dodge, block, and target enemies.

    DCUO is tab-lock facerolling combat where strafing doesn't do anything.

    Remember, it has to be fun to be a game. Grinding is a bedroom activity, and the point is definitely not to do my wife as fast as possible.


  • Originally posted by Cyrosphere

    Uh no, Vindictus requires you manually dodge, block, and target enemies.

    DCUO is tab-lock facerolling combat where strafing doesn't do anything.

    Uh what?

    DCU is a game with a block.  When you block and hit a direction you will roll.  You can dodge attacks in DCU both by jumping over them and by dodging?

     

    Also slow moving attacks like fireball can miss very easy.  DCU has hit boxes.  Tab lock is not the same as select target auto hit.

     

    Certain PvE moves are designed to be dodged, blocking won't mitigate damage so you have to dodge.  For example certain high power charage abilties must be dodge or you will get rocked.

     

    However dodging bullets and other "instant" type effects is not really possible.

  • CyrosphereCyrosphere Member Posts: 105

    Originally posted by gestalt11

    Originally posted by Cyrosphere

    Uh no, Vindictus requires you manually dodge, block, and target enemies.

    DCUO is tab-lock facerolling combat where strafing doesn't do anything.

    Uh what?

    DCU is a game with a block.  When you block and hit a direction you will roll.  You can dodge attacks in DCU both by jumping over them and by dodging?

     

    Also slow moving attacks like fireball can miss very easy.  DCU has hit boxes.  Tab lock is not the same as select target auto hit.

     

    Certain PvE moves are designed to be dodged, blocking won't mitigate damage so you have to dodge.  For example certain high power charage abilties must be dodge or you will get rocked.

     

    However dodging bullets and other "instant" type effects is not really possible.

     

    I stand corrected then. When I played the beta I distinctly remember an enemy attacking me with some beam attack that followed me to the next block over as I superspeed-fled away while low on health, and then killed me.

     

    To me, that says that combat is tab-lock roll oriented and not reflex oriented.

    Remember, it has to be fun to be a game. Grinding is a bedroom activity, and the point is definitely not to do my wife as fast as possible.

  • jusomdudejusomdude Member RarePosts: 2,706

    The only thing I don't really like is the camera control, it could use some work.

  • kiernkiern Member UncommonPosts: 428

    Originally posted by Cyrosphere

     

    I stand corrected then. When I played the beta I distinctly remember an enemy attacking me with some beam attack that followed me to the next block over as I superspeed-fled away while low on health, and then killed me.

     

    To me, that says that combat is tab-lock roll oriented and not reflex oriented.

    Typically beam weapons travel very fast and may not dodgeable.  Technically a laser would travel at the speed of light. Even slower beam weapons of some sort would be pretty fast. Projectiles on the other hand can be avoided, as you would have seen in the tutorial as many of the guards on the ship shoot projectiles at you.  You don't even have to dodge them, you can just strafe.

  • Germaximus_SGermaximus_S Member UncommonPosts: 1,061

    er Ive played both games and love both games and find neither to be anything alike. I think thats a terrible comparison.

    Jeremiah 8:21 I weep for the hurt of my people; I stand amazed, silent, dumb with grief.
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  • YamotaYamota Member UncommonPosts: 6,593

    Originally posted by gestalt11

    Originally posted by Cyrosphere

    Uh no, Vindictus requires you manually dodge, block, and target enemies.

    DCUO is tab-lock facerolling combat where strafing doesn't do anything.

    Uh what?

    DCU is a game with a block.  When you block and hit a direction you will roll.  You can dodge attacks in DCU both by jumping over them and by dodging?

     

    Also slow moving attacks like fireball can miss very easy.  DCU has hit boxes.  Tab lock is not the same as select target auto hit.

     

    Certain PvE moves are designed to be dodged, blocking won't mitigate damage so you have to dodge.  For example certain high power charage abilties must be dodge or you will get rocked.

     

    However dodging bullets and other "instant" type effects is not really possible.

    Dodging bullets is not possible? Uhm, I guess that rules out playing a Bat Man or Spider Man character (yes latter is another universe but that is beside the point).

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Originally posted by Yamota

    Originally posted by gestalt11


    Originally posted by Cyrosphere

    Uh no, Vindictus requires you manually dodge, block, and target enemies.

    DCUO is tab-lock facerolling combat where strafing doesn't do anything.

    Uh what?

    DCU is a game with a block.  When you block and hit a direction you will roll.  You can dodge attacks in DCU both by jumping over them and by dodging?

     

    Also slow moving attacks like fireball can miss very easy.  DCU has hit boxes.  Tab lock is not the same as select target auto hit.

     

    Certain PvE moves are designed to be dodged, blocking won't mitigate damage so you have to dodge.  For example certain high power charage abilties must be dodge or you will get rocked.

     

    However dodging bullets and other "instant" type effects is not really possible.

    Dodging bullets is not possible? Uhm, I guess that rules out playing a Bat Man or Spider Man character (yes latter is another universe but that is beside the point).

    You can dodge bullets,  just not from other player characters.  You can dodge bullets from regular mobs,  like Banes henchmen and jokers goons.   Trying to dodge a players bullets from say, dual pistols,   its possible by rolling, and as long as they aren't doing combos you may have a chance from a single shot or two,   but ultimately you'd be better off counter attacking rather then trying to run like a girl.   ...   a girl that isn't very good at PvP.. ..  




  • Originally posted by maskedweasel

    Originally posted by Yamota


    Originally posted by gestalt11


    Originally posted by Cyrosphere

    Uh no, Vindictus requires you manually dodge, block, and target enemies.

    DCUO is tab-lock facerolling combat where strafing doesn't do anything.

    Uh what?

    DCU is a game with a block.  When you block and hit a direction you will roll.  You can dodge attacks in DCU both by jumping over them and by dodging?

     

    Also slow moving attacks like fireball can miss very easy.  DCU has hit boxes.  Tab lock is not the same as select target auto hit.

     

    Certain PvE moves are designed to be dodged, blocking won't mitigate damage so you have to dodge.  For example certain high power charage abilties must be dodge or you will get rocked.

     

    However dodging bullets and other "instant" type effects is not really possible.

    Dodging bullets is not possible? Uhm, I guess that rules out playing a Bat Man or Spider Man character (yes latter is another universe but that is beside the point).

    You can dodge bullets,  just not from other player characters.  You can dodge bullets from regular mobs,  like Banes henchmen and jokers goons.   Trying to dodge a players bullets from say, dual pistols,   its possible by rolling, and as long as they aren't doing combos you may have a chance from a single shot or two,   but ultimately you'd be better off counter attacking rather then trying to run like a girl.   ...   a girl that isn't very good at PvP.. ..  

    The issue is not so much that its technically impossible.  But in order to dodge something like a bullet you can't move fast enough since things like superspeed supress in combat and a roll is not going to get out of the way fast enough usually.

     

    Now if you confuse to the point where it is shooting in the wrong place that might work.  But just stafing back and forth won't really work the way it might in an FPS.  I dodge snipers in Global Agenda all the time by moving erratically.   DCU does not really work this way.

     

    But its an action I game, they don't really work that way due to targeting issues.  Action games give up fine targeting control.

    Strafing SHOULDN'T work in an action game.  I can't lead a target as the shooter.  How do you counter juking and stafing?  You lead the target.  Someone who expects strafing to work simply doesn't really understand these games to begin with.  Or basic aiming mechanics it would seem.

     

    In the end if you really want to dodge bullets effectively take the Superspeed power that lets attacks "phase" through you.  Tryign to say dodge bullets by actually running around is not that practical.  Partially because of suppression and partially because action games cannot work that way.  If you could go at full superspeed in combat I suspect you could dodge bullets in a practical way.

     

    I have definitely dodged slowers moving powers like Raven's spell raven attack using the double jump inherent in actobatics.  This is one of the reasons  Ipersonally believe acrobatics and superspeed are superior to flight in PvE despite what people say.  Anything that flight gives protection against is something you didn't need that against.  Double can definitely help against harder things.

     

    I suspect if you jump around like a crazy man all over the place some bullet based attacks will wind up missing.  But they are fast enough and frequent enough that you would still take alot of damage and could not RELIABLY dodge them.  And since doing so would mean you have a serious reduction in attack its just not worth it.

     

    Now if DCU had a dash ability like many action games this might be a different story, but it doesn't.

  • retiredmjretiredmj Member UncommonPosts: 160

    Originally posted by monstermmo

    er Ive played both games and love both games and find neither to be anything alike. I think thats a terrible comparison.

    Err, I've played both as well and I find the combat a helluvalot alike.  Mind elaborating on what you feel is different or should I just assume this is just another mmorpg troll post?

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