But when you have eaten up the food, you are still hungry...
I'm not. All though I got a case of heart burn, and it made me fat. lol
I'm trying some Korean BBQ atm (vindictus) till I find a MMO I can really savor.hoping Blade&Soul or World of Darkness can do it, whenever those come out at any rate. Not really interested in other burger joints atm(Rift, warhammer 40k, etc)
Quest based levelling was new for me. Fast paced action combat. Killing a ordinary mob in 10s instead of 2-5 min and needing to med several minutes after the kill was very new for me. But i played EQ and I dont know if other games had this before WoW.
If this was better or worse compared to how levelling and combat worked in EQ is of course 100% subjective. But more players could enjoy WoW. I mean a lot of players that played action games tryed to play EQ and thought it was to slow and not enough action, not enough rewards and so on... But of course some true EQ fans continued to prefer how it worked in EQ. But wanted to try a new game anyway..
WoW was playable on systems with pretty low spec's (when everyone was checking game boxes for min. required system spec's... WoW seemed to say 'bring me your poor, your tired....')
WoW didn't try to make their game 'ultra-realistic' at all. They went with stylized art (which, tbh, I still dislike to this day).
WoW brought something to MMO's that has not been seen since... polish. It didn't innovate, or invent. It took what was working in other games and made it better. What's funny is that after that, many company's tried to literally clone WoW's systems (the same ones they had borrowed elsewhere) but forgot to clone the one thing that made WoW the fiscal king of the castle... polish.
I'm not at all downplaying WoW's lack of new gameplay by any stretch.
This +10.
WoW simply refined all the existing MMO features of the time to a perfect state, and phased out most of what were considered flaws (like corpse recovery and exp loss or more broadly, pointless loss of time). When the game was released, there wasn't an andless list of gamebreaking bugs needing a hotpatch every hours (like Vanguard).
The highlights of the game in 2005 were:
- talent trees to personalize your character (making the game have 27 classes instead of just 9) (diablo 2 feature);
- the quest system replacing mob-grinding (Warcraft 3 feature adapted in a MMO);
- immersive and extensive lore, unique graphic touch when all the other MMo were about looking "realistic", that really drew you into the game;
- and open-ended feeling because of the variety of places you could go to level;
A big plus at release also was that the population was mostly MMO veterans and not an angry mob of clueless teenagers spamming public chat and being obnoxious and rude to people not from their little circle of a guild.
Today the community completely wastes the game. Has been like this since TBC sadly.
My addiction History: >> EQ1 2000-2004 - Shaman/Bard/Wizard/Monk - nolife raid-whore >> WoW 2004-2009 + Cataclysm for 2 months - hardcore casual >> Current status : done with MMO, too old for that crap.
Comments
I'm not. All though I got a case of heart burn, and it made me fat. lol
I'm trying some Korean BBQ atm (vindictus) till I find a MMO I can really savor.hoping Blade&Soul or World of Darkness can do it, whenever those come out at any rate. Not really interested in other burger joints atm(Rift, warhammer 40k, etc)
Quest based levelling was new for me. Fast paced action combat. Killing a ordinary mob in 10s instead of 2-5 min and needing to med several minutes after the kill was very new for me. But i played EQ and I dont know if other games had this before WoW.
If this was better or worse compared to how levelling and combat worked in EQ is of course 100% subjective. But more players could enjoy WoW. I mean a lot of players that played action games tryed to play EQ and thought it was to slow and not enough action, not enough rewards and so on... But of course some true EQ fans continued to prefer how it worked in EQ. But wanted to try a new game anyway..
WoW was the first game I played where you could use both mouse buttons to run. Seems every game after that now includes that control method.
WoW was playable on Mac and PC.
WoW was playable on systems with pretty low spec's (when everyone was checking game boxes for min. required system spec's... WoW seemed to say 'bring me your poor, your tired....')
WoW didn't try to make their game 'ultra-realistic' at all. They went with stylized art (which, tbh, I still dislike to this day).
This +10.
WoW simply refined all the existing MMO features of the time to a perfect state, and phased out most of what were considered flaws (like corpse recovery and exp loss or more broadly, pointless loss of time). When the game was released, there wasn't an andless list of gamebreaking bugs needing a hotpatch every hours (like Vanguard).
The highlights of the game in 2005 were:
- talent trees to personalize your character (making the game have 27 classes instead of just 9) (diablo 2 feature);
- the quest system replacing mob-grinding (Warcraft 3 feature adapted in a MMO);
- immersive and extensive lore, unique graphic touch when all the other MMo were about looking "realistic", that really drew you into the game;
- and open-ended feeling because of the variety of places you could go to level;
A big plus at release also was that the population was mostly MMO veterans and not an angry mob of clueless teenagers spamming public chat and being obnoxious and rude to people not from their little circle of a guild.
Today the community completely wastes the game. Has been like this since TBC sadly.
My addiction History:
>> EQ1 2000-2004 - Shaman/Bard/Wizard/Monk - nolife raid-whore
>> WoW 2004-2009 + Cataclysm for 2 months - hardcore casual
>> Current status : done with MMO, too old for that crap.
Made the game bright enough that every kid with ADD was mesmorized.
There are two kinds of people in this world. People who pick their nose.. and liars.