if they dont remove the scaling mobs mechanic it will be more garbage ... Hopefully they get back to there roots like Daggerfall , not the 1/2 baked erhmmmm rpgs they have been pumping out
if they dont remove the scaling mobs mechanic it will be more garbage ... Hopefully they get back to there roots like Daggerfall , not the 1/2 baked erhmmmm rpgs they have been pumping out
I think the scaling mechanic could be improved but to remove it and go back to rIsing skills just so I could not get fucking owned in the next area is complete crap IMO. When I play a elder scrolls game I do it for the freedom, the fact that I could naturally raise my skills through my playstyle. I think making A focus of the game a "I need to skill up to survive" affair would be moving the entire evolution of the series backward. Keep scaling I say, just give us more difficulty levels if you want the game to be challenging.
if they dont remove the scaling mobs mechanic it will be more garbage ... Hopefully they get back to there roots like Daggerfall , not the 1/2 baked erhmmmm rpgs they have been pumping out
I think the scaling mechanic could be improved but to remove it and go back to rIsing skills just so I could not get fucking owned in the next area is complete crap IMO. When I play a elder scrolls game I do it for the freedom, the fact that I could naturally raise my skills through my playstyle. I think making A focus of the game a "I need to skill up to survive" affair would be moving the entire evolution of the series backward. Keep scaling I say, just give us more difficulty levels if you want the game to be challenging.
I'm thought they said that they would use the Fallout 3/Fallout New Vegas way of levelling, where you spend points on your skills to increase them whenever you level. And I like that, it no longer requires you to consstantly do the same action over and over.
As an example I decided to play a vanilla version of Morrowind Goty edition. I get into the game and set my skills. Within an hour I'm already starting to explore well outside the initial location. I enter a door leading to a bandit dungeon and due to my low skills get murdered in two hits. That's not freedom in my opinion. Morrowinds skill system is getting in the way of my exploration. Now in Oblivion I can go anywhere I want, explore, raid dungeons and ruins, complete quests and Join guilds and the skill system never, ever gets in my way. For me that's complete freedom and hopefully Skyrim continues this and keeps grinding skills and gated content where it belongs back in 2002.
if they dont remove the scaling mobs mechanic it will be more garbage ... Hopefully they get back to there roots like Daggerfall , not the 1/2 baked erhmmmm rpgs they have been pumping out
I think the scaling mechanic could be improved but to remove it and go back to rIsing skills just so I could not get fucking owned in the next area is complete crap IMO. When I play a elder scrolls game I do it for the freedom, the fact that I could naturally raise my skills through my playstyle. I think making A focus of the game a "I need to skill up to survive" affair would be moving the entire evolution of the series backward. Keep scaling I say, just give us more difficulty levels if you want the game to be challenging.
Every fight felt exactly as the one before and the you knew the next fight will feel like the last , got boring with repetitive combat very qwikly...imo
if they dont remove the scaling mobs mechanic it will be more garbage ... Hopefully they get back to there roots like Daggerfall , not the 1/2 baked erhmmmm rpgs they have been pumping out
I think the scaling mechanic could be improved but to remove it and go back to rIsing skills just so I could not get fucking owned in the next area is complete crap IMO. When I play a elder scrolls game I do it for the freedom, the fact that I could naturally raise my skills through my playstyle. I think making A focus of the game a "I need to skill up to survive" affair would be moving the entire evolution of the series backward. Keep scaling I say, just give us more difficulty levels if you want the game to be challenging.
Every fight felt exactly as the one before and the you knew the next fight will feel like the last , got boring with repetitive combat very qwikly...imo
And at that point I turned the difficulty up and had to go about things differently or I would get my ass handed to me. I would rather a option like that than have to mindlessly grind. Also exploitation had alot to do with the problems in oblivion. Through game guides people figured out how to maximize their skills and made the entire experience trivial. I refused to play like that and from what I read Skyrim isn't going to let you exploit the system either in the vanilla release anyway, who knows what mods will do.
if they dont remove the scaling mobs mechanic it will be more garbage ... Hopefully they get back to there roots like Daggerfall , not the 1/2 baked erhmmmm rpgs they have been pumping out
I think the scaling mechanic could be improved but to remove it and go back to rIsing skills just so I could not get fucking owned in the next area is complete crap IMO. When I play a elder scrolls game I do it for the freedom, the fact that I could naturally raise my skills through my playstyle. I think making A focus of the game a "I need to skill up to survive" affair would be moving the entire evolution of the series backward. Keep scaling I say, just give us more difficulty levels if you want the game to be challenging.
Every fight felt exactly as the one before and the you knew the next fight will feel like the last , got boring with repetitive combat very qwikly...imo
And at that point I turned the difficulty up and had to go about things differently or I would get my ass handed to me. I would rather a option like that than have to mindlessly grind. Also exploitation had alot to do with the problems in oblivion. Through game guides people figured out how to maximize their skills and made the entire experience trivial. I refused to play like that and from what I read Skyrim isn't going to let you exploit the system either in the vanilla release anyway, who knows what mods will do.
Tried that .. which led to just longer repetitve and boring combat ..... didnt make it any more difficult .. just longer ..
Not for me. My first character was a archer/thief type (I love robbing houses!) and when I turned the difficulty up it took 8-10 arrows to kill one demon in te oblivion towers and when 3 or 4 came at me at once it was all she wrote! See... I played my class the way I wanted to. I never read a guide so I could skill a special way so I always earned the most attribute gains every level. If you did Oblivion was pathetically easy because the game simply wasn't balance for players to level like that. Bethesda actually considers that an exploit and I agree with them. Playing unnaturally to get the best most maximized attribute results ruins the game and I'm sure this is what happened to you. I ran into several occasion where my archery simply wasn't strong enough against certain mobs and I would have to change difficulties. I've logged over 800 hours in oblivion on vanilla alone (no mods) and everytime a roll a new class I fond the game quite challenging.
Not for me. My first character was a archer/thief type (I love robbing houses!) and when I turned the difficulty up it took 8-10 arrows to kill one demon in te oblivion towers and when 3 or 4 came at me at once it was all she wrote! See... I played my class the way I wanted to. I never read a guide so I could skill a special way so I always earned the most attribute gains every level. If you did Oblivion was pathetically easy because the game simply wasn't balance for players to level like that. Bethesda actually considers that an exploit and I agree with them. Playing unnaturally to get the best most maximized attribute results ruins the game and I'm sure this is what happened to you. I ran into several occasion where my archery simply wasn't strong enough against certain mobs and I would have to change difficulties. I've logged over 800 hours in oblivion on vanilla alone (no mods) and everytime a roll a new class I fond the game quite challenging.
never read or touched a guide or added mods .. just played the game... sorry didnt appeal to me
Well....I don't really give a crap about the negative comments and opinions some have about Bethesda and the Elder Scrolls series. I've played them all, from Arena to Oblivion, and love them all.
For my money, Bethesda is the best company out there for RPGs.
I'm excited about Skyrim and we all know that it will most likely win Game of the Year for 2011...because Bethesda kicks butt.
As an example I decided to play a vanilla version of Morrowind Goty edition. I get into the game and set my skills. Within an hour I'm already starting to explore well outside the initial location. I enter a door leading to a bandit dungeon and due to my low skills get murdered in two hits. That's not freedom in my opinion. Morrowinds skill system is getting in the way of my exploration. Now in Oblivion I can go anywhere I want, explore, raid dungeons and ruins, complete quests and Join guilds and the skill system never, ever gets in my way. For me that's complete freedom and hopefully Skyrim continues this and keeps grinding skills and gated content where it belongs back in 2002.
Well, I would say that's freedom, freedom to discover the more dangerous parts of the world.
To me, there has to be a little danger. There has to be an area that I know is beyond me and I don't mind wandering into it by accident.
It creates a world that doesn't entirely revolve around me even though I know the world is there for my enjoyment.
Knowing that every place I go is manageable makes it a bit bland. Some of the best times I've had in Morrowind was going into caves that were a bit too powerful, getting my butt handed to me and then returning when I was more powerful to handle it.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I loved Morrowind, but i find Oblivion very dull, i recently decided to do a full playthrough, but i didn't get very far before i was bored out of my mind, the extreme scaling was part of what made it boring imo, no matter where you went, mobs was always the same difficulty.
Also the world design (and travel mechanisms) was alot better in Morrowind, i also preffered the talks with NPCs more, there was alot longer conversations and conversation options in Morrowind, but i guess it would have been a real pain (not to say expensive, voice acting is one of the most expensive things in game development) to have as much dialog in Oblivion as they did in Morrowind.
Hopefully in Skyrim they have fixed most of what i found boring in Oblivion.
Morrowind was my favorite will skyrim surpass morrowind prolly not but skyrim looks promising.
Biggest dissapointment is its dumbed down for console so we pc gamers only can have higher resolution and aa bah no DX11:(
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009..... In between WoW few months AoC few months and some f2p also all very short few weeks.
Why bother waiting for something that will be just as crap as Oblivion was. One thing to have a big game world in any RPG. It's another when over 90% is boring and the same as the other 10%.
When did you start playing "old school" MMO's. World Of Warcraft?
I'll give skyrim a shot, but most likely I'll get it from gamefly and be done with it in a day or two. Post Morrowind I have found the games are to quickly over and done. The game is advancing the story well, with new ways to play and better graphics and story, but I just feel the newer games are to quick to end.
Comments
if they dont remove the scaling mobs mechanic it will be more garbage ... Hopefully they get back to there roots like Daggerfall , not the 1/2 baked erhmmmm rpgs they have been pumping out
You have a lot time before u.
I also cant wait but a lot of games coming out so the wait will be easy.
Playing: Rift, LotRO
Waiting on: GW2, BP
I'm thought they said that they would use the Fallout 3/Fallout New Vegas way of levelling, where you spend points on your skills to increase them whenever you level. And I like that, it no longer requires you to consstantly do the same action over and over.
Playing: Rift, LotRO
Waiting on: GW2, BP
Every fight felt exactly as the one before and the you knew the next fight will feel like the last , got boring with repetitive combat very qwikly...imo
Every fight felt exactly as the one before and the you knew the next fight will feel like the last , got boring with repetitive combat very qwikly...imo
Playing: Rift, LotRO
Waiting on: GW2, BP
Tried that .. which led to just longer repetitve and boring combat ..... didnt make it any more difficult .. just longer ..
Playing: Rift, LotRO
Waiting on: GW2, BP
never read or touched a guide or added mods .. just played the game... sorry didnt appeal to me
Well....I don't really give a crap about the negative comments and opinions some have about Bethesda and the Elder Scrolls series. I've played them all, from Arena to Oblivion, and love them all.
For my money, Bethesda is the best company out there for RPGs.
I'm excited about Skyrim and we all know that it will most likely win Game of the Year for 2011...because Bethesda kicks butt.
11-11-11
Well, I would say that's freedom, freedom to discover the more dangerous parts of the world.
To me, there has to be a little danger. There has to be an area that I know is beyond me and I don't mind wandering into it by accident.
It creates a world that doesn't entirely revolve around me even though I know the world is there for my enjoyment.
Knowing that every place I go is manageable makes it a bit bland. Some of the best times I've had in Morrowind was going into caves that were a bit too powerful, getting my butt handed to me and then returning when I was more powerful to handle it.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I loved Morrowind, but i find Oblivion very dull, i recently decided to do a full playthrough, but i didn't get very far before i was bored out of my mind, the extreme scaling was part of what made it boring imo, no matter where you went, mobs was always the same difficulty.
Also the world design (and travel mechanisms) was alot better in Morrowind, i also preffered the talks with NPCs more, there was alot longer conversations and conversation options in Morrowind, but i guess it would have been a real pain (not to say expensive, voice acting is one of the most expensive things in game development) to have as much dialog in Oblivion as they did in Morrowind.
Hopefully in Skyrim they have fixed most of what i found boring in Oblivion.
I thought the OP might be interested in reading this news bit about Skyrim
http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/17/the-technology-behind-elder-scrolls-v-skyrim.aspx
Morrowind was my favorite will skyrim surpass morrowind prolly not but skyrim looks promising.
Biggest dissapointment is its dumbed down for console so we pc gamers only can have higher resolution and aa bah no DX11:(
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
In between WoW few months AoC few months and some f2p also all very short few weeks.
Why bother waiting for something that will be just as crap as Oblivion was. One thing to have a big game world in any RPG. It's another when over 90% is boring and the same as the other 10%.
When did you start playing "old school" MMO's. World Of Warcraft?
I'll give skyrim a shot, but most likely I'll get it from gamefly and be done with it in a day or two. Post Morrowind I have found the games are to quickly over and done. The game is advancing the story well, with new ways to play and better graphics and story, but I just feel the newer games are to quick to end.