Grind was a trend in almost all MMORPGs since writing and making quests was time-consuming. Now, grinding is a chore.
For some reason though, while westerners hate grinding, asians love it. You can see it by what people post, and what games they produce. Perhaps it's just me though. Anyone else notice that?
DCUO, I think end game is all grind. I like the PVP but it's starting to wear off.
I think same can be said about the alrets, duos raids, etc. I feel DC has good setup for re-playabilty, but I'm not the person who goes after every nook of the game.
In WoW, I don't remember well, maybe at lvl 60 there were quests that were go kill 20 and the likes, they started to feel too much.
I never got around to playing Aion. I see lots of people say Korea = grind. Is the above it for you guys as well?
Grinding= Killing things, mostly the same type of mob, with nothing to motivate you just so that you can make it the next level to open up more content because of the lack of quests at your current level.
Additionally, the players may grind for the enjoyment of being better at the game. Putting in the time to grind leads the player to gain experience and level up. Increases in level come with additional statistics boosts and abilities, which in turn allow the player to defeat stronger enemies. The gamer knows that time invested in grinding is directly related to your strength or ability in the game. This relationship is encouraging to players, consistently rewarding their grinding effort.
Grinding for me is killing 50 mobs then getting only a few exp, way below the normal exp you received in accomplishing a quest. Actually this happens because you already accomplished all of the normal quest for your level. And you havo no choice to grind just to level up. It is quite annoying to do such things because killing 50 monsters that have a decent defense can really consume a lot of your pots, considering your character is not a buffer and only relies for pots for hit points and mana points recovery.
Grinding is something that you do over and over again, something that will really it up your time and earning a fe experience. I don't if this cool but, at least they must have a lot of quest so players will have another option rather than grinding just to level up. Or if not, they can design dungeon quest or pvp's that will grant the player experience points.
Im not a fan of grinding, thinking of it makes me quit a game. But if you think that grinding will gives you money in the end I will preasure my self doing it. Grinding is something you do when you don't have any quest and you basically want to levelup. Its something you do when you need money. I can't say much about grinding cause I don't like it personally and I don't do it.
Grinding is a term used in video gaming to describe the process of engaging in repetitive and/or non-entertaining gameplay in order to gain access to other features within the game, or to allow the player to "grind" better/faster. The most common usage is in the context of MMORPGs, such as Final Fantasy XI and World of Warcraft, in which it is often necessary for a character to repeatedly kill AI-controlledmonsters, using basically the same strategy over and over again, in order to advance their character level to be able to access newer content. MUDs, generally sharing much of the same gameplay as MMORPGs, encounter the same syndrome. Grinding can also appear in other games in which features can be unlocked.
As for Wiki
For me I don't do this kind of stuff, I am much happy with my favorite FPS and Fighting games rather than doing this mmo and rpg stuff. This takes time that I don't have, best to do fast phase action games.
DCUO, I think end game is all grind. I like the PVP but it's starting to wear off.
I think same can be said about the alrets, duos raids, etc. I feel DC has good setup for re-playabilty, but I'm not the person who goes after every nook of the game.
In WoW, I don't remember well, maybe at lvl 60 there were quests that were go kill 20 and the likes, they started to feel too much.
I never got around to playing Aion. I see lots of people say Korea = grind. Is the above it for you guys as well?
/discuss
You have no clue what grind is. Let's just say it's best you don't know.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Several answers have been suggested for the question of why players grind. A major motivating factor is the players' desire to pursue what appears to be the game's ultimate goal, which for many games is to reach the highest
level. There is usually little or no incentive for players to continually seek new challenges. Once they have found a means to reach their goal they will be averse to tackling new risks and instead repeatedly play through familiar content. Sometimes players might actually enjoy repetitive tasks as a way of relaxing, especially if performing the task has a persistent, positive result.
One reason that is less influenced by player choice is a lack of game content or to be able to battle stronger enemies. If the player experiences all interesting content at the current level before reaching the next objective, the only alternative might be for the player to grind to the next level. "Interesting content" is key here since the player might have been given "new content" that is too similar to previous content to be considered interesting by the player.
Additionally, the players may grind for the enjoyment of being better at the game. Putting in the time to grind leads the player to gain experience and level up. Increases in level come with additional statistics boosts and abilities, which in turn allow the player to defeat stronger enemies. The gamer knows that time invested in grinding is directly related to your strength or ability in the game. This relationship is encouraging to players, consistently rewarding their grinding effort.
From Wiki
Its better not to grind if you don't want any stress.
Grinding was never my style and I don't like it a lot due to its time consuming with less experience to level. Its a typical rpg kind of stuff. There comes a time that I was playing an RPGame and I reached a higher level tha problem is there is no more quest so I have to grind (it means kill a lot of monster just to level). I played for 3 days of nonstop killing just to hit 1level up. I was then tired and exhausted, I decided to quit and I didn't play it again until now. Grinding needs time and patience to get to the level you desire.
yeah this is the part of the game that you will become crazy. bored an the negative things u can think off. because you will kill lots of monster just to gained level. and there's more. you will repeat that all over again until u will get tired of thaht game
If you look up the phrase "an entire game of boring grind" you'll see World of Warcraft right underneath it.
Grind is having to do the exact same thing day after day, night after night to obtain whatever it is you'll get at the end. And this is all a game like WoW has for it's players.
Comments
Grind was a trend in almost all MMORPGs since writing and making quests was time-consuming. Now, grinding is a chore.
For some reason though, while westerners hate grinding, asians love it. You can see it by what people post, and what games they produce. Perhaps it's just me though. Anyone else notice that?
<TBA>
Grinding is doing a gameplay repeatedly to gain something, like loots. This is usually the boring part that I hate. ftw
Grind = doing a lot crap you dont want so you can get what you do want.
My god has horns.... nah, I don't think he is real either.
i bet your first mmo was WOW
Grinding= Killing things, mostly the same type of mob, with nothing to motivate you just so that you can make it the next level to open up more content because of the lack of quests at your current level.
Additionally, the players may grind for the enjoyment of being better at the game. Putting in the time to grind leads the player to gain experience and level up. Increases in level come with additional statistics boosts and abilities, which in turn allow the player to defeat stronger enemies. The gamer knows that time invested in grinding is directly related to your strength or ability in the game. This relationship is encouraging to players, consistently rewarding their grinding effort.
Grinding for me is killing 50 mobs then getting only a few exp, way below the normal exp you received in accomplishing a quest. Actually this happens because you already accomplished all of the normal quest for your level. And you havo no choice to grind just to level up. It is quite annoying to do such things because killing 50 monsters that have a decent defense can really consume a lot of your pots, considering your character is not a buffer and only relies for pots for hit points and mana points recovery.
Grinding is something that you do over and over again, something that will really it up your time and earning a fe experience. I don't if this cool but, at least they must have a lot of quest so players will have another option rather than grinding just to level up. Or if not, they can design dungeon quest or pvp's that will grant the player experience points.
Im not a fan of grinding, thinking of it makes me quit a game. But if you think that grinding will gives you money in the end I will preasure my self doing it. Grinding is something you do when you don't have any quest and you basically want to levelup. Its something you do when you need money. I can't say much about grinding cause I don't like it personally and I don't do it.
Grinding is a term used in video gaming to describe the process of engaging in repetitive and/or non-entertaining gameplay in order to gain access to other features within the game, or to allow the player to "grind" better/faster. The most common usage is in the context of MMORPGs, such as Final Fantasy XI and World of Warcraft, in which it is often necessary for a character to repeatedly kill AI-controlled monsters, using basically the same strategy over and over again, in order to advance their character level to be able to access newer content. MUDs, generally sharing much of the same gameplay as MMORPGs, encounter the same syndrome. Grinding can also appear in other games in which features can be unlocked.
As for Wiki
For me I don't do this kind of stuff, I am much happy with my favorite FPS and Fighting games rather than doing this mmo and rpg stuff. This takes time that I don't have, best to do fast phase action games.
grind is like a full slavery of the game lol
You have no clue what grind is. Let's just say it's best you don't know.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Several answers have been suggested for the question of why players grind. A major motivating factor is the players' desire to pursue what appears to be the game's ultimate goal, which for many games is to reach the highest
level. There is usually little or no incentive for players to continually seek new challenges. Once they have found a means to reach their goal they will be averse to tackling new risks and instead repeatedly play through familiar content. Sometimes players might actually enjoy repetitive tasks as a way of relaxing, especially if performing the task has a persistent, positive result.
One reason that is less influenced by player choice is a lack of game content or to be able to battle stronger enemies. If the player experiences all interesting content at the current level before reaching the next objective, the only alternative might be for the player to grind to the next level. "Interesting content" is key here since the player might have been given "new content" that is too similar to previous content to be considered interesting by the player.
Additionally, the players may grind for the enjoyment of being better at the game. Putting in the time to grind leads the player to gain experience and level up. Increases in level come with additional statistics boosts and abilities, which in turn allow the player to defeat stronger enemies. The gamer knows that time invested in grinding is directly related to your strength or ability in the game. This relationship is encouraging to players, consistently rewarding their grinding effort.
From Wiki
Its better not to grind if you don't want any stress.
Grinding was never my style and I don't like it a lot due to its time consuming with less experience to level. Its a typical rpg kind of stuff. There comes a time that I was playing an RPGame and I reached a higher level tha problem is there is no more quest so I have to grind (it means kill a lot of monster just to level). I played for 3 days of nonstop killing just to hit 1level up. I was then tired and exhausted, I decided to quit and I didn't play it again until now. Grinding needs time and patience to get to the level you desire.
yeah this is the part of the game that you will become crazy. bored an the negative things u can think off. because you will kill lots of monster just to gained level. and there's more. you will repeat that all over again until u will get tired of thaht game
If you look up the phrase "an entire game of boring grind" you'll see World of Warcraft right underneath it.
Grind is having to do the exact same thing day after day, night after night to obtain whatever it is you'll get at the end. And this is all a game like WoW has for it's players.
Just like what my old guild leader use to say "Grind until you lose your mind"