It looks like you're new here. If you want to get involved, click one of these buttons!
alright, i have been looking around these forums, researching this game, and just wasting time. I am somewhat excited for this game, it is using tried and true methods,and looks as though it has some nice features and twists.
I have however, noticed something, there tends to be a shitload of flami wars on this games forums, and most of them are not really attacking the game and calling it bad, they seem to just say "hey, this is not the game i wanted, lets flame it". I personally dont see that as much of an argument for attacking a game, it is like saying, "i want a new and improved ferrari, so every other car that is not that is a piece of shit".
After i read all of these comments, i ask myself, are people flaming this game because it is bad, or because it cannot live up to ridiculously high expectations?, and it is really a question we should ask about all games. Sure, from the looks of it a few things annoy me, but none dealbreakers, or things that couldn't be easily fixed. Who knows, maybe i am just missing something, and yes, i know that i shouldnt be forming an opinion before i have actually played, but i like to think that anyone with a mind has at least some sort of opinion.
So, i ask people to respond, not with flaming or vile, simply in a somewhat civil mannerm what makes RIFT a "bad game? If you think it will be a good game, feel free to say why you think so.
Comments
What makes Rift a good or bad game?
Individual perception
Most of the flames are from people tired of the genre in general. Rift is just an easy target for pent up frustration of not having a game to play that cater to their unobtainable needs
If you like games such as WoW, EQ2, WAR, etc, then Rift is a good game.
If you are bored of those games, then it's not going to be something you enjoy.
I personally see it as an OK game that needs more work on things outside of the rift mechanics.
Drop the next-gen marketing and people will argue if the game itself has merit.
Playing: Rift, LotRO
Waiting on: GW2, BP
I agree, there are already too many threads on the exact same subject.
It's all there.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Short and sweet....
Some people want a sandbox... Rift is a linear progression game... It's probably the highest polished linear game, but most of the complaints have been by people that want a entirely open world where anything can happen like darkfall 2.
Of course this is a generalization. I'm sure there's a few out there that have minor objections, but for the most part the argument used to oppose Rift is that it is "fundamentally flawed." Seeing as that is very vague... Most of the people that I asked to elaborate had a problem with how linear the game is...
Now of course I've tried explaining that you really only need to level one character because of how the class system is structured. Some listen, most don't.
If you don't mind games like WoW, WAR, and LotR, style questing you should try out the trial. I personally think that since the rifts are such a huge part of PvE that the linear argument above is crap. The game is linear to start, but opens up very fast similar to what DaoC did once you reached the Abyss.
@ the op,i don't really see much at all so far,all i have heard tlaked about is RIFTS and souls/class system.
I can't say it sounds bad at all,sounds decent enough..but!
You are not going to get any better class system than what FFXI offers,a 7 year old game.It might not be random Rifts all over the world,but again FFXI offered Beseiged [mobs attack city] years ago,so it really is nothing new.FFXI also offered the Campaign which is basically sort of like RIfts also,they are FFXI's version of mob attacks out inthe game world,instead of inside the city.
So far i have heard Rift only has 2 factions,that has been talked about in past games,and not really accepted as a decent effort,basically the bare minimum effort.
PVP might have some bearing,but how about for those that couldn't care less about pvp,does Rift offer anything different or new to PVE?
Here is my stance FFXI is imo the best most complete game on the market,lacks graphic quality but aside from that ,it conquers everything i want from a game.It offers a DIFFERENT quest system,no other game has it.It offers grouping for XP,no other game has it.It has the similar Rifts,it has many other pve things as well.So the question is WHY?Why would i leave FFXI to play Rift,what does this game offer that would warrant me spending money?
My stance is RIFT may not be bad at all,but is it worth leaving another game to come buy/play it?So far not enough has been talked about to give me any indication RIFT is the game to make me forget another great game.
Never forget 3 mile Island and never trust a government official or company spokesman.
After being in the beta, I'd say Rift is neither good nor bad, just more of the "been there, done that" same.
-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
-And on the 8th day, man created God.-
I cannot agree with you at all...but that's just me. I find the combat in FFXI horrible, the graphics are really bad, and the UI is a nightmare if you use a PC.
But, the vastness of the game is awesome and the crafting is good in my opinion. However...those things alone can't keep my attention.
While FFXI lets you switch classes at any time and use another class at half the effective level, Rift let's you mix and match 3 classes and I find the system gives you a lot more options than FFXI does, plus Rift has way more actual abilities you can use. Also I don't know why you are talking about FFXI being the best game on the market in the Rift forum. I think that conversation belongs elsewhere.
The three big draws of Rift in my opinion are the level of polish (a rare MMO that feels release ready), the soul system which gives you a very large amount of VIABLE options, and the dynamic content Rifts/Invasions/Footholds provide. If you enjoyed Warhammer or WoW, but are looking for something new, then you'll probably enjoy Rifts too. If any of that stuff doesn't appeal to you, then you may want to pass on Rifts (luckily for you there are tons of other great options for different types of gamers this year!). That's the gist of it.
same.
been in beta and thought i was playing Warhammer 2.0. again it's not a bad game but there is almost nothing new or different about this game besides the look and even that is clearly taken bits and peaces from every other WoW clone out there. played it 4 hours and got bored out of my mind. didnt even bother with the second beta invite.
in a few words it looks and plays nice but has absolutely no personality. it just feels very recycled. no thanks.
Playing: Rift, LotRO
Waiting on: GW2, BP
You mean "been there, and doing it better" ...LOL
"It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes
Actually, "it' s the same old thng" is a very valid excuse, as it's true.
If you've played any mmo since EQ, then you've played Rift.
Like I said, neither good nor bad. Just the same.
I didn't notice anything "bad" as far as what you're wanting to hear. The game is pretty well done as far as polish goes, there was nothing "game breaking" for me personally.
The best way I can describe Rift would be if WoW and WAR had a bastard child together.
-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
-And on the 8th day, man created God.-
Actually, "it' s the same old thng" is a very valid excuse, as it's true.
If you've played any mmo since EQ, then you've played Rift.
Like I said, neither good nor bad. Just the same.
Is te same as previous games means nothing if your not going to go into detail on what the game does wrong. People on this forum have been saying rift does nothing wrong yet they call it bad because it doesn't do enough different which makes no sense at all. I would just like to get one person to finally go I to detail and explain why the game is bad.
Playing: Rift, LotRO
Waiting on: GW2, BP
If you like WoW/EQ2/LOTRO/etc, you should love Rift. It is better in most fundamental ways, and given time will surely surpass WoW in the remaining ways (such as adding more content/raids/rifts/etc). Graphics, character customization, class selection/options - all are far superior today (and the game hasn't even launched yet). It doesn't have nearly the same level of lore/storytelling as LOTRO, but few games do due to the extensive setting LOTRO leverages.
If you want a sandbox game or something ultra-different, Rift probably won't appeal to you as it fits the "fantasy theme park" MMORPG bill pretty well.
I see Rift as my MMO of choice for the next few months, at least until GW2 and/or SWTOR come out. By then, Rift may have evolved even further and I may not even be interested in either other game at launch - who knows?
Makes perfect sense.
Ever stop to think that we're all just tired of playing the same game with a different skin? Perhaps that's what's "bad" about Rift?
-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
-And on the 8th day, man created God.-
Hmm... The King hasn't seen this flaming you're speaking of.
What I have seen is people telling other consumers. "This isn't a next gen game, if you liked WoW you'll probably like RIFT well enough because it's very similar."
The argument comes in a few different groups. Those who refuse to see the WoW-ness of RIFT. Those who tought the RIFT system against WoW and then refuse the notion it came from WAR. Those who just wanted a cosmetic change (which will be the happiest group). Then there's the really weird 'go back to wow if you think this is wow' herd.
I can't stand Rift, because I can't stand the WoW Formula. It just doesn't appeal to me at all.
However, with that said. Out of all the games in the past that have used the WoW Formula, Rift is probably the best yet.
The other day I was playing Lotro and while I was crafting a fucking rift opened right above my head and fucked my shit up. Shortly after this rift sent out invasion forces that started taking over all my zones quest hubs in place of these hubs the forces constructed footholds that needed to be taken back. So I gather my nearest 50+ kin and cleared all footholds, rifts and any scattered invading forces left on the map. Then after I decided to switch my playstyle completely at will so I could help a buddy with a quest. I went from an assassin to a bard to a ranger to a Riftstalker in a blink of an eye without re-rolling a new class... see Lotro is exactly like rift. Fucking copycats!!!!!
Playing: Rift, LotRO
Waiting on: GW2, BP
In my opinion, and I'm sure you are aware of it by now, rifts will become old quick. If you ignore the rift portion of the game (Which is unfair because it is a core mechanic that will never go away) the game just isn't that notable.
edit game for same, typo..must learn to proofread.
Drop the next-gen marketing and people will argue if the game itself has merit.
Playing: Rift, LotRO
Waiting on: GW2, BP
There's also those hater's that couldn't learn restraint and burnt themselves out on WoW. Now those same hater's wait for a game that will never exist and troll forums letting other's know about their misery...
I like Rift because it has some of the best qualities WoW has... I really don't want to have to re-learn targeting, basic movements, and a new UI that just seems annoying...
The features within Rift that make it "WoW like" are the same features that are expected in any MMO... deal with it.
I’m rolling on a PvP server and I’ll just lay this out there. Probably wont retort, but this is my objective assessment from playing so far.
What I like about Rift:
- It has a pretty open-world and my game-play path can be non-linear. Reminds me of vanilla wow openness.
- Rift seems to offer classic fantasy mmo game-play that is familiar to me, but a nice amalgamation of games that came before it, borrowing good qualities from EQ to WAR, with more polish, completeness, dynamic content, variability, and depth.
- Although there are story-archs and status-quo game-play conventional questing elements, its' interrupted and interlaced with server-focused, on-going dynamic and public events that take a community or team of players to participate in, during real-time, to prevent; kind of ushering in a broader-scope of massively-multiplayer public content and open-world dynamic game-play.
So I guess from my vantage-point, it’s pretty apparent that Trion is developing a mmo that fractures the “Linear” that most are accustom to, while adding massively public content, open-world dynamic and community-centric collaborative game-play and content to break-up and lessen that tedium of the conventional questing grind; to even forgo "conventional questing" much of the time and participate in dynamic content that ebs and flows based on community public participation.
So for character development and experience gain, the devs are balancing the XP so you “don’t” have to rely on their quests for character development and experience, but can gain as much by “Rift-hunting”, battling “Invasions” and doing “Warfronts”. You will miss out on beneficial rewards by not following story quests,I believe, and a few other essentials like souls, but I’ll figure out which ones I want to be rewarded from, and deviate from ‘conventional’ questing as much as possible.
- Suspenseful game-play: I enjoyed the suspense of not knowing what dynamic event might unfold; might it be a group of opposing factional players trying to support an invasion or using that invasion as a means to disrupt our faction from stopping it, or might it just be that we are only dealing with the pve invasion server-wide at the moment; PvE Raiding players.
So I do like the unexpected sense of opposing factional players that can cross paths, but in the lowbie areas, there is no auto-flag for pvp = good.
- By level 13, you can have 3 completely different Soul Builds within your class, I believe; again, each Soul Build can consist of a variety of 9 Souls(Subclass'). You achieve unlocking all 9Souls that relate to your Class by doing a quest for them. Your character can consist of 3 of 9 different subclasses, each subclass has roughtly 20 skills in it, and those subclass skills accept anywhere from 1 to 5 points for improvement. From there you distribute 66 skill points, over the course of your character development, across roughly 60 skills; that’s a helluva lot of customization.
- With Trions innovative mechanics, they have the ability, and will be able to patch servers with new content, push new or newly scripted Invasion content that is dynamic to the player-base, hopefully keeping unsuspecting PvE game-play fresh without having to patch my client; I think that’s nice.
- UI layout and features are great.
- Customer service is outstanding.
What I don’t like about Rift:
- Crafting is rudimentary and lacks effort or imagination. The one-click gathering and simply getting a component equates to a crafted item without challenge; get the recipe, then materials such as cloth that mobs throw at you (im surprised half of them aren’t naked after they die with all the cloth they drop), then run to my crafting station, and put in thread, needle, cloth, push the craft button and out comes a shirt. . .woo hoo? Comon, it sucks; its rigid and boring.
Alchemy potions, all alchemy potions share the same 2-minute timer upon use. Seems moronic for me to lead a fight by throwing a Molotov Cocktail, I brewed, at a mob and my health and mana potions are on a 2-minute cool-down; are you serious? That just shows complete lack of considering that non-synergistic alchemy potions should ‘not’ share the same cool-down.
- Only 2 playable factions. Is that the best they could think of. . .server imbalance aside, a better lore approach would have been was to create a third faction made up of mercenaries of the other two; probably could have spiced up the game, particularly with open-world territorial control points that involve the community as opposed to be so PvE aligned.
- Only 3 races, for example . . .an elf, dward and human? Where’s the creativity in race; it doesn’t exist. This game follows the basic mmo model, and this is one easy area where they could have done something completely different than re-labeling butter as margarine.
- Character Modeling on Creation: Modeling and design options are horribly basic. Absolutely generic. Now I know that every race is going to look essentially exactly alike with horribly little to no variation in girth, fat, facial, hair, color, and over-all look from one to the next.
- End-game might make for a not-to-long-after departure if what Im subjected to is the same Warfronts over and over and over again, that has absolutely no relevance over open-world player-centric factional loss, gain or relevance. Just as I never did with any previous mmorpg, I wont be a hamster sitting in a major city waiting for an Instanced Raid queue to pop just to do the same meaningless game-play map time after time, grinding for PvP character recogniztion and gear;gear which should share importance compared to high-level player crafted gear.
Hence.
"Those who just wanted a cosmetic change (which will be the happiest group)."
I don't like being right all the time, but it's a good quality in a King is it not?
As for expected in any MMO there's more than enough examples to the contrary out now. Eve, DCUO, some even older bits. It's really sad you're going to be so in to a knock off game.
Well put Cik_Asalin. I agree with you on every point. The only point I might add is a pro point about the artifact collection, and how it really keeps you looking in places, and exploring, areas you might never go. Then again, that could be tied into your adventuring bullet Well said.