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Yes im talking about Champions Online. I recently tried it out after the beta patch and might I say it was surprisingly a good game... that is if you can make it past the movement lag and the random Disconnects as you are trying to review it. To say the least it is featured on Level Up Episode 7 and is called Future F2P Games Disconnect.
Be sure to check out this episode for it is highly entertaining!
Level Up Episode 7 - Future F2P Games Disconnect
Comments
Nice review. Lol at the final part. Just a few pointers, you chose the healer framework, celestial it is not that interesting if you want to be more dynamic, electricity, fire or might are very butt kicker. You should be able to lift those rocks to free people. You should have picked the cat.
After reading the title of the thread I thought it would be a hating review but it was nice, maybe not too deep since you only had the chance to play the tutorial but fair enough. Disconnects rarely happens but when they happens it definitely sucks.
Yeah Im prolly going to do a review after it launches F2P, but I chose celestial because I thought id get wings or something but that was false advertisement haha. Oh well, ill definatly give it another shot down the line. Thanks for watching.
* I don't know if it is still true - but to correct some of your performanc issues - there used to be a comic outline option in the video settings. Turning this off not only left the game with a more realistic look (preferred by many) - but tended to improve FPS pretty significantly.
CO is the better of Cryptic's 2 games. My impressions are about 10 months old...
The thing about CO is that although it was never... ever... ever worth $50 +$15/mo as an MMO (and never could've been, given the apparent performance limitations of the engine and the dramatic lack of content in the released game), some parts of the game were crafted with obvious care and excellent quality.
I know Marvel was attached to the project at one point - then left. Do we know the full story behind that? Was it a chicken or egg situation?
I can't help but think that if CO had been realized as a superhero version of Guild Wars from the start, it would've had at least as much financial success and a much better critical reception. Specifically - a greater focus on a single rpg-type story (you can play with friends or battle them in an arena, if you want) - with no monthly fee.
Follow-up expansions - done right - rather than influenced by waning subscriptions and general criticism of the game - would've probably been more successful.
I know F2P is a step down that road - but it's true about having only one chance to make a first impression and with a similar new game already on the market (DCUO - who knows when it will be F2P, if what we hear about its lack of depth is true) - I expect this CO re-launch will fall flat. The wave has crested and Cryptic is left behind bobbing on their surfboard.
** Off topic - but because of the timing and quick turnaround, if solid work is being done - I think the APB re-launch might have a shot. This game also had some very cool and well-done elements... and a bunch of bug/issues... and never made any sense as a $15/month subscription... or any kind of subscription. I could see people making additonal purchases in a DLC format - if the core problems are corrected.
It is nice to hear postives too, because frankly I care more about the fun I have while I am playing, than things I am not playing because they are not there.
Still, this is not move towards GW model, particulary not in this case. All the modern western F2P conversions are still generous free trials that are trying to get you into the subscription model.