i think its time toremember that someone from arenanet have stated that they didn't like potions either! but that was the best they could come up with, and they said it in away that made guildwarsguru goes crazy with suggestions , but so far nothing that have showed that just look that much better!
There's two big advantages I see for having a potion rather than a skill (I'm not saying there's not advantages for skills over potions, but some people don't seem to realize there are advantages the other way around).
1. If you made it a skill, people would be wanting to customize it. People would also be complaining if they couldn't swap out their energy recovery skill for another skill (People do that enough about weapon skills). If they want a strict baseline for how energy recovery works, with people on equal footing, that could be one reason why they're using potions.
2. Without changing the energy recovery mechanism (Potions), they can do some interesting PvP things with it. They talked about possibly having a limited amount of preset potions, and maybe a few caches across the map in PvP. That would create a dynamic around conserving the potions you have better than the other team, and fighting over the potions here and there, allowing you to create points of contention. It would be strange to watch people fighting over skills lying on the ground, there's simply things that work better with an item, rather than a non-item. Yes, you could have energy-recovery shrines to fight over, but that's a regenerating, rather than fixed resource, and has a different feel to it.
Whichever team plays better and more efficiently, drawing out their potions and keeping them until the end, would be much more likely to win. So it's not like potion use is completely devoid of tactics and strategy.
Comments
i think its time toremember that someone from arenanet have stated that they didn't like potions either! but that was the best they could come up with, and they said it in away that made guildwarsguru goes crazy with suggestions , but so far nothing that have showed that just look that much better!
There's two big advantages I see for having a potion rather than a skill (I'm not saying there's not advantages for skills over potions, but some people don't seem to realize there are advantages the other way around).
1. If you made it a skill, people would be wanting to customize it. People would also be complaining if they couldn't swap out their energy recovery skill for another skill (People do that enough about weapon skills). If they want a strict baseline for how energy recovery works, with people on equal footing, that could be one reason why they're using potions.
2. Without changing the energy recovery mechanism (Potions), they can do some interesting PvP things with it. They talked about possibly having a limited amount of preset potions, and maybe a few caches across the map in PvP. That would create a dynamic around conserving the potions you have better than the other team, and fighting over the potions here and there, allowing you to create points of contention. It would be strange to watch people fighting over skills lying on the ground, there's simply things that work better with an item, rather than a non-item. Yes, you could have energy-recovery shrines to fight over, but that's a regenerating, rather than fixed resource, and has a different feel to it.
Whichever team plays better and more efficiently, drawing out their potions and keeping them until the end, would be much more likely to win. So it's not like potion use is completely devoid of tactics and strategy.