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Ok I was wrong...and I'm thrilled about it!

RemyVorenderRemyVorender Member RarePosts: 4,006

My first impression of the game was that it was going to be very claustrophobic, like Age of Conan, where you really have no room to wander anywhere. Then I got to lvl 10...then level 20. I saw the gigantic open spaces, the rifts spawning everywhere with large groups of players killing the spawns and getting loot, saw a dungeon, saw the overwhelmingly robust class system, I saw the crafting/harvesting system.

 

I'm going to eat my previous words here, because this game may not be anything that hasn't been done before, but it sure it fun. I'm sold.

Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!

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Comments

  • AethaerynAethaeryn Member RarePosts: 3,150

    Ah see. . now I have to spend more time to see this.  Most games I spend time wanting to like. . .this game I didn't want to like because I can't spare the time.  It was the tight zones in the starter areas that game me my excuse.

     

    Anyone else have thoughts on the game world/ openness.  I would love to hear them as well.

    Wa min God! Se æx on min heafod is!

  • RemyVorenderRemyVorender Member RarePosts: 4,006

     

    This pic doesn't really do it justice...but it goes on for a while out there. :)

    Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!

  • Rockgod99Rockgod99 Member Posts: 4,640

    Originally posted by Aethaeryn

    Ah see. . now I have to spend more time to see this.  Most games I spend time wanting to like. . .this game I didn't want to like because I can't spare the time.  It was the tight zones in the starter areas that game me my excuse.

     

    Anyone else have thoughts on the game world/ openness.  I would love to hear them as well.

    I spend all my time roaming around gathering minerals for armorsmithing. As i come up to a rift i help clear, same for footholds and invasion. I've done three quests since yesterday and gained four levels...

    The game opens up, just gotta get off the train to see it.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • Rockgod99Rockgod99 Member Posts: 4,640

    Thats on Medium or High settings? Kinda looks like the graphics I get on Medium with my laptop.

    Not bad, nice open area.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • SovrathSovrath Member LegendaryPosts: 32,956

    Originally posted by Rockgod99

    The game opens up, just gotta get off the train to see it.

    I think this is the key. Players need to get off the questing train. I don't know how much the game will ultimately allow this as one levels but once I hit lvl 8 to 10 I just stop questing and allow myself to be in the world. I'm a lot happier that way.

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  • Yeah, echo that. I was also worried about just how linear and boxed it was, but its only the starting areas. I guess they do this to help new players move through.

     

    You do move through the starting areas at lightning speed.

     

    The game is just awesome fun. Some quiet times where you do whatever you want. Chaotic times where everyone pulls together to fight off invasions and rifts.

     

    The public grouping works. The polish is amazing. The soul system drives you nuts in a good way. :)

  • VegettoVegetto Member Posts: 841

    Ahh, i heard it was all closed in and just linear too, i may have to take a look at this one then, i demand open worlds with some depth, so maybe this has it..hmm :)

    image

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910

    Some more screens from beta 3:
    http://turtlebones.blogspot.com/p/rift-screenies.html

    I tend to have my camera zoomed out and pointing down, so a lot of the areas are going to look more closed in than they actually are. You can get an idea of the feel of the levels 1 through 20 zones on the Guardian side though.

    I can not remember winning or losing a single debate on the internet.

  • SolestranSolestran Member Posts: 342

    Doesn't change the fact that the majority of the areas in the game exist soley as quest destinations.  Very little exploration leads to hidden quests or ruins or points of interest that aren't part of the quest rail.  Tack onto that, the very small amount of XP you get per kill and you're left with a non-questing path that is a horrible XP grind and treadmill.  You're much better off running around and hunting Rifts.  Second best way to gain XP and loot at a reasonable pace.

  • xephonicsxephonics Member UncommonPosts: 672

    Would be nice if they made it a bit more viable to just grind (if a person finds they want to lvl up w/o questing for a bit).

    I like to have multiple viable options of leveling up in games, makes it seem a bit more "free"

    My god has horns.... nah, I don't think he is real either.

  • StormbowStormbow Member UncommonPosts: 202

    If they got off their lazy backside and put some damn resource nodes in the game, it might actually be worthwhile to people that like to do more than pve/pvp.  That kind of crap only entertains for so long.

  • VesaviusVesavius Member RarePosts: 7,908

    Originally posted by Vegetto

    Ahh, i heard it was all closed in and just linear too, i may have to take a look at this one then, i demand open worlds with some depth, so maybe this has it..hmm :)

     

     

    No, it really hasnt.

    it's a small world with every inch of the map filled with a safari park of mobs that one quest or another sends you to kill 5 at a time.

  • LetsinodLetsinod Member UncommonPosts: 385

    Let me preface by saying I did pre-order and will be playing this.  That being said I have done a ton of exploration in this game and there is no hidden quests nor anything of interest outside of the quest linear rails.  Maybe something else opens up in much higher levels but there is little reason to explore anything.  Not sure why someone would even want to not do the quests.  Just grinding the mobs gives crappy XP.  Not just that, but there has yet to be some hidden gem of mobs that you can't see/kill from doing the quests. 

  • HerodesHerodes Member UncommonPosts: 1,494


    Originally posted by lizardbones
    Some more screens from beta 3:
    http://turtlebones.blogspot.com/p/rift-screenies.html

    I tend to have my camera zoomed out and pointing down, so a lot of the areas are going to look more closed in than they actually are. You can get an idea of the feel of the levels 1 through 20 zones on the Guardian side though.

    Nice screenies, thanks for the info.
  • TealaTeala Member RarePosts: 7,627

    Do you know though...the game is to much like WoW, but it is not WoW.   There is some serious issues I have with this game Rift.   Don't get me wrong it is a fun game for what it is...but if you are going to try to beat WoW by being like WoW...then you better be better than WoW.   Just going part way is not going to cut it.

    Two starter zones --- one per faction is not going to make for fun replay value.   It is like Aion all over again.   The linear nature of the game in the first few levels is also going to hurt it.   Then we come to other annoying things.   If you are going to make a map, put names of places on the map(more than just Silverwood) and not just the few major cities like Sanctum.  

    Going to have to do better with combat sounds as well(though I will say that getting close to death in this game is really cool the way your character breaths and her heartbeat thumping and the screen starting to change color and all - very cool!).   They rest are not that great.   Like when our characters get hit or knocked to the ground she makes no sound.   This needs improved.   Same goes for archery.  The sounds are not that great.  Also why can I hear other peoples combat like I am right in the middle of it and they are 20 - 30 - 40 meters away at times?  I thought that was odd and it can sometimes be annoying.

    I am going to write up my preview of this game.  I have tons to cover, but I am again, going to tell the good and the bad.   To many of these games get over hyped.   I am guilty of this with this game all ready.  I should have played a bit more.  I have and I am not convinced the game is anything more than a WoW wannabe.  It gets some thing right that WoW gets wrong...but then because it clearly is almost a duplicate of WoW - right down to the UI and how it functions(even key bindings are all ready set up exactly like WoW) it is trying to be so much like WoW only better and yet it misses the mark.    Water areas have no fish, no fauna.   I dunno what those cave thingy's we come across near some MOB's are(the Goblins and what not), but they look silly.  In WoW a cave is a cave...a hovel or hut is a hut - not just a facade.   

    Anyway...I'm not sold on this game yet.

    I am going to play out the rest of this beta event and get as far as I can with it than write a preview.   I suspect that I will do try to do one more preview after the last beta event - but the game is due to be launched when - like Feb 24th for pre-order people and March 1st for all others.   That is not much time to fix all that is wrong.  

  • SovrathSovrath Member LegendaryPosts: 32,956

    Originally posted by Teala

    Do you know though...the game is to much like WoW, but it is not WoW.   There is some serious issues I have with this game Rift.   Don't get me wrong it is a fun game for what it is...but if you are going to try to beat WoW by being like WoW...then you better be better than WoW.   Just going part way is not going to cut it.

    Two starter zones --- one per faction is not going to make for fun replay value.   It is like Aion all over again.   The linear nature of the game in the first few levels is also going to hurt it.   Then we come to other annoying things.   If you are going to make a map, put names of places on the map(Devine Landing, Silverwood) and not just the few major cities like Sanctum.  

    Going to have to do better with combat sounds as well.   They are not that great.   Like when our characters get hit or knocked to the ground she makes no sound.   This needs improved.   Same goes for archery.  The sounds are not that great.  Also why can I hear other peoples combat like I am right in the middle of it and they are 20 - 30 - 40 meters away at times?  I thought that was odd and it can sometimes be annoying.

    I am going to write up my preview of this game.  I tons to cover, but I am again going to tell the good and the bad.   To many of these games get over hyped.   I am guilty of this with this game all ready.  I should have played a bit more.  I have and I am not convinced the game is anything more than a WoW wannabe.  It gets some thing right that WoW gets wrong...but then because it clearly is almost a duplicate of WoW - right down to the UI and how it functions(even key bindings are all rady set up exactly like WoW) it is trying to be some much like WoW only better and yet it misses the mark.    Water areas have no fish, no fauna.   I dunno what those cave thingy's we come across near some MOB's are(the Goblins and what not), but they look silly.  In WoW a cavbe is a cave...a hovel or hut is a hut - not just a facade.   

    Anyway...I'm not sold on this game yet.

    I am going to play out the rest of this beta event and get as far as I can with it than write a preview.   I suspect that I will do try to do one more preview after the last beta event - but the game is due to be launched when - like Feb 24th for pre-order people and March 1st for all others.   That is not much time to fix all that is wrong.  

    I would say you have a lot of great points but I'm not convinced of your take on the two starter zones. My impression is that because one can have many souls from the same discipline that there isn't really a reason to have too many alts. In this way you actually bring the lower lvl players together instead of spreading them too thin.

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    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • RemyVorenderRemyVorender Member RarePosts: 4,006

    Originally posted by Rockgod99

    Thats on Medium or High settings? Kinda looks like the graphics I get on Medium with my laptop.

    Not bad, nice open area.

    It's on high setting with anti-aliasing off and view / object distance maxed at 1650x1080 resolution. I think it just looks a little wonky because I shrunk it down.

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  • HerodesHerodes Member UncommonPosts: 1,494


    Originally posted by vesavius


    Originally posted by Vegetto
    Ahh, i heard it was all closed in and just linear too, i may have to take a look at this one then, i demand open worlds with some depth, so maybe this has it..hmm :)

     
     
    No, it really hasnt.
    it's a small world with every inch of the map filled with a safari park of mobs that one quest or another sends you to kill 5 at a time.
    Do you feel the mobs are just there because of a quest or are there also mobs because...well, because they are there?
    Edit: actually a stupid question, since the Rifts should deliver lots kind of these. I just criticized another game because of this in my old youth. But if the world has some beings which needn´t to be killed: more feeling of a world.

  • RiftsoldierRiftsoldier Member Posts: 112

    Originally posted by xephonics

    Would be nice if they made it a bit more viable to just grind (if a person finds they want to lvl up w/o questing for a bit).

    I like to have multiple viable options of leveling up in games, makes it seem a bit more "free"

    It is very viable to grind. You can grind PvP in the Warfronts, you can grind random creatures everywhere. You can even grind dungeons a bit once you are level enuff for them. The grind without the questing starts around level 7 and you can go anywhere and do whatever you want at that point.

  • SovrathSovrath Member LegendaryPosts: 32,956

    Originally posted by xephonics

    Would be nice if they made it a bit more viable to just grind (if a person finds they want to lvl up w/o questing for a bit).

    I like to have multiple viable options of leveling up in games, makes it seem a bit more "free"

    I think it's viable to "grind" especially if you are in a small group killing mobs slightly higher than you.

    I'm not sticking to the questing train at all. It's too tedious for me.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • calebgoldcalebgold Member UncommonPosts: 20

     

    this is my 2nd beta event and I have gotten 3 classes to the 13-14th level and then get the feeling I have done all this before. I like the spin on the class system but in the end of the day it is WoW with me starting all over with no twink gear.

    I had hope it would be compelling enugh for me to get excited to play. But alas this was not the case.

  • watchawatchawatchawatcha Member Posts: 960

    Originally posted by vesavius

    Originally posted by Vegetto

    Ahh, i heard it was all closed in and just linear too, i may have to take a look at this one then, i demand open worlds with some depth, so maybe this has it..hmm :)

     

     

    No, it really hasnt.

    it's a small world with every inch of the map filled with a safari park of mobs that one quest or another sends you to kill 5 at a time.

     My answer to this is Scarlet Gorge.  Gloamwood had a few areas too, but Scarlet Gorge basically shatters the misconception that the whole game is a complete rail system.  You will get lost in that zone.  You will probably fall off a cliff and die in that zone.  Mobs are thick and patrolling.  Add onto that (if you're on a PvP server) the possibility of getting attacked by the opposite faction, yeah you'll be on your toes.  The zone has mutliple tiers and you could walk towards your quest objective only to find out you went the wrong way and need to go back.  It will take a lot of exploration to get the zone paths down and it's huge. 

    There's also more quest items that drop as loot for some side quests, if you choose to do those.

    The game opens up as you level past the first starting zones.

  • VesaviusVesavius Member RarePosts: 7,908

    Originally posted by Herodes

     




    Originally posted by vesavius





    Originally posted by Vegetto

    Ahh, i heard it was all closed in and just linear too, i may have to take a look at this one then, i demand open worlds with some depth, so maybe this has it..hmm :)






     

     

    No, it really hasnt.

    it's a small world with every inch of the map filled with a safari park of mobs that one quest or another sends you to kill 5 at a time.





    Do you feel the mobs are just there because of a quest or are there also mobs because...well, because they are there?

    Edit: actually a stupid question, since the Rifts should deliver lots kind of these. I just criticized another game because of this in my old youth. But if the world has some beings which needn´t to be killed: more feeling of a world.

     

     

     

    The mobs feel like they are in enclosures in a safari park, into which you are sent to kill them, if that makes sense. No inch of the map is left unfilled in this way.

    In terms of world size, it's around the same size I would say as Aion. It's certainly no Vanguard (or even EQ for that matter... there are no Karanas that I have seen).

  • watchawatchawatchawatcha Member Posts: 960

    Originally posted by vesavius

    Originally posted by Herodes

     




    Originally posted by vesavius





    Originally posted by Vegetto

    Ahh, i heard it was all closed in and just linear too, i may have to take a look at this one then, i demand open worlds with some depth, so maybe this has it..hmm :)






     

     

    No, it really hasnt.

    it's a small world with every inch of the map filled with a safari park of mobs that one quest or another sends you to kill 5 at a time.





    Do you feel the mobs are just there because of a quest or are there also mobs because...well, because they are there?

    Edit: actually a stupid question, since the Rifts should deliver lots kind of these. I just criticized another game because of this in my old youth. But if the world has some beings which needn´t to be killed: more feeling of a world.

     

     

     

    The mobs feel like they are in enclosures in a safari park, into which you are sent to kill them, if that makes sense. No inch of the map is left unfilled in this way.

    In terms of world size, it's around the same size I would say as Aion. It's certainly no Vanguard (or even EQ for that matter... there are no Karanas that I have seen).

    So on your Vanguard comment, Brad McQuaid (one of the creators) talks about how Vanguard's world was TOO BIG.  He talks about people being isolated and destroyed functionality of grouping...

    here's a link in his own words...

    http://www.bradmcquaid.com/Brad_McQuaid/Blog/Entries/2009/9/22_Vanguard__Post-mortem_Part_4.html

    enjoy.

  • VesaviusVesavius Member RarePosts: 7,908

    Originally posted by watchawatcha

    Originally posted by vesavius

    Originally posted by Herodes

     




    Originally posted by vesavius





    Originally posted by Vegetto

    Ahh, i heard it was all closed in and just linear too, i may have to take a look at this one then, i demand open worlds with some depth, so maybe this has it..hmm :)






     

     

    No, it really hasnt.

    it's a small world with every inch of the map filled with a safari park of mobs that one quest or another sends you to kill 5 at a time.





    Do you feel the mobs are just there because of a quest or are there also mobs because...well, because they are there?

    Edit: actually a stupid question, since the Rifts should deliver lots kind of these. I just criticized another game because of this in my old youth. But if the world has some beings which needn´t to be killed: more feeling of a world.

     

     

     

    The mobs feel like they are in enclosures in a safari park, into which you are sent to kill them, if that makes sense. No inch of the map is left unfilled in this way.

    In terms of world size, it's around the same size I would say as Aion. It's certainly no Vanguard (or even EQ for that matter... there are no Karanas that I have seen).

    So on your Vanguard comment, Brad McQuaid (one of the creators) talks about how Vanguard's world was TOO BIG.  He talks about people being isolated and destroyed functionality of grouping...

    here's a link in his own words...

    http://www.bradmcquaid.com/Brad_McQuaid/Blog/Entries/2009/9/22_Vanguard__Post-mortem_Part_4.html

    enjoy.

     

    how is that relevant? we are talking about world size, and I said it was the same size imo as Aion and nowhere near as big as VG.

    It was being used as measure, nothing more.

    The fact that it feels more like a safari park then EQ did at launch would be more of a worry to me tbh, seeing how old that game is.

    (on your point though, such as it is, I really enjoyed VGs epic sized world, but thats just a taste thing.)

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