Just so you know guys, WoW did introduce new things to the genre.
The one thing which most people forget is questing. Before WoW there weren't quest heavy MMOs. So WoW did add something to the genre!
Second off, flying mounts. Correct me if I am wrong but does any other MMO have flying mounts?
Anarchy Online allowed people to buy Yalms (flying mounts) back in what, 2001? loooong before WoW was a glimmer in a Blizzard devs eye....
There are 3 types of people in the world. 1.) Those who make things happen 2.) Those who watch things happen 3.) And those who wonder "What the %#*& just happened?!"
Just so you know guys, WoW did introduce new things to the genre.
The one thing which most people forget is questing. Before WoW there weren't quest heavy MMOs. So WoW did add something to the genre!
Second off, flying mounts. Correct me if I am wrong but does any other MMO have flying mounts?
Lineage 2 if you are a clan leader you can ride a dragon.
And Vanguard though that came after WoW.
Did L2 add it before WoW though?
Not sure. It was added in 2005. Essentially Chronicle 3. Other thant he griffon fast travel in wow I don't recall them having independent flying mounts in 2005. But I could be wrong.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Just so you know guys, WoW did introduce new things to the genre.
The one thing which most people forget is questing. Before WoW there weren't quest heavy MMOs. So WoW did add something to the genre!
Second off, flying mounts. Correct me if I am wrong but does any other MMO have flying mounts?
Anarchy Online allowed people to buy Yalms (flying mounts) back in what, 2001? loooong before WoW was a glimmer in a Blizzard devs eye....
Ok, I haven't played every MMO out there so I wasn't sure.
But my first argument is correct.
Aye, will give ya that, WoW I believe was the first heavy quest driven MMO to release in the west (not too sure about any eastern MMOs that released before that).
Though again, I do believe Anarchy Online might have beaten them to the punch with its mission system (Randomly generated quests). And everyone did these missions that sent you to instances scattered across the world to complete objectives for XP and rewards. So again I think AO was the first to do that in the western market long before WoW...
So basically WoW is half EQ and Half AO with a bit of Warhammer lore tossed in....
There are 3 types of people in the world. 1.) Those who make things happen 2.) Those who watch things happen 3.) And those who wonder "What the %#*& just happened?!"
Just so you know guys, WoW did introduce new things to the genre.
The one thing which most people forget is questing. Before WoW there weren't quest heavy MMOs. So WoW did add something to the genre!
Second off, flying mounts. Correct me if I am wrong but does any other MMO have flying mounts?
Anarchy Online allowed people to buy Yalms (flying mounts) back in what, 2001? loooong before WoW was a glimmer in a Blizzard devs eye....
Ok, I haven't played every MMO out there so I wasn't sure.
But my first argument is correct.
yes, i would probably agree with you. The whole idea for WoW was to take what other games did and strip out some of the time sinks for the average player. I will admit that when I tried wow in earnest at launch it was like a breath of fresh air over grinding mobs in lineage 2.
Still, non-stop questing can get old as well.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I'm a huge fan of WoW but I will be playing Rift. It's going to give me a nice fresh game with familiar controls and game mechanics. What's so bad about that? Do I think it will be better than SWTOR or GW2? No. That still won't stop me from playing the game though and enjoying it for what it is.
OP, the only thing stopping you from enjoying Rift is YOU. It's all a matter of perspective.
6. Rift has Dungeons? Where? Oh Fae isn't a real dungeon and I haven't seen ANYTHING like Fae in WOW. Then there are those tiny open caves, you surely can't mean them. There is no dungeon browser either. So... NO.
Ya know...the more I read posts like this and the OP, the more I smile. I'm level 30 now and none of you have any idea what you're talking about. You're judging a game that has 50 levels of content on the first 20; which is designed with new players to the MMO genre in mind. It has a similar interface as a conscious decision to be more accessible.
But this part of the post...this is the most funny. Asking where the dungeons are and he hasn't even gotten out of the starting zone. Look, play the game or don't; but pretty soon those that continue on with the game are going to start to see through these posts for just how rediculous they are.
Let's look at one instance I ran last night.
FOUL CASCADE IS NOT EASY. It requires teamwork, strategy and planning. It is one of the better instances I have ever played in any MMO ever and it's level 29.
Oh and to answer your rhetorical question with a serious answer...We have access to five dungeons right now.
Realm of the Fae, Iron Tombs, Darkening Deeps, Deepstrike Mines and Foul Cascade.
6. Rift has Dungeons? Where? Oh Fae isn't a real dungeon and I haven't seen ANYTHING like Fae in WOW. Then there are those tiny open caves, you surely can't mean them. There is no dungeon browser either. So... NO.
Ya know...the more I read posts like this and the OP, the more I smile. I'm level 30 now and none of you have any idea what you're talking about. You're judging a game that has 50 levels of content on the first 20; which is designed with new players to the MMO genre in mind. It has a similar interface as a conscious decision to be more accessible.
But this part of the post...this is the most funny. Asking where the dungeons are and he hasn't even gotten out of the starting zone. Look, play the game or don't; but pretty soon those that continue on with the game are going to start to see through these posts for just how rediculous they are.
Let's look at one instance I ran last night.
FOUL CASCADE IS NOT EASY. It requires teamwork, strategy and planning. It is one of the better instances I have ever played in any MMO ever and it's level 29.
Oh and to answer your rhetorical question with a serious answer...We have access to five dungeons right now.
Realm of the Fae, Iron Tombs, Darkening Deeps, Deepstrike Mines and Foul Cascade.
yeah I found Iron tomb for the first time last night. unfortunately I wasn't allowed in.
I'm not thrilled about that as I'd love a chance to get killed in a higher level dungeon. Still was nice to find it.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I see this game maybe getting a good number of intiial preorders from people burnt out of Cataclysm but after a few months I see games like TERA or The Old Republic doing much better because theyre more original (especially ToR's space exploration). SWTOR will be a epic fail. Well thats what I think. Only SW nerds will keep it alive. If the large guilds move over to Rift, so will the rest of the world. Even you in the end. =P
Rofl, had to laugh at that comment. I would think the majority of us non leetist gamers could give a rats ass where the large guilds go. Personaly I'll stick with a game as long as it entertains me.
Not that I play WoW anymore either, but the game has a ton of flaws and a ton of copies! I loved the game but then when I really star down and thought to myself is this a game I want to buy 6 months for the $9.99 a month deal and 80 bucks for a collectors edition.. NEVER!
I will save my money and play DCUO until SWTOR and then I and everyone else will be happy.
P.S. They really need to work on their engine, it is one of the worst graphic engines for gaming and why they chose it.. who the hell knows!
6. Rift has Dungeons? Where? Oh Fae isn't a real dungeon and I haven't seen ANYTHING like Fae in WOW. Then there are those tiny open caves, you surely can't mean them. There is no dungeon browser either. So... NO.
Ya know...the more I read posts like this and the OP, the more I smile. I'm level 30 now and none of you have any idea what you're talking about.
One thing I can really hope for is that posts like Elikal's above will keep the types of players that really enjoyed the WotLK expansion away from Rift. To fill the game with players whose favorite MMOs were more like EQ1, UO, and DAoC (I'd include the original SWG but man, Rift would have to do a crafting overhaul) then the community could be extraordinary.
Just to clarify a point in the first few posts.. Deathwing didn't come from another plane of existance either.. The dragons were created on kalimdor (what the whole of azeroth was called before the sundering). The burning legion, however, did.
I don't suffer from insanity, I enjoy every minute of it.
I'm an avid WoW player. I play a Draenei Paladin and Goblin Rogue on a PvP server (ret and combat, mainly play BGs and arenas) and like it a lot. I got into Fileplanet.coms beta for RIFT and tried it out, as people say it has a Tabula Rasa-like spawning system. So I log in as a Cleric because it's like a paladin (first indicator there) and what do I get?
1. An extremely boring and simple questing system. What's the point? I have the same starting location for every race! Why can't my elf guy (cant remember the name) start in another place than the Draenei defiant knockoffs? Also the quests have no changes - theyre all kill x or collect y. the questing system was no different from WoWs, there are no draenei knockoffs, and what does starting locations have to do with the questing system? all it does is spread the playerbase out.
2. The zones are pretty, but they dont have the charm of WoW. WoW has a unique asthetic design, especially since Cataclysm changed everything. All i see here is boring grey and green shades. ....for real? Rift looks beautiful. did you even get past the tutorial? personally i thonk Rift has more of a charm to its graphics then WoW.
3. The combat. Exact copy of WoW in every respect. I will give props to the over-complicated class system that has a ton of combonations. I mean, 8 classes per "calling"? What the heck is that, we're not playing EVE or some other game. I just want to have fun. i'm starting to think this is the first time you've stepped foot out of WoW. the combat is the same as every other MMO. if anything it's more like War then WoW. and an overly complicated class system? you pick 3 souls...it's not that hard.
4. The community wasnt helpful at all, and no on really spoke to me. They all just run around like sheep grinding the rifts. the community wasn't the best, but nothing to complain about. all of my questions were answered.
5. No flying mounts. I mean...come on! I know i am low level, but why cant at least th ehigher levl players have flying mounts? They made travelling so much nicer in WoW. flying mounts weren't introduced until the first expansion. Rift is in beta.
6. Dungeon system is straight from WoW. Don't get me wrong, I love the new dungeon system in WoW as I don't want to bother getting a group together, but this is just a complete clone, same with the battlegrounds. can't really comment on this because i haven't bothered with dungeons yet.
7. Open PvP is pointless and the rifts are knockoffs of Warhammers PQ system. I didnt play Warhammer past the first two weeks and didnt even bother playing out my 3 month sub, but people said it was pointless towards level 40 and everyone just ganked keeps. Rift doesnt even have keeps! open PvP doesn't have a point. it's called fun. what's the point of open PvP in WoW? the rifts are a knockoff of Wars PQ system which is kind of depressing. i'm not sure what that last sentence has to do with Rift though.
8. The story is so generic. Some demon comes form some dimension and wants to tear Telara a new one. Wow, very original. Rip that off from Deathwing or Arthas much (though Arthas didnt come from anothe dimenson). now you're just nit picking....
I see this game maybe getting a good number of intiial preorders from people burnt out of Cataclysm but after a few months I see games like TERA or The Old Republic doing much better because theyre more original (especially ToR's space exploration).
EDIT: I also play an undead warrior on the same server. I'll post armouries if anyone is interested in a duel!
6. Rift has Dungeons? Where? Oh Fae isn't a real dungeon and I haven't seen ANYTHING like Fae in WOW. Then there are those tiny open caves, you surely can't mean them. There is no dungeon browser either. So... NO.
Ya know...the more I read posts like this and the OP, the more I smile. I'm level 30 now and none of you have any idea what you're talking about.
One thing I can really hope for is that posts like Elikal's above will keep the types of players that really enjoyed the WotLK expansion away from Rift. To fill the game with players whose favorite MMOs were more like EQ1, UO, and DAoC (I'd include the original SWG but man, Rift would have to do a crafting overhaul) then the community could be extraordinary.
My favorite MMO was was UO, my second would probably be DAoC, I'd have to give it some thought..
There really isn't anything currently in, and especially, anything I have seen of thier future plans, that is drawing me into this game. I've seen it all before.
I like the class system a lot, and the combat is pretty decent, but thats not really cutting it.
Am I burnt out on MMOs? Nope, i still play em, I just can't see spending $50 on something I (basically) already have on my HD, and three of in my desk drawer.
Also lol to everyone who got trolled. My person experiment and hypothesis to determine once and for all that this website truly sucks is true. Thanks.
Unfortunately, a website such as this is only as good as its members. Which begs the question as to why some of us keep coming back.
The fact is, there are plenty of members that contribute great ideas and opinions. Heck, there's even a handful of members that are respectful toward others. Stop laughing, it's true!
Ignore the lower life-forms and only pay attention to the good stuff. It's a good site and I enjoy enough of the good commentary to keep coming back. I especially enjoy reading posts from members that can successfully read entire posts (or even entire threads *gasp*) without getting confused.
Acidon
Nothing in this post was directed at a specific person. As always, please use proper eye protection before reading random threads. You never know what sort of dangerous scum is lurking in the next reply.
The first time I watched someone do a play through in Beta and they made a Rogue with energy and combo points that got functionally the same abilities as Sinister Strike and Eviscerate at the start I knew this game wasn't for me...And nothing in any of the arguments about what happens from that point on really convinced me this game has any truely new ideas.
People throw around the "Wow clone" label a lot, but this is one of the first times it felt apt...A graphics bump up and random NPC spawn portals are not what I'd call innovations. Most importantly after playing Vindictus and DCUO I really can't see myself playing another non-action combat system ever again...
Just my 2 cents sure plenty will enjoy the game for what it is just not me.
To the OP you should stay in WoW!!! We have a big enough population in Rift and they will never make flying pets and charming charecter models sorry...
"It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes
Just so you know guys, WoW did introduce new things to the genre.
The one thing which most people forget is questing. Before WoW there weren't quest heavy MMOs. So WoW did add something to the genre!
Second off, flying mounts. Correct me if I am wrong but does any other MMO have flying mounts?
Anarchy Online allowed people to buy Yalms (flying mounts) back in what, 2001? loooong before WoW was a glimmer in a Blizzard devs eye....
Ok, I haven't played every MMO out there so I wasn't sure.
But my first argument is correct.
Aye, will give ya that, WoW I believe was the first heavy quest driven MMO to release in the west (not too sure about any eastern MMOs that released before that).
Though again, I do believe Anarchy Online might have beaten them to the punch with its mission system (Randomly generated quests). And everyone did these missions that sent you to instances scattered across the world to complete objectives for XP and rewards. So again I think AO was the first to do that in the western market long before WoW...
True, but WoW's quest system was quite a bit different than AO.
Asheron's Call 2 was actually the first MMO game to offer questing like WoW, before WoW.
"There is as yet insufficient data for a meaningful answer."
I don't understand the hate for this game. I just got into the beta and I am enjoying the game. The game is extremely WoW like. It works though. Maybe its just the new world or a new game. Whatever. The one thing that amuses me though is this: WoW basically took everything that worked in the games that came before it and it is praised as the god of all MMO's. Rift turns around, takes what works and adds/refines it own touches to it and its a clone. Why would it okay for WoW and not for Rift?
1. As previously said, the monotonous quest system. 99% of the quests are collect 10 of x, return to npc to get a new quest, then run to the SAME FRIGGIN' SPOT to collect 10 of a *different* x; rinse and repeat until you exhausted the quests of that little hub and then do the same thing at the next hub. The quests give loot upgrades. You can constantly upgrade your loot with these quests...but the rewards occur so often that you rarely get a chance to even appreciate the equipment you just got. it essentially goes like this...'you got a better staff of +1 more Int!'....10minutes later...'you got a better staff of +1 int!'. Whats the point? I hope someone isn't payed to solely design these. Quests in older games like EQ used to be less frequent, challenging but worth the rewards, and you'd generally be using that reward for some time to come.
2. Boring progression combat. Most of the soul abilities tend to overlap (played rogue/war/mage and consistently found this to be true), and you end up using the same few abilities for 30 levels. Yes...you get a few new abilities along the way..but most of them are just upgrades of a prior ability. Many of the game's abilities are useless as they are easily overlapped with any soul combo, or they have laughable abilities like 5% dmg debuff for 15 seconds, as an example. In a game where mana/hp regen's so easily, anything below 15-25% or so isn't worth your time.
I guess I understand the 'sheep' comment, as the game was designed like that. I think the game would be more fun if they gave more xp on the mobs and did less of the pointless quests, as well as having a more open world instead of essentially making all areas feel level-restricted.
Why beat a dead horse when it's already hamburger?
Translation: OP, why did you waste all that time typing the same old WoW comparison that everyone has to make to every new MMO coming out?
Who cares if it has similarities, I'm sure every MMO in the future will have some similarities to previous MMO's, it's the nature of things. No sense getting all caught up over it...
P.S. - Part of the Trion dev team are ex-Blizzard employees who worked on the original WoW. Go figure there's some likenesses!
Comments
Lineage 2 if you are a clan leader you can ride a dragon.
And Vanguard though that came after WoW.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Did L2 add it before WoW though?
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
Anarchy Online allowed people to buy Yalms (flying mounts) back in what, 2001? loooong before WoW was a glimmer in a Blizzard devs eye....
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
Ok, I haven't played every MMO out there so I wasn't sure.
But my first argument is correct.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
Not sure. It was added in 2005. Essentially Chronicle 3. Other thant he griffon fast travel in wow I don't recall them having independent flying mounts in 2005. But I could be wrong.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Aye, will give ya that, WoW I believe was the first heavy quest driven MMO to release in the west (not too sure about any eastern MMOs that released before that).
Though again, I do believe Anarchy Online might have beaten them to the punch with its mission system (Randomly generated quests). And everyone did these missions that sent you to instances scattered across the world to complete objectives for XP and rewards. So again I think AO was the first to do that in the western market long before WoW...
So basically WoW is half EQ and Half AO with a bit of Warhammer lore tossed in....
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
yes, i would probably agree with you. The whole idea for WoW was to take what other games did and strip out some of the time sinks for the average player. I will admit that when I tried wow in earnest at launch it was like a breath of fresh air over grinding mobs in lineage 2.
Still, non-stop questing can get old as well.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Flying mounts isn't a new concept. Heck Horizons you WERE the flying dragon. Beat that WoW!
I'm a huge fan of WoW but I will be playing Rift. It's going to give me a nice fresh game with familiar controls and game mechanics. What's so bad about that? Do I think it will be better than SWTOR or GW2? No. That still won't stop me from playing the game though and enjoying it for what it is.
OP, the only thing stopping you from enjoying Rift is YOU. It's all a matter of perspective.
Ya know...the more I read posts like this and the OP, the more I smile. I'm level 30 now and none of you have any idea what you're talking about. You're judging a game that has 50 levels of content on the first 20; which is designed with new players to the MMO genre in mind. It has a similar interface as a conscious decision to be more accessible.
But this part of the post...this is the most funny. Asking where the dungeons are and he hasn't even gotten out of the starting zone. Look, play the game or don't; but pretty soon those that continue on with the game are going to start to see through these posts for just how rediculous they are.
Let's look at one instance I ran last night.
FOUL CASCADE IS NOT EASY. It requires teamwork, strategy and planning. It is one of the better instances I have ever played in any MMO ever and it's level 29.
Oh and to answer your rhetorical question with a serious answer...We have access to five dungeons right now.
Realm of the Fae, Iron Tombs, Darkening Deeps, Deepstrike Mines and Foul Cascade.
yeah I found Iron tomb for the first time last night. unfortunately I wasn't allowed in.
I'm not thrilled about that as I'd love a chance to get killed in a higher level dungeon. Still was nice to find it.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
"Be water my friend" - Bruce Lee
Agree with the OP 100%
Not that I play WoW anymore either, but the game has a ton of flaws and a ton of copies! I loved the game but then when I really star down and thought to myself is this a game I want to buy 6 months for the $9.99 a month deal and 80 bucks for a collectors edition.. NEVER!
I will save my money and play DCUO until SWTOR and then I and everyone else will be happy.
P.S. They really need to work on their engine, it is one of the worst graphic engines for gaming and why they chose it.. who the hell knows!
One thing I can really hope for is that posts like Elikal's above will keep the types of players that really enjoyed the WotLK expansion away from Rift. To fill the game with players whose favorite MMOs were more like EQ1, UO, and DAoC (I'd include the original SWG but man, Rift would have to do a crafting overhaul) then the community could be extraordinary.
Just to clarify a point in the first few posts.. Deathwing didn't come from another plane of existance either.. The dragons were created on kalimdor (what the whole of azeroth was called before the sundering). The burning legion, however, did.
just stick with WoW dude....
My favorite MMO was was UO, my second would probably be DAoC, I'd have to give it some thought..
There really isn't anything currently in, and especially, anything I have seen of thier future plans, that is drawing me into this game. I've seen it all before.
I like the class system a lot, and the combat is pretty decent, but thats not really cutting it.
Am I burnt out on MMOs? Nope, i still play em, I just can't see spending $50 on something I (basically) already have on my HD, and three of in my desk drawer.
/shrug
Unfortunately, a website such as this is only as good as its members. Which begs the question as to why some of us keep coming back.
The fact is, there are plenty of members that contribute great ideas and opinions. Heck, there's even a handful of members that are respectful toward others. Stop laughing, it's true!
Ignore the lower life-forms and only pay attention to the good stuff. It's a good site and I enjoy enough of the good commentary to keep coming back. I especially enjoy reading posts from members that can successfully read entire posts (or even entire threads *gasp*) without getting confused.
Acidon
Nothing in this post was directed at a specific person. As always, please use proper eye protection before reading random threads. You never know what sort of dangerous scum is lurking in the next reply.
The first time I watched someone do a play through in Beta and they made a Rogue with energy and combo points that got functionally the same abilities as Sinister Strike and Eviscerate at the start I knew this game wasn't for me...And nothing in any of the arguments about what happens from that point on really convinced me this game has any truely new ideas.
People throw around the "Wow clone" label a lot, but this is one of the first times it felt apt...A graphics bump up and random NPC spawn portals are not what I'd call innovations. Most importantly after playing Vindictus and DCUO I really can't see myself playing another non-action combat system ever again...
Just my 2 cents sure plenty will enjoy the game for what it is just not me.
To the OP you should stay in WoW!!! We have a big enough population in Rift and they will never make flying pets and charming charecter models sorry...
"It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes
True, but WoW's quest system was quite a bit different than AO.
Asheron's Call 2 was actually the first MMO game to offer questing like WoW, before WoW.
"There is as yet insufficient data for a meaningful answer."
I don't understand the hate for this game. I just got into the beta and I am enjoying the game. The game is extremely WoW like. It works though. Maybe its just the new world or a new game. Whatever. The one thing that amuses me though is this: WoW basically took everything that worked in the games that came before it and it is praised as the god of all MMO's. Rift turns around, takes what works and adds/refines it own touches to it and its a clone. Why would it okay for WoW and not for Rift?
Mine stems from two points mostly.
1. As previously said, the monotonous quest system. 99% of the quests are collect 10 of x, return to npc to get a new quest, then run to the SAME FRIGGIN' SPOT to collect 10 of a *different* x; rinse and repeat until you exhausted the quests of that little hub and then do the same thing at the next hub. The quests give loot upgrades. You can constantly upgrade your loot with these quests...but the rewards occur so often that you rarely get a chance to even appreciate the equipment you just got. it essentially goes like this...'you got a better staff of +1 more Int!'....10minutes later...'you got a better staff of +1 int!'. Whats the point? I hope someone isn't payed to solely design these. Quests in older games like EQ used to be less frequent, challenging but worth the rewards, and you'd generally be using that reward for some time to come.
2. Boring progression combat. Most of the soul abilities tend to overlap (played rogue/war/mage and consistently found this to be true), and you end up using the same few abilities for 30 levels. Yes...you get a few new abilities along the way..but most of them are just upgrades of a prior ability. Many of the game's abilities are useless as they are easily overlapped with any soul combo, or they have laughable abilities like 5% dmg debuff for 15 seconds, as an example. In a game where mana/hp regen's so easily, anything below 15-25% or so isn't worth your time.
I guess I understand the 'sheep' comment, as the game was designed like that. I think the game would be more fun if they gave more xp on the mobs and did less of the pointless quests, as well as having a more open world instead of essentially making all areas feel level-restricted.
Why beat a dead horse when it's already hamburger?
Translation: OP, why did you waste all that time typing the same old WoW comparison that everyone has to make to every new MMO coming out?
Who cares if it has similarities, I'm sure every MMO in the future will have some similarities to previous MMO's, it's the nature of things. No sense getting all caught up over it...
P.S. - Part of the Trion dev team are ex-Blizzard employees who worked on the original WoW. Go figure there's some likenesses!