5 minutes?!? That's a bit short to make a basis for a MASSIVE multiplayer online game?
Did you consider that the reason the game is "hand holdie" is because it's the start of the game? I for one am glad they just don't throw people into the game... They would lose so many potential subs if they did that.
Before you review a game you might want to at least get out of the starting zone... Dontcha think?
Adding my voice to the chorus of "You cannot be serious!" in here.
I'm no fangirl of Rift, but I have played in all the betas, played multiple callings, and played several characters past the mid-teens. Two into the twenties. I can honestly say I've been giving the game a fair shot.
Not just on Rift, but on any game, the /play5minsthenuninstall player has nothing of great substance to add to any discussion. So, you basically had an almost-instant visceral dislike of the game and didn't stick around to see if the game proper would have more to hook you than the tutorial area (in most games the dullest aspect by far). That sum it up accurately?
Can you see why your assessment is being met by a collective ?
It doesn't matter what anyone else says. What matters is did you have fun. I've been having so much fun I'm pre-ordering today. I quit WOW after the first 9 months because it was became boring and I got tired of people trying to sell ports. I didn't find GREED filled jerks in LOTRO and that where I've been since. I'll tell you in nine months if I'm bored with RIFT. One more thing. In 5 minutes I felt like i was playing a clone of WAR, not WOW. I wouldn't play WOW if it were FREE.
I've played the game for an hour or so, a polished and well working title, has some small improvements (a more collective work, if an npc needs to be killed for a quest, even if another player kills it while you're around, it counts for you also), graphics are good, but did not see anything new. I believe that 1 hr of gameplay is not enough to speak for all of the game, but it gives you a good hint on how things will progress, and as far as I can see, things are almost the same as other MMO's in terms of character advancement, in a bit modified way.
There'll be people enjoying the game for sure, but for the ones looking for a different gameplay mechanics, RIFT doesn't look like to be the game, as a WoW player (I have started to play it for 2 months, so I am quite new), I think the game depth is much more diverse than RIFT, on the other hand, my RIFT gameplay experience was just a beta event and may not represent the whole gameplay experience.
The first 5 minutes of the game is terribly boring. MOBs are so easy it's laughable and you only get 1 class (soul or whatever) when I thought this game was all about multi-classing.
Totally disappointed.
Luckily for me I soldiered through the tutorial area and was surprised to discover a vast, new, refreshing world to explore once I hit level 10. It's now 5 beta events later and am planning on calling Telara my home once the game is released.
"There is as yet insufficient data for a meaningful answer."
Alright guys, lets calm down on the " 5 minutes " slanging.
I know he said 5 minutes but I'm fairly sure this wasnt meant literally. Personally to me the first 5 minutes of a game can often just mean the first 5 levels, even though it might actually take a few hours =]
but even the first few hours is rather bland and un-interesting, seems to pickup at about lvl 10/11.
O played the first three betas and have been signed up for this next one....i havent agreed to the eula yes as i dont feel compelled to pick it up after the last three. My reasons are that it's just too quest crowded! if i had to read the quests it may be more interesting but as the OP said...you have no need to as its all done for you! saying this, it was the starting area's of the game!
I only played up to level 21...am i missing out on anything? does it open up more after that? do you need to use your skills after that? up to 21 i probably used the same two or three skills as this was enough to kill anything i came across. does the game get harder? i hate being able to run through a mob camp and take the hits knowing they will give up after 10 yards and ill survive...i want to have to avoid them because its too dangerous.
Can anyone who has played deeper tell me if i'm jumping too soon? or is this probably just not my style?
No, did the game hold your hands for the first 5 minutes?
What a shocker. And was it easy as well?
At least play the game for an hour or 2 before posting anything about it.
Even hardcore MMOs sometimes hold your hand for the first 20 minutes, otherwise the game risks losing many players who could be talented after a littl while.
Having a tutorial is a good idea and all good games have one, it is when the game hold your hand the entire time it sucks.
come on were all intellegent people here, we can obviously see from reading the rest of his post that he didn't litteraly mean 5 minutes lol!
The comments he made are valued opinions and he was probably hoping for opinions back, but he was maybe expecting a little much...he should have expected the same old answers you get all over these forums
Does anyone have any opinions on the rest of what he said in his post?
Why the hell do we need dozens of threads about people playing the game for five minutes? If that's enough for your Asperger's to kick in, just shrug and move on. You're actually complaining that a tutorial is "hand holding" too much. Just move on.
I've been playing for quite awhile this week, as i have it off.
The, been there done that thing seems to apply to me as well..
I love the classes, and how they are set up, I also enjoy the combat quite a bit.. Levelling is pretty commonplace, quest hub to quest hub, and i can live with that, i suppose.
My problem stems from when i did (albeit) a little research on the endgame, I'm finding its basically 5 man dungeons and Waterfronts (BGs). I can get that in just about any other MMO out there. I can't justify spending another $50 for something i already have a small stack of in my desk drawer.
If i am wrong with this endgame thought, please let me know, I would love to hear something different, and it would probably sway my thought process.
I appreciate all the feedback from everyone, even the rickroll claiming to be insight into the tutorial
After reading many of the responses here and in other threads I realized Rift definately has some redeeming qualities- just not aimed at me or others who have a unhealthy appetite for mmorpgs. It seemed rehashed immediately, but for someone new to the genre it could very well be fresh and exciting. Had I given it a chance the charming and complex soul trees may have won me over, but as someone cleverly stated earlier- I had "an almost-instant visceral dislike" to this game and didn't stick around to get hooked.
I'm going to have to add my own "Meh" to the OP. I bought WAR when it first came out and I like the idea of the PQ. I think Rift is a well polished game as well and the graphics, while cartooney are miles better than WoW (but then what isn't at this point really). But for me the combat is what kills it. It is the same hotkey combat as WoW and WAR and every other cookie-cutter MMO on the market where just mashing the same key over and over is all you need to do to kill 90% of the mobs in the game.
I made a Mage character and went with warlock/necro/stormcaller and ended up with 3 nukes and 3 dots plus a few utility spells. So while it's nice to have the ability to have 3 different subclasses within a archetype they all have such generic abilities there is very few interesting skills to use. maybe they diverge farther later on I don't know but as I see it now they are not very interesting.
Until you experience the rifts and the invasions and have three souls with enough points (say level 15 or so) to tinker with them, then you can't really judge this game. At the beginning it does feel like the same as others but once you get the souls tuned right and go into major rifts or fight off major invasions you'll see how nice this game is. I won't be able to go back to any of my old mmo's now because they will be too boring. I'll be waiting for the rifts to open or expecting a big general and his troops to take over a quest hub and be really really disappointed when it doesn't happen.
I guess I'm supposed to say that this is biased as I have played many of the major titles in the genre worth subscribing to.
I was amazed how quickly everything set up, only took maybe 45 minutes to download the game. I didn't feel compelled to choose either side, so I just went with the Guardians as they sounded like the good guys. Even after watching the intro and fully exploring the website I still don't feel like I was polarized to make that decision.
I don't have much experience with beta testing but it felt polished until I was able to choose my race, and customize my character model. At that point I was immediately turned off. After that it basically held my hand and makes me think the target audience is very young or needs to be spoonfed. UI and gameplay reminded me tremendously of WoW and LotRO, and I found myself not reading the quest dialouges since it told me what to do on the right side of screen, and where to go on my minimap. Poor immersion compared to its predecessors.
I picked Bard since it seemed the least WoWish and I thought the musical element would be fun. The downtime is VERY minimal, and made me feel like I was playing Aion again grinding from mob to mob. The auto-attack weilding dual knives was very fast. I really couldn't notice a difference between spamming my special attack, just letting the auto-attack kill the mob, or trying to strategically time special attacks between knife swings. So I started using this rotation: TAB > 1 > drink soda > right click for loot.
Does it get more involved as you level up? I just kept getting the feeling of "been there, done that" but maybe I've become jaded after playing so many titles. I know they renamed it because the Rifts are what makes it stand out from similar titles, and the other big appeal was the greatly customizable class system. The chat was horrible, basically a constant stream of trolling. Did I pick a bad class, or is this game just recycled in a very bland way?
if you give everything in life just 5 minutes you wont get anywhere. writing a review on a game after playing 5 minutes is pathetic and some what immature. This is the problem with new mmo players and society as a whole, they are too lazy to discover things for themselves, they need to be told what to do and where to go and thast probably why swtor will be successful. if you had experienced a few rifts or zone wide invasions your review might hold some merit. Maybe you should stick to what you know, wow.
Rift basically has all the features that made me quit WoW just before Cata was launched: more than linear questing, too fast leveling pace and pointless PvP and crafting. That's why I'm gonna pass Rift.
What I find funny is that for this exact same reason those who love Cataclysm won't switch to Rift; they are just too similar to start all over.
Trion has made a good quality game but I doubt it will be a success. Maybe next time they have balls to do something original and not copy a giant that already is only a shadow of its former glory.
Comments
5 minutes?!? That's a bit short to make a basis for a MASSIVE multiplayer online game?
Did you consider that the reason the game is "hand holdie" is because it's the start of the game? I for one am glad they just don't throw people into the game... They would lose so many potential subs if they did that.
Before you review a game you might want to at least get out of the starting zone... Dontcha think?
WoW is not the best, it just have a lot of players.
If the large guilds leave WoW and start playing Rift, then Rift will be the best MMO, media will write about it etc.
SWG had a great population at it's golden days. Then the guilds left for WoW and the game was killed. It's all about guilds.
I'm sure that people will go from "this game sucks" to "Epic game!!!" when they see the large guilds in Rift. IF they like the game...
Oh dear.... 5 minutes?
Adding my voice to the chorus of "You cannot be serious!" in here.
I'm no fangirl of Rift, but I have played in all the betas, played multiple callings, and played several characters past the mid-teens. Two into the twenties. I can honestly say I've been giving the game a fair shot.
Not just on Rift, but on any game, the /play5minsthenuninstall player has nothing of great substance to add to any discussion. So, you basically had an almost-instant visceral dislike of the game and didn't stick around to see if the game proper would have more to hook you than the tutorial area (in most games the dullest aspect by far). That sum it up accurately?
Can you see why your assessment is being met by a collective ?
It doesn't matter what anyone else says. What matters is did you have fun. I've been having so much fun I'm pre-ordering today. I quit WOW after the first 9 months because it was became boring and I got tired of people trying to sell ports. I didn't find GREED filled jerks in LOTRO and that where I've been since. I'll tell you in nine months if I'm bored with RIFT. One more thing. In 5 minutes I felt like i was playing a clone of WAR, not WOW. I wouldn't play WOW if it were FREE.
I've played the game for an hour or so, a polished and well working title, has some small improvements (a more collective work, if an npc needs to be killed for a quest, even if another player kills it while you're around, it counts for you also), graphics are good, but did not see anything new. I believe that 1 hr of gameplay is not enough to speak for all of the game, but it gives you a good hint on how things will progress, and as far as I can see, things are almost the same as other MMO's in terms of character advancement, in a bit modified way.
There'll be people enjoying the game for sure, but for the ones looking for a different gameplay mechanics, RIFT doesn't look like to be the game, as a WoW player (I have started to play it for 2 months, so I am quite new), I think the game depth is much more diverse than RIFT, on the other hand, my RIFT gameplay experience was just a beta event and may not represent the whole gameplay experience.
I agree completely with what the OP said.
The first 5 minutes of the game is terribly boring. MOBs are so easy it's laughable and you only get 1 class (soul or whatever) when I thought this game was all about multi-classing.
Totally disappointed.
Luckily for me I soldiered through the tutorial area and was surprised to discover a vast, new, refreshing world to explore once I hit level 10. It's now 5 beta events later and am planning on calling Telara my home once the game is released.
"There is as yet insufficient data for a meaningful answer."
Alright guys, lets calm down on the " 5 minutes " slanging.
I know he said 5 minutes but I'm fairly sure this wasnt meant literally. Personally to me the first 5 minutes of a game can often just mean the first 5 levels, even though it might actually take a few hours =]
but even the first few hours is rather bland and un-interesting, seems to pickup at about lvl 10/11.
O played the first three betas and have been signed up for this next one....i havent agreed to the eula yes as i dont feel compelled to pick it up after the last three. My reasons are that it's just too quest crowded! if i had to read the quests it may be more interesting but as the OP said...you have no need to as its all done for you! saying this, it was the starting area's of the game!
I only played up to level 21...am i missing out on anything? does it open up more after that? do you need to use your skills after that? up to 21 i probably used the same two or three skills as this was enough to kill anything i came across. does the game get harder? i hate being able to run through a mob camp and take the hits knowing they will give up after 10 yards and ill survive...i want to have to avoid them because its too dangerous.
Can anyone who has played deeper tell me if i'm jumping too soon? or is this probably just not my style?
I come from EQ era btw!
No, did the game hold your hands for the first 5 minutes?
What a shocker. And was it easy as well?
At least play the game for an hour or 2 before posting anything about it.
Even hardcore MMOs sometimes hold your hand for the first 20 minutes, otherwise the game risks losing many players who could be talented after a littl while.
Having a tutorial is a good idea and all good games have one, it is when the game hold your hand the entire time it sucks.
It only took 9 seconds of reading OP to realise what kind of person he/she/it was
come on were all intellegent people here, we can obviously see from reading the rest of his post that he didn't litteraly mean 5 minutes lol!
The comments he made are valued opinions and he was probably hoping for opinions back, but he was maybe expecting a little much...he should have expected the same old answers you get all over these forums
Does anyone have any opinions on the rest of what he said in his post?
...Well, except for sex.
You can pretty much judge within the first 5 minutes if it's going to end up good or bad :>
I will go on the lololol 5 minutes??? bandwagon.
I am level 15 and I am not that impressed with the game atm. Will try to get as high as possible tho to see if it gets any better.
But I don't want to get to level 50 to have fun -_-
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
This
I also didnt enjoyed this game at all.
Been there, done that.
I agree with the OP.
I've been playing for quite awhile this week, as i have it off.
The, been there done that thing seems to apply to me as well..
I love the classes, and how they are set up, I also enjoy the combat quite a bit.. Levelling is pretty commonplace, quest hub to quest hub, and i can live with that, i suppose.
My problem stems from when i did (albeit) a little research on the endgame, I'm finding its basically 5 man dungeons and Waterfronts (BGs). I can get that in just about any other MMO out there. I can't justify spending another $50 for something i already have a small stack of in my desk drawer.
If i am wrong with this endgame thought, please let me know, I would love to hear something different, and it would probably sway my thought process.
I appreciate all the feedback from everyone, even the rickroll claiming to be insight into the tutorial
After reading many of the responses here and in other threads I realized Rift definately has some redeeming qualities- just not aimed at me or others who have a unhealthy appetite for mmorpgs. It seemed rehashed immediately, but for someone new to the genre it could very well be fresh and exciting. Had I given it a chance the charming and complex soul trees may have won me over, but as someone cleverly stated earlier- I had "an almost-instant visceral dislike" to this game and didn't stick around to get hooked.
I wonder if he tried them for as long as 5 minutes too? Tough job, someone's gotta do it though.
Im with the op on this.
Rift just doesn't feel special and yes I believe you can tell if a game is special or not from the first 5 minutes, or first time you go into combat.
Put it this way, I found the first 5 minutes of the SWTOR beta to be very special. Rift just looks like more of the same.
I'm going to have to add my own "Meh" to the OP. I bought WAR when it first came out and I like the idea of the PQ. I think Rift is a well polished game as well and the graphics, while cartooney are miles better than WoW (but then what isn't at this point really). But for me the combat is what kills it. It is the same hotkey combat as WoW and WAR and every other cookie-cutter MMO on the market where just mashing the same key over and over is all you need to do to kill 90% of the mobs in the game.
I made a Mage character and went with warlock/necro/stormcaller and ended up with 3 nukes and 3 dots plus a few utility spells. So while it's nice to have the ability to have 3 different subclasses within a archetype they all have such generic abilities there is very few interesting skills to use. maybe they diverge farther later on I don't know but as I see it now they are not very interesting.
Until you experience the rifts and the invasions and have three souls with enough points (say level 15 or so) to tinker with them, then you can't really judge this game. At the beginning it does feel like the same as others but once you get the souls tuned right and go into major rifts or fight off major invasions you'll see how nice this game is. I won't be able to go back to any of my old mmo's now because they will be too boring. I'll be waiting for the rifts to open or expecting a big general and his troops to take over a quest hub and be really really disappointed when it doesn't happen.
if you give everything in life just 5 minutes you wont get anywhere. writing a review on a game after playing 5 minutes is pathetic and some what immature. This is the problem with new mmo players and society as a whole, they are too lazy to discover things for themselves, they need to be told what to do and where to go and thast probably why swtor will be successful. if you had experienced a few rifts or zone wide invasions your review might hold some merit. Maybe you should stick to what you know, wow.
Agreed, funny stuff.
Momo sucks, I have proof.
Rift basically has all the features that made me quit WoW just before Cata was launched: more than linear questing, too fast leveling pace and pointless PvP and crafting. That's why I'm gonna pass Rift.
What I find funny is that for this exact same reason those who love Cataclysm won't switch to Rift; they are just too similar to start all over.
Trion has made a good quality game but I doubt it will be a success. Maybe next time they have balls to do something original and not copy a giant that already is only a shadow of its former glory.