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OMG population increased grind recuded by 50% WTF i love you AV

RingsideRingside Member UncommonPosts: 249

I just reactivated .............. WHAT A BLAST sry just take 10 secs to tell you guys about it im going back in the game

 

O and btw hackers are banned they got rid of the big hacks from damn cheaters

 

the game is truely making a come back and in a couple months once the x pac comes out ... trust me population will blow up.

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Comments

  • miagisanmiagisan Member Posts: 5,156

    ok.....

    image

  • BlindchanceBlindchance Member UncommonPosts: 1,112

    Grind reduction ? Sweat, but I doubt it was enough and it won't fix the balance issues either.

    Population increase ? Heh, few hour sourge of players online because of the patch. Even if pop would increase, it won't replace the lacking game content and awful game design decissions which were the main reason justbehind the grind why people DON'T play DF on the first place.

    No sorry mate, AV goes nowhere with their constant communications issues ( "Overall Skill gain rate has been increased significantly" - WTF is that ? "Overall double/triple/quadraple skill gain increase" that's the way it should be described ), speed of adding meaningful content or what it takes to expand the player base. I looking forward to their next "expansion", but I rather spend my money on a good FPS, RTS or RPG title then pay AV a sub monthly. The game just lacks the fun factor as their designers understanding of it.

  • xpiherxpiher Member UncommonPosts: 3,310

    Originally posted by Blindchance

    Grind reduction ? Sweat, but I doubt it was enough and it won't fix the balance issues either.

    Population increase ? Heh, few hour sourge of players online because of the patch. Even if pop would increase, it won't replace the lacking game content and awful game design decissions which were the main reason justbehind the grind why people DON'T play DF on the first place.

    No sorry mate, AV goes nowhere with their constant communications issues ( "Overall Skill gain rate has been increased significantly" - WTF is that ? "Overall double/triple/quadraple skill gain increase" that's the way it should be described ), speed of adding meaningful content or what it takes to expand the player base. I looking forward to their next "expansion", but I rather spend my money on a good FPS, RTS or RPG title then pay AV a sub monthly. The game just lacks the fun factor as their designers understanding of it.

    AV specifically said they would not tell you every little detail of a patch because they want the community to figure it out. Thats a good thing. Whats sucks is the community if lazy and doesn't test anything.

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • RingsideRingside Member UncommonPosts: 249

    Ok!

    My point is

    - The game is in very good shape

     

    -the population increased by a lot

     

    -------------------------------------

    Todays Patch reduced Skill gain by 50% and they made a way to level while offline if you pay golds for it and they plan on making it even better. They already made it better today by making it 50% more efficient and added spells to it.

     

     

    IF you liked the game in the past and if your smart. Now you wont have problem having fun and getting some Small scale pvp

    and biger scale pvp. but i like small scale over big cluster fak.

    They remade all the dongeons and increased the loots also.

  • FreedomBladeFreedomBlade Member UncommonPosts: 281

    What the developers of Darkfall do not get is that skill levels have far too much of an effect. It is not that skill increase needs to be upped but the impact that skills actually have that needs to be reduced.

    What AV have done is create another level based games when they aimed at having no levels. The skill level is practically the same as character levels in EQ clones.

    Perhaps if you were more skilled in the sword skill you would have a few more moves that you could unlock but you should not be doing significantly more damage.

    AV messed up so much with the impact that skills have in game and too it away from actual player skill. Such a crying shame. But all these new patches that have come out since release are too late - the system is broken.

    Darkfall should slowly be left to die and they need to make Darkfall 2 and take out the massive impact that skills have.

    image

  • ThillianThillian Member UncommonPosts: 3,156

    Originally posted by FreedomBlade

    What the developers of Darkfall do not get is that skill levels have far too much of an effect. It is not that skill increase needs to be upped but the impact that skills actually have that needs to be reduced.

    No, It is you actually who doesn't realize, that this is first and foremost an RPG. Not FPS. If you want perfect balance with very little distracting things (like character attributes), you're looking for the wrong genre here.

    RPG always had, and always will have skills, character attributes, levels, ranks, items in one way or another. And they will always have an impact on your overall performance.

    REALITY CHECK

  • gothagotha Member UncommonPosts: 1,074

    Originally posted by FreedomBlade

    What the developers of Darkfall do not get is that skill levels have far too much of an effect. It is not that skill increase needs to be upped but the impact that skills actually have that needs to be reduced.

    What AV have done is create another level based games when they aimed at having no levels. The skill level is practically the same as character levels in EQ clones.

    Perhaps if you were more skilled in the sword skill you would have a few more moves that you could unlock but you should not be doing significantly more damage.

    AV messed up so much with the impact that skills have in game and too it away from actual player skill. Such a crying shame. But all these new patches that have come out since release are too late - the system is broken.

    Darkfall should slowly be left to die and they need to make Darkfall 2 and take out the massive impact that skills have.

    That is a disagreement on how the game should be decide.  Play planet side. 

     

    I would not call content lacking at all,  the PvE is fun somewhat bugged but fun.  The PvP options in the game open world wise are some of the best in the industry.  

     

    Still crap game design choices early on do still effect the game.  They are planning to revamp the entire game.  It is what this game needs and i hope they do it right this time,

  • scythe99scythe99 Member Posts: 326

    I tried darkfall and honestly I found the game boring, casting a spell was annoying as hell always have to switch weapons around, not to mention other issues I had.

    "An MMORPG could be completely diffirent from WoW. Just look at games like Dofus, Wizard101 or EVE. But as it is, most of the Western MMOs are trying to succeed by out-WoWing WoW. It's like an army of 10 sports games made about same sports, and barely none about other sports. WoW clone is an accurate description of those games, it manages to convey much information with only two words."
    -Poster on mmorpg.com

    Rift: World of Warcraft clone #9321 Nothing special to see here move along.

  • ThillianThillian Member UncommonPosts: 3,156

    Originally posted by scythe99

    I tried darkfall and honestly I found the game boring, casting a spell was annoying as hell always have to switch weapons around, not to mention other issues I had.

     It's not an issue, or a thing to annoy you. It's a design, and pretty rational. When you want to attack with a sword you have to wield it, then if you want to shoot a bow, you have to equip it. Pretty logical and very common in games actually. The way you do it, and how fast - also represents part of your player skill.

    REALITY CHECK

  • FearmeirlFearmeirl Member UncommonPosts: 231

    Originally posted by scythe99

    I tried darkfall and honestly I found the game boring, casting a spell was annoying as hell always have to switch weapons around, not to mention other issues I had.

     

    lol.

  • OnigodOnigod Member UncommonPosts: 756

    they are not done with making it easier yet soon stats (strengt/quickness/vit/wisdom/int) will also come available in meditation and im sure that will give a very high boost to new players when that comes out.

     

    and the player base is for a long time getting bigger and since last patch loads of new/returning players joined.

    and im sure the expansion that comes soon will get more new and old players

  • RingsideRingside Member UncommonPosts: 249

    Thats exacly what i though. This is the only Real good game of the genre atm so people that likes it are comming back.

    Actually after returning i see that  A LOT of the little anoyances of the game are gone. Here im not trying to sell a Hamburger...

    The game isnt for everybody. Life might be hard on Darkfall but if you are the kind of person dream of the old school FFA full loot pvp MMO Like Asheron's Call 1 or UO then here is your home awaiting.

     

    Go see for yourself Create a Trial Account in a populated land like Human for example. I didnt have problems finding people to fight at all. Like every 3-4 minutes i was getting a good fight. ( not saying i wasnt getting my a s s handed to me) but i won a couple of them haha. I was trying to go kill medium hard mobs on alfar land and almost everytime i couldnt get to the location cause pvp happened.

     

    On Yssam i tried to go kill the Selentine Golem and it was looking like World War 2!!!!!!

  • LuckyRLuckyR Member UncommonPosts: 260

    I think what Av and ALL the HARDCORE people don't get is that with full loot you will never get a good sized population!

    I beta tested then played for a bit and loosing 1 item would be fine and don't give me the crap about how easy it is to get armor because I guess you guys forget how it was when you started and had nothing.

    I would return in a flash without full loot but I know this is never going to happen so this is 1 person's money AV will never get.

    Go ahead and flame and call me a carebear, but if something makes a great game like Darkfall no fun then why would 100,000 or more people want to play.

    AV would probably do better population wise, and have a less zerg mentallity community.

    Oh well, maybe Archage will launch some day, lol

    peace out

  • FearmeirlFearmeirl Member UncommonPosts: 231

    Originally posted by LuckyR

    I think what Av and ALL the HARDCORE people don't get is that with full loot you will never get a good sized population!

    I beta tested then played for a bit and loosing 1 item would be fine and don't give me the crap about how easy it is to get armor because I guess you guys forget how it was when you started and had nothing.

    I would return in a flash without full loot but I know this is never going to happen so this is 1 person's money AV will never get.

    Go ahead and flame and call me a carebear, but if something makes a great game like Darkfall no fun then why would 100,000 or more people want to play.

    AV would probably do better population wise, and have a less zerg mentallity community.

    Oh well, maybe Archage will launch some day, lol

    peace out

     

    lol. full loot has nothing to do with being hardcore. its a playstyle, it gives you an adrenaline rush, your heart beats faster... you smile, you cry. you feel something with the game. if you cant afford gear, wear a robe until you can... but honestly bone is basically free and fine for anyone to use.

  • stuxstux Member Posts: 462

    Originally posted by xpiher

    Originally posted by Blindchance

    Grind reduction ? Sweat, but I doubt it was enough and it won't fix the balance issues either.

    Population increase ? Heh, few hour sourge of players online because of the patch. Even if pop would increase, it won't replace the lacking game content and awful game design decissions which were the main reason justbehind the grind why people DON'T play DF on the first place.

    No sorry mate, AV goes nowhere with their constant communications issues ( "Overall Skill gain rate has been increased significantly" - WTF is that ? "Overall double/triple/quadraple skill gain increase" that's the way it should be described ), speed of adding meaningful content or what it takes to expand the player base. I looking forward to their next "expansion", but I rather spend my money on a good FPS, RTS or RPG title then pay AV a sub monthly. The game just lacks the fun factor as their designers understanding of it.

    AV specifically said they would not tell you every little detail of a patch because they want the community to figure it out. Thats a good thing. Whats sucks is the community if lazy and doesn't test anything.

    I am guessing if people found that fun THEY WOULD.

     

    Being no one does it IT MUST NOT BE FUN.

  • KaiJaiKaiJai Member Posts: 2

    I tried out the game and here are my thoughts.

     

    The game avoids character levels by instead going to skill levels. Skills level up similarly to how they did in Everquest, where you stand around beating on mobs for hours for a few points here and there. Skills level up quickly in the early levels and slowly later on, which makes plenty of sense; however, the difference between 25 in a skill and 100 in a skill is the difference between 20-shotting a 5-shotting a new player whose stats and defensive skills aren't leveled. This leads to older players "farming" newer players for weapons, armors, mounts, gold, spell reagents, and crafting materials simply because it's the fastest way to get them.

     

    The items are BORING. Weapons are NOT balanced. All weapons offer the exact same set of skills 3-4 skills available - that means that you'll be power attacking with your daggers, your swords, your polearms, etc. Also, the weapon stats themselves aren't balanced between the different types. Two-hanted swords attack almost as fast as one-handed ones, but they do twice the damage; they also deal roughly the same damage as polearms, but attack four times as fast.  Armors are similarly as boring. There are I believe 5 types of armor for each armor class (light, medium, heavy). Heavy armor offers the best protection from EVERYTHING. Spells, falling down, getting shot with an arrow.... heavy armor stops it all. Unless you're going for a pure caster build that's worthless in close-range combat and difficult in long-range combat, you'll be wearing plate armor pretty much every chance you get.

     

    Older players again have a huge advantage in that they have access to stronger weapons (which is fine, considering they've been playing longer), but the weapons they get are exponentially better. On top of having increased skills, the damage the weapons deal is insane by comparison. The difference between a newb starting weapon and a weapon you can make after 20 hours of harvesting and crafting (assuming you don't get raped in town while you're crafting and get your shit stolen) is the difference between being able to barely survive the weakest of NPC spawns and being able to take chain-farm several mid-ranged spawns at the same time... naked. While it wouldn't take THAT long to craft them yourself, crafting is boring and new players have nothing warning them of the important of high-level items that they can lose instantly.

     

    There are many more reasons why I think new players will continue to shun the game, but I don't think I really need to point them out. There is a free trial, and anyone considering the game will try it out for themselves anyway... but the lack of newb-friendly areas, lack of tutorial, and overal newb-farming mentality along with the sparsely populated zones led for a very lame experience for me, and I ended up uninstalling after just a few days. Personally, I like hardcore PvP and the full-loot style of play is fun in my eyes, but the game is shallow - there's no fun in it at all.

  • xBludxxBludx Member Posts: 376

    Originally posted by KaiJai

    This leads to older players "farming" newer players for weapons, armors, mounts, gold, spell reagents, and crafting materials simply because it's the fastest way to get them.

    I've had a lot of fun with DF and this talk about grind reduction has me thinking about coming back.

    But this farming of new players does indeed suck. In my case, I was in a dungeon with a friend of mine when we got farmed by a solo player. My friend and I had played for about 5-6 months each, neither of us macroing or afk swimming. We got farmed by this dude in about 10 seconds. It was discouraging. It's not that I minded losing whatever I had on me. It was just the total demoralizing affect. Six months of play and skilling = zero v this other player.

    Now, you could say that my friend and I suck at pvp and you may be right, but it's no fun to be farmed after investing that much time in the game. It makes you feel like a pinata with a target on your back for whoever is in a hurry to take your stuff. There is no way to improve in that type of fight.

    EDIT: I have had fun in this game and I have had small-scale pvp. When I lose the fight and the gear (most of the time), I am still alright with it, especially if it was a good fight and I had a chance. When I lose those, I can think about mistakes I made and what I should have done to learn from it, or whatever I need to improve.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    Originally posted by xBludx

    Originally posted by KaiJai

    This leads to older players "farming" newer players for weapons, armors, mounts, gold, spell reagents, and crafting materials simply because it's the fastest way to get them.

    I've had a lot of fun with DF and this talk about grind reduction has me thinking about coming back.

    But this farming of new players does indeed suck. In my case, I was in a dungeon with a friend of mine when we got farmed by a solo player. My friend and I had played for about 5-6 months each, neither of us macroing or afk swimming. We got farmed by this dude in about 10 seconds. It was discouraging. It's not that I minded losing whatever I had on me. It was just the total demoralizing affect. Six months of play and skilling = zero v this other player.

    Now, you could say that my friend and I suck at pvp and you may be right, but it's no fun to be farmed after investing that much time in the game. It makes you feel like a pinata with a target on your back for whoever is in a hurry to take your stuff. There is no way to improve in that type of fight.

    EDIT: I have had fun in this game and I have had small-scale pvp. When I lose the fight and the gear (most of the time), I am still alright with it, especially if it was a good fight and I had a chance. When I lose those, I can think about mistakes I made and what I should have done to learn from it, or whatever I need to improve.

     If it was my game I would have made clans required to have 10 or more people, no pvp execpt between clans and/or if you joined the serverwide 'outlaw alliance'.

    The game should be focused on warfare between clans, not people greiving each other randomly which is just silly and prooves nothing

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • Nekky_FateNekky_Fate Member UncommonPosts: 162

    I call BS on this. I tried it again for a 3rd time (EU launch, Early 2010 and Dec 2010). The population is very spread out, people are so hungry for PvP that they will gank anyone they see. Melee is completely useless, everyone uses magic. Everyone sits in player cities and grinds magic and once in a while goes out to PvP.

  • Rockgod99Rockgod99 Member Posts: 4,640

    50% grind reduction? not bad...

    Have they fixed the skill system yet? who cares if i can raise skills fast if everyone is running the same template.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • terafisterafis Member Posts: 84

    Originally posted by tankage

    I call BS on this. I tried it again for a 3rd time (EU launch, Early 2010 and Dec 2010). The population is very spread out, people are so hungry for PvP that they will gank anyone they see. Melee is completely useless, everyone uses magic. Everyone sits in player cities and grinds magic and once in a while goes out to PvP.

    Yeah this pretty much covers it

    In pvp mmo games there are always issues regarding balance between classes, or in the case of UO / DFO balance between skill sets. There is not now, not has ever been any attempt at balance between skills or any attempt to stop grinding skills in DFO, and it has always been this major flaw contributing to other issues which limits people to playing a short while before binning it

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    Originally posted by Rockgod99

    50% grind reduction? not bad...

    Have they fixed the skill system yet? who cares if i can raise skills fast if everyone is running the same template.

     not yet but solid plans are on the way. skill focused armor system and presitigious classes (if that has not been tabled)

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • GreymoorGreymoor Member UncommonPosts: 802

    Originally posted by tankage

    I call BS on this. I tried it again for a 3rd time (EU launch, Early 2010 and Dec 2010). The population is very spread out, people are so hungry for PvP that they will gank anyone they see. Melee is completely useless, everyone uses magic. Everyone sits in player cities and grinds magic and once in a while goes out to PvP.

    I call BS all over your BS good sir!

    Population is spread out indeed but if you want PvP there are huge lists of places to go for garunteed PvP. You go into a populated player city primtime and what do you get... 15-30+ people defending it. Go to a popular dungeon, what do you get? People farming in there. ect ect. People tend to gank whoever because of the broken alignment system which provides little downside to doing anything else but killing whoever you want currently.

    Melee is beast, a huge proportion of the players are a hybrid. No one grinds there magic in the player city unless they're afk for a bit, mobs provide x3 skill gain compared to players AND give you more money/regs.

    Overall your experience is dated and not representative of current gameplay.

  • MoriteMorite Member UncommonPosts: 36

    Originally posted by tankage

    I call BS on this. I tried it again for a 3rd time (EU launch, Early 2010 and Dec 2010). The population is very spread out, people are so hungry for PvP that they will gank anyone they see. Melee is completely useless, everyone uses magic. Everyone sits in player cities and grinds magic and once in a while goes out to PvP.

    Funny Post. I resubbed and can say the population is nice, depending where you live at.

    Around the middle and on Yssam you have a lot of action.

    Melee is very useful and most players use magix indeed. I find a lot of pvp in the open, but cities are also allright if you dont mind 10 people jumping out.

  • Nekky_FateNekky_Fate Member UncommonPosts: 162

    Dated from 1 month ago? I doubt that much has changed or the population just magically blew up. I like the game, played it at EU launch and I understand the people that still play wanting to defend their game but c'mon...

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