I did enjoy Rift. Classic that clone good concept from other old mmo and very well made (Classic and clone is not an insult in my mouth but a compliment)
I just wait for release to see high end (will it die like Aion or WAR) and to see if classes will be equilibrate (ultimate tank spéc,ranged dps spéc... or "looking for ranged dps" ?)
I don't think you'll see major rifts opening if there are not enough people in the zone. During the very last hours of Saturday, Gloamwood (hope I spelt it right) had only tears and no rifts.
Another thing you may have not noticed is that each zone had it's own major sourcestones, which tied them of course to the rare rift vendors. So, if you want something for the vendors, you'll assist vs the major rifts.
This, just got the same word on their official boards- yet another reason I'd rather go for Rift. Logistics is serious business.
I agree with Paragus1 in the fact that it offers little or no value for PvP seekers. Granted the game is pretty polished and has its goods, the pvp factor is really lacking. The only reason Warhammer is getting thrown into the comparison list is because of Rifts looking like Warhammer's Public Quests. As for the PvP side of it, the only thing similar to Warhammer is "Warfronts" which are like "Battlegrounds", but those instanced pvp areas are in every game.
I would like to see a persistant PvP battleground though like in DAoC with Thidranki and such. Basically it was an "instanced" area, but it was always open and people could join and leave as they please. There also was a big castle in the middle of it to constantly be taken and re-taken.
Granted DAoC was hands down a lot better than WAR and Rift, and many other games, AND they had the coveted THREE SIDES, the concept was still cool.
I think devs are lazy in the fact of offering only 2 sides. How many years have we been screaming for a 3 faction game again?
My main conern with this game is that it offers little to no value for PvP seekers. It really feels like it was tacked on as an after thought. The PvE is interesting, but once you hit max level and are faced to run instances or participate in a mediocre PvP system, I think most people will be leaving this game in 60-90 days. It's a polished game and well made, but I think there isn't enough meat on the bone for long term viability when there are other games that have been out longer that have much more content and almost the exact same gameplay.
What would add PvP value (that still fits the game mechanics already in place)? I played a couple of warfronts and they were a nice diversion, a different way to level and variety is nice but the game is PvE based because that can be balanced more easily as well as planned for.
It's kind of a gamble to focus your game around PvP when there's the possibility of low population. Population is necessary for all MMOs but even moreso for PvP.
The BETA was great, I only came away disappointed with the performance as I know my computer can handle better graphics but I had to keep them low in order to be able to play. I certianly hope they fix this.
The game is going to be a huge success. See how many people registered for beta. I bet most (70% or so) also preordered the digital game afterwards. They had so many servers - it was mind blowing! And most were full too.
The game is just new experience and polished and seems familiar enough to wow players and then new enough at the same time.
For me its all boring PvE. I think that games should go back to EQ PvE and perfect it in other directions. But overall ... its the best of its kind at this point in time. Maybe GW2 will be better. But who knows when its out. Meanwhile Trion is going to make a lot of money. And WoW subscription is going to see its first major declain (notice - I didnt say anything more than declain).Rifts specifically are boring after a while. And running with 200 people is eventually silly. Nothing unique in you - noting to reseble the D&D table top sessions I want to exp. Maybe PvP will be nice. Rolling with a guild soon on a PvP server in RIFT. And on Fippy with new EQ server.
The game is going to be a huge success. See how many people registered for beta. I bet most (70% or so) also preordered the digital game afterwards. er.
The game is going to be a huge success. See how many people registered for beta. I bet most (70% or so) also preordered the digital game afterwards. er.
90% of all statistics are made up.
What a load.
Though on a separate but related point I just pre-ordered.
Still, I wouldn't really read into any statistics on forums.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I had a lot of fun in the beta. As most have said, not a lot of new stuff introduced in the game but it is just a fun game. If I'm enjoying the game then that is what counts. I still haven't pre-ordered though. I can't quite commit to a purchase at this point in time (in my circumstance).
My main conern with this game is that it offers little to no value for PvP seekers. It really feels like it was tacked on as an after thought.
I would like to ask all of the "PVP as an afterthought" sayers to actually log in to the game, choose a PVP server, and go to a PVP flagged zone like Gloamwood. And after getting hit by a team of defiants AND a large invasion at the same time say again, that PVP is just an afterthought. Cause that's open world PVP for you.
If said people happen to check the official site of Rift, and watch the video called PVP, that tells you about the endgame PVP content, with a large, open zone called Port Scion where enemy warbands will clash with eachother and npc boss mobs, for zone control and quests.
So you have warfronts, open world pvp and a pvp zone, so what more do you want from this game? Oh yes, and you can also duel.
Too many people crying about the lack of end-game content and lackluster PvP at endgame, when the maximum level hasn't even been offered in the beta yet.
I just find it funny that people are bashing the end game. they haven't showed us the end game yet, just levels 1-30.. given how the soul system goes, levels will go up to (at LEAST) 50.
I deduced this from the following:
1: your max amount of points into a soul was capped by your physical level
2: the "root" system showed what amount of skill points unlocked what skills. Paragon (my favored soul) needing 50, or perhaps it was 52 skill points to unlock the final root square.
If one holds true up to end levels, we've likely seen only half of the level treadmill, folks.
I agree with Paragus1 in the fact that it offers little or no value for PvP seekers. Granted the game is pretty polished and has its goods, the pvp factor is really lacking. The only reason Warhammer is getting thrown into the comparison list is because of Rifts looking like Warhammer's Public Quests. As for the PvP side of it, the only thing similar to Warhammer is "Warfronts" which are like "Battlegrounds", but those instanced pvp areas are in every game.
I would like to see a persistant PvP battleground though like in DAoC with Thidranki and such. Basically it was an "instanced" area, but it was always open and people could join and leave as they please. There also was a big castle in the middle of it to constantly be taken and re-taken.
Granted DAoC was hands down a lot better than WAR and Rift, and many other games, AND they had the coveted THREE SIDES, the concept was still cool.
I think devs are lazy in the fact of offering only 2 sides. How many years have we been screaming for a 3 faction game again?
But your must admit Dragim that DAoC was a hell of mmo. Those 3 realms faction war was epic and im still waiting for this kind of game ''still''. I think its to difficult for dev team to recreate something like daoc was. Its still, imo the best mmo ive played in looong time. Sorry for my poor english as u noticed
I agree with Paragus1 in the fact that it offers little or no value for PvP seekers. Granted the game is pretty polished and has its goods, the pvp factor is really lacking. The only reason Warhammer is getting thrown into the comparison list is because of Rifts looking like Warhammer's Public Quests. As for the PvP side of it, the only thing similar to Warhammer is "Warfronts" which are like "Battlegrounds", but those instanced pvp areas are in every game.
I would like to see a persistant PvP battleground though like in DAoC with Thidranki and such. Basically it was an "instanced" area, but it was always open and people could join and leave as they please. There also was a big castle in the middle of it to constantly be taken and re-taken.
Granted DAoC was hands down a lot better than WAR and Rift, and many other games, AND they had the coveted THREE SIDES, the concept was still cool.
I think devs are lazy in the fact of offering only 2 sides. How many years have we been screaming for a 3 faction game again?
But your must admit Dragim that DAoC was a hell of mmo. Those 3 realms faction war was epic and im still waiting for this kind of game ''still''. I think its to difficult for dev team to recreate something like daoc was. Its still, imo the best mmo ive played in looong time. Sorry for my poor english as u noticed
51 actually. And you have 66 points in total at max level.
you're not reading what I said, the -cao- I had for adding points into a soul was the same as my physical level, ergo, if there's 51 points that implies a level cap of 51, does it not?
This was my 3rd beta event i now have 2 classes a cleric with 3 builds, and a rogue with 2. Each cleric is speced with different souls for different things, one pure healing with most put in a purifier, one for solo Justicar predoninant, and a shm/druid thats a pretty good little dps'er for cleric class. my riftstalker/sabatuer w/4 points in a ranjas pet while unconventional is pretty sick dps and i can survive quite easily with multiple mobs and the scaraficial pet dies mid way through. ran out of time to really check out the assassin. If someone told me 6 weeks ago i would resign as an EQ GLwithin 2 weeks i would have called an exorcist.
I'm not altogether sure that Trion is able to handle this. In reviewing various press releases from 2009 to now, there seems to be a disconnect on just what exactly the game's primary focus is. Developer statements even contradict one another. Scott had some pretty decent aspirations when he was Lead Developer for EQ2 and those didn't pan out. I have to wonder if the same thing is happening here. Hiring too many designers with their own agendas can quickly alienate your customer base. Trion keeps changing their core focus.
Also, I'm not encouraged by the sheer number of people who are saying that they'll buy this game, but likely won't stay for any significant length of time. Is this good? Is Trion content with creating a "filler" game?
"Soloists and those who prefer small groups should never have to feel like they''re the ones getting the proverbial table scraps, as it were." - Scott Hartsman, Senior Producer, Everquest II "People love groups. Its a fallacy that people want to play solo all the time." - Scott Hartsman, Executive Producer, Rift
It's kind of funny, really. None of what Rift is doing with endgame interests me at all, the lack of player housing saddens me, the very limited variety of armor models makes me frown....and yet, I still ended up having a wonderful time playing the darned beta. I don't think this is a game I'll spend more than a month or two in, but they've created something that will fill at least a little time for me; it's not their fault I'm not their target demographic, but they did enough right to sell me a box anyway.
I wish them luck. If every development studio could produce a prodcut as polished as this one (regardless of the theme, features, et cetera), we'd all be much better off.
Oh! do you have that link of the armor models? I mean you dont see much while leveling thorugh the first 30 levels. Do you have links to the endgame stuff?
Too say armor is limited you must have info on it right?
If so i would greatly appreciate a link, if its under NDA please send me a private message.
I love the armor styles personally so i would love too see what the high end armor sets look like.
I'm sure she's just talking about the limited variety of armor at lower levels she's been exposed to in Beta so far. As in people being forced into the same limited choices for look. That said, it is only Beta. Plus, I'm guessing that Trion has some awesome looking outfits available at higher levels. Ok, appearance tab anyone? This is a feature I wouldn't mind seeing at some point, along with player housing. Oh, and more hairstyles and face options please. *.* ( I know, I'm getting greedy)
One question, does Rift have a dye-system allowing for some diversity and color coordinating armor and stuff? Does anyone know?
1) Do you automatically turn to face what you are attacking as in LOTRO (option) or must you turn manually with the mouse or keyboard to face your target as in World of Warcraft?
2) Do the classes in the game have the same 30+ spells assigned to multiple hotbars like World of Warcraft? Or are there just a few key spells that you'll be using to fight such as with Champions Online and DCUO?
3) Is there a quest tracker that shows specific quest targets as either colored areas or specific points highlighting quest objectives?
4) Are the powers well described with specific numbers for damage, cost to cast and specific effects of each power?
5) Is there an easy way to Respec your characters if you select the wrong souls?
6) Is there a way to test builds before locking in your selection as with Champions Online?
Some of these are my requirements for a new MMORPG. If the new RPG doesn't have more than a few of these, then I may as well stick with World of Warcraft ( If the new RPG has WOW's exact mechanics) or Champions Online.
To my knowledge, the only MMORPGs that are different which may be out this year are Guild Wars 2 and Secret World. Everything else rehashes the features, and disadvantages of World of Warcraft.
On numbers 5 and 6. you do have to realize that not only can you respec, but you can change your role. Think of it as dual speccing in Wow. At present you are allowed 3 roles. Which is not 3 souls it is three setups for the souls you have available. I ran around the beta grabbing all the cleric souls for my Druid/shammy/warden. If I don't like his healing, I could create a new role using the healer souls I had and still go back to the original if I preferred, One of the cleric souls is even considered a tanking type, mix in some shaman Dps or perhaps a little extra self healing just go crazy with it . It really does have a huge number of combinations to dig through.
Comments
I did enjoy Rift. Classic that clone good concept from other old mmo and very well made (Classic and clone is not an insult in my mouth but a compliment)
I just wait for release to see high end (will it die like Aion or WAR) and to see if classes will be equilibrate (ultimate tank spéc,ranged dps spéc... or "looking for ranged dps" ?)
This, just got the same word on their official boards- yet another reason I'd rather go for Rift. Logistics is serious business.
Edit: Thanks Mavek as well.
THIS. I couldn't have said it better.
To be honest, I'm disappointed...
Thought to find something fresh & new, but in reality it seems all deja vue.
Not sure why to pay for one more same game, but why not if you like to do.
For my part I'll wait for game can add some new experience to discover^.
try before buy, even if it's a game to avoid bad surprises.
Worst surprises for me: Aion, GW2
You should have done some research on the game... could have saved you the trouble of downloading the client.
Playing: Rift, LotRO
Waiting on: GW2, BP
What would add PvP value (that still fits the game mechanics already in place)? I played a couple of warfronts and they were a nice diversion, a different way to level and variety is nice but the game is PvE based because that can be balanced more easily as well as planned for.
It's kind of a gamble to focus your game around PvP when there's the possibility of low population. Population is necessary for all MMOs but even moreso for PvP.
The BETA was great, I only came away disappointed with the performance as I know my computer can handle better graphics but I had to keep them low in order to be able to play. I certianly hope they fix this.
The game is going to be a huge success. See how many people registered for beta. I bet most (70% or so) also preordered the digital game afterwards. They had so many servers - it was mind blowing! And most were full too.
The game is just new experience and polished and seems familiar enough to wow players and then new enough at the same time.
For me its all boring PvE. I think that games should go back to EQ PvE and perfect it in other directions. But overall ... its the best of its kind at this point in time. Maybe GW2 will be better. But who knows when its out. Meanwhile Trion is going to make a lot of money. And WoW subscription is going to see its first major declain (notice - I didnt say anything more than declain).Rifts specifically are boring after a while. And running with 200 people is eventually silly. Nothing unique in you - noting to reseble the D&D table top sessions I want to exp. Maybe PvP will be nice. Rolling with a guild soon on a PvP server in RIFT. And on Fippy with new EQ server.
http://werewood.wordpress.com
90% of all statistics are made up.
What a load.
Though on a separate but related point I just pre-ordered.
Still, I wouldn't really read into any statistics on forums.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I had a lot of fun in the beta. As most have said, not a lot of new stuff introduced in the game but it is just a fun game. If I'm enjoying the game then that is what counts. I still haven't pre-ordered though. I can't quite commit to a purchase at this point in time (in my circumstance).
I would like to ask all of the "PVP as an afterthought" sayers to actually log in to the game, choose a PVP server, and go to a PVP flagged zone like Gloamwood. And after getting hit by a team of defiants AND a large invasion at the same time say again, that PVP is just an afterthought. Cause that's open world PVP for you.
If said people happen to check the official site of Rift, and watch the video called PVP, that tells you about the endgame PVP content, with a large, open zone called Port Scion where enemy warbands will clash with eachother and npc boss mobs, for zone control and quests.
So you have warfronts, open world pvp and a pvp zone, so what more do you want from this game? Oh yes, and you can also duel.
Too many people crying about the lack of end-game content and lackluster PvP at endgame, when the maximum level hasn't even been offered in the beta yet.
Doc
I just find it funny that people are bashing the end game. they haven't showed us the end game yet, just levels 1-30.. given how the soul system goes, levels will go up to (at LEAST) 50.
I deduced this from the following:
1: your max amount of points into a soul was capped by your physical level
2: the "root" system showed what amount of skill points unlocked what skills. Paragon (my favored soul) needing 50, or perhaps it was 52 skill points to unlock the final root square.
If one holds true up to end levels, we've likely seen only half of the level treadmill, folks.
51 actually. And you have 66 points in total at max level.
you're not reading what I said, the -cao- I had for adding points into a soul was the same as my physical level, ergo, if there's 51 points that implies a level cap of 51, does it not?
This was my 3rd beta event i now have 2 classes a cleric with 3 builds, and a rogue with 2. Each cleric is speced with different souls for different things, one pure healing with most put in a purifier, one for solo Justicar predoninant, and a shm/druid thats a pretty good little dps'er for cleric class. my riftstalker/sabatuer w/4 points in a ranjas pet while unconventional is pretty sick dps and i can survive quite easily with multiple mobs and the scaraficial pet dies mid way through. ran out of time to really check out the assassin. If someone told me 6 weeks ago i would resign as an EQ GLwithin 2 weeks i would have called an exorcist.
I'm not altogether sure that Trion is able to handle this. In reviewing various press releases from 2009 to now, there seems to be a disconnect on just what exactly the game's primary focus is. Developer statements even contradict one another. Scott had some pretty decent aspirations when he was Lead Developer for EQ2 and those didn't pan out. I have to wonder if the same thing is happening here. Hiring too many designers with their own agendas can quickly alienate your customer base. Trion keeps changing their core focus.
Also, I'm not encouraged by the sheer number of people who are saying that they'll buy this game, but likely won't stay for any significant length of time. Is this good? Is Trion content with creating a "filler" game?
"Soloists and those who prefer small groups should never have to feel like they''re the ones getting the proverbial table scraps, as it were." - Scott Hartsman, Senior Producer, Everquest II
"People love groups. Its a fallacy that people want to play solo all the time." - Scott Hartsman, Executive Producer, Rift
I'm sure she's just talking about the limited variety of armor at lower levels she's been exposed to in Beta so far. As in people being forced into the same limited choices for look. That said, it is only Beta. Plus, I'm guessing that Trion has some awesome looking outfits available at higher levels. Ok, appearance tab anyone? This is a feature I wouldn't mind seeing at some point, along with player housing. Oh, and more hairstyles and face options please. *.* ( I know, I'm getting greedy)
One question, does Rift have a dye-system allowing for some diversity and color coordinating armor and stuff? Does anyone know?
pie.
Yes, it has a dye-system. I didn't try it out myself, but it's mentioned here: http://massively.joystiq.com/2011/01/19/enter-at-your-own-rift-sightseeing-in-sanctum/
...in the "Commerce" section.
Thank you!!
pie.
On numbers 5 and 6. you do have to realize that not only can you respec, but you can change your role. Think of it as dual speccing in Wow. At present you are allowed 3 roles. Which is not 3 souls it is three setups for the souls you have available. I ran around the beta grabbing all the cleric souls for my Druid/shammy/warden. If I don't like his healing, I could create a new role using the healer souls I had and still go back to the original if I preferred, One of the cleric souls is even considered a tanking type, mix in some shaman Dps or perhaps a little extra self healing just go crazy with it . It really does have a huge number of combinations to dig through.
You're allowed 4 roles actually.