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In "Celebrating the Creative Player IV", CCP Fallout shows off some of the best EVE Online fan-created material out there. Among other things, there is the most amazing flowchart we've ever seen simply called "What to do in EVE". It is a sight not to be missed. But wait! That's not all: The chart also includes hyperlinks to wiki articles and more with all the information you need to complete the task.
If you follow me on Twitter (@CCP_Fallout), you know of my almost unhealthy love of flowcharts. A good flow chart is not just informative, but efficiently elegant in the way it presents information, and almost always gorgeous to look at. And then there's "What to Do in EVE Online," the first great EVE Online flowchart of 2011. This amazing work of art isn't just geared towards new players, but old as well, especially those who would like to do something different and aren't sure how to move towards their new goal. Almost every processing step is hyperlinked to a page that has tons of information about the topic in question. This flowchart helps bring cruise control to Internet spaceships.
Read more here.
Check out the full What To Do In EVE map here.
Thanks, MKlinic, for the tip!
Comments
Very nice
Playing: Rift, LotRO
Waiting on: GW2, BP
This is what i call a dedication
So What Now?
Thanks for the new desktop background
This is not a troll, flame, or anything else worth banning me over. It is simply my pure opinion, and I have a right to share it.
NICE !
Nice flowchart
"I am the harbinger of hope. I am the sword of the righteous. And to all who hear my words, I say this: What you give to this Empire, I shall give back unto you."
-Empress Jamyl Sarum I
My favorites are the EFT Warrioring and Training Enthusiast. I've known many of both in my time with EVE. Never figured out why you'd bother planning your training schedule for the next two years.
Yeah! Station Spinning! Cause we've all seen how fast we can spin our ship in one movement.
What's this i don't hear, "that there is nothing to do in EVE or that EVE is boring". That chart shows what is possible.
Shouldn't wormholes be a subdivision of signatures? You can't fnd them without probing.
As a former EVE player (who still has withdrawals from time to time), I constantly remind myself that the game itself actually was pretty boring. After the corp I was in fell apart after our leader had had enough of doing diplomacy constantly, everyone scattered to corps that were focused on specific tasks (some joined PvP corps, some joined industrial corps). I liked being an industrialist (albeit with strong combat skills but not too much combat experience) working towards making the PvP side functional. I lost that sense of community and gave up.
The variety of things to do has the same result as cable TV, which Pink Floyd said it best in "Nobody Home" from The Wall: "Got thirteen channels of **** on the TV to choose from"
Compared to other MMOs where the dilemma boils down to "to raid or not to raid, with tacked on PvP" EVE is really something else in MMO terms when it comes to options available to players, at least in comparison with it's contemporaries.
Yes but problem is that all those activities are hampered by a poor UI and many of the activities, such as PvP, expects that you have saved alot of money to cover replacing your ship if you get blown up.
I counted that I need about one hour of level 3 mission running to replace one fully fitted BS. So basically one hour downtime for one death and that is simply not fun, for me.
EDIT: Actually add 30 minute to jump from station to station to get all the modules you need as well. So 1h 30 min downtime for one PvP death.
Contrasted to casual games such as WoW, AoC, WAR etc which basically have only a couple of minutes downtime then the difference is simply too much. 1-2 min or 90 mins, why not something inbetween such as say 15 mins? That I would say is downtime enough for one death.
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Certainly that is a very limited presentation of things. I've been in corps that have kept numerous fitted ships available to cover losses. These ships were created by players who enjoyed the Industrial side of things more. Therefore, the "downtime" and cost is significantly reduced. As with anything in EvE, you can do things solo, but you will likely find it more efficient and fun to work as a team.
As far as the UI, some like it, some don't. I like it and the ongoing tweeking they have been doing, while simple adjustments (such as item positions in menus) have been nice. I believe there is a larger revamp planned so might be worth keeping an eye out for.
-mklinic
"Do something right, no one remembers.
Do something wrong, no one forgets"
-from No One Remembers by In Strict Confidence
ORGANIZED!
Something once impossible to fit in a book or image, now open to all of us ^^
Future: WoD, SWTOR, Arche Age, Tera (maybe), GW2.
Present: None.
Past: Eve, RIFT, UO, bunch of F2P crap.
Not to mention that why do people feel they need loads of money to pvp? Plenty of people pvp in T1 frigates and cruisers only. You are supposed to build up just like most MMOGs.
twitch.tv/itpaladin
@ITPalg
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Brilliant peice of work.
Needs a sanshas tab now too.
- get owned by sansha and qq
- own sansha and proffit
- gank people coming to own sansha and profit
- plan to gank people coming to own sansha but instead spin your ship
- watching the zergfest with popcorn as everyone turns on each other when the mothership bp drops.
- qq when the bp gets destroyed with the ship.
I play in a sandbox.
Everytime I see something to do with EVE Online I have to remind myself why I don't play it anymore. I think I love the idea of EVE far more then playing the actual game. Nice diagram though. Kudos.
You will never reach your destination if you stop and throw stones at every dog that barks
~ WC
I think it is a matter of choice, yes the death penalty is quite hard, money wise and time, some people simply love it like that and would want it no other way, whereas some find it excessive.
Eve is based around war of attrition, in War(not even armor repair) and other games death means absolutely nothing, Eve does not work on the same premise as this, as then it will be just down to numbers(zerging) as nothing will ever run out.
As already said the benefit of being in a big corp helps a lot(which you could say Eve is balanced around), if you are a soloer then you may want to insure your ship(if you dont already do so), get to level 4 missions (make a lot more isk on this level, train salvaging as well and get a pve BS, Marauder) and if you are into pvp then perhaps get yourself a bs blue print and build your own BSes from all the minerals you salvage during the missions, it may help in the pain of losing a ship.
PS: Many thanks for posting the web site "What to do in Eve" the only problem I have is printing the beast lol!
This
Because when you have played the game for six months then you should be able to pilot a T1 Battleship. But if you do and you die once then expect spending an hour to get your shit together.
I mean this is a game and I should spend one hour after I die once to get back into the fray? Really? Yeah, no thanks.
And please dont be so white and black, the choices are not between WoWs no death penalty and this one. There is a huge gap inbetween. But ofcourse then the game would not be considered "hardcore" and Eve players would not be able to look down on people who does not want to spend the better part of their lives playing a computer game.
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I must say that this is truly impressive! No wonder this game is considered one of the best. However, that complexity is why I could get myself to play it. I was looking for something simpler, to relax my mind.
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If you don't want to spend the time refitting a new ship, you should probably not put yourself in the situation where you're likely to lose one. If are willing to go off and risk losing your ship, then it's usually a good idea to have something already set up for afterwards.
In the staging stations and pos's I use, I keep a good number of spare gank-fit ships if i find myself needing them. This really reduces the downtime of getting back to the fray to only a couple jumps as long as you're not roaming deep into hostile territory. If you are, then you should expect a longer trip.
Considering you get a full refund of a t1 ship's mineral costs in insurance, there's really not much of a downside in losing them unless you fit it with crazy pricey modules. Just don't fly what you can't afford to lose. It's the golden rule of EVE.
I play in a sandbox.
You don't need to be the one to find a wormhole to go thru it.
This is the rule I follow with EVE. It is the only sane way to play the game. It's also the reason why I canceled my EVE subscription after two months of play. By not putting myself in situations when I am likely to lose a ship, I ended up limiting my playstyle to things that were just plain boring. Since the cost in time to replace lost ships was not worth the fun those activities would give me, I took the only sensible route and went back to playing WoW since that game offered me the freedom I could never have in EVE.