I recall reading somewhere that 4-million are anticipating at Rift, another 4-million are anticipating SWTOR and another 4-million are anticipating GW2. Do the math.
Striving for Silver Stars since Gold is so effeminate.
No WoW is not in trouble. The people that continue to play WoW expect every single mmo launched that they want to try to have the content and amount of polish WoW has accumulated over the period of 7 years that it has been out. They will move to those games, get upset and start raging in forums about how it isn't developed for the long term because they rushed to the level cap, and run back to wow with their tail between their legs.
I recall reading somewhere that 4-million are anticipating at Rift, another 4-million are anticipating SWTOR and another 4-million are anticipating GW2. Do the math.
You read "somewhere" that someone went and surveyed 12 million WoW players what game they are going to play next?
I recall reading somewhere that 4-million are anticipating at Rift, another 4-million are anticipating SWTOR and another 4-million are anticipating GW2. Do the math.
You read "somewhere" that someone went and surveyed 12 million WoW players what game they are going to play next?
lol
I'm sure that survey got sloppy and took a few non-WoW players as well :P
How much WoW could a WoWhater hate, if a WoWhater could hate WoW? As much WoW as a WoWhater would, if a WoWhater could hate WoW.
It takes a long time before WoW is really in trouble, it can easily lose a few million subs and still be on top.
Then again, it might be in trouble when it loses a million subs or a few hundred million dollar a year when the suits don't like losing even that kind of money. Which they usually don't.
There'll guaranteed be tough question asked of the WoW project overseers like 'what are you gonna do about it?' and 'how do you plan to counter it?'. Maybe these questions are already being asked frequently, I can hardly imagine that they see what the competition has in store and just watch it happen, without taking any measures to protect their revenue stream.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Wow is aging and everyone knows. If the upcoming games are good enough they will steal some subs away. Blizzard has a very powerful marketing department and they will use it to make more special deals, commercials, etc if needed. Blizzard knows people will be back because the game is that much better than everything else out there.
If Blizzard overdoes the marketing then we know the new MMO is still too far out. If they are ok with no growth or losing some subs then that is a good indication something is on the horizon. Why spend extra time and money into something that is meant to be rivaled by another one of their products?
No WoW is not in trouble. The people that continue to play WoW expect every single mmo launched that they want to try to have the content and amount of polish WoW has accumulated over the period of 7 years that it has been out. They will move to those games, get upset and start raging in forums about how it isn't developed for the long term because they rushed to the level cap, and run back to wow with their tail between their legs.
WoW is bleeding subs, one of the major reasons for the major Cata change. They still haven't fixed the grind problem. Lack of compelling storyline, etc. Same old rinse and repeat with every expansion release.
All I can say from my own experience is they are definitely losing many subscribers for the long term. My pretty extensive friends list on that game shows that a good 98% of my friends have not been on for over a month now, and some even longer. Many of the larger guilds are bored and frusterated with the way things are right now on the end-game horizon and Blizzard doesn't seem willing to budge on many things. The games coming out this year and next year for the most part are pretty innovative in ways Blizzard can't counter with WoW in the way they used to be able to. Their next 2 MMO's are going to be what they tailor for competition, as far as Rift goes it may be the least "innovative" game of the bunch but it does take every popular aspect of MMO's today and does them better. It's class system and evolving dynamic content are pretty unique to it. But besides that, the other games are on the horizon are far beyond what they'd be capable of doing with WoW at this point in it's lifespan.
In the end what I foresee is several MMO's that achieve great success, but not another game that hits the numbers WoW hit at its peak. The only reason why they were able to hit their highest subscriber rate was not only timing, but the failure of other development studios to release games that were ready to actually be launched. WoW will not be at the 15 million mark forever, if they even still are...
My opinion, Blizz is testing the waters for console play, nothing new by any means. Their latest vague statement concerning their next MMO being different and the current WoW game engine not being flexible enough to handle the direction they want to take, my interpretation - "We're expanding to consoles". Dumb down the talent tree, spells, flatten menus, what works with a xBox/PS3 controller... It's numbers, not current subs, but projected subs by extending the product to consoles. More platforms, bigger audience, more MONIES!!! They are a stock based company and therfore the marching orders are SHARE HOLDERS, CUSTOMERS, then EMPLOYEES. Their share holders demand a certain level of growth from the company, pure and simple.
This is why I do not 'dicuss', 'debate', 'troll' or whatever word you may use for pointing out the failings of a game- they have enough money to get the right people in play to produce a product consumers want. If I'm not entertained, they don't get my money. Let them figure out why I quit along with my friends. I'm not paying a company to play their product and also help develop it- trying to remember the last "Hey thanks for being a customer for 4 years...." from Blizzard. Nevah. There are plenty of other products out there to entertain me and gladly take my money Like I said, my opinion.
WoW is bleeding subs, one of the major reasons for the major Cata change. They still haven't fixed the grind problem. Lack of compelling storyline, etc. Same old rinse and repeat with every expansion release.
Take into account that WoW is a worldwide addiction. There are thousands of realms across the US, Europe(english and otherwise), German, French, Spanish, Russian, Taiwanese, Korean and Oceanic. Add all those must add up and I would say that the statistics are fairly accurate.
To put it in perspective, take a look at the list of games that have been released since WoW. Well over half of all games listed on this website have been released after WoW, and it's a well known fact WoW is still the leader of the pack. Even competitors will agree that WoW does many things right, and they aren't afraid to admit that they steal shamelessly from WoW during game development.
I have spent years within WoW, and years away from it. I have tried dozens of other MMO's in between, and nothing comes close to the scope of WoW. I don't need to count each player from each realm to deduce a feel for how immense WoW is in relation to ANY OTHER MMO. At this point, the only thing that will "bleed" wow, is the sequel to wow.
Cata is just the icing on the cake for many displeased with WoW; a 6-year old game. WoW will be fine, but heck, UO and EQ are still fine, so that'snot really saying much.
There continues to be a flood of players on the WoW forums saying thier good-byes and putting the mods into over-drive deleting their threads and banning them. No biggie, but yes, alot of Westerners are bailing for Rift which offers massive content and while borrowing from its'predecessors, and is offering it up in a very nice dynamic nature of game-play in a massive open world. And I think the same folks, many of them, are also anticipating GW2 and SWTOR; 2011 will be a fun year.
But for now, many are rowing for Rift.
Striving for Silver Stars since Gold is so effeminate.
I don't like Blizzard's new direction, nor the way they have been treating their player base lately.
Trying to get a problem fixed that was caused by the latest patch update has been a nightmare for me. No responses on the technical support forums and unhelpful responses from wowtech. Tried every solution before finally they didn't want to deal with my in game issue any more and slapped me with a harassment banishment from the forums with no chance to appeal.
All I wanted was my water to be back to the way it was pre-4.0.6 patch instead of being told to "buy a better graphics card and shut up" by wowtech.
I'll most likely be unsubscribing real soon. Being the guild master of PVP guilds on both Horde and Alliance. That's a big decision for me.
Comments
It spoked to me like a hill billie high on crack. >_>
So long as there are children looking for their first MMO, WoW will be fine.
People are paying for an already-dead game. Cataclysm destroyed any fun the game had left to offer.
I think everyone is just so jaded they don't remember why the king is still the king.
I recall reading somewhere that 4-million are anticipating at Rift, another 4-million are anticipating SWTOR and another 4-million are anticipating GW2. Do the math.
Striving for Silver Stars since Gold is so effeminate.
No WoW is not in trouble. The people that continue to play WoW expect every single mmo launched that they want to try to have the content and amount of polish WoW has accumulated over the period of 7 years that it has been out. They will move to those games, get upset and start raging in forums about how it isn't developed for the long term because they rushed to the level cap, and run back to wow with their tail between their legs.
You read "somewhere" that someone went and surveyed 12 million WoW players what game they are going to play next?
lol
I'm sure that survey got sloppy and took a few non-WoW players as well :P
How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
As much WoW as a WoWhater would, if a WoWhater could hate WoW.
It takes a long time before WoW is really in trouble, it can easily lose a few million subs and still be on top.
Then again, it might be in trouble when it loses a million subs or a few hundred million dollar a year when the suits don't like losing even that kind of money. Which they usually don't.
There'll guaranteed be tough question asked of the WoW project overseers like 'what are you gonna do about it?' and 'how do you plan to counter it?'. Maybe these questions are already being asked frequently, I can hardly imagine that they see what the competition has in store and just watch it happen, without taking any measures to protect their revenue stream.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I don't get it. Why all the hate against Cata? The game is finally fun again. I like it more than vanila wow.
http://www.teraonline.info.pl Polski Poradnik Gry Tera Online
The last check up stood at 1.421.000.000 dollars per year (2010).
I would very much like to have that kind of trouble.
Wow is aging and everyone knows. If the upcoming games are good enough they will steal some subs away. Blizzard has a very powerful marketing department and they will use it to make more special deals, commercials, etc if needed. Blizzard knows people will be back because the game is that much better than everything else out there.
If Blizzard overdoes the marketing then we know the new MMO is still too far out. If they are ok with no growth or losing some subs then that is a good indication something is on the horizon. Why spend extra time and money into something that is meant to be rivaled by another one of their products?
Is that you Jack E. ?
WoW is bleeding subs, one of the major reasons for the major Cata change. They still haven't fixed the grind problem. Lack of compelling storyline, etc. Same old rinse and repeat with every expansion release.
All I can say from my own experience is they are definitely losing many subscribers for the long term. My pretty extensive friends list on that game shows that a good 98% of my friends have not been on for over a month now, and some even longer. Many of the larger guilds are bored and frusterated with the way things are right now on the end-game horizon and Blizzard doesn't seem willing to budge on many things. The games coming out this year and next year for the most part are pretty innovative in ways Blizzard can't counter with WoW in the way they used to be able to. Their next 2 MMO's are going to be what they tailor for competition, as far as Rift goes it may be the least "innovative" game of the bunch but it does take every popular aspect of MMO's today and does them better. It's class system and evolving dynamic content are pretty unique to it. But besides that, the other games are on the horizon are far beyond what they'd be capable of doing with WoW at this point in it's lifespan.
In the end what I foresee is several MMO's that achieve great success, but not another game that hits the numbers WoW hit at its peak. The only reason why they were able to hit their highest subscriber rate was not only timing, but the failure of other development studios to release games that were ready to actually be launched. WoW will not be at the 15 million mark forever, if they even still are...
My opinion, Blizz is testing the waters for console play, nothing new by any means. Their latest vague statement concerning their next MMO being different and the current WoW game engine not being flexible enough to handle the direction they want to take, my interpretation - "We're expanding to consoles". Dumb down the talent tree, spells, flatten menus, what works with a xBox/PS3 controller... It's numbers, not current subs, but projected subs by extending the product to consoles. More platforms, bigger audience, more MONIES!!! They are a stock based company and therfore the marching orders are SHARE HOLDERS, CUSTOMERS, then EMPLOYEES. Their share holders demand a certain level of growth from the company, pure and simple.
This is why I do not 'dicuss', 'debate', 'troll' or whatever word you may use for pointing out the failings of a game- they have enough money to get the right people in play to produce a product consumers want. If I'm not entertained, they don't get my money. Let them figure out why I quit along with my friends. I'm not paying a company to play their product and also help develop it- trying to remember the last "Hey thanks for being a customer for 4 years...." from Blizzard. Nevah. There are plenty of other products out there to entertain me and gladly take my money Like I said, my opinion.
Take into account that WoW is a worldwide addiction. There are thousands of realms across the US, Europe(english and otherwise), German, French, Spanish, Russian, Taiwanese, Korean and Oceanic. Add all those must add up and I would say that the statistics are fairly accurate.
To put it in perspective, take a look at the list of games that have been released since WoW. Well over half of all games listed on this website have been released after WoW, and it's a well known fact WoW is still the leader of the pack. Even competitors will agree that WoW does many things right, and they aren't afraid to admit that they steal shamelessly from WoW during game development.
I have spent years within WoW, and years away from it. I have tried dozens of other MMO's in between, and nothing comes close to the scope of WoW. I don't need to count each player from each realm to deduce a feel for how immense WoW is in relation to ANY OTHER MMO. At this point, the only thing that will "bleed" wow, is the sequel to wow.
As they say, the proof is in the pudding.
Because on these forums, the 95% who feel as you do are somehow in the minority.
Cata is just the icing on the cake for many displeased with WoW; a 6-year old game. WoW will be fine, but heck, UO and EQ are still fine, so that'snot really saying much.
There continues to be a flood of players on the WoW forums saying thier good-byes and putting the mods into over-drive deleting their threads and banning them. No biggie, but yes, alot of Westerners are bailing for Rift which offers massive content and while borrowing from its'predecessors, and is offering it up in a very nice dynamic nature of game-play in a massive open world. And I think the same folks, many of them, are also anticipating GW2 and SWTOR; 2011 will be a fun year.
But for now, many are rowing for Rift.
Striving for Silver Stars since Gold is so effeminate.
I don't like Blizzard's new direction, nor the way they have been treating their player base lately.
Trying to get a problem fixed that was caused by the latest patch update has been a nightmare for me. No responses on the technical support forums and unhelpful responses from wowtech. Tried every solution before finally they didn't want to deal with my in game issue any more and slapped me with a harassment banishment from the forums with no chance to appeal.
All I wanted was my water to be back to the way it was pre-4.0.6 patch instead of being told to "buy a better graphics card and shut up" by wowtech.
I'll most likely be unsubscribing real soon. Being the guild master of PVP guilds on both Horde and Alliance. That's a big decision for me.
source:
http://www.mmo-champion.com/threads/853915-I-d-like-my-shiny-water-back-please-Banished-for-harassment...
-Azure Prower
http://www.youtube.com/AzurePrower
Dont think wow will be in trouble. There will come new player's. But the old ones is looking for some new.
Has been playing since 2005.