2) i was there at wow european release. never crashed, never had bugs, played the game with intense pleasure. most polished MMO that was ever released at release.
If the game crashed during beta, big deal, that's what beta are for.
I was there at the EU release as well. The game did not have the stability issues that the US version had, but it still had issues with the loot servers. That was for a couple weeks and I don't consider it gamebreaking, just annoying. Basically when you killed a mob and your avatar kneeled to loot, he stayed in that position sometimes for 5 minutes until the servers updated. In the midtime however you could go on and attack another mob, despite the avatar staying in that kneeled position when not attacking.
This problem by the way is still present today, just extremely rare.
Gold farmers have always accounted for more than 50% of Blizzards active accounts, add in that Blizzard has always been very deceptive about the size of its acutal subscriber base. Mix in that most WoW players have more than one account, I know many that have 6, 8, even 10 accounts. Why? Because there is still an incredibly large secondary market attached to WoW.
I remember WoW beta, and I remember the first month or two of release. The game was totally and completely unstable and loaded with game crashing bugs at release.
Wow hater.
1) give us a study/quote/article/reliable source prooving your point about gold sellers
2) i was there at wow european release. never crashed, never had bugs, played the game with intense pleasure. most polished MMO that was ever released at release.
If the game crashed during beta, big deal, that's what beta are for.
LOL dont have to go far to prove you are not being honest.... Just a little taste of the nightmare that was WoW launch from threads posted right here, by players who were really there playing at launch.
Gold farmers have always accounted for more than 50% of Blizzards active accounts, add in that Blizzard has always been very deceptive about the size of its acutal subscriber base. Mix in that most WoW players have more than one account, I know many that have 6, 8, even 10 accounts. Why? Because there is still an incredibly large secondary market attached to WoW.
I remember WoW beta, and I remember the first month or two of release. The game was totally and completely unstable and loaded with game crashing bugs at release.
Wow hater.
1) give us a study/quote/article/reliable source prooving your point about gold sellers
2) i was there at wow european release. never crashed, never had bugs, played the game with intense pleasure. most polished MMO that was ever released at release.
If the game crashed during beta, big deal, that's what beta are for.
LOL dont have to go far to prove you are not being honest.... Just a little taste of the nightmare that was WoW launch from threads posted right here, by players who were really there playing at launch.
So you link a thread on the US release. The EU release was much smoother because the playerbase was much smaller compared to the US. The US servers crashed because of the number of people trying to play, rather than anything on the development side. WoW exceeded any MMO's expectations from the get-go.
I can tell you right now that the WoW launch was smooth after the 5-day hiccup because of the sheer amount of people trying to play. Here's my subscription log, all the way back to November 2004.
It would sell around a million box sales and fall to around 300-200k subs after six months just like every other mmorpg on the market.
The 2004 version of WoW was a fluke, its what happens when you release a game at the right time, have a pre-installed player base in the millions and introduce an incredibly addictive gameing genre to unsuspecting Console and Fps kiddies.
Originally posted by pmunkey95 there would be no blizzard today if WoW wasnt released. Back in the day, they were going under with no money. WoW saved blizzard and made them the power house they were.
if WoW launched now after Starcraft II's success, it'd still be a very strong mmo in numbers.I know sc and wc are different IPs but they're same genre, by same company.It's actually more likly right now that they'd have launched a World of Starcraft not a World of Warcraft.
I dunno if there are talks about it or not yet but Blizz making a Starcraft mmo would prolly be a huge hit like wow was. Maybe bigger cuz it prolly has a bigger fan base than Warcraft had before wow released. I think now since Starcraft 2 released so well blizz should try this idea it could turn out to be a huge money maker for them all over again. Just make it with todays quality graphics please lol.
If it was released today it would be just as successful as it was back then.
Why? Simple reason the game is so polished and smooth, only other mmo that can compare to it is Aion (which is the only thing it had going for it).
Anyways most new mmos won't understand this and they make their game either way to graphically focused, or they use a crap game engine.
Wow was polished and smooth at release? Seems u havent played it about 6 years ago
I played WoW since day 1 or 2 of the US release and it was very smooth and had very few issues compared to MMORPGs I played before and since. It was definetly much smoother than SWG and EVE 6 months after they respective releases. CoH had a smoother release for me but bored me after a month.AoC was extremely rough at release and did not get better.
If it was released today it would be just as successful as it was back then.
Why? Simple reason the game is so polished and smooth, only other mmo that can compare to it is Aion (which is the only thing it had going for it).
Anyways most new mmos won't understand this and they make their game either way to graphically focused, or they use a crap game engine.
Wow was polished and smooth at release? Seems u havent played it about 6 years ago
I played WoW since day 1 or 2 of the US release and it was very smooth and had very few issues compared to MMORPGs I played before and since. It was definetly much smoother than SWG and EVE 6 months after they respective releases. CoH had a smoother release for me but bored me after a month.AoC was extremely rough at release and did not get better.
LoL WoW at release was nothing smooth the servers were down for 12 hours the game was filled with bugs it had a bad release and SWG had a bad release could of fooled me i was there on day 1 as well SWG had one issue on release the account creation issue and that was fixed fast . EQ2 was released a week earlier then WoW and had the better release.
As far as WoW being released today it would not dominate anything because SoE would have not changed SWG and Would have not rushed EQ2 out the door 4 years to early WoW has nothing going for it i hear and always hear talks of content always being thrown around WoW has content? Since When? last time i checked it didnt have alot of end game content it dosnt have alot of diffrent quests it dosnt have alot of well anything.
I will explain what WoW dose do it allows any new player to the Genre to pick up WoW and play without a brain the game is easy and nothing about it is Hard . But it took things from other MMO's and made them better? Like what? Soloing sure ill give them that you can solo 1-85 with no issues. Goruping dont make me laugh. Raiding again dont make me laugh .
But in all factors if WoW was released today it would not do as well as it has because the genre would not be the way it is today filled with lazy players who dont want to work for anything.
The Players who i dont call lazy are the people playing EQ,EQ2(althout the game has gotten alot easier now ) SWG ,EvE, MO,DF,AO and a few other games . The reason Eastern games dont do as well here anymore is because of what i just stated 1 paragraph up people are lazy and dont want to work for anything,
So I've been sitting around watching Vanilla WoW PvP videos and thinking..
If WoW had just released for the first time, same condition it was in when it released in 2004 compared to the current lineup of games do you think it'd be able to build subscribers like it did so many years ago?
This includes being put up against today's CURRENT WoW clones and everything.
I find it hard imagining where 12 million (or however many people are playing now) would be without the game.
PLEASE Try to avoid a flamewar, Looking to get legitimate opinions / discussion going.
The problem here is that WoW defined the ideas that the current set of MMO's build from. The questing system, battlegrounds, instanced dungeons to a degree, etc., in their current form in most games, were originally brought to the MMO scene by WoW. Yes, the ideas for each were taken from other games/genres, but they were perfected by WoW (for the time... actually, still today, they offer better than any other... so far).
So if the game were released today, you'd have to assume that there was another company with as big of a name that came out with a game six years ago that was just as successful overall as WoW was that defined the rest of the industry in the exact same way, and now WoW would just be another copy of everything else, rather than the pinnacle of success that everyone else is trying to replicate.
Or the WoW as it was in 2004, if released today, would not have been the WoW of 2004, they would have attempted something else that may or may not have been as successful.
But somehow I wonder if the actual MMO market would be as saturated as it is, if WoW didn't come along and show them the amount of cash that can be made from an MMO and having everyone jump on the bandwagon.
Originally posted by Kazlin and SWG had a bad release could of fooled me i was there on day 1 as well SWG had one issue on release the account creation issue and that was fixed fast . EQ2 was released a week earlier then WoW and had the better release.
Holy crap, this thread just gets better and better!
SWG had no issues at launch?! Hi-freakin-larious!!!
and SWG had a bad release could of fooled me i was there on day 1 as well SWG had one issue on release the account creation issue and that was fixed fast . EQ2 was released a week earlier then WoW and had the better release.
Holy crap, this thread just gets better and better!
SWG had no issues at launch?! Hi-freakin-larious!!!
EQ2 had major issues at launch too. And I bet they would have traded for the queueing issues of WoW anyday - that problem was created due to unbridled enthusiasm.....no problem with the EQ2 servers getting clogged with people.
Comments
50%? That's 2-3 million gold farmers according you you. Are you serious or just making up stuff just for the sake of argument?
I was there at the EU release as well. The game did not have the stability issues that the US version had, but it still had issues with the loot servers. That was for a couple weeks and I don't consider it gamebreaking, just annoying. Basically when you killed a mob and your avatar kneeled to loot, he stayed in that position sometimes for 5 minutes until the servers updated. In the midtime however you could go on and attack another mob, despite the avatar staying in that kneeled position when not attacking.
This problem by the way is still present today, just extremely rare.
LOL dont have to go far to prove you are not being honest.... Just a little taste of the nightmare that was WoW launch from threads posted right here, by players who were really there playing at launch.
http://www.mmorpg.com/discussion2.cfm/thread/28037
So you link a thread on the US release. The EU release was much smoother because the playerbase was much smaller compared to the US. The US servers crashed because of the number of people trying to play, rather than anything on the development side. WoW exceeded any MMO's expectations from the get-go.
I can tell you right now that the WoW launch was smooth after the 5-day hiccup because of the sheer amount of people trying to play. Here's my subscription log, all the way back to November 2004.
He who keeps his cool best wins.
VERY interesting BLOG I stumbled on just now...
http://daeity.blogspot.com/2010/08/blizzards-active-subscription-numbers.html
proves just how big of liars Blizzard employs
How Cliché...
If you think Blizzard is the only one to "stretch" the truth, I've got a sales pitch for ya.
He who keeps his cool best wins.
Horrible topic but it was worth it for this post:
Just simply hilarious.If it was released today it would be just as successful as it was back then.
Why? Simple reason the game is so polished and smooth, only other mmo that can compare to it is Aion (which is the only thing it had going for it).
Anyways most new mmos won't understand this and they make their game either way to graphically focused, or they use a crap game engine.
Wow was polished and smooth at release? Seems u havent played it about 6 years ago
That blog proves nothing. It is a mix of data+supositions+managed numbers. With tah mix you could conclude either withe or black.
At least Blizzard has a method for defining suscribers, I just hope most of the other developers/publishers had the same.
I played WoW since day 1 or 2 of the US release and it was very smooth and had very few issues compared to MMORPGs I played before and since. It was definetly much smoother than SWG and EVE 6 months after they respective releases. CoH had a smoother release for me but bored me after a month.AoC was extremely rough at release and did not get better.
LoL WoW at release was nothing smooth the servers were down for 12 hours the game was filled with bugs it had a bad release and SWG had a bad release could of fooled me i was there on day 1 as well SWG had one issue on release the account creation issue and that was fixed fast . EQ2 was released a week earlier then WoW and had the better release.
As far as WoW being released today it would not dominate anything because SoE would have not changed SWG and Would have not rushed EQ2 out the door 4 years to early WoW has nothing going for it i hear and always hear talks of content always being thrown around WoW has content? Since When? last time i checked it didnt have alot of end game content it dosnt have alot of diffrent quests it dosnt have alot of well anything.
I will explain what WoW dose do it allows any new player to the Genre to pick up WoW and play without a brain the game is easy and nothing about it is Hard . But it took things from other MMO's and made them better? Like what? Soloing sure ill give them that you can solo 1-85 with no issues. Goruping dont make me laugh. Raiding again dont make me laugh .
But in all factors if WoW was released today it would not do as well as it has because the genre would not be the way it is today filled with lazy players who dont want to work for anything.
The Players who i dont call lazy are the people playing EQ,EQ2(althout the game has gotten alot easier now ) SWG ,EvE, MO,DF,AO and a few other games . The reason Eastern games dont do as well here anymore is because of what i just stated 1 paragraph up people are lazy and dont want to work for anything,
The problem here is that WoW defined the ideas that the current set of MMO's build from. The questing system, battlegrounds, instanced dungeons to a degree, etc., in their current form in most games, were originally brought to the MMO scene by WoW. Yes, the ideas for each were taken from other games/genres, but they were perfected by WoW (for the time... actually, still today, they offer better than any other... so far).
So if the game were released today, you'd have to assume that there was another company with as big of a name that came out with a game six years ago that was just as successful overall as WoW was that defined the rest of the industry in the exact same way, and now WoW would just be another copy of everything else, rather than the pinnacle of success that everyone else is trying to replicate.
Or the WoW as it was in 2004, if released today, would not have been the WoW of 2004, they would have attempted something else that may or may not have been as successful.
But somehow I wonder if the actual MMO market would be as saturated as it is, if WoW didn't come along and show them the amount of cash that can be made from an MMO and having everyone jump on the bandwagon.
And yada.
SWG had no issues at launch?! Hi-freakin-larious!!!
EQ2 had major issues at launch too. And I bet they would have traded for the queueing issues of WoW anyday - that problem was created due to unbridled enthusiasm.....no problem with the EQ2 servers getting clogged with people.