It's a fantastic game if you can past all the feldercarb that hopefully SOE will fix.
1. Worst chat system EVER
2. Horrible interface. Yes, it was designed for a console first and slapped onto the PC with NO modifications, but come on! I spend more time battling the interface sometimes than I do the villians. It's HORRIBLE.
3. The animation canceling exploit has to be patched or PvP is dead in this game.
4. For the love of God, make the mics push to talk as default! I'm tired or mouth breathers mucking up the audio. 90% of them probably don't even know they are doing it. I don't want to listen to you get yelled at by your parents or have a fight with your girlfriend. Mute the chatter!
5. Targeting needs to be fixed. I need to target the closest or greatest threat, not a barrel or a mailbox!
I'm have a blast playing the game. If they would just replace the GUI, give us a real chat system, and fix the exploits it would be almost perfect. But this is SOE and they have a track record of not fixing what's broken or actually ruining a game so I'm not holding my breath. The game is so fun I'm willing to put up with it... for now.
Any game can be "the best fun you've ever had in a long time" for the first few weeks.
But an mmo is a long term thing, will it still be the most fun you've ever had a few months down the line?..
I like MMO's not for their quick fix of enjoyment, but rather the long lasting sense of satisfaction you get when your building a character and following a decent and varied set of stories over a very long period of time.
I think the score is completly wrong because the reviewer in question is still high on his quick buzz from a new game. Nearly everyone I know who got DC stopped playing after only 3 weeks, if a few measly weeks of fun is all it takes to score high on an MMO nowadays then the future is rather bleak.
it's like the alumni of haters, they could be a villian league in the game. I see the same negative comments from the same people who post nothing but negative comments about every other MMO that gets released. I'd say I'm shocked, but I'm not.
Just because you can get to the level cap in a relatively short period of time doesn't mean that there isn't "a lot" of content. You would think that once you've reached the level cap in an MMO that you've "beat" it, as one poster actually implied. However, that's just not the way it works. Not in DCU, or in the vast magority of MMO's on the market. Reaching the level cap just means you can do endgame content.
I play with my brother on the PS3, I also have the PC version. This is the only MMO that allows my brother and I to play two man, endgame instances to attain some endgame items. There are single player endgame quests to earn marks to purchase endgame items. Character development doesn't end at 30, you continue to develop your character beyond that through feats, as the reviewer pointed out.
It seems funny that in every non-sandbox, wholly player driven economy, one of the things I see constantly complained about is that crafting isn't worthwhile at endgame, or that raid or PvP gear is better then anything you can craft. Yet I see people complain that there isn't any crafting in DCU, a superhero/ villain game that you wouldn't really expect to be crafting in. What exactly would my villain be crafting when he's not out committing crimes? I'm hard pressed to think of a time when I saw super man sitting at hom sewing a new piece of gear, or brewing a healing potion. Sure there are super heroes who absolutely do build stuff in comics, guys like Batman or Forge, but really now. Crafting?
Horrible chat system? For the most part yes, but not the worse. The PC version, short of not always being the most responsive, isn't the worst I've experienced, while the PS3 version simply sucks. The UI absolutely needs improvement, but mostly just in the responsiveness of it, and consequently SoE has already made a statement that they're working to improve the UI and chat system; contrary to some of the comments that SoE needs to make a statement, they already did. They've already done some work on the voice chat system, and have stated that they're going to continue to improve it.. The UI and chat system aren't great, they aren't the worst I've experienced, but one thing it does is work. It works.
Bugs? Yes. Game breaking? No. No more so then most MMO's that release, or have released.
Why don't the cons outweigh the pros? Because they don't make the game unplayable, or unfun. Bad chat doesn't make the quests, combat, or pvp less enjoyable. It makes sitting in a graphical chat loby less enjoyable; which I'm well aware is what some people expect an MMO to be these days, a place to log into and chat more then play.
However, I do understand that it's the agenda of some of the posters here to make every MMO but the one they play look like a turd. DCU isn't Vanguard (or whatever EQ/ WoW clone she's playing now-a-days), it's not Darkfall, it'snot Eve online, and it's not WoW. Obviously it doesn't deserve a good review. Some people are incapable of looking beyond their own interests and understanding that DCU is developed for a particular kind of gamer, and it's not them.
DCU is the most fun MMO I've played in years, and for my brother who can't stand open world PvP it's the most fun he's had in an MMO in years as well; he's playing with me on a PvP server and loving it. If the chat, UI, and bugs weren't there, then DCU would easily be a 9 or 9.5.
It's not more of the same, and some people have a problem with that.
I find the game really boring and nothing special besides flying/runing/jumping around in a cool looking armor and hitting the bad guys big deal. {Mod Edit} I give it a 6/10
I think the score is completly wrong because the reviewer in question is still high on his quick buzz from a new game. Nearly everyone I know who got DC stopped playing after only 3 weeks, if a few measly weeks of fun is all it takes to score high on an MMO nowadays then the future is rather bleak.
While I understand your sentiments about MMOs being a long-term investment. I would argue that a month's worth of free time is sufficient investment. For the most part - the mechanics are solid. The presentation is solid. Yes, there are bugs and there are flaws, but most do not hinder my enjoyment of the game. That's good enough for me. I like the fact that I can login for 30min and accomplish quite a bit (get a few missions under my belt, a feat or 2, and knock a few player heroes around). Its also the first time in a long while where standard missions/quests are actually fun to complete (and sometimes challenging if you're on a pvp server).
Bottom line, whether you agree or not, the score is well deserved.
I find the game really boring and nothing special besides flying/runing/jumping around in a cool looking armor and hitting the bad guys big deal. {Mod Edit} I give it a 6/10
So.....
the transport powers make it special
the gear looks cool
the combat system is cool
But that's no big deal...?
So what do they need in the game in your opinion to make the game a big deal?
Other than the already known ' less than ideal ' chat functions, what exactly makes the game bad? Because the things you listed as good are what I consider to be of core importance to making any game fun -
Or which mmo do you play that has 'more' than a cool combat system and cool graphics? What is the thing they could add to this game in your opinion?
I give the review an 8. A vast improvement than his last reviews. I didn't rolled my eyes, nor sigh, not even once.
Great intro, great finish. It shows that you listen to your critics.
About the game, it seems from your review that SOE is mainly targetting the often ignored casual players, which I think is great. But the danger here is, casual players are not casual player without reason. It means SOE might not get the steady revenue from hardcore players, but this I gotta see if they can pull this off.
But seems to me, as a casual player, I might give this a try and see how it works out. The social flaws of this game per this review is not a big deal since I'm a casual player, maybe it's a big deal to hardcore, but not to me. I simple login, play the game, then logout. If I were to communicate, I do it some other ways like IM or Vent anyway. I rarely use the in-game chat since they usually gets bombarded by trolls and spammers.
My take on this game is, the game is a Super Hero version of Guild Wars Prophesies, where the flaws are so identical. I like GW so I might ended up liking this also...but only one setback...subscription fees.
Compared to sites like IGN and Eurogamer the score is too high.
These sites gave the game a 6 or 7 which would be more in line with the general comments and reviews.
We aren't concerned with what other publications are scoring this. We aren't trying to be part of an echo chamber and I would hope our readers appreciate that.
I find the game really boring and nothing special besides flying/runing/jumping around in a cool looking armor and hitting the bad guys big deal. {Mod Edit} I give it a 6/10
So.....
the transport powers make it special
the gear looks cool
the combat system is cool
But that's no big deal...?
So what do they need in the game in your opinion to make the game a big deal?
Other than the already known ' less than ideal ' chat functions, what exactly makes the game bad? Because the things you listed as good are what I consider to be of core importance to making any game fun -
Or which mmo do you play that has 'more' than a cool combat system and cool graphics? What is the thing they could add to this game in your opinion?
While I'm not a hater by any means, actually just renewed my sub based on their new content promises, I do find an 8 kinda high for some of the reasons mentioned at length above.
Good game. Great game? One I'll play for a year? hard to say.
CO travel powers are nearly as good. Though I do really enjoy some of the optional travel skill additions.
CO and CoH gear and customization is better even when you've unlocked many many styles. And due to PS3 it may never get dramatically better.
Combat system I like a lot. I find the balance better for PvP than CO or COH. It is a little more shallow though honestly, just relies more on reaction time. Fine for me, I'm fast, but I get where haters are coming from. There is some power combos, synergy if you will, with the 6 power bar, that reminds me of GW, but I still am forced to think it was less DEV strategy than PS3 limitation.
Graphics in CO are in the same ballpark.
All that said, CO PvP is weak since you don't have villains. CoH PvP (due to complexity of builds basically) is actually too complex to ever be balanced.
I can't make a big deal about DCUO's low level of content since it is so new.
"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga
Really wondering why they sell this as pc game. This is pure CONSOLE game ended by mistake in pc world. Real button masher it looks. Purchased today via digital download. First impression after 1 hour is will be one of the most shortlived games on my computer. There are some fun aspects .. but in general not worth money I have spent. Besides already 2 bugs at very start. Most disturbing I ended trapped behind structure near wall and no way to exit. If i have to compare CO with this ... CO really rocks. In every possible sense.
Maybe is not honest judging game from less then 1 hour of gameplay ... but I had same first impression with TR and FF14.
Decent review. I see a lot of people that seem to disagree with the score, but then I put no stock into a single numerical value to rate the multiple facets of a game examined in a review. From what I've read from both the official review, and other players opinions, this will be a good game to check out in a few months when more content is added, and the bugs and various issues are addressed.
The people that are ranting and raving about the reviewer's score are simply b!tching for the sake of b!tching. I would pay more attention to the average user score than the one given by one reviewer. That said, the review itself was well written, and gave lots of insight as to the pro's and con's of the game.
Actually the last paragraph explains why he gave the game an 8... he says despite its flaws it's the most fun he's had in years. It's an opinion folks, treat it as such.
These brand loyalists then typically spend more time outside the game than in, frothing up half-assed forum defenses of their terrible spending decisions. Defenses like "I just love shooting lasers in space," or in DC Universe Online's case, "I just love punching people in the face."
Thank you really for link. If I had it at hand before purchase guess would think twice before buy. After trying it for (I admin) short, I think they were even too generous with 2. And as binary_0011 wrote is really terrible if some reviewer gives to this .... thing ... 8 for I guess sole reason "I just love punching people in the face.".
But no matter my or others disliking I'm sure there will be many enjoying. But, no offense intended, mainly small kids on PS3 (and for sure not on PC) that enjoy just mashing buttons even not knowing for what end.
i see Teala's post as extremely wrong on many levels.
based on fun being the most important thing BY FAR, it deserves at least a 9.
when you consider that it gives you a different experience from the other 399 MMOs which are pretty much all alike with subtle differences.....
if we're awarding scores based on encouraging future MMOs, as Teala was saying, it should be a given a 10.
being fun and opening up MMOs to more than RPG players should be STRONGLY encouraged in any case. they've done things that virtually no other MMO has tried yet, and that is extremely important. yet is totally brushed aside by many of the traditional MMO'ers. boo hoo, you only have MMOs 399 to choose from instead of 400.
don't begrudge the numerous people for whom this is their ONE AND ONLY CHOICE for having something that caters to THEM after 13 years of the typical RPG.
people here talking like polish, xyz featuresets etc. are all thats important, when what is really important is that THIS TYPE OF MMO EXISTS AT ALL! you can only be choosy when you actually have, you know....... CHOICEs.
Just something I'd like to comment on is that there's yet another thing to keep people occupied, and that's unlocking all the costume pieces on every character, because unlocks are not account wide and neither are collections. I don't like it, but they might change it later.
i see Teala's post as extremely wrong on many levels.
based on fun being the most important thing BY FAR, it deserves at least a 9.
when you consider that it gives you a different experience from the other 399 MMOs which are pretty much all alike with subtle differences.....
if we're awarding scores based on encouraging future MMOs, as Teala was saying, it should be a given a 10.
being fun and opening up MMOs to more than RPG players should be STRONGLY encouraged in any case. they've done things that virtually no other MMO has tried yet, and that is extremely important. yet is totally brushed aside by many of the traditional MMO'ers. boo hoo, you only have MMOs 399 to choose from instead of 400.
don't begrudge the numerous people for whom this is their ONE AND ONLY CHOICE for having something that caters to THEM after 13 years of the typical RPG.
people here talking like polish, xyz featuresets etc. are all thats important, when what is really important is that THIS TYPE OF MMO EXISTS AT ALL! you can only be choosy when you actually have, you know....... CHOICEs.
I tend to agree but that is why I think it deserves an 8 - till the buggy aspects are improved.
At the end of the day we have a gazillion mmo's that take a very linear and uniform view on what an mmo should and should not do, they all put the ip and theme well down the list of priorities making them feel very much as reskins of one another. DCUO is unique in placing theme and IP front and centre and for me at least this works to elevate every other aspect of the game far beyond what it would be in isolation - a case of the whole becoming more than the sum of its parts.
Its an approach I hope we see more of (certainly its what made SWKOTOR so much better than just another rpg) and is perhaps the only real evolutionary change in mmo's in a very, very long time.
All that fuss about that rating being too high, I presume by people who disliked the game (because that's when people usually start to scorn viewpoints and ratings that are more positive and disagree with theirs ).
Metacritic has a 7.3 for the game, based upon 18 reviews, the user score on metacritic rates it 7.8, based upon 59 reviews. Take it for what it's worth.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I haven't played the game and it's very unlikely that I ever will. Thus I won't comment on the game and the score.
However, one point. Both in the article and in many of the posts here, there's a word that gets used quite frequently: fun. Hey, it's nice that you have fun playing the game, nothing wrong with that. Sadly fun is also a word that means next to nothing when used to review a game.
What's common amongst an amateur fisher, a stamp collector, someone building a scale model of an medieval warship out of matches and a player of MMOs? They all find it fun what they do.
Fun is highly subjective and there's a very good chance that what you find fun others won't. Thus when you use a "fun-factor" to review a game you don't really tell us anything about the game, you only tell us what sort of games you like.
I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions.
I haven't played the game and it's very unlikely that I ever will. Thus I won't comment on the game and the score.
However, one point. Both in the article and in many of the posts here, there's a word that gets used quite frequently: fun. Hey, it's nice that you have fun playing the game, nothing wrong with that. Sadly fun is also a word that means next to nothing when used to review a game.
What's common amongst an amateur fisher, a stamp collector, someone building a scale model of an medieval warship out of matches and a player of MMOs? They all find it fun what they do.
Fun is highly subjective and there's a very good chance that what you find fun others won't. Thus when you use a "fun-factor" to review a game you don't really tell us anything about the game, you only tell us what sort of games you like.
I think that's fine. This game is definitely targetting a different audience (at least imo, dunno what the devs think) than the average MMO player.
Comments
It's a fantastic game if you can past all the feldercarb that hopefully SOE will fix.
1. Worst chat system EVER
2. Horrible interface. Yes, it was designed for a console first and slapped onto the PC with NO modifications, but come on! I spend more time battling the interface sometimes than I do the villians. It's HORRIBLE.
3. The animation canceling exploit has to be patched or PvP is dead in this game.
4. For the love of God, make the mics push to talk as default! I'm tired or mouth breathers mucking up the audio. 90% of them probably don't even know they are doing it. I don't want to listen to you get yelled at by your parents or have a fight with your girlfriend. Mute the chatter!
5. Targeting needs to be fixed. I need to target the closest or greatest threat, not a barrel or a mailbox!
I'm have a blast playing the game. If they would just replace the GUI, give us a real chat system, and fix the exploits it would be almost perfect. But this is SOE and they have a track record of not fixing what's broken or actually ruining a game so I'm not holding my breath. The game is so fun I'm willing to put up with it... for now.
And yet it is lower than PC Gamer's and TTH's scores. Conclusion?
I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil
Any game can be "the best fun you've ever had in a long time" for the first few weeks.
But an mmo is a long term thing, will it still be the most fun you've ever had a few months down the line?..
I like MMO's not for their quick fix of enjoyment, but rather the long lasting sense of satisfaction you get when your building a character and following a decent and varied set of stories over a very long period of time.
I think the score is completly wrong because the reviewer in question is still high on his quick buzz from a new game. Nearly everyone I know who got DC stopped playing after only 3 weeks, if a few measly weeks of fun is all it takes to score high on an MMO nowadays then the future is rather bleak.
it's like the alumni of haters, they could be a villian league in the game. I see the same negative comments from the same people who post nothing but negative comments about every other MMO that gets released. I'd say I'm shocked, but I'm not.
Just because you can get to the level cap in a relatively short period of time doesn't mean that there isn't "a lot" of content. You would think that once you've reached the level cap in an MMO that you've "beat" it, as one poster actually implied. However, that's just not the way it works. Not in DCU, or in the vast magority of MMO's on the market. Reaching the level cap just means you can do endgame content.
I play with my brother on the PS3, I also have the PC version. This is the only MMO that allows my brother and I to play two man, endgame instances to attain some endgame items. There are single player endgame quests to earn marks to purchase endgame items. Character development doesn't end at 30, you continue to develop your character beyond that through feats, as the reviewer pointed out.
It seems funny that in every non-sandbox, wholly player driven economy, one of the things I see constantly complained about is that crafting isn't worthwhile at endgame, or that raid or PvP gear is better then anything you can craft. Yet I see people complain that there isn't any crafting in DCU, a superhero/ villain game that you wouldn't really expect to be crafting in. What exactly would my villain be crafting when he's not out committing crimes? I'm hard pressed to think of a time when I saw super man sitting at hom sewing a new piece of gear, or brewing a healing potion. Sure there are super heroes who absolutely do build stuff in comics, guys like Batman or Forge, but really now. Crafting?
Horrible chat system? For the most part yes, but not the worse. The PC version, short of not always being the most responsive, isn't the worst I've experienced, while the PS3 version simply sucks. The UI absolutely needs improvement, but mostly just in the responsiveness of it, and consequently SoE has already made a statement that they're working to improve the UI and chat system; contrary to some of the comments that SoE needs to make a statement, they already did. They've already done some work on the voice chat system, and have stated that they're going to continue to improve it.. The UI and chat system aren't great, they aren't the worst I've experienced, but one thing it does is work. It works.
Bugs? Yes. Game breaking? No. No more so then most MMO's that release, or have released.
Why don't the cons outweigh the pros? Because they don't make the game unplayable, or unfun. Bad chat doesn't make the quests, combat, or pvp less enjoyable. It makes sitting in a graphical chat loby less enjoyable; which I'm well aware is what some people expect an MMO to be these days, a place to log into and chat more then play.
However, I do understand that it's the agenda of some of the posters here to make every MMO but the one they play look like a turd. DCU isn't Vanguard (or whatever EQ/ WoW clone she's playing now-a-days), it's not Darkfall, it'snot Eve online, and it's not WoW. Obviously it doesn't deserve a good review. Some people are incapable of looking beyond their own interests and understanding that DCU is developed for a particular kind of gamer, and it's not them.
DCU is the most fun MMO I've played in years, and for my brother who can't stand open world PvP it's the most fun he's had in an MMO in years as well; he's playing with me on a PvP server and loving it. If the chat, UI, and bugs weren't there, then DCU would easily be a 9 or 9.5.
It's not more of the same, and some people have a problem with that.
I find the game really boring and nothing special besides flying/runing/jumping around in a cool looking armor and hitting the bad guys big deal. {Mod Edit} I give it a 6/10
While I understand your sentiments about MMOs being a long-term investment. I would argue that a month's worth of free time is sufficient investment. For the most part - the mechanics are solid. The presentation is solid. Yes, there are bugs and there are flaws, but most do not hinder my enjoyment of the game. That's good enough for me. I like the fact that I can login for 30min and accomplish quite a bit (get a few missions under my belt, a feat or 2, and knock a few player heroes around). Its also the first time in a long while where standard missions/quests are actually fun to complete (and sometimes challenging if you're on a pvp server).
Bottom line, whether you agree or not, the score is well deserved.
So.....
the transport powers make it special
the gear looks cool
the combat system is cool
But that's no big deal...?
So what do they need in the game in your opinion to make the game a big deal?
Other than the already known ' less than ideal ' chat functions, what exactly makes the game bad? Because the things you listed as good are what I consider to be of core importance to making any game fun -
Or which mmo do you play that has 'more' than a cool combat system and cool graphics? What is the thing they could add to this game in your opinion?
I give the review an 8. A vast improvement than his last reviews. I didn't rolled my eyes, nor sigh, not even once.
Great intro, great finish. It shows that you listen to your critics.
About the game, it seems from your review that SOE is mainly targetting the often ignored casual players, which I think is great. But the danger here is, casual players are not casual player without reason. It means SOE might not get the steady revenue from hardcore players, but this I gotta see if they can pull this off.
But seems to me, as a casual player, I might give this a try and see how it works out. The social flaws of this game per this review is not a big deal since I'm a casual player, maybe it's a big deal to hardcore, but not to me. I simple login, play the game, then logout. If I were to communicate, I do it some other ways like IM or Vent anyway. I rarely use the in-game chat since they usually gets bombarded by trolls and spammers.
My take on this game is, the game is a Super Hero version of Guild Wars Prophesies, where the flaws are so identical. I like GW so I might ended up liking this also...but only one setback...subscription fees.
Ready for GW2!!!
We aren't concerned with what other publications are scoring this. We aren't trying to be part of an echo chamber and I would hope our readers appreciate that.
Looks like fun CONSOLE
While I'm not a hater by any means, actually just renewed my sub based on their new content promises, I do find an 8 kinda high for some of the reasons mentioned at length above.
Good game. Great game? One I'll play for a year? hard to say.
CO travel powers are nearly as good. Though I do really enjoy some of the optional travel skill additions.
CO and CoH gear and customization is better even when you've unlocked many many styles. And due to PS3 it may never get dramatically better.
Combat system I like a lot. I find the balance better for PvP than CO or COH. It is a little more shallow though honestly, just relies more on reaction time. Fine for me, I'm fast, but I get where haters are coming from. There is some power combos, synergy if you will, with the 6 power bar, that reminds me of GW, but I still am forced to think it was less DEV strategy than PS3 limitation.
Graphics in CO are in the same ballpark.
All that said, CO PvP is weak since you don't have villains. CoH PvP (due to complexity of builds basically) is actually too complex to ever be balanced.
I can't make a big deal about DCUO's low level of content since it is so new.
"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga
Really wondering why they sell this as pc game. This is pure CONSOLE game ended by mistake in pc world. Real button masher it looks. Purchased today via digital download. First impression after 1 hour is will be one of the most shortlived games on my computer. There are some fun aspects .. but in general not worth money I have spent. Besides already 2 bugs at very start. Most disturbing I ended trapped behind structure near wall and no way to exit. If i have to compare CO with this ... CO really rocks. In every possible sense.
Maybe is not honest judging game from less then 1 hour of gameplay ... but I had same first impression with TR and FF14.
Decent review. I see a lot of people that seem to disagree with the score, but then I put no stock into a single numerical value to rate the multiple facets of a game examined in a review. From what I've read from both the official review, and other players opinions, this will be a good game to check out in a few months when more content is added, and the bugs and various issues are addressed.
The people that are ranting and raving about the reviewer's score are simply b!tching for the sake of b!tching. I would pay more attention to the average user score than the one given by one reviewer. That said, the review itself was well written, and gave lots of insight as to the pro's and con's of the game.
Ouch! GameSpy just gave it a 2 out of 5. I think that score might be 1 start too low but their reasons for the rating are pretty solid.
http://pc.gamespy.com/pc/dc-comics-mmo/1147072p1.html
Is a man not entitled to the herp of his derp?
Remember, I live in a world where juggalos and yugioh players are real things.
Ok I know this is just one's opinion but an 8 ? If this gets an 8 I can only imagine what The Old Republic and Guild Wars 2 gets, lets me guess 8.5 ?
My bad, I thought this was a review.
These brand loyalists then typically spend more time outside the game than in, frothing up half-assed forum defenses of their terrible spending decisions. Defenses like "I just love shooting lasers in space," or in DC Universe Online's case, "I just love punching people in the face."
Which FF Character Are You?
Thank you really for link. If I had it at hand before purchase guess would think twice before buy. After trying it for (I admin) short, I think they were even too generous with 2. And as binary_0011 wrote is really terrible if some reviewer gives to this .... thing ... 8 for I guess sole reason "I just love punching people in the face.".
But no matter my or others disliking I'm sure there will be many enjoying. But, no offense intended, mainly small kids on PS3 (and for sure not on PC) that enjoy just mashing buttons even not knowing for what end.
Definatly going to look at this again in a years time when it will have some content under its belt.
i see Teala's post as extremely wrong on many levels.
based on fun being the most important thing BY FAR, it deserves at least a 9.
when you consider that it gives you a different experience from the other 399 MMOs which are pretty much all alike with subtle differences.....
if we're awarding scores based on encouraging future MMOs, as Teala was saying, it should be a given a 10.
being fun and opening up MMOs to more than RPG players should be STRONGLY encouraged in any case. they've done things that virtually no other MMO has tried yet, and that is extremely important. yet is totally brushed aside by many of the traditional MMO'ers. boo hoo, you only have MMOs 399 to choose from instead of 400.
don't begrudge the numerous people for whom this is their ONE AND ONLY CHOICE for having something that caters to THEM after 13 years of the typical RPG.
people here talking like polish, xyz featuresets etc. are all thats important, when what is really important is that THIS TYPE OF MMO EXISTS AT ALL! you can only be choosy when you actually have, you know....... CHOICEs.
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Corpus Callosum
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Just something I'd like to comment on is that there's yet another thing to keep people occupied, and that's unlocking all the costume pieces on every character, because unlocks are not account wide and neither are collections. I don't like it, but they might change it later.
That is all.
I tend to agree but that is why I think it deserves an 8 - till the buggy aspects are improved.
At the end of the day we have a gazillion mmo's that take a very linear and uniform view on what an mmo should and should not do, they all put the ip and theme well down the list of priorities making them feel very much as reskins of one another. DCUO is unique in placing theme and IP front and centre and for me at least this works to elevate every other aspect of the game far beyond what it would be in isolation - a case of the whole becoming more than the sum of its parts.
Its an approach I hope we see more of (certainly its what made SWKOTOR so much better than just another rpg) and is perhaps the only real evolutionary change in mmo's in a very, very long time.
All that fuss about that rating being too high, I presume by people who disliked the game (because that's when people usually start to scorn viewpoints and ratings that are more positive and disagree with theirs ).
Metacritic has a 7.3 for the game, based upon 18 reviews, the user score on metacritic rates it 7.8, based upon 59 reviews. Take it for what it's worth.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I haven't played the game and it's very unlikely that I ever will. Thus I won't comment on the game and the score.
However, one point. Both in the article and in many of the posts here, there's a word that gets used quite frequently: fun. Hey, it's nice that you have fun playing the game, nothing wrong with that. Sadly fun is also a word that means next to nothing when used to review a game.
What's common amongst an amateur fisher, a stamp collector, someone building a scale model of an medieval warship out of matches and a player of MMOs? They all find it fun what they do.
Fun is highly subjective and there's a very good chance that what you find fun others won't. Thus when you use a "fun-factor" to review a game you don't really tell us anything about the game, you only tell us what sort of games you like.
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I think that's fine. This game is definitely targetting a different audience (at least imo, dunno what the devs think) than the average MMO player.