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Boooooo booooo

Nerf09Nerf09 Member CommonPosts: 2,953

Hissss hissss.  Boooo Booo.  It's been 6 years and i'm still waiting for a replacement to pre-NGE SWG.

 

Booo Boooo.  Hiss Hiss.

Comments

  • KeepInGatesKeepInGates Member Posts: 11

    Tee Hee, honk honk.

     

    ...?

    I like how most of the world hates on Americans because we all think we're better than everyone else. Grow up, no one is perfect.

  • highnoonhighnoon Member Posts: 6

    I played SWG prior to the NGE/CU and I honestly don't understand what it is people want to go back to. The swg today is so much better than the old game in terms of content and gameplay. Yes, you cannot mix professions as you please, and you can get a jedi right off the bat. I know that some worked very hard to get that jedi and are probably upset that anybody can pull one now, however those that didn't only got 2 slots per server, you that did now have 3 slots, thats a pretty decent payoff.

    Compared to most other games on the market, I still believe SWG offers the most bang for the buck of any MMO. You got one of the most involved and interesting trade crafting, entertaining class, dungeon crawl, housing, vehicles, beast masters genetic engineering of your own creatures, space combat, dungeon crawl, epic questline, theme parks, persistent pvp goals on a planetary level etc etc.

  • zaticuszaticus Member Posts: 19

    Originally posted by highnoon

    I played SWG prior to the NGE/CU and I honestly don't understand what it is people want to go back to. The swg today is so much better than the old game in terms of content and gameplay. Yes, you cannot mix professions as you please, and you can get a jedi right off the bat. I know that some worked very hard to get that jedi and are probably upset that anybody can pull one now, however those that didn't only got 2 slots per server, you that did now have 3 slots, thats a pretty decent payoff.

    Compared to most other games on the market, I still believe SWG offers the most bang for the buck of any MMO. You got one of the most involved and interesting trade crafting, entertaining class, dungeon crawl, housing, vehicles, beast masters genetic engineering of your own creatures, space combat, dungeon crawl, epic questline, theme parks, persistent pvp goals on a planetary level etc etc.

    To me it was the community that made it great, add in all the other stuff it was amazing. I shall always miss it.

  • ab29xab29x Member Posts: 364

    Originally posted by highnoon

    I played SWG prior to the NGE/CU and I honestly don't understand what it is people want to go back to. The swg today is so much better than the old game in terms of content and gameplay. Yes, you cannot mix professions as you please, and you can get a jedi right off the bat. I know that some worked very hard to get that jedi and are probably upset that anybody can pull one now, however those that didn't only got 2 slots per server, you that did now have 3 slots, thats a pretty decent payoff.

    Compared to most other games on the market, I still believe SWG offers the most bang for the buck of any MMO. You got one of the most involved and interesting trade crafting, entertaining class, dungeon crawl, housing, vehicles, beast masters genetic engineering of your own creatures, space combat, dungeon crawl, epic questline, theme parks, persistent pvp goals on a planetary level etc etc.

    Before the masses of this forum come in and whine at you to death, there is something I'd like to point out.

    Everybody has their opinions.  This is opinion is from someone who isn't a part of the "Vet" crowd here.

    I personally, have never had as much fun with any game as I did with PRE CU SWG.   The crafting was the best thats ever been seen and has never been topped for me. 

    From day 1 I was a Weaponsmith on Corbantis named Set Nine.  I made some friends, talked to a bunch of people, made credits hand over fist, bought what I wanted, and did what I wanted.  I even *gasp* made money on ebay selling the credits.  Infact, you were so sought after as a crafter that your /tell .wav would go off 10 times before the UI came up. 

    This game was more of a world simulator with things to shoot and really cool places to find to place your house on an Oracle database.  It was a lot of fun plus time consuming farting around on a bunch of planets looking for concentrations of the best material you can find and mining the piss out of it.  Just to make things more social, I cut a few people in on my profits and in turn they would take my harvesters and go put them on the waypoints I gave them, using their building slots.

    CU came out and screwed up crafting, at some point they took decay away thus killing any sort of crafting except for the absolutes in low quanity.  At this point, I drppped all my crafting skills to my dismay.  They even gave us a nifty plaque to commemerate it for our housing.

    Then the ship sank with the basically unannounced changes in NGE which did infact change the entire game except for the bottom end.  I can understand why people were so pissed.  I just can't stand to hear about it over and over still to this day.

    *****

    So this game you think is SO much better than the original is an opinion and a niche opinion at that.  You are lead around by your nose to level up in a shitty level based/wow skill system that was an after thought.  The game has been dumbed down to the point of hilarity.

    Just for example, the shuttles and space ports.  There actually used to be a point to them.  The shuttles (Get ready for this) used to move! Infact, they had times in between them that they wouldn't be there.  People actually had to wait for them, promoting socializing and (One more time, brace yourself) emersion.  I'm fully aware the ADD crowd cried till they gave up and changed it to instant.  GG.  Oh look, 6 min till shuttle, Hmm, I'll go make a sandwich or hit the can.

    I've tried many a time to play this game again.  I burn out at around level 20.  It's mind numbingly vanilla as every other copy cat box of shit with a different name and picture on it.  At least as it was Pre NGE, it served a niche audience.  A VERY health niche audience.

    Now, there's no options besides the simulator thing that's out there which I think still doesn't work right and even if it does, I'd never play it.  It's not official; It's not interesting to me.  Not to mention that the population would suck.  SOE will never release a retro server because of the database issues.  It's done it's over.  Goodnight.

     

    TL;DR? I don't really care.

  • Nerf09Nerf09 Member CommonPosts: 2,953

    If you can believe it, even WOW is being dumbed down;  less skills, forced into a mastery, instant teleportation to where you want to go, every trainer you need at the click of a button in one spot, you don't need to know the terrain.

  • WorstluckWorstluck Member Posts: 1,269

    Originally posted by ab29x

    I personally, have never had as much fun with any game as I did with PRE CU SWG.  

     

    YES. 

     

    I sometimes think that I look upon those glory days with rose-tinted glasses.  Then I sit and think about all the cool stuff in that game and it makes me sad that SOE ruined a game that had such potential.  I will never forgot spending my weekends running around with my guild, hunting jedi, and the inevitable tears that resulted when said padawan lost so much when he died.  I wont forgot spending hours just cruising around on my speeder, going to all the player made stores, checking out the gear they had for sale, looking for that right peice of comp armor.  I wont forgot when I decided to go to from being a rebel to an imperial (this was possibly the only game I have ever even attempted roleplaying).  I even fondly remember camping Nightsister spawns, and the invevitable fighting that occured when too many people were there.....

    Please don't talk about SWG anymore.......it's too depressing :P

    image

  • ersingibleersingible Member Posts: 70

    Aiming for the lowest common denominator is what killed this game.

    That and the pathological lying of Smedley. For some reason, that guy just physically incapable of telling the truth.

  • RobbHoodRobbHood Member Posts: 58

    I wrote this shortly after the NGE.  This is why SWG use to be great:

    We were Explorers, Adventurers and Soldiers

    The game was just out of beta and 40 of my guild started playing. I was one of my group's

    "Planet Side" testers/players, having beta tested it. We are 200 strong spread out now over

    8-10 different games.



    I would tune in the SWG channel on TS and listen, it was amazing to here the accounts of

    things across the galaxy as seen through the eyes of noobs. Everyone was a noob. I had to

    be a part of this.



    I got the game and away I went. There were people everywhere. Cantinas were jammed, star

    ports as well. People running across Dath, no speeders yet. Fighting rancors and

    nightsisters. Squills and Tuskin Raiders were things to avoid on our home planet. The

    Corellian plains and the swamps of Talus, filled with big cats and their babies was a great

    place for the CH, but a dangerous one as well.



    The crafting was amazing as well, folks dedicated themselves to mining, harvesting or buying

    the best resources, looting or buying skill tapes, and the items they made were top shelf. We knew who they were and we haggled for the best price. Weapons, armor, BE clothing, foods, drinks, etc...



    The fighting classes would hire out to protect crafters as they tended their harvesters, or just paid us to bring home the best meat or bone, when ever it would be located that month at various places across the galaxy.



    The player cites became sophisticated and well thought out. We would hunt in groups to fund the treasury. Recruit top crafters to place their vendors so traffic in town would increase.



    Entertainers formed troupes that would travel around and perform at events for hire. Towns would have celebrations, music, fireworks, dancing. The socialization was at its peak.



    Bases became focal points for the GCW, defending and attacking, when one went "hot" hundreds of players would be on hand. Theed was a kill zone as was the Bestine-Anchorhead corridor.



    Jedi were rare and as the game progressed, more found their way to the Force. But through perma-death, saber TEF and eventually visibility and the BH, showing off with a LS was a bad thing. Removing the BH gank squad made us Jedi more brazen and may have been the first sign of the down hill slide. Jedi should have remained in the shadows.



    I remember traveling across many planets and stopping off in camps on a regular basis. Players just out and about were never hard to stumble across. The Master Ranger camp was a sight to see. If they had a dancer, it was a chance to heal up a bit and move on. Before leaving you could often barter for a new pet or some food or drink. Few knew I was a Jedi, it was much safer that way. Regular clothes, carrying a rifle or carbine, with my LS in the tool bar just in case I was not as careful as I thought I was.



    Back to a big city, get your speeder, armor and weapon repaired. It was always nice to find a smuggler and get those new items sliced. Stop by the local cantina and enjoy some music and get a mind buff, hit a star port and have a doctor buff you up. Then back out to the open spaces, never far from action.



    Player run night clubs sprang up, rented juke boxes, exotic dancers, beauty pageants and just a place to hang out, waiting for the next assault on the enemy or hunting party. At one pageant, with about two hundred in attendance, a beautiful young Jedi was competing, when a BH attacked, the fight spilled out into the street and raged on for 20 minutes before

    she managed to escape. I cannot imagine a more "Star Warsy" scene then a fight breaking out in a Star Wars bar.



    You didn't have to run around to find PvP, it would always find you if you were not alert. NPC's could unmask you as well, and many times you would have to fight your way out of town. For a Jedi, that meant visibility for sure. Time to be extra careful. But if laying low was your thing for the moment, there were 100 places to go and things to do. Tend to your

    factors, restock, shop, socialize, hunt, the Vette, Theme Parks, The Warren, Black Sun Bunker, etc... The server forums served as After Action Reports that made the slow times at [/align]work more enjoyable.



    New players would seek help, and many did help. Taking them under their wing, showing them the ropes, forging bonds, weaken by the tears of this dying game, and friend's lists evaporated as gamers left for greener pastures.

    You really carved out your own existence, the greatest Star Wars saga ever told, yours... and if you ran the course and wanted a change, you could start over, 31 more times if it suited you.



    Many of us have moved on, others stay and pray that the greatness of this game will return. [/align]Still others, like me, pay for a month here and there just to check in and see for ourselves.



    For me, there is a soothing, surreal feeling when I hear the opening music. I stand above [/align]my home on Tatooine, in Storm's End, a town we forged from the sands in a place called The Valley of the Wind. I watch the twin suns set over the mountains and remember what the game was like. It truly breaks my heart to think of the friends lost and the good times we had, gone forever, like the sands in a storm. I wait a bit longer, check my empty friend's list and log off.

    Yes, we were adventurers, explorers and soldiers, and it was the best of times.  -RobbHood


     



  • BushMonkeyBushMonkey Member Posts: 1,406

    Originally posted by highnoon

    I played SWG prior to the NGE/CU and I honestly don't understand what it is people want to go back to.

      Just being Uncle Owen....

  • blamzagowblamzagow Member UncommonPosts: 11

    Originally posted by Worstluck

    If you guys aren't aware, there is a SWG emulator out there.  I believe (could be wrong) it is free, and you only need a valid copy of SWG.  You don't need a valid SOE account to play from understanding.  I have been following it for a while, but unfortunately I lost my orignal box of the game, and haven't bothered to buy a new one.  Check it out (just google swgemu).  

    Oh and great post Robbhood :) 

    [mod edit] here is a link of the rules of conduct lest we forget that we don't talk about unofficial servers: - Soliloquy

    http://www.mmorpg.com/disclaimers.cfm#conduct


    Medium Infractions

    At the discretion of the moderator and/or the Community Manager, the following infractions will be classed as either minor or major infractions and appropriate penalties will be applied.


    • Unofficial Servers

      • Discussing or advertising unofficial servers or emulators for MMOs is not permitted on the MMORPG.com forums. These servers are against the Terms of Service of the original game, and violate the intellectual propriety rights of the game's publisher and developer.

     

     

    Cheers!

  • SoliloquySoliloquy Member CommonPosts: 128

    Let's keep the links regarding unoffical servers out of these threads please.

     

    Thanks! - Soliloquy

  • blamzagowblamzagow Member UncommonPosts: 11

    Originally posted by Soliloquy

    Let's keep the links regarding unoffical servers out of these threads please.

     

    Thanks! - Soliloquy

    My bad.

     

    Anyway, I'm with a lot of posters in this thread. What made the game great for me was the people and the way SWG worked with crafting and running a business in game. I really enjoyed finding suppliers for my weapon slicing shop; Building relationships with customers; Searching every planet for the best resources; Managing factories and harvesters and just having a great time with the folks in my guild. Nothing out there even comes close to the level of immersion that this game had IMO. 

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