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Reading all the posts on the World of Warcraft forums when the game was still in beta. So many people here flamed it, and said it would fail, never be succesful ect. Same situation happening here. I am not saying Rift will be the next big thing, but WoW copied almost every EQ feature, just as Rift copies WoW's.
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Please research my post history to find out why you are not correct.
But you see those concepts were new back then.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
I dont need to do that when I have played the game myself to level 30.
The way WoW "copied" EQ is in no way similar to the way Rift copied WoW. I'm tired of explaining it to people who don't understand the difference between copying a game's features and developing a way to "evolve" those features.
If you really think WOW was a copy of EQ then there's no point in trying to show you the error of your ways.
The playing experience between the two games is quite a bit different and rarely did anyone playing WOW think to themselves, boy, this is just a clone of EQ/DAOC etc.
But I guess you had to be there.
Apparently, when you play Rift, one gets a strong sense of...I've been here before, though some folks feel WAR is more what it feels like.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
well you do get that feeling with every MMO out there...but I actually enjoy Rift, its more entertainment and feels like less work to me like almost all of the MMOs out there. I stopped looking for the one that will stand out and be totally different because in reality it doesn't exist.
This.
Although I think that we see a number of MMO's that'll show a number of radically different gameplay features as GW2, Firefall and TERA for example.
A thing to note, back in those days a lot of MMO gameplay features hadn't crystallised yet so there was a lot of experimentations, but after years sort of an optimal result has been reached. I mean, how many efficient ways to present an AH, a mailing system, a UI, or a questing system if you don't implement radically new features? Or to use other examples, sure, you could design all kinds of ways for a transport vehicle that has a combustion engine, but the car is an efficient design that has emerged and been finetuned and polished to its current high degree of effectiveness. The same applies to the UI of most of the desktop applications and programs. Sure, the UI could be wildly diverse, but you see 1 style emerge, because it works and is effective.
And as for WoW, WoW was far closer to EQ than a CoH, Planetside, SWG, GW or Ryzom that all launched around that same time period. Heck, a number of WoW designers played EQ extensively or came from EQ.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Well, if you are talking about the standard theme park MMORPG then I'll have to agree, ever since WOW almost every developer out there has done what they can to copy what makes it a success and they do play the same.
But give a game like EVE a try, and you're in for a different experience, and I doubt at any time you'll say to yourself, "hmm, just like WOW/WAR/LOTRO etc."
I'm currently playing Xsyon and it's actually been a shock, it is radically different, making EVE feel more like a game, while Xsyon is really more of virtual world simulator.
But a developer doesn't have to make a sandbox game to make their game feel different, they just need to add some mechanics that were previously used by more tradiional MMO's, such as non-instanced housing, dump the quest based character progression systems, make grouping more of a focus and put less priority on solo content.
Create a game with DAOC's PVP/territory end game model (or EVE's or DF's) instead of the current gear replacement treadmill, make crafted gear at least the equivalent of anything dropped, though making it superior would be truely the way to go, especially if you made the dungeon drops the key components in the crafting.
There are so many game mechanics previously employed but no longer used because Blizzard chose to drop them to lure in a particular player demographic (and a very broad one) and now almost every major developer adopts largely the same forumla with only a few minor deviations.
While it is true, almost every MMORPG out there plays the same right now, the point is, they don't have to, these games can be so much more with just a bit of imagination. My hope is one day we'll see that happen.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
WoW does not play like EQ. Rift plays like WoW.
Please refer to this thread :
http://www.mmorpg.com/discussion2.cfm/sticky/306250
Locked.