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Warhammer Online: Age of Reckoning: The Way Back Machine - WAR's First Impression

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Comments

  • SpandexDroidSpandexDroid Member Posts: 277

    After Tier 1, the game became a train wreck. Everytime I went for some open PvP action, it was always a faction outbumbering the other faction. Players got frustrated for sure, then the Scenarios was a better choice for PvP. However, open PvP became nonexistant. You will see more players now if you play Tier 1 because of the free offer for that Tier. But I doubt people are subing for this game. I see WAR going F2P or pulling the plug after the release of other MMOs in the near future.

  • VantrasVantras Member Posts: 124

    I cant wait until they open the way back machine on the DCUO reviews that have been continually posted by the authors on this site.  Interestingly I cant help but think this is a sideways slap at the upcoming release of Rift. Essentially trying to get people to compare the Rift hype to the game its most similiar to WAR-be pretty nuts if this is what MMORPG.com just did but boy does it feel that way-and stands in sharp sharp contrast to how this site treated DCUO.

    Hopeful that I am wrong and this is just a random article about a random game being released at a peculiar time as it relates to RIFTS coming release.  Have there been "way back machine" type posts in the past or is this the first?

  • elistrangeelistrange Member Posts: 157

    Honestly, I still like War. However, I jump around from MMO to MMO. I love the "gritty" version of the game. I like being Chaos. It was nice to be a "bad" character. Quite a few aspects of the game were pretty cool.

    Currently Play: ?
    Occasionally Play: Champions, Pirates of the Burning Sea, WOW, EVE ONLINE

  • monarc333monarc333 Member UncommonPosts: 622

    This article, and the sudden release of it, serves as a reminder to the Rift community to be careful about prolaming Rifts as the be all and end all of games.  Its sad to see large grps of ppl get so excited about a game, then 2 months later flood the forums with how they have been disappoiinted by it.  Its a repeating cycle these days, and this article should server to temper some of the over excitement being seen. 

  • kinkyJalepenokinkyJalepeno Member UncommonPosts: 1,044

    Shame the craftng is such a fucking joke !!!!

    Is someone gonna peak my interest and tell me its been overhauled??  Hmmmmmmmmm

  • WicoaWicoa Member UncommonPosts: 1,637

    Rift is fine for pvp the warfronts aka scenarios are cross all servers eu and us I think you will find a fight within 5 minutes day or night.  And the better rifts will need to be fought over + theres a keep taking zone coming.

  • UnleadedRevUnleadedRev Member UncommonPosts: 568

    I was a FANBOI and am still a WH novel addict as I am reading both the WH Fantasy and WH40K books. Thus, I was very patient with this game but...the end came when I bought a copy for a RL friend I have been gaming with for over 15 years and he was bored after 2 weeks....in fact so was I after having played it on and off since 2009. The issue is that WAR needs to have a high player population, otherwise its PvP centric design causes the game to fail because you need players. Right now Tier 2 and 3 is just dead. And even Tier 1 with all of the free forever trial accounts is dying too.

    I always was in denial that this game was being abandoned slowly....and now I believe it. VERY SAD....it had so much potential and was a waste of an incredible IP.

  • WorstluckWorstluck Member Posts: 1,269

    I can tell you one thing I don't miss about playing this game.  My magus getting stuck on every single little rock or twig, then mysteriously dying.  At least once a gaming session I would get stuck and die.  Poorly coded engine :P

    image

  • YamotaYamota Member UncommonPosts: 6,593

    interesting how you highlight the preview and not the review, which scored 8.4 and now that the game is a semi-failure own up on why you scored a poor game that high.

    The fact was that the game was not very promising at launch for several reasons:


    • It had only two factions where as both the IP and the fans clearly said it was suitable for atleast three.

    • The games O-RvR was found to be very lacking, even compared to DAoC, so majority ended up playing scenarios.

    • The end-game was not working properly due to massive serverside and engine lag which made it a nightmare.

    All these three is indictive of a game that will not end up being a success but MMORPGs review clearly missed that.

  • YamotaYamota Member UncommonPosts: 6,593

    Originally posted by skeaser



    Originally posted by cpthowdy

    scenarios killed it. they wanted an open world with RvR but people just went and played the instanced scenarios instead. no wonder the world was empty.

    Careful, I've been flamed to death for saying this, but I agree.

    I quit when everyone was too busy sc grinding to come take a keep.


     

    You got it backwards. People didnt do O-RvR because it was garbage, not because SCs were so awesome.

    It was tiny, pointless and repetetive. Same could be said about scenarios but since XP gain was much higher in scenarios and people actually PvP instead of flipping empty keeps they ended up being more populated.

    So dont blame scenarios, blame O-RvR for being boring and pointless.

  • toasterlovintoasterlovin Member Posts: 5

    Aslong as wow fans wont kling to thier game the chance of wow going down aint that big, eaven tho if a MMO acutaly is better then wow PPL will  still go back to wow because they lack the energy to start over.

     

    Nuf said

  • Spiritof55Spiritof55 Member Posts: 405

    Originally posted by skeaser



    Originally posted by cpthowdy

    scenarios killed it. they wanted an open world with RvR but people just went and played the instanced scenarios instead. no wonder the world was empty.

    Careful, I've been flamed to death for saying this, but I agree.

    I quit when everyone was too busy sc grinding to come take a keep.


     

    I quit for the opposite reason.  Everyone always wanted to join a realm hopping keep farming zerg and marathon farm defenseless keeps for hours. 

  • mindrazormindrazor Member UncommonPosts: 13

    I love this game, always have, but it breaks my heart. You know, in the way that only those you love can...

  • KingdouglasKingdouglas Member Posts: 81

    Originally posted by monarc333

    This article, and the sudden release of it, serves as a reminder to the Rift community to be careful about prolaming Rifts as the be all and end all of games.  Its sad to see large grps of ppl get so excited about a game, then 2 months later flood the forums with how they have been disappoiinted by it.  Its a repeating cycle these days, and this article should server to temper some of the over excitement being seen. 

    You know it is funny how hard it is to learn this lesson when someone is inside the hype. I was a complete Age of Conan fanboy before it's launch, even tho I didn't know it at the time. I thought these mmorpg.com forums was the worst place for having so many people giving warnings about AoC before the launch. I just stopped reading the posts warning people of bad quality. :)

  • GorillaGorilla Member UncommonPosts: 2,235

    Originally posted by skeaser

    Originally posted by cpthowdy

    scenarios killed it. they wanted an open world with RvR but people just went and played the instanced scenarios instead. no wonder the world was empty.

    Careful, I've been flamed to death for saying this, but I agree.

    I quit when everyone was too busy sc grinding to come take a keep.

    Killed it for me too. Especially when they boosted rewards so grinding the same senario over and over became the optimal way to advance your character.

  • RudedawgCDNRudedawgCDN Member UncommonPosts: 507

    Originally posted by Yamota



    interesting how you highlight the preview and not the review, which scored 8.4 and now that the game is a semi-failure own up on why you scored a poor game that high.

    The fact was that the game was not very promising at launch for several reasons:


    • It had only two factions where as both the IP and the fans clearly said it was suitable for atleast three.

    • The games O-RvR was found to be very lacking, even compared to DAoC, so majority ended up playing scenarios.

    • The end-game was not working properly due to massive serverside and engine lag which made it a nightmare.

    All these three is indictive of a game that will not end up being a success but MMORPGs review clearly missed that.


     

    Pretty well sums it up in a nutshell.

  • moonpunchermoonpuncher Member Posts: 1

    Hello moronic MMORPG players who insist on hyperbole with every post:  This game isn't dead.  It's doing better than many MMO games on the market.  And even if it were dead, it certainly didn't happen within the first year or so.  The game was wildly successful because it was fun and made tons of money.

    It's annoying to watch people use terms like "dead' and "complete failure" just because a game didn't end up being perfect.  It's only the MMO community, too.  You might have liked the last FPS you played, but if the MMO didn't completely replace your real life, you're convinced it was "total trash".

    im mad, bro.

  • GorillaGorilla Member UncommonPosts: 2,235

    It absolutely flabbergasts me what passes as 'editorial content' here sometimes. The original piece can be forgiven for being 'lite' as it is a brief preview of the game. Fair enough. Taking this though and topping it and tailing it with a paragraph of fluff is just plain lazy. However, to completely misrepresent what was said in the original piece is inexcusable. Our intrepid reporter starts his insightful deconstruction with... In the end, reading this first look at WAR, it's rather easy to see where the game's strong points lie.  It's criticized for having a lengthy and somewhat pointless PvE level grind, .... I re-read the piece, twice, because I could see nowhere where this was implied let alone said. I still can not. Maybe I missed it in which case I'll step right up and apologise right here and right now.

    There was another piece about 'honesty' a while back. At the time I said I did not doubt the integrity of the author but pointed out that other skills are required to write credible pieces.  MMORPG is still the chief portal I use for news and info on this hobby of mine. it is such a shame that a lot of the features are so poor. Sorry to be critical guys, but try harder and apply more rigour.

  • TyrrhonTyrrhon Member Posts: 412

    Fun? Who cares about fun. I want to GRIND and metagame sieges that should have never been in the game and I demand that everyone plays them and I get imba rewards even after the devs clearly show me they do not want me to be there they wish this whole siege shame never happened and put the bait erm rewards elsewhere.

    Face it, fun is the last thing we care about, we want leet epix and we want to play the same game over and over for years all day long. That is how you measure if MMO is good, not your fun

  • dinamsdinams Member Posts: 1,362

    The last scenario "rewards" killed it for me, you know that bullshit which you had to grind scenario after scenario to earn a token to get leet gear?

    Yeah...scenarios definitely killed RvR, and RvR was the sell point of that game (even if flooded under shit coding..)

    "It has potential"
    -Second most used phrase on existence
    "It sucks"
    -Most used phrase on existence

  • SBE1SBE1 Member UncommonPosts: 340

    Another thing that drives me nuts about these previews/Beta are that they spend 90% of the the time in starter zones or low-level content.  When you make a PvP game, 90% of the live-game time is spent at max level doing PvP.  How in the world can you do an adequate preview of a game when all you see is the starting area and a few scenarios?  While i think the starting area is interesting, I probably spent about 10 minutes of in-game time in the starting area, and hundreds of hours in open RvR.  Simply put, MMORPG previews and quick reviews of PvP focused MMOs are pretty much pointless unless there is something broken in the game.

  • DrFragDrFrag Member Posts: 28

    The biggest issue I had with WAR at the start of the game was the fact that I couldn't play with my friends. If you were as little as two or three levels higher or lower than your friends you couldn't play together. There was no bonus at all for grouping with friends. Leveling was much faster grinding solo through scenarios or pqs.

    My friends and I all came from DAOC. We could find fun even if we were 40 levels higher than our friend's new toons. But with WAR, there was no fun to be had unless you were the exact same level.

    Further seperating friends from each other were the sheer number of scenarios, rvr areas, etc. For several reasons some people hated the scenarios, while others hated the keep sieges. Some people hated both.

    I've never seen a game that was so hostile toward guilds and alliances as WAR. Its almost like they wanted to seperate people.

    They also seemed to ignore everything that worked from DAOC. I really just wanted to drive over to Mythic and punch someone in the face.

  • ComafComaf Member UncommonPosts: 1,150

    Originally posted by Drew

    This week on The Way Back Machine, MMORPG.com's own writer Bill Murphy takes a look back on Managing Editor Jon Wood's initial impressions of Warhammer Online: Age of Reckoning from August 20th, 2008.

    It wasn't long ago that Mythic's Warhammer Online was crowned as a potential "messiah" for online gamers sick of the WoW phenomenon.  We had a lot of coverage on WAR leading up to its launch, but none are perhaps as indicative of how the game eventually turned out as our First Impressions by Jon Wood back in August of 2008.  Really, it's first impressions that wind up holding the most sway on a player, and this preview is a good example of how WAR was seeming so strong a title from the outset.

    Read more here.

     Warhammer can burn in a wastepaper basket for all I care. 

     

    @Mythic - Wake up...reinvest in the real mmo you own, i.e., Dark Age of Camelot.

     

    @Investors for Bioware/EA -  Profits are your only goal?  Why don't you put some money where your greed is and start looking into just how many players want to play either a graphics engine overall version of Dark Age of Camelot, or a Dark Age of Camelot 2.  My suggestion?  Start by overhauling the graphics and User Interface of Dark Age of Camelot.  Get used to what makes her tic.  Delete things that interfered with her development such as Trials of Atlantis - which had nothing to do with the focus of defending one's realm.

     

    After 2 years of learning what makes a unique 3 (THREE) realm mmorpg tic so well, after learning what siege warfare really should look like, after realizing how much fun people had with 8 man RvR teams and fighting between mile gates...then start on Dark Age 2...if you would even need to (I doubt you would).

     

    /my two cents but then, what do I know?  I'm just the guy who buys the game, not the all important fat cat sitting in an office with no hands on experience as to what makes an mmorpg successful in this watered down immediate gratification industry.

    image
  • TimacekTimacek Member UncommonPosts: 183

    lack of mmorpg feeling, ultimate themepark, no fluff utilities (nothing to do besides fighting) fake economy, no crafting, no social tools (guild only chatbox) everything strictly linear

    killed

  • binary_0011binary_0011 Member Posts: 528

    Originally posted by Wicoa

    Rift is fine for pvp the warfronts aka scenarios are cross all servers eu and us I think you will find a fight within 5 minutes day or night.  And the better rifts will need to be fought over + theres a keep taking zone coming.

    the warfront in RIFT is so boring......a lot of people have already cancel the pre-order..

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