play second life and buy or build your own space ships and space stations. its amazng what can be created in that game. you might even find others to join you
2- SS Azuras mission keep crashing and i had to start everytime from the biggining it was very frustrating but i did get through it after the 5th attempt. Its not my PC because i play other games like Crysis2 at full graphic and it runs fine. This crashing also happened on some Aid The plant mission which i had to look for.
8-C-Shop .. if there was one thing that got me was that i would have to pay $15 a month and then have to buy stuff as well. I dont know what model this is but it sux.
2- If you have an ATI graphics card make sure to turn dynamic lighting off or its crash city.
3- It's the screw every last nickle from the customer base model and yeah it sucks.
All you're other points are bang on the money sadly.
Come back in 60 days and let us know if you are still playing.
I knew someone was going to post that!!!!!!!!!!!!!!!!!!!!!!!!!! LMAO! Ok I will. be prepared for a flaming revue of love or hate. So will be back on May 6th, 2011.
Ha, my 1500th post lol!
In 60 days, they should have added the foundry (player generated content) and at least one more featured episode series, to there should be a good amount of content to keep you busy. Now if you just don't like the gameplay you'll be back here before 60 days
While the foundry is a cool addition to the game I kinda object to paying a subscription fee to Cryptic for content they didn't create. Also don't expect any more featured episodes till June as the Dev team have stated they haven't the time to do any until after season 4 but they do have the time to add more c-store content in between then tho
I must say that I am realy enjoying this game. This is the first MMO where you buy all of your desired equipment, pay a monthly fee and they give you.....
Come back in 60 days and let us know if you are still playing.
I knew someone was going to post that!!!!!!!!!!!!!!!!!!!!!!!!!! LMAO! Ok I will. be prepared for a flaming revue of love or hate. So will be back on May 6th, 2011.
Ha, my 1500th post lol!
In 60 days, they should have added the foundry (player generated content) and at least one more featured episode series, to there should be a good amount of content to keep you busy. Now if you just don't like the gameplay you'll be back here before 60 days
While the foundry is a cool addition to the game I kinda object to paying a subscription fee to Cryptic for content they didn't create. Also don't expect any more featured episodes till June as the Dev team have stated they haven't the time to do any until after season 4 but they do have the time to add more c-store content in between then tho
I know you're not buying that song and dance . They did the same thing in CO , before STO was released. The focus is on the NwN game that's to be released sometime this summer. They'll keep a skeleton crew on STO , while everyone gets shifted over to NwN to finish it and get it out the door. This is Cryptics MO when it comes to game releases. Bet season 4 release is delayed about a month , perhaps more ? Why , because they didn't say when in June it was being released. I share your opinion of the Foundry ( which incidently people are alpha/beta testing , as the foundation for the NwN game. People are paying them to test . I gve Jack credit , he lives by the adage, " there's a sucker born every minute" . He knows he's struck motherload with Star Trek fans . ) and C-Store.
I keep hoping that some day I will peer into one of these "is it good now" threads for STO and read the majority of posters screaming yes in an avid fan boy frenzy. It never happens. This game was an honest heart breaker for me. It starts off so wonderfully only to kill you the closer you get to endgame with everything from exploration missions, crafting, pvp, etc going fail until there is nothing left but a hollow ache.
Please some one. Make a game with good ground and space combat that has all the RPG trappings like ships I can walk around and alien ruins I can explore for bits of lore... *Sigh*
Maybe one day I'll peer into one of these threads...
I keep hoping that some day I will peer into one of these "is it good now" threads for STO and read the majority of posters screaming yes in an avid fan boy frenzy. It never happens. This game was an honest heart breaker for me. It starts off so wonderfully only to kill you the closer you get to endgame with everything from exploration missions, crafting, pvp, etc going fail until there is nothing left but a hollow ache.
Please some one. Make a game with good ground and space combat that has all the RPG trappings like ships I can walk around and alien ruins I can explore for bits of lore... *Sigh*
Maybe one day I'll peer into one of these threads...
Well, as I see it is like this:
When the "good" games were made in the old days, they were made my small companies, of geeks, not totally dissimilar to the customers they were trying to reach. Also, as it is with small/smaller companies, they had to work hard to put out good products to make a name for themselves (they were hungry, sometimes literally, I imagine). And a lot of the games they made were based off ideas that many of these small company owners or game designers had been toying with for years before they did something with it. They had a real stake, both financial and emotional/intellectual in the games they put out.
Fast forward to today: it is totally different. Most of the games are put out by big entertainment companies. All of those small game shops were mostly bought out or went under. Instead of having any real connection to the games they put out, MMOs have become like any other entertainment product. Make X game for Y dollars using popular Z IP, we need to sell X boxes for Y profit, we need X subs for Y months to pay for development. And that's it. The big places don't care about good game mechanics or bad, keeping the customers happy over the longterm, or not, making a quality game or not.
And the big companies are certainly not "invested" emotionally or intellectually like the small houses are or were. To the big boys, it is product. And you don't get emotional about the product. Get it working well enough, make enough money for long enough, and move on. It's just business.
What does that mean for STO? That the game is what it is and probably always will be. Cryptic is not going to pay for a serious redesign to fix all of the worst stuff (enclosed/restricted spaces, shoebox game play, no real Z axis, inch deep crafting, lousy non-combat game play, etc etc.). Especially because a large part of the remaining playerbase pays no sub, and the box price has fallen to next to nothing.
This is why you are right in not expecting a dramatic turnaround from a mediocre/lousy game, won't happen from a big corp produced game, they have already moved on to the next project.
What happened with EvE (which was from a small developer at the time) will not happen with STO. Cryptic can bolt on a few new deals, and throw some new shinys in the C-Store, but what STO fundimentally is will not change, and thus will remain one of many failed ST games.
When the "good" games were made in the old days, they were made my small companies, of geeks, not totally dissimilar to the customers they were trying to reach. Also, as it is with small/smaller companies, they had to work hard to put out good products to make a name for themselves (they were hungry, sometimes literally, I imagine). And a lot of the games they made were based off ideas that many of these small company owners or game designers had been toying with for years before they did something with it. They had a real stake, both financial and emotional/intellectual in the games they put out.
Fast forward to today: it is totally different. Most of the games are put out by big entertainment companies. All of those small game shops were mostly bought out or went under. Instead of having any real connection to the games they put out, MMOs have become like any other entertainment product. Make X game for Y dollars using popular Z IP, we need to sell X boxes for Y profit, we need X subs for Y months to pay for development. And that's it. The big places don't care about good game mechanics or bad, keeping the customers happy over the longterm, or not, making a quality game or not.
And the big companies are certainly not "invested" emotionally or intellectually like the small houses are or were. To the big boys, it is product. And you don't get emotional about the product. Get it working well enough, make enough money for long enough, and move on. It's just business.
What does that mean for STO? That the game is what it is and probably always will be. Cryptic is not going to pay for a serious redesign to fix all of the worst stuff (enclosed/restricted spaces, shoebox game play, no real Z axis, inch deep crafting, lousy non-combat game play, etc etc.). Especially because a large part of the remaining playerbase pays no sub, and the box price has fallen to next to nothing.
This is why you are right in not expecting a dramatic turnaround from a mediocre/lousy game, won't happen from a big corp produced game, they have already moved on to the next project.
What happened with EvE (which was from a small developer at the time) will not happen with STO. Cryptic can bolt on a few new deals, and throw some new shinys in the C-Store, but what STO fundimentally is will not change, and thus will remain one of many failed ST games.
I am hoping that SW:TOR can break away from this, but their frequent statements that they need a million subscribers for a year is not encouraging.
"Oh my, how horrible, someone is criticizing a MMO. Oh yeah, that is what a forum is about, looking at both sides. You rather have to be critical of anything in this genre as of late because the track record of these major studios has just been appalling." -Ozmodan
There's Battlestar Galactica online, a browser MMO.
There is also a Star Trek browser game coming out, set in the DS9 time period when the Federation and Klingons were at war. The game graphics shown so far look very good, and they claim they'll have actual exploration (we'll have to see if that is true or not). It will however be a free to play game though.
"Oh my, how horrible, someone is criticizing a MMO. Oh yeah, that is what a forum is about, looking at both sides. You rather have to be critical of anything in this genre as of late because the track record of these major studios has just been appalling." -Ozmodan
Comments
Vendetta is more solid then people give credit. Much better space combat then STO
play second life and buy or build your own space ships and space stations. its amazng what can be created in that game. you might even find others to join you
2- If you have an ATI graphics card make sure to turn dynamic lighting off or its crash city.
3- It's the screw every last nickle from the customer base model and yeah it sucks.
All you're other points are bang on the money sadly.
While the foundry is a cool addition to the game I kinda object to paying a subscription fee to Cryptic for content they didn't create. Also don't expect any more featured episodes till June as the Dev team have stated they haven't the time to do any until after season 4 but they do have the time to add more c-store content in between then tho
I know you're not buying that song and dance . They did the same thing in CO , before STO was released. The focus is on the NwN game that's to be released sometime this summer. They'll keep a skeleton crew on STO , while everyone gets shifted over to NwN to finish it and get it out the door. This is Cryptics MO when it comes to game releases. Bet season 4 release is delayed about a month , perhaps more ? Why , because they didn't say when in June it was being released. I share your opinion of the Foundry ( which incidently people are alpha/beta testing , as the foundation for the NwN game. People are paying them to test . I gve Jack credit , he lives by the adage, " there's a sucker born every minute" . He knows he's struck motherload with Star Trek fans . ) and C-Store.
I keep hoping that some day I will peer into one of these "is it good now" threads for STO and read the majority of posters screaming yes in an avid fan boy frenzy. It never happens. This game was an honest heart breaker for me. It starts off so wonderfully only to kill you the closer you get to endgame with everything from exploration missions, crafting, pvp, etc going fail until there is nothing left but a hollow ache.
Please some one. Make a game with good ground and space combat that has all the RPG trappings like ships I can walk around and alien ruins I can explore for bits of lore... *Sigh*
Maybe one day I'll peer into one of these threads...
Well, as I see it is like this:
When the "good" games were made in the old days, they were made my small companies, of geeks, not totally dissimilar to the customers they were trying to reach. Also, as it is with small/smaller companies, they had to work hard to put out good products to make a name for themselves (they were hungry, sometimes literally, I imagine). And a lot of the games they made were based off ideas that many of these small company owners or game designers had been toying with for years before they did something with it. They had a real stake, both financial and emotional/intellectual in the games they put out.
Fast forward to today: it is totally different. Most of the games are put out by big entertainment companies. All of those small game shops were mostly bought out or went under. Instead of having any real connection to the games they put out, MMOs have become like any other entertainment product. Make X game for Y dollars using popular Z IP, we need to sell X boxes for Y profit, we need X subs for Y months to pay for development. And that's it. The big places don't care about good game mechanics or bad, keeping the customers happy over the longterm, or not, making a quality game or not.
And the big companies are certainly not "invested" emotionally or intellectually like the small houses are or were. To the big boys, it is product. And you don't get emotional about the product. Get it working well enough, make enough money for long enough, and move on. It's just business.
What does that mean for STO? That the game is what it is and probably always will be. Cryptic is not going to pay for a serious redesign to fix all of the worst stuff (enclosed/restricted spaces, shoebox game play, no real Z axis, inch deep crafting, lousy non-combat game play, etc etc.). Especially because a large part of the remaining playerbase pays no sub, and the box price has fallen to next to nothing.
This is why you are right in not expecting a dramatic turnaround from a mediocre/lousy game, won't happen from a big corp produced game, they have already moved on to the next project.
What happened with EvE (which was from a small developer at the time) will not happen with STO. Cryptic can bolt on a few new deals, and throw some new shinys in the C-Store, but what STO fundimentally is will not change, and thus will remain one of many failed ST games.
There's Battlestar Galactica online, a browser MMO.
==================================================
Happy! Happy! Joy! Joy!
I am hoping that SW:TOR can break away from this, but their frequent statements that they need a million subscribers for a year is not encouraging.
"Oh my, how horrible, someone is criticizing a MMO. Oh yeah, that is what a forum is about, looking at both sides. You rather have to be critical of anything in this genre as of late because the track record of these major studios has just been appalling." -Ozmodan
There is also a Star Trek browser game coming out, set in the DS9 time period when the Federation and Klingons were at war. The game graphics shown so far look very good, and they claim they'll have actual exploration (we'll have to see if that is true or not). It will however be a free to play game though.
"Oh my, how horrible, someone is criticizing a MMO. Oh yeah, that is what a forum is about, looking at both sides. You rather have to be critical of anything in this genre as of late because the track record of these major studios has just been appalling." -Ozmodan