"because you don't usually play an mmo just based on "healing"."
Well, in WOW I played a resto druid (untill cata ruined the class). All i did was heal, i never ever DPS'ed at any time. I leveled up from lv 15 to 85 in dungeons and then when I hit 85 I quit. in warhammer I played a resto goblin shaman and all I did was Heal in RvR. I also played Anarchy Online (back in the day) and I played a doctor and all i did was heal while Heckler farming. I enjoy healing so much I can easily play an MMO without having to do anything else. I tried rift, but it was too much like Wow.
I thought that juniordee's post was humorous as well. Plenty of people play to heal. Otherwise you wouldn't have healers now would you.
Same games where I have enjoyed support classes:
City of Heroes - Kinetics and Storm Defenders were my favorites. Groups love you and many people level doing instanced grouping. With Kinetics you have an AE heal around the mob. Takes a little practice to make sure you heal everyone. You get group speed buffs, damage buffs, damage debuffs. With the Storm Defender you get a small single target heal, but you also get Hurricane. A constant pbae around yourself that debuffs accuracy and knocks down mobs. You can use it to pin mobs against a wall for your group. You also get an AE slow (snow storm) and a ice slick you can cast on the ground to make mobs fall down. Tons of fun, both classes.
Vangaurd - Well, it is kinda dead. I thought Bloodmages and Disciples were fun. You may not like either though. Both heal by doing damage. Bloodmages build blood points(kinda like combo points for a rogue) by doing damage and then use them up to heal. Disciples use martial arts to attack with secondary effects, group buffs and heals. They remind me a little bit of DAoC friars but not really.
Edit:
If you haven't played LOTRO I would say try a Minstrel. They are extremely fun. It's free to try out, but it is a lot like WoW. You don't really need groups to level. A lot of it is solo questing. However, next to my Storm Defender in CoH i would say the Minstrel was one of my most fun healers.
Oddly enough, although the Defender archetype as a whole in City of Heroes isn't meant to be a "healer" archetype as such, and Defenders get very touchy about being called "healers" as a class, the Empathy powerset available to that archetype is the most satisfying "pure healer" I've ever played in any MMO. Although a "pure Empath" (who takes all the heals and buffs as primary powers) isn't terribly soloable, it's very satisfying to play in groups.
Single target/AoE heals and buffs with very satisfying amounts of healage and great graphics and sound fx that make you feel like you're healing (typical of most of the great fx in CoH, very satisfyingly visceral).
Plus also, the aggro system in CoH is very easy - mobs seldom target the healer so long as the tank has aggro, and tanks' taunts are like glue in CoH, so you're free to just ,merrily heal away. OTOH, in a trinity-less team, your buffs are very welcome, and very chunky, and you can use your attacks more, and fairly effectively.
The downside is that actually unless you make a career of playing in crap PUGs and saving their skins, you're not really terribly needed in CoH, not as much as in most other MMOs, as the buffs/debuffs available to Defenders and Controllers are extremely powerful sources of damage mitigation. But you can feel needed if you stick to playing in crap PUGs and saving their skins (I tell a lie, of course a pure healer is always welcome, even in a good gropu, because s/he provides a sort of buffer or safety net that allows even a good group to take a few risks, and everyone appreciates the chance to let their hair down.)
You can have the Empathy powerset either as a primary in the Defender archetype, in which case your secondary powers are attacks, or you can have it as a secondary powerset in the Controller archetype, in which case your primary powers are holds, roots and stuns (although the heals and buffs will be slightly weaker than if you go Defender primary).
Kinetics, as mentioned above, and Dark/Dark Defenders also have extremely powerful AoE heals, though not nearly as much in the way of single target heals (actually none iirc). Storm defenders have a mini single target heal that can save the day sometimes. Kinetics and Dark/Dark are also extremely fun toons to play in general - there's nothing quite like either in any other MMO.
***
Another healer class that's HUGE fun to play is the Bear Shaman in AoC. Really a very unique class, probably one of the most fun classes I've ever played in any game, far less MMO. You are a melee god with this quite interesting and complex system of incremental buffs and AoE DoT heals. There's no "instant fill up" healing with the BS (well, there is, but it's on a very long cooldown), you are meant to keep everyone continually "topped up" with your AoE DoT heals, which are triggered by your pretty hefty melee attacks. So you're right in the thick of things, and healing at the same time - wonderful!
Why don't you try Darkfall (they have a free trial)? FPS like controls. You need to shoot rays to land your heals. Good healers are hard to come by and definitely turn the tide of any battle.
Several of my WoW friends thought healing in Guild Wars was the best stylized system they have ever experienced, so GW2 may be up your alley (in the future).
FFXI is also another interesting style of healing, depending on your main/sub and how heavy you like macros.
Basically anything new is going to mimic or be similar to WoW and anything old with be alot harder or stylized, so its a much steeper learning curve (with exception to original GW).
Why are you suggesting something that isn't out yet?
Because it's people who read up a lot on GW2 making jokes. It's funny to them. Here's why.
GW2 will not have dedicated healers. You cannot target party members. The best heal spell is the one you have and cast upon yourself. The best healing spells for allies is a low-level regen over time, which stacks only in buff time, not in buff strength (So if two people cast regen twice, it lasts twice as long, but is not twice as powerful)
It is impossible for other people to spike heal you. Most support (The replacement for healing) is proactive, rather than reactive. Rather than healing somebody afterwards, you can cast spells that will defend the person from damage ahead of time... or block with a shield, or blind the opponent, or whatever.
Still, you can't be a dedicated healer, and you can't even be a fully dedicated support without gimping yourself, since half of your skill bar is based off of the weapons you're wielding, so you'd basically be ignoring some of the attacks you can do and a good part of a character build if you wanted to not do any DPS.
Like I said, their response is funny (To them, as GW2 fans. )
Others have mentioned it, so this might be redundant, but here are my two cents...
I love playing 'healers' in CoH. Now as some have pointed out, heals there are one part of the classes usually associated with support. Bottom line is, in CoH there are so many ways to protect, support, or debuff enemies that it takes a long time to get bored. But to echo others, if you are good at a healing class, you actually will rarely be healing unless things go off script.
"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga
It may be a rather "old" MMO, but I would suggest Dark Age of Camelot if you love healing. It's basically a life or death situation, and you'll never find a more healer intensive game in my opinion.
OP, if you havent tried it yet... I would recommend Aion then. It has some very interesting healing classes and the game is fairly polished. Its playerbase is still fairly healthy.
Also Everquest 2 has a free version if you would like to check that out as well.
Otherwise, just wait for a new quality mmo, which as you noticed is NOT Rift.
I wanna know about the quiet MMO's like Dungeons and dragons online, fallen earth, everquest, maple story (lol?)
Which is the best mmo for healing?
VERY simple answer>>>>FFXI.
I shit you not,there are several ways to healing as wella lot is for self,but hey there is a lot of different ways to achieving heals.The three traditional healers are as follows..
Dancer class,more so for soloing,but relies on making contact with weapons to build up tp to accomplish dance moves to achieve not only healing but SEVERAL varying effects.I kid you not ,FFXI has no shortage for ideas on class systems.DNCR with haste gear and daggers can really become a speed demon,much like a ninja orThief.DNCR gets it's heals at a later rate than both the RDM and WHM.Depending on group,it might take 2x dncr to be safe.
White Mage..Traditional healer,the EARLY game respected healer,has first dibs on all the best healing spells.First becomes a viable GROUP player at level 11,when it acquires it's CURE 2.At mid levels can acqure teleporting spells,FFXI is a time consuming game ,if you havn't ways to get around.
Redmage..Perhaps the class of all the healers.It has the best debuff in Dispel,and at mid levels gets Refresh [mp restore] and CONVERT.Convert is a unique idea to gaming,it switches the mages HP for MP,so the mage if had say 5 mp woudl convert and have maybe 1000mp and only 5 hp...hahha.Yes it does work,trust me or all the rdm would be complaining.The RDM has a TON of abilites and spells at it's disposal,whcih makes it a STRONG solo class at higher levels.Might be fair warning to say it becomes the most sought after healer around 40+,but whm is always good.
What makes FFXI so amazing in it's class design ,is the sub class.For this reason even non traditional classes like BLM or BRD or SMN can be healers.This is all well thought out,the SMN and BRD get high amounts of MP,so even using a rdm or whm as a sub,you will have a lot of healing mp.I actually spent most of my early days as a BLM [black mage] healer.You won't have access to the best spells,but not always a bad thing considering hate control.
You can also do off/side healing playing other classes,example the Blue mage has a modest healing ability.Of course the Paladin a TANK class also can heal himself,he utilizes healing to also control hate.
Bottom line is ,you can play something else just to change it up and still have some healing involved
more exmaples,even the MONK class eventually gains some modest healing for himself and the Dragoon with his Pet can heal as well.Then we have the Puppetmaster class,you can have a healing setup and there is also the NPC FELLOW you can attain that can heal or tank or dps.So as you can see there is a lot of healing happening in this game,it is not just a 1/2 class gets it and nobody else does.
Thing to note about FFXI,it is a racial trait game,so if you pick a bulky Galkan,you won't be an effective healer,stat wise or MP wise.Every class is doable in the game,but takes time to be able to afford the cost of buying special gear to offset racial traits/stats.SO for starting as a noob sake ,pick a Taru/Human/Mithra for healing,until you become familiar with the game.
Never forget 3 mile Island and never trust a government official or company spokesman.
As to the post about Aion. I had a 40 Cleric before I quit. It is very much like WoW. I would suggest against it if you are looking for something different. A Cleric's chain spells are all based off attacks, not heals. If they had made chain healing with special procs then perhaps it would have been more interesting.
I still stand by City of Heroes. You will mostly solo your first 10-15 levels like any other mmo, but after that Defenders are so much fun to play. I think I enjoyed them most because I had ways to divert damage. You have Empathy for straight heals, Force Field for damage mitigation, Kinetics for damage debuffing/buffing, Storm is a damage mitigator, Radiation has great buffs.
I really wish I could sell you on a Minstrel in LOTRO. They are tremendous fun. However, the quest based themepark and majority of time spent soloing will probably put you off. When you do group to heal though, the mechanic is so much fun.
Plenty of people play to heal. Otherwise you wouldn't have healers now would you.
I didn't mean it that way. My point was, if the game has a decent healing mechanic, but the overall game is terrible, you wouldn't play it just for the healing would you?
It may be a rather "old" MMO, but I would suggest Dark Age of Camelot if you love healing. It's basically a life or death situation, and you'll never find a more healer intensive game in my opinion.
As much as Cata has ruined healing so far in WoW, I got to say I still like playing a Holy paladin.
All the benefits of being a paladin (plate armor included), and having the largest heals in the game. Single target healers who heal the BIG damage.
Tested some yesterday, and self-buffed, critted for 45k heals (tanks have around 150k health in Cata). Not bad as I'm not even fully epic geared yet. Broke 25k HPS in a raid last month, too.
Serious healing with serious numbers is why I play a Holy paladin.
ADDED: Have a DDO healer setup as 12 Cleric/6 Paladin/2 Rogue. It's not a bad healer, and while dungeon crawling in a duo group, you can do some damage not just on undead. The Rogue multiclass is there for the points, to add more into other duo essential skills (like UMD and lockpicking). It's similiar to a Holy paladin build in WoW, too.
As much as Cata has ruined healing so far in WoW, I got to say I still like playing a Holy paladin.
All the benefits of being a paladin (plate armor included), and having the largest heals in the game. Single target healers who heal the BIG damage.
Tested some yesterday, and self-buffed, critted for 45k heals (tanks have around 150k health in Cata). Not bad as I'm not even fully epic geared yet. Broke 25k HPS in a raid last month, too.
Serious healing with serious numbers is why I play a Holy paladin.
ADDED: Have a DDO healer setup as 12 Cleric/6 Paladin/2 Rogue. It's not a bad healer, and while dungeon crawling in a duo group, you can do some damage not just on undead. The Rogue multiclass is there for the points, to add more into other duo essential skills (like UMD and lockpicking). It's similiar to a Holy paladin build in WoW, too.
Honestly, I am not sure how anyone can say Cata ruined Healing. If anything, they fixed it.
Healers have to be careful who they heal and when, but also, it makes it so the dps and tanks have to be careful too. Before, bad gameplay was ok because the healer would just save you ever single time. This is a horrible design result. Previously, the ease in which healers could boringly save everyone with little effort caused the rest of the party to not really get good at their class nor think about their actions.
Now theres actually a challenge involved, and thats the way it should be. Good play should mean success, bad play should equal wipes and more dmg. Simple.
Honestly, I am not sure how anyone can say Cata ruined Healing. If anything, they fixed it.
Healers have to be careful who they heal and when, but also, it makes it so the dps and tanks have to be careful too. Before, bad gameplay was ok because the healer would just save you ever single time. This is a horrible design result. Previously, the ease in which healers could boringly save everyone with little effort caused the rest of the party to not really get good at their class nor think about their actions.
Now theres actually a challenge involved, and thats the way it should be. Good play should mean success, bad play should equal wipes and more dmg. Simple.
And what healer do you play in WoW currently?
as for me, look up darquies from lightening hoof, he Was a resto, now i don't even play WoW anylonger
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
[QUOTE] Well, in WOW I played a resto druid (untill cata ruined the class).[/QUOTE]
and by that you mean NOT pathetically easy right? because druid was still FINE in cata you just had to have a clue on how to actually heal now that you actually need a rotation rather than just bashing buttons
Challenging dungeon content, a group focused dynamic system that will have you healing during leveling much mroe than you would your average themepark.
Comments
GW2 because it's not class specific
On a more serious note, this is really hard to answer because you don't usually play an mmo just based on "healing".
Well, in WOW I played a resto druid (untill cata ruined the class). All i did was heal, i never ever DPS'ed at any time. I leveled up from lv 15 to 85 in dungeons and then when I hit 85 I quit. in warhammer I played a resto goblin shaman and all I did was Heal in RvR. I also played Anarchy Online (back in the day) and I played a doctor and all i did was heal while Heckler farming. I enjoy healing so much I can easily play an MMO without having to do anything else. I tried rift, but it was too much like Wow.
I thought that juniordee's post was humorous as well. Plenty of people play to heal. Otherwise you wouldn't have healers now would you.
Same games where I have enjoyed support classes:
City of Heroes - Kinetics and Storm Defenders were my favorites. Groups love you and many people level doing instanced grouping. With Kinetics you have an AE heal around the mob. Takes a little practice to make sure you heal everyone. You get group speed buffs, damage buffs, damage debuffs. With the Storm Defender you get a small single target heal, but you also get Hurricane. A constant pbae around yourself that debuffs accuracy and knocks down mobs. You can use it to pin mobs against a wall for your group. You also get an AE slow (snow storm) and a ice slick you can cast on the ground to make mobs fall down. Tons of fun, both classes.
Vangaurd - Well, it is kinda dead. I thought Bloodmages and Disciples were fun. You may not like either though. Both heal by doing damage. Bloodmages build blood points(kinda like combo points for a rogue) by doing damage and then use them up to heal. Disciples use martial arts to attack with secondary effects, group buffs and heals. They remind me a little bit of DAoC friars but not really.
Edit:
If you haven't played LOTRO I would say try a Minstrel. They are extremely fun. It's free to try out, but it is a lot like WoW. You don't really need groups to level. A lot of it is solo questing. However, next to my Storm Defender in CoH i would say the Minstrel was one of my most fun healers.
Oddly enough, although the Defender archetype as a whole in City of Heroes isn't meant to be a "healer" archetype as such, and Defenders get very touchy about being called "healers" as a class, the Empathy powerset available to that archetype is the most satisfying "pure healer" I've ever played in any MMO. Although a "pure Empath" (who takes all the heals and buffs as primary powers) isn't terribly soloable, it's very satisfying to play in groups.
Single target/AoE heals and buffs with very satisfying amounts of healage and great graphics and sound fx that make you feel like you're healing (typical of most of the great fx in CoH, very satisfyingly visceral).
Plus also, the aggro system in CoH is very easy - mobs seldom target the healer so long as the tank has aggro, and tanks' taunts are like glue in CoH, so you're free to just ,merrily heal away. OTOH, in a trinity-less team, your buffs are very welcome, and very chunky, and you can use your attacks more, and fairly effectively.
The downside is that actually unless you make a career of playing in crap PUGs and saving their skins, you're not really terribly needed in CoH, not as much as in most other MMOs, as the buffs/debuffs available to Defenders and Controllers are extremely powerful sources of damage mitigation. But you can feel needed if you stick to playing in crap PUGs and saving their skins (I tell a lie, of course a pure healer is always welcome, even in a good gropu, because s/he provides a sort of buffer or safety net that allows even a good group to take a few risks, and everyone appreciates the chance to let their hair down.)
You can have the Empathy powerset either as a primary in the Defender archetype, in which case your secondary powers are attacks, or you can have it as a secondary powerset in the Controller archetype, in which case your primary powers are holds, roots and stuns (although the heals and buffs will be slightly weaker than if you go Defender primary).
Kinetics, as mentioned above, and Dark/Dark Defenders also have extremely powerful AoE heals, though not nearly as much in the way of single target heals (actually none iirc). Storm defenders have a mini single target heal that can save the day sometimes. Kinetics and Dark/Dark are also extremely fun toons to play in general - there's nothing quite like either in any other MMO.
***
Another healer class that's HUGE fun to play is the Bear Shaman in AoC. Really a very unique class, probably one of the most fun classes I've ever played in any game, far less MMO. You are a melee god with this quite interesting and complex system of incremental buffs and AoE DoT heals. There's no "instant fill up" healing with the BS (well, there is, but it's on a very long cooldown), you are meant to keep everyone continually "topped up" with your AoE DoT heals, which are triggered by your pretty hefty melee attacks. So you're right in the thick of things, and healing at the same time - wonderful!
Why don't you try Darkfall (they have a free trial)? FPS like controls. You need to shoot rays to land your heals. Good healers are hard to come by and definitely turn the tide of any battle.
GW2
lol
"It has potential"
-Second most used phrase on existence
"It sucks"
-Most used phrase on existence
Several of my WoW friends thought healing in Guild Wars was the best stylized system they have ever experienced, so GW2 may be up your alley (in the future).
FFXI is also another interesting style of healing, depending on your main/sub and how heavy you like macros.
Basically anything new is going to mimic or be similar to WoW and anything old with be alot harder or stylized, so its a much steeper learning curve (with exception to original GW).
Why are you suggesting something that isn't out yet?
Because it's people who read up a lot on GW2 making jokes. It's funny to them. Here's why.
GW2 will not have dedicated healers. You cannot target party members. The best heal spell is the one you have and cast upon yourself. The best healing spells for allies is a low-level regen over time, which stacks only in buff time, not in buff strength (So if two people cast regen twice, it lasts twice as long, but is not twice as powerful)
It is impossible for other people to spike heal you. Most support (The replacement for healing) is proactive, rather than reactive. Rather than healing somebody afterwards, you can cast spells that will defend the person from damage ahead of time... or block with a shield, or blind the opponent, or whatever.
Still, you can't be a dedicated healer, and you can't even be a fully dedicated support without gimping yourself, since half of your skill bar is based off of the weapons you're wielding, so you'd basically be ignoring some of the attacks you can do and a good part of a character build if you wanted to not do any DPS.
Like I said, their response is funny (To them, as GW2 fans. )
Others have mentioned it, so this might be redundant, but here are my two cents...
I love playing 'healers' in CoH. Now as some have pointed out, heals there are one part of the classes usually associated with support. Bottom line is, in CoH there are so many ways to protect, support, or debuff enemies that it takes a long time to get bored. But to echo others, if you are good at a healing class, you actually will rarely be healing unless things go off script.
"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga
It may be a rather "old" MMO, but I would suggest Dark Age of Camelot if you love healing. It's basically a life or death situation, and you'll never find a more healer intensive game in my opinion.
Id suggest FFXI - i've never played a game where i was as involved as i was a healer in this game
You can also pair it with any other job for some interesting options!
I used to play a Summoner / White Mage - loved it!
I also have to suggest FFXI.
Its a party game for the most part, you cant level without a group, but being the rare but necessary healer, you'll never have a problem finding one.
OP, if you havent tried it yet... I would recommend Aion then. It has some very interesting healing classes and the game is fairly polished. Its playerbase is still fairly healthy.
Also Everquest 2 has a free version if you would like to check that out as well.
Otherwise, just wait for a new quality mmo, which as you noticed is NOT Rift.
VERY simple answer>>>>FFXI.
I shit you not,there are several ways to healing as wella lot is for self,but hey there is a lot of different ways to achieving heals.The three traditional healers are as follows..
Dancer class,more so for soloing,but relies on making contact with weapons to build up tp to accomplish dance moves to achieve not only healing but SEVERAL varying effects.I kid you not ,FFXI has no shortage for ideas on class systems.DNCR with haste gear and daggers can really become a speed demon,much like a ninja orThief.DNCR gets it's heals at a later rate than both the RDM and WHM.Depending on group,it might take 2x dncr to be safe.
White Mage..Traditional healer,the EARLY game respected healer,has first dibs on all the best healing spells.First becomes a viable GROUP player at level 11,when it acquires it's CURE 2.At mid levels can acqure teleporting spells,FFXI is a time consuming game ,if you havn't ways to get around.
Redmage..Perhaps the class of all the healers.It has the best debuff in Dispel,and at mid levels gets Refresh [mp restore] and CONVERT.Convert is a unique idea to gaming,it switches the mages HP for MP,so the mage if had say 5 mp woudl convert and have maybe 1000mp and only 5 hp...hahha.Yes it does work,trust me or all the rdm would be complaining.The RDM has a TON of abilites and spells at it's disposal,whcih makes it a STRONG solo class at higher levels.Might be fair warning to say it becomes the most sought after healer around 40+,but whm is always good.
What makes FFXI so amazing in it's class design ,is the sub class.For this reason even non traditional classes like BLM or BRD or SMN can be healers.This is all well thought out,the SMN and BRD get high amounts of MP,so even using a rdm or whm as a sub,you will have a lot of healing mp.I actually spent most of my early days as a BLM [black mage] healer.You won't have access to the best spells,but not always a bad thing considering hate control.
You can also do off/side healing playing other classes,example the Blue mage has a modest healing ability.Of course the Paladin a TANK class also can heal himself,he utilizes healing to also control hate.
Bottom line is ,you can play something else just to change it up and still have some healing involved
more exmaples,even the MONK class eventually gains some modest healing for himself and the Dragoon with his Pet can heal as well.Then we have the Puppetmaster class,you can have a healing setup and there is also the NPC FELLOW you can attain that can heal or tank or dps.So as you can see there is a lot of healing happening in this game,it is not just a 1/2 class gets it and nobody else does.
Thing to note about FFXI,it is a racial trait game,so if you pick a bulky Galkan,you won't be an effective healer,stat wise or MP wise.Every class is doable in the game,but takes time to be able to afford the cost of buying special gear to offset racial traits/stats.SO for starting as a noob sake ,pick a Taru/Human/Mithra for healing,until you become familiar with the game.
Never forget 3 mile Island and never trust a government official or company spokesman.
As to the post about Aion. I had a 40 Cleric before I quit. It is very much like WoW. I would suggest against it if you are looking for something different. A Cleric's chain spells are all based off attacks, not heals. If they had made chain healing with special procs then perhaps it would have been more interesting.
I still stand by City of Heroes. You will mostly solo your first 10-15 levels like any other mmo, but after that Defenders are so much fun to play. I think I enjoyed them most because I had ways to divert damage. You have Empathy for straight heals, Force Field for damage mitigation, Kinetics for damage debuffing/buffing, Storm is a damage mitigator, Radiation has great buffs.
I really wish I could sell you on a Minstrel in LOTRO. They are tremendous fun. However, the quest based themepark and majority of time spent soloing will probably put you off. When you do group to heal though, the mechanic is so much fun.
Play Rift hands down the best Cleric classes ever in an MMORPG... You would be doing yourself an injustice to not try it....
"It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes
I didn't mean it that way. My point was, if the game has a decent healing mechanic, but the overall game is terrible, you wouldn't play it just for the healing would you?
agree
As much as Cata has ruined healing so far in WoW, I got to say I still like playing a Holy paladin.
All the benefits of being a paladin (plate armor included), and having the largest heals in the game. Single target healers who heal the BIG damage.
Tested some yesterday, and self-buffed, critted for 45k heals (tanks have around 150k health in Cata). Not bad as I'm not even fully epic geared yet. Broke 25k HPS in a raid last month, too.
Serious healing with serious numbers is why I play a Holy paladin.
ADDED: Have a DDO healer setup as 12 Cleric/6 Paladin/2 Rogue. It's not a bad healer, and while dungeon crawling in a duo group, you can do some damage not just on undead. The Rogue multiclass is there for the points, to add more into other duo essential skills (like UMD and lockpicking). It's similiar to a Holy paladin build in WoW, too.
.:| Kevyne@Shandris - Armory |:. - When WoW was #1 - .:| I AM A HOLY PALADIN - Guild Theme |:.
Honestly, I am not sure how anyone can say Cata ruined Healing. If anything, they fixed it.
Healers have to be careful who they heal and when, but also, it makes it so the dps and tanks have to be careful too. Before, bad gameplay was ok because the healer would just save you ever single time. This is a horrible design result. Previously, the ease in which healers could boringly save everyone with little effort caused the rest of the party to not really get good at their class nor think about their actions.
Now theres actually a challenge involved, and thats the way it should be. Good play should mean success, bad play should equal wipes and more dmg. Simple.
And what healer do you play in WoW currently?
as for me, look up darquies from lightening hoof, he Was a resto, now i don't even play WoW anylonger
To Protect The Helpless From The Heartless
If your looking for something different then maybe try Tera.
Here are two gameplay examples of a Priest & Mystic (mystic is a hybred class and priest is more traditional)
1) lvl 37 Priest: http://www.youtube.com/watch?v=zZiM-1Wa-qc&hd=1
2) lvl 50 Mystic: http://www.youtube.com/watch?v=QxC3q3qc3jc
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
[QUOTE] Well, in WOW I played a resto druid (untill cata ruined the class).[/QUOTE]
and by that you mean NOT pathetically easy right? because druid was still FINE in cata you just had to have a clue on how to actually heal now that you actually need a rotation rather than just bashing buttons
Rift has to be one of the best mmos for a healer.
So many specs, So much variety.
Challenging dungeon content, a group focused dynamic system that will have you healing during leveling much mroe than you would your average themepark.
Playing: Rift, LotRO
Waiting on: GW2, BP