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Patch Notes - Version 1.34.07.21 (small patch)
2011-02-08
Notice: We can't stress this enough. When the launcher is running the patch installer, let it run its course. It will take some time to apply the patch and it might seem like the installer is doing nothing, but it is working. If you reboot or kill the patcher process you run the risk of corrupting you installation, forcing you to do a full reinstall.
Notice of DirectX update:
Make sure you are running the latest version DirectX to avoid issues.
The patch is scheduled for release in the next couple of hours.
The patch fixes a few critical bugs and enhances the movement system.
------ ADDITIONS AND CHANGES ------
General:
- Further improvement on movement system.
Housing & Guilds:
- Moved some keep locations that were to close to a node change that caused problems with loading the buildings correctly.
Art:
- New water reflection shader for Dx10.
------ BUG FIXES ------
General:
- Fixed a bug that could cause an "invisible" player.
Art:
- Fixed lights in Fabernum buildings during nights.
- Horse speed level 2 is now playing a proper animation.
AI & Mounts:
- Fix for roaming creatures that failed to move because of navmesh problem.
- Fix for creatures that was idle when they should have been fleeing.
- Creatures and pets will abort the battle if player runs into a house.
- Pets cannot be sent to attack a player that resides in a house.
- Pets now always calculate correct distance to targets.
- Fixed a bug were no message was displayed if pets got too scared to continue an attack towards a target.
Never trust a screenshot or a youtube video without a version stamp!
Comments
Small patch, but some helpful things in there.
Hell hath no fury like an MMORPG player scorned.