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So apparently some VERY big things are going unchanged on Fippy...

SenanSenan Member UncommonPosts: 788

One of the most damning, that I'm currently aware of, is the monk damage tables being left as they are with current EQ , meaning that monks will have a "bare fist/weaponless"  attack/speed of 26/20 at around 50. On classic and up, through quite a few expansions, this will put them at a staggering advantage over all other melee dps, even those with top raid weapons.

If that's not enough of a slap in the face, the shadow knight ability "harm touch" (or death touch, I can't remember the name exactly) is also being left as it is on current, which means that a big enough group of SKs, along with the overpowered DPS of monks, will pretty much trivialize all of the classic content.

Here's the source of this information - http://forums.station.sony.com/eq/posts/list.m?start=285&topic_id=173099 (around pages 20-21)

I don't know about you guys, but this a huge deal breaker to me. It seems like they are already decided to keep things as they are, and if that's the case, I see absolutely no point in playing this server. Raiding will be a complete and utter joke if something isn't done to correct this imbalance.

I guess all I can do is wait and hope.

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Comments

  • MardyMardy Member Posts: 2,213

    I foresee them changing it.  I'll remain cautiously optimistic.  They know it'll throw things way out of whack.  It's just whether they're willing to let the regular servers take a small hit for the greater good on Fippy.

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  • SenanSenan Member UncommonPosts: 788

    Originally posted by Mardy

    I foresee them changing it.  I'll remain cautiously optimistic.  They know it'll throw things way out of whack.  It's just whether they're willing to let the regular servers take a small hit for the greater good on Fippy.

    Let's hope image

    image
  • NadiaNadia Member UncommonPosts: 11,798

    I doubt they are going to do any changes to monk fists or the current SK harm touch  (which can do 2k at lvl 50)

     

    I'll still have fun on Fippy

  • djnexusdjnexus Member Posts: 677

    HAHAH I knew $OE would always screw things up like always thanks for sharing this, wasnt ever planning on coming back to this new server anyways. Even with there little fish hook deal of 6 days free accounts open after fippy opens. If you want the real deal look elsewere its out there. I hate sony and will never buy or sub to any of there games again. Period. They have messed to many things up. Star Wars Galaxies, Vanguard. Hopes of balance on a new prog. server that should be classic in my opinion anyways.

  • itchmonitchmon Member RarePosts: 1,999

    it sounds like something they will need to see in the "flesh" for like a week and then they'll hotfix.

     

    I think the guys at sony (even though they have not done much in the past to make me think they're very intelligent) will realise that this server isbringing back a lot of subs, and probably a lot of other games' subs that might get xferred to their pet 30 bucks a month project, for instance eq2 subscribers like me who will also want to play fippy, so i hope they will not let an oversight on monk dmg do harm to it.

     

    tho, if i recall correctly i'll be playing a class that the raids only need one of (bard) so i will have my own problems getting in to a raid :)

     

    easy as hell to get into a grp tho hehe

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  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Well, they're the only ones even opening progression servers that go back to the beginning in the first place.

    Next to that, the grace period and population voting for each expansion which if I'm correct wasn't present the former time shows to me they want to make it work, those are smart actions.

     

    But hey, maybe it's because I'm not stuck in 'hating' a company because of former games up to the point that I'll avoid to play all their games image  (and yep, I didn't like it either what they did to SWG and Vanguard, hating a company or avoiding all their games bc of that is silly to me)

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  • VrikaVrika Member LegendaryPosts: 7,992

    Good. Knowing the game is unbalanced means I won't need to think any more whether to play Rift or on Fippy Darkpaw. Rift wins my money.

     
  • KyleranKyleran Member LegendaryPosts: 44,079

    Originally posted by MMO.Maverick

    Well, they're the only ones even opening progression servers that go back to the beginning in the first place.

    Next to that, the grace period and population voting for each expansion which if I'm correct wasn't present the former time shows to me they want to make it work, those are smart actions.

     

    But hey, maybe it's because I'm not stuck in 'hating' a company because of former games up to the point that I'll avoid to play all their games image  (and yep, I didn't like it either what they did to SWG and Vanguard, hating a company or avoiding all their games bc of that is silly to me)

    LOL., I don't hate SOE, but I won't buy any game from Cryptic, I'm not convinced they know how to build MMORPGs that I'll enjoy, their design choices never appeal to me. 

    You know, if I was going to try EQ for the very first time...guess I'd roll a Monk or SK.  image

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  • SenanSenan Member UncommonPosts: 788

    Originally posted by MMO.Maverick

    Well, they're the only ones even opening progression servers that go back to the beginning in the first place.

    Next to that, the grace period and population voting for each expansion which if I'm correct wasn't present the former time shows to me they want to make it work, those are smart actions.

     

    But hey, maybe it's because I'm not stuck in 'hating' a company because of former games up to the point that I'll avoid to play all their games image  (and yep, I didn't like it either what they did to SWG and Vanguard, hating a company or avoiding all their games bc of that is silly to me)

    I'll admit that I'm not in any way, shape, or form a fan of SOE and their less-than-admirable practices, but this post has nothing to do with that. As a former EQ fanatic (it was my first experience in the mmo realm), I had every intention of playing on Fippy and reliving a bit of that old magic, so it was a huge disappointment to hear that these imbalances were/are going to be left unchanged. Although it might not seem like it to some, these are BIG issues as far as end-game raiding and grouping balance go, and I felt it was only fair to make it known to those who were also planning to play on Fippy. 

    Like it or not, this is something that will likely affect the entire server, and not in a favorable way. I'm sure many people are coming back for the challenge aspect of classic EQ, and well, they will most likely have a hard time finding it if things stay as they are currently planned.

    image
  • SenanSenan Member UncommonPosts: 788

    Originally posted by Kyleran

    Originally posted by MMO.Maverick

    Well, they're the only ones even opening progression servers that go back to the beginning in the first place.

    Next to that, the grace period and population voting for each expansion which if I'm correct wasn't present the former time shows to me they want to make it work, those are smart actions.

     

    But hey, maybe it's because I'm not stuck in 'hating' a company because of former games up to the point that I'll avoid to play all their games image  (and yep, I didn't like it either what they did to SWG and Vanguard, hating a company or avoiding all their games bc of that is silly to me)

    LOL., I don't hate SOE, but I won't buy any game from Cryptic, I'm not convinced they know how to build MMORPGs that I'll enjoy, their design choices never appeal to me. 

    You know, if I was going to try EQ for the very first time...guess I'd roll a Monk or SK.  image

    FOTM for the win.

    More like FOTF6OSM  (first 6 or so months) lol. /Sigh

    image
  • cheyanecheyane Member LegendaryPosts: 9,407

    What the devil are you talking about paying a subscription for EQ 2 and then pay extra for the races. On the normal servers where you pay a subscription all the races are available.The gold thing is on the ftp servers that is not the same as the subscription and those require you to pay for races.

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  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by djnexus

    {Mod edit}

    Well, avoid companies all you like, your choice and limitation.

    NCSoft screwed over Tabula Rasa, a game with great potential. Does that mean I'll avoid GW2 when it comes out? Not really.

    Activision and EA have in the past years showm all the signs and deeds of corporate prick behavior and a creativity stifling approach towards games. Does that mean I'm going to avoid playing an SWTOR, WoW, SC2 or MW2? Heh, don't think so.

    Same for Funcom, they've done an absolutely shitty thing with AoC's launch and the Bori change, but still I had a fun time in AoC and I'll be playing TSW as well.

     

    But hey, hate companies all you like and avoid the games they make all you like. To each their own choices.

     


    Originally posted by Kyleran

    Originally posted by MMO.Maverick

    Well, they're the only ones even opening progression servers that go back to the beginning in the first place.

    Next to that, the grace period and population voting for each expansion which if I'm correct wasn't present the former time shows to me they want to make it work, those are smart actions.

     

    But hey, maybe it's because I'm not stuck in 'hating' a company because of former games up to the point that I'll avoid to play all their games image  (and yep, I didn't like it either what they did to SWG and Vanguard, hating a company or avoiding all their games bc of that is silly to me)

    LOL., I don't hate SOE, but I won't buy any game from Cryptic, I'm not convinced they know how to build MMORPGs that I'll enjoy, their design choices never appeal to me. 

    You know, if I was going to try EQ for the very first time...guess I'd roll a Monk or SK.  image

    FOTM for the win.

    Heh, I wasn't talking to you. But since you felt as if you were in that category: everyone must make their own choices in what they find acceptable or not, if a game company has a bad track record, then it'd be dumb not to be wary. In the same way, suppose that company manages to create one of the really great MMO's, then it'd be equally dumb to not play that game for the sole reason that you didn't like what they did in the past. Blind trust, blind distrust, it's all silly, imo.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • SenanSenan Member UncommonPosts: 788

    Originally posted by Rhoklaw

    SK Harm Touch ability has a stupid long arse timer though, so amount of damage it does doesn't even matter. As for Monks DPS being too much, again, who cares, it's a PvE server and anyone can roll one. I think I'll laugh with my Cleric when all those OPed Monks keep dying cause they fighting way above their level and their Feign Death keeps failing.

    Actually, I tend to stay away from melee classes in MMO's myself as they are generally the most boring class to play.

    If the timer was for a week or two, maybe I'd agree with you, but 1 or 2 hours (can't remember which) isn't a long time at all, considering what the skill will be used for (killing raid bosses).

    I really don't see how anyone can act as though this isn't a big deal. Aside from completely trivializing all classic raid content, it will also affect the group game as well. I mean, how many groups do you think will take the comparably gimp rogue, when there's a monk available to fill the last dps slot? This will probably cause a lot of grief for all other melee dps and that's not going to help the longevity of this server.

    Even if you're playing a cleric, and these issues hardly affect you, maybe try sympathizing a bit with those that will suffer because of it.

    image
  • SenanSenan Member UncommonPosts: 788

    Originally posted by cheyane

    What the devil are you talking about paying a subscription for EQ 2 and then pay extra for the races. On the normal servers where you pay a subscription all the races are available.The gold thing is on the ftp servers that is not the same as the subscription and those require you to pay for races.

    I could very easily be wrong here, but didn't they recently introduce a vampire-type race for EQ2 that requires seperate purchasing, even on the normal EQ2 servers? I haven't played in awhile, so i don't know anything about it, but that might be what he was referring to.

    image
  • cheyanecheyane Member LegendaryPosts: 9,407

    Freeblood is part of the expansion Destiny Of Velious. When the expansion launches and you pay for the expansion you get it. Hell even in the original Everquest if you did not buy Kunark you never got to play the Iksar .

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  • SenanSenan Member UncommonPosts: 788

    Originally posted by cheyane

    Freeblood is part of the expansion Destiny Of Velious. When the expansion launches and you pay for the expansion you get it.

    Ah ok, thanks for the clarification.

    image
  • DisdenaDisdena Member UncommonPosts: 1,093

    I'm most disappointed that we're getting revamped zones, teleporters across the boat routes, and no corpse runs. This isn't going to be as close to classic as I'd been led to believe initially.

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  • GoldknyghtGoldknyght Member UncommonPosts: 1,519

    Originally posted by alacres

    One of the most damning, that I'm currently aware of, is the monk damage tables being left as they are with current EQ , meaning that monks will have a "bare fist/weaponless"  attack/speed of 26/20 at around 50. On classic and up, through quite a few expansions, this will put them at a staggering advantage over all other melee dps, even those with top raid weapons.

    If that's not enough of a slap in the face, the shadow knight ability "harm touch" (or death touch, I can't remember the name exactly) is also being left as it is on current, which means that a big enough group of SKs, along with the overpowered DPS of monks, will pretty much trivialize all of the classic content.

    Here's the source of this information - http://forums.station.sony.com/eq/posts/list.m?start=285&topic_id=173099 (around pages 20-21)

    I don't know about you guys, but this a huge deal breaker to me. It seems like they are already decided to keep things as they are, and if that's the case, I see absolutely no point in playing this server. Raiding will be a complete and utter joke if something isn't done to correct this imbalance.

    I guess all I can do is wait and hope.

     Plus you forgot to add that the spell dmg is going to be the same as the new tables aswell and thats why they put in augments so tanks could keep agro! but i could care less i never got to actually play the last progression server or even experiance any version of kunark or velious. I may be a little twinked in dmg but we play the game for the experiance. and if ur me u really didnt get to experiance eq back in the day least now you will be able to have another chance.

  • MardyMardy Member Posts: 2,213

    I hope they can address monk fists & sk ht issues, I've made several posts on EQ forum to beg for them to modify them.  But even if they don't, people should understand a lot of the earlie content will still be trivialized by raid guilds that already know how to beat these content with their eyes closed.  A lot of the group content would be trivialized by clique guild groups or solo boxers.  Necros in classic was ridiculously overpowered and will remain so, but yet people were ok with it prior to finding out about monk fists, sk ht, or mage pets.

     

    Monks doing more dps won't make them tank better or split mobs better, they'll still need groups & raid guilds to take down raid bosses.  Just as SK doing HT once an hour, without a group they stil can't tank or cc mobs, their dps would still be a joke like they were back in the day.  All they have is a once in an hour glory.  I don't think things will be as out of whack as people think.

     

    The server will still be packed from the looks of it.  Over 4k people attended a livecast yesterday at 4pm pst, while majority of the players don't read forums and probably didn't even know about it.  So if you choose to skip Fippy due to some imperfections, well good luck to you.  But nowhere in time, either in EQ history, or any other MMO history, where everything was perfect and bug free.  If nostalgia & community won't give you enough inentive to play on Fippy then honestly nothing else will.

     

    Here's to hope devs make some last minute tweaks, but either way, hope more people will join in and have fun.  image

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  • sn0wblind00sn0wblind00 Member UncommonPosts: 388

    I thought about it and even re-downloaded the game.  The new server will not be close to the same.  On top of that...if you started around release like I did, you've probably done all that content 100 times over.  It was fun back then because it was new and intriguing, but it is now neither.  Not to mention the community has done a 180.  The community helped make it a great game back in the day, but it is now filled with quad-boxers and those who play 24/7 for a week to get to the end fastest, then soon quit.  I soon uninstalled realizing it's best to try and explore new games or not game at all.

  • ViewDooViewDoo Member Posts: 268

    Originally posted by alacres

    One of the most damning, that I'm currently aware of, is the monk damage tables being left as they are with current EQ , meaning that monks will have a "bare fist/weaponless"  attack/speed of 26/20 at around 50. On classic and up, through quite a few expansions, this will put them at a staggering advantage over all other melee dps, even those with top raid weapons.

    If that's not enough of a slap in the face, the shadow knight ability "harm touch" (or death touch, I can't remember the name exactly) is also being left as it is on current, which means that a big enough group of SKs, along with the overpowered DPS of monks, will pretty much trivialize all of the classic content.

    Here's the source of this information - http://forums.station.sony.com/eq/posts/list.m?start=285&topic_id=173099 (around pages 20-21)

    I don't know about you guys, but this a huge deal breaker to me. It seems like they are already decided to keep things as they are, and if that's the case, I see absolutely no point in playing this server. Raiding will be a complete and utter joke if something isn't done to correct this imbalance.

    I guess all I can do is wait and hope.

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    image

  • KazlinKazlin Member UncommonPosts: 124

    Originally posted by sn0wblind00

    I thought about it and even re-downloaded the game.  The new server will not be close to the same.  On top of that...if you started around release like I did, you've probably done all that content 100 times over.  It was fun back then because it was new and intriguing, but it is now neither.  Not to mention the community has done a 180.  The community helped make it a great game back in the day, but it is now filled with quad-boxers and those who play 24/7 for a week to get to the end fastest, then soon quit.  I soon uninstalled realizing it's best to try and explore new games or not game at all.

    im sorry you feel that way i will have my fun and im sure there will be plenty of people not quad boxing and etc to have fun again with this type of community. I still would rather play with this community then any other because there are more mature players here then mostly any other game.

  • MardyMardy Member Posts: 2,213

    Originally posted by sn0wblind00

     Not to mention the community has done a 180.  The community helped make it a great game back in the day, but it is now filled with quad-boxers and those who play 24/7 for a week to get to the end fastest, then soon quit.  I soon uninstalled realizing it's best to try and explore new games or not game at all.

     

    That's a problem on some regular servers, but Fippy will be a server where everybody starts at lvl 1.  So no matter how fast people rush, they'll be stopped by the time locks, the grace periods, and player votes.  Majority will speak and majority will get to decide on whether an expansion opens or not.

     

    So while there will most definitely be people that want to rush to the cap level and kill bosses, an overwhelming majority will be the average folks.  Fippy will cater more to the community you used to know, rather than existing lvl 90's on the regular servers.  Sorry you want to skip it, but this is a good time (probably one of the rare chances) to play with the community that want the same things.

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  • NadiaNadia Member UncommonPosts: 11,798

    I dont know how anyone can dismiss a community before a server even launches

     

    I played on the 2006 progression server and it was alot of fun and it was *NOT* burdened by boxers and other ills

     

    plenty of people were grouping and helping each other --- like the older days of EQ

  • KruulKruul Member UncommonPosts: 482

    I havent played EQ in years. What did they do to SKs HT

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