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Rift Haters?

AndurinAndurin Member UncommonPosts: 125

What's your issue with the game?  I don't think I've seen a crowd like this that wanted a game to fail so badly.  I don't think anyone is denying the fact the it plays like a lot of other MMO's like WoW but the vast majority of people that have played the beta are really enjoying it.  

 

I think that's the point.  Yes, it is more of the same with a few new things that are thrown into the mix but obviously there is an absolutely massive market for "more of the same".

 

Like it or not, this game will be HUGE and is going to be around for a long long time. 

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Comments

  • SlaymordenSlaymorden Member UncommonPosts: 4

    Let the haters actually listen to what the Tiron devs are saying in their podcasts before screaming foul.  What?  Take stuff from other mmo's and actually make it better?  How devasting it must be to know that something may just be as popular as that other game...what's it called?

  • gracefieldgracefield Member UncommonPosts: 279

    Yeah, I think you're right. I have a pre-order and I'll probably look in during the final beta event, but the fact is, it does seem to be very similar to WoW. And so what? WoW has been incredibly popular for years - perhaps that's why people keep emulating it. It makes sense to copy and (hopefully) improve on what has already done well.

    Whether you hate it or not, WoW will continue to be successful for a long while yet - and I suspect (and hope) this game will do well too.

  • WarsaurusWarsaurus Member Posts: 37

    Almost any game that is about to be released, and in fact, even if it has been released, will have a group of people who hate it.  Some will have legitimate reasons, and some will not.  Rift isn't special in that regard.

    You also have to understand the differance between a legitimate complaint, and people who just want the game to fail.  The only way to really deal with this, is to judge each persons reasons to like/dislike/hate Rift, and based upon their evidence, decide if they have a good reason or not.

    On the opposite end of the spectrum, I've seen people say that Rift is perfect, and will dominate every other MMO, and etc, etc.  So, for every person who hates Rift, another will defend its every feature to the death.

    I personally am enjoying Rift a great deal, and will (Assuming End-Game PVE holds up) be playing for long time to come as everything stands now.

  • NopexNopex Member Posts: 86

    People argue and debate about MMO's like religion .

    Some people can't sit there and let some people enjoy a game.  They for whatever reason have a need to shout why they think it's shit right into the faces of those who say they like it.

    It's pretty strange.

  • junzo316junzo316 Member UncommonPosts: 1,712

    I'm not a hater of the game, but there are some issues I have with it.  The male running animations (and some other animations) are horrendous...extremely clunky.  I believe rifts happen far too often.  The quests are very mundane. The quest hubs are far too close together (at least at lower levels).

     

    Having said that, I'm actually enjoying my time in beta.  The classes are fun to explore and experiment with.  The graphics are nice to look at...not on par with AoC, but nice.  And people in-game seem generally nice.

  • DeathofsageDeathofsage Member UncommonPosts: 1,102

    I'll be the first hater to bite. I'll keep it short.

    RIFT takes no risks. It does nothing new, only borrowing, and mostly from WoW. I understand WoW took from other games as well but WoW has also had it's innovations.

    The namesake of the game, "rifts" do not create the dynamic world promised. They matter so little other than interfering with the grind. You find yourself solo trying to save a quest hub because you just want to turn your quest in. The first few rift groups were fun, soloing a few rifts were fun, but that gets super-old just as quickly as questing.

    Spec'ing properly is a gateway drug.
    12 Million People have been meter spammed in heroics.

  • Marcus-Marcus- Member UncommonPosts: 1,010

    You said it best "more of the same"...

     

    /shrug

     

    In my opinion, its old, and tired, and I just don't find it fun anymore.

  • KolbjornKolbjorn Member Posts: 7

    A repost of my first post on the site:

     

    -----------------------------------------------------------

     

    I just watched several videos of Rift invasions, and I just don't get what makes them so great. It was just a bunch of mobs that stand around doing nothing of interest. Even the "boss" mobs were boring as heck.





    For instance: http://www.youtube.com/watch?v=XeJ7kObgpos&hd=1





    Player runs into rift event with others, kills a weak little trash mob, then he runs into the middle of the Rift, turns right and... bam! Huge fricken tree monster. "Awesome, this could be cool!" I think. Then the players all run up to it and... it doesn't do anything. It just stands there, never using any intersting attacks or doing anything interesting at all, it just stands in one spot, occasionally using a basic auto-attack move as players grind down it's HP. Then more trash mobs spawn and... that's it. Video ends. Maybe something more awesome happens afterwards?

     

    Then there was: http://www.youtube.com/watch?v=AbRQL2fsCUs

     

    More of the same. The black, corrupted area and the big tentacled thing above look awesome, but the actual event consists of nothing more then killing some trash mobs, then a big bat creature appears that, like the tree monster, just stands there doing nothing of interest while players grind down it's HP, which doesn't take very long at all. It dies, the rift closes, event finished. I wasn't playing, of course, but if I was I can't imagine I would be anything but bored to tears.

     

    There was this video: http://www.youtube.com/watch?v=z_6sQHAMJzU

     

    Now this seemed like a more inetersting battle; at least the boss ran around a bit and actually started shooting out purple energy that picked players up and tossed them about. Still, the battle wasn't nearly as involved or intersting as many dungeon boss fights in WoW, and grinding those got boring real quick (for myself, at least), so I can't imagine that even less interesting and involved boss fights like this wouldn't get old quick as well.

     

    I don't want to cement my reputation here as a Rift hater or anything, but I just don't get it. I haven't played the game, sure, but none of the videos of actual gameplay look any fun at all. The description of the game, "Rifts open randomly throughout the world, summoning hordes of enemies and bosses that must be closed lest they take over the world!" sure sounds awesome, but it just looks mediocre and stale in practice.

     

    ---------------------------------------------------------------------------------------------------------

     

    I admit fully that I haven't played the Beta and I haven't read a ton of articles or listened to the podcasts or anything like that, so my opinion is hardly complete, but so far from what I have seen it just doesn't look to me as if it's all that great or unique (in practice, because it sure sounds cool in theory). :shrug:

  • xcarnifexxcarnifex Member UncommonPosts: 36

    It's not a bad game, but it's questing and map layouts bother me once you get into higher levels.  I don't like that they use PVP quests to fill in gaps in the PVE quests once you get to around 30.   I also don't like having to go back to the same place because the next step in a quest line is to collect something I walked past 20 times while wiping out the camp to kill what the previous quest wanted dead.

     

    They could have done away with the PVP quests ( I mean honestly, why have PVP quests on a PVE server?  I avoid PVP servers due to the ganking/griefing a-holes and now they have a section of the map dedicated to it on PVE?)  and added some more PVE quest there to cut back on the back and forth running to the same little sections of the maps.  It just gets very tedious when they are still using the same back and forth quests at level 30 which they had been using the previous 30 levels...with almost no change to the pattern.  Like......why can't more of the quests update in the field instead of having to kill your way back out and back in by going to town?

     

    The map layouts bother me because you get knocked off your mount a substantial amount by wandering NPCs that you've killed a million times.  Fine.  But you have to take these windy pathes on foot due to NPCs to get to other quest hubs....and a number of them kept sending me back to the previous town when I died instead of to the new hub Im currently working on.

     

    Warfronts suck after awhile.

     

    And Rifts are pretty boring, they need something to spice em up...the large scale events aren't too bad..but general rifts are blah.

  • CeridithCeridith Member UncommonPosts: 2,980

    I really don't get the rabid hatred of the game either.

    I don't recall Trion promising that Rift would be completely different from WoW. Rather, that Rift had some new and itneresting ideas, which it does.

    Honestly I think that most of the haters are just upset that Rift doesn't fit their vision of what they wanted Rift to be.

    If they don't like the game, they should just move on and look elsewhere.

  • KolbjornKolbjorn Member Posts: 7

    Originally posted by Deathofsage

    I'll be the first hater to bite. I'll keep it short.

    RIFT takes no risks. It does nothing new, only borrowing, and mostly from WoW. I understand WoW took from other games as well but WoW has also had it's innovations.

    The namesake of the game, "rifts" do not create the dynamic world promised. They matter so little other than interfering with the grind. You find yourself solo trying to save a quest hub because you just want to turn your quest in. The first few rift groups were fun, soloing a few rifts were fun, but that gets super-old just as quickly as questing.

    I am definitely going to try the game before I make up my mind, but I fear that's how it will feel; fun for the first few times, like some of WoTLK's bosses and WAR's Keep sieges, but boring and overly repetitive after that.

  • BadaboomBadaboom Member UncommonPosts: 2,380

    I don't know why Rift has the haters.  I played it and thought the graphics and polish were great.  Not my type of game though but I don't go around bashing it.  Maybe people were hoping for a game that didn't borrow so heavily from others?

  • DeathofsageDeathofsage Member UncommonPosts: 1,102

    Originally posted by Ceridith

    Honestly I think that most of the haters are just upset that Rift doesn't fit their vision of what they wanted Rift to be.

    You pegged it. That's precisely my problem.

    I enjoyed FFXI but quit when nothing was getting better, now square has pushed in too little too late with a level increase after most players had quit. They're doing FFXIV (14) but that's failing at the moment. I'll try it once I see some better reviews from the supposed revamp.

    So I'm playing Warcraft and I'm looking for something different. I really wanted RIFT to be that. Really really badly, but playing it is just like playing my priest or paladin -200k gold, complete access to the transportation network, all the crafting skills I want, friends to reliably assist when I need. In other words, It's like starting over with nothing. I can't even stand to create an alt without mailing at least 1000 gold to it.

    On that point, one thing WoW fails at is their so anti-gold farmer that early levels, you don't make enough gold to pay for your levelling. Often can't afford skills, mounts, etc. I never ran into that with RIFT.

    Spec'ing properly is a gateway drug.
    12 Million People have been meter spammed in heroics.

  • PuremallacePuremallace Member Posts: 1,856

    Originally posted by Deathofsage

    I'll be the first hater to bite. I'll keep it short.

    RIFT takes no risks. It does nothing new, only borrowing, and mostly from WoW. I understand WoW took from other games as well but WoW has also had it's innovations.

    The namesake of the game, "rifts" do not create the dynamic world promised. They matter so little other than interfering with the grind. You find yourself solo trying to save a quest hub because you just want to turn your quest in. The first few rift groups were fun, soloing a few rifts were fun, but that gets super-old just as quickly as questing.

     

    I am not going to try and convince you to buy the game, but I will respond. The Rifts

    provide rewards that get pretty freaking nice into the 30 range.



    The items you use are for a completely different set of gear. So you have pve gear from

    instances..pvp gear from pvp obviously..then you have planar gear that you get from closing

    Rifts and participating in invasions.



    They do take chances and some pretty freaking big ones. This Warhammer GFX engine is being

    pushed pretty hard to the limit and that is a gamble. They took away 10 man raids at the

    cost of a 1,000 of more subs from small guilds so they would not release incomplete unbalaned

    content.



    The ONE HUGE risk they are taking now is not having blanket rulesets for pvp and pve servers.

    This can not be cheap to have a system applies seperate rulesets to pve and pvp servers. Even

    Blizzard told us for years this was not possible.



    Another chance is this is the first MMO since EQ to not release dumbed down content. Even

    the lvl 17 instance bosses actually require some strategy. People complaining Heroics in WoW

    are hard are going to flip out in Rift if they do not do their research.

  • tharkthark Member UncommonPosts: 1,188

    All in all Rift is a good game..so I do not hate it..

    But..

    1. I think it will become very old with rifts after a while..They popped up all over when I played and after a while it felt like "to much", It still didn't feel right to just skip out on them as the enemies kept attacking all over..

    2. I think the combat animations looks to much the same, all in all the animations are rather stiff. You codn't really see any diffrence at all in many (almost all) combat animations spread out on 3 diffrent souls up to levek 20.

    3 They should have used a diffrent Combat system for this game, The classic MMO hotkey system doesnt work well in a game that pits you against hordes of enemies . A system more like Tabula RAsa , Age of Conan or even DC Universe would have been much more suited towards the gameplay in Rift . Now it just felt odd to try to targe´t and face one monster in a invasion where there is lots of both players and  monsters all crowding up in a small area to fight.

    It's a shame that the dev's of this game didn't dare to take any kind of chances with this game at all, It will be a success no doubt , but my guesses is that it will also dry out rather  fast when the other big names are comming out,,,

     

  • tkobotkobo Member Posts: 465

    I havent had a bad rift experience yet.The times that 6 or more rifts open and all send out mob groups that try to converge on one location are very fun infact.The more that manage to converge,the more fun.

    They could make it better,by spawning larger mob groups.And make the mobs a bit more independant,so the battles are more chaotic,instead of the mob groups running as one to the target of the moment.If as i said, they made the mobs more indepedant ,so they spread out and attacked more players at a given time at a given location,instead of focusing on one or two players,it would be even more fun.

    That level 20 town quest hub gets attacked by multiple rifts alot.

    Theres a huge potential for amazingly fun chaotic battles here,they are sooooooo close to getting this to where it should be......

  • VidirVidir Member UncommonPosts: 963

    I dont understand why people have to love or hate any game.Like there were no other choises,I for exampel dont like to like World of Warcraft,but I dont hate it I have no reason to hate it, wait maybe I do have a reason to hate it since that game has got me banned from mmorpg several times,not becouse I hate it but becouse I replayed some thread saying I think it is a total waist of toaletpaper.Well anyway there should be no reason to hate any game,if you dont like it please tell us why and also tell us why you like another game.Rift is imo better than moste games released for years mostly becouse it seem polished and bugfree(at least the bugs dont prevent you from playing the game)the game also seem to have nice class system so my guess the game will bring back the investors money with a decent interest.

  • Marcus-Marcus- Member UncommonPosts: 1,010

    Originally posted by Ceridith

    I really don't get the rabid hatred of the game either.

    I don't recall Trion promising that Rift would be completely different from WoW. Rather, that Rift had some new and itneresting ideas, which it does.

    Honestly I think that most of the haters are just upset that Rift doesn't fit their vision of what they wanted Rift to be.

    If they don't like the game, they should just move on and look elsewhere.

     I'm pretty certain some might, but then they see a thread asking why they "hate".....  like this one...

    Or if they offer their opinion, they're just a WoW fanboi, or other such nonesense...

     

    one side is just as guilty as the other...

  • rubiconukrubiconuk Member Posts: 28

    Originally posted by Deathofsage

    I'll be the first hater to bite. I'll keep it short.

    RIFT takes no risks. It does nothing new, only borrowing, and mostly from WoW. I understand WoW took from other games as well but WoW has also had it's innovations.

    The namesake of the game, "rifts" do not create the dynamic world promised. They matter so little other than interfering with the grind. You find yourself solo trying to save a quest hub because you just want to turn your quest in. The first few rift groups were fun, soloing a few rifts were fun, but that gets super-old just as quickly as questing.

    How many betas have you played? What level did you reach?

    Rifts are a great source of exp and different in every zone with high level Rift bosses giving quite a challenge. On top of this they give you lots of loot and planarite/orbs to buy even better gear.

    Not dynamic? Last time I checked a Rift spawning randomly at any point on the map is dyanmic and not static. The invasions then dynamically move to their desired targets.

    Another dynamic feature that I noticed was when you got given quests when entering certain areas, where you own the Ascended Wardstones, which is currently a basic system that their currently upgrading overtime but it iwas very nice too see even in a basic force

    Last of all, Trions communication <3.

  • reb007reb007 Member UncommonPosts: 613

    Any time a new game releases, haters and fanboys start populating the forums. Rift just happens to be in the spotlight right now. Eventually, in a few months or so, no one will care.

  • CeridithCeridith Member UncommonPosts: 2,980

    Originally posted by thark

    ...

    1. I think it will become very old with rifts after a while..They popped up all over when I played and after a while it felt like "to much", It still didn't feel right to just skip out on them as the enemies kept attacking all over..

    ...

     

    Just to adress this first point... realize that the game is still in beta. They are trying to get the game's systems tested, which includes rifts. To be able to do that, testers need to be able to consistently access the game feature. Furthermore, I believe the rift spawn rate is directly related to the amount of playersi n the zone, which again, in beta they are heavily gating players to be in certain zones due to the level range restrictiosn in beta. Particularly so in last weekend's beta, where the intent was to try to overload the servers with players and rift activity.

    I'm fairly certain that the rate at which rifts open will be drastically toned down from what it's been in beta.

    Besides, I don't see how rift hoppnig would be any more boring than running the same dungeons over and over again like in WoW. If anything it's got a one up on WoW in that it's more spontaneous and anyone can just jump in and participate.

  • PuremallacePuremallace Member Posts: 1,856

    Rifts get old even for fans like me. I found that when I would drop everything and rush one

    on the map it just got REALLYYY old. Fighting the invasions they spawn on the road are

    actually more interesting to me then the rifts.

  • DeathofsageDeathofsage Member UncommonPosts: 1,102

    Originally posted by rubiconuk

    How many betas have you played? What level did you reach?

    Rifts are a great source of exp and different in every zone with high level Rift bosses giving quite a challenge. On top of this they give you lots of loot and planarite/orbs to buy even better gear.

    Not dynamic? Last time I checked a Rift spawning randomly at any point on the map is dyanmic and not static. The invasions then dynamically move to their desired targets.

    Another dynamic feature that I noticed was when you got given quests when entering certain areas, where you own the Ascended Wardstones, which is currently a basic system that their currently upgrading overtime but it iwas very nice too see even in a basic force

    Last of all, Trions communication <3.

    You misunderstand what I mean by dynamic. I used this comparison in another thread but I hope you've played MYST. MYST came out in ~95 and offered a dynamic changing world, when, as I said in another thread, all they delivered was an interactive scrapbook. The hype around RIFT was similar, that these things were dynamic, that they mattered. They only matter if questing is your style of leveling.. They actually have less

    - - -

    My skepticism can go both ways. I've wondered where Blizzard got the idea for the cheap shattering event's rifts. They barely compare but on the smallest level, they're the same. You fight the mobs that come forth and by defeating them, you defeat the rift which is otherwise immune from damage. I actually googled "Blizzard hires trion" and similar things wondering if some secrets had been exposed on this.

    Spec'ing properly is a gateway drug.
    12 Million People have been meter spammed in heroics.

  • SaiborgSaiborg Member Posts: 40

    I dont think many people want rift to fail ..There are some haters of course but nothign big.

    Everything can be resolved with violence.

  • BLueBEarBLueBEar Member Posts: 242

    There's always haters no matter what the subject is about, it's the way of life, the world is full of hate and greed and jealousy.

    ________________________________

    Oh my got!!!
    i neber see a graphic of this before,
    i neber p2p any game before, but this game i must!
    ________________________________

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