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One of the main reasons this game failed...

D_TOXD_TOX Member UncommonPosts: 269

The driving was atrocious. I hope to god it's fixed up in Reloaded.

It was nothing like GTA style, free driving. It felt like you were driving on-rails, and if you swerved slightly off those rails the game code/lag would cause you to completely lose control. It wasn't enjoyable to drive/chase, it was a chore and required way too much concentration. It was simply frustrating and restricted. I think client-side it probably worked for RTW, but when you're travelling at a speed of 150ms and up through their server, it completely fell apart.

Raised the issue multiple times during the beta, was told it would 'be better' on launch, never improved. I hope its better in APB 2.0.

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Comments

  • DaitenguDaitengu Member Posts: 442

    Personally I  blame the hackers and aimbot users. Not to mention Punkbuster never being on, and when it was it was screwing with some folk. The payment design was pretty bad too.  Limited action, unlimited social. I think it woulda worked better in reverse.

  • kanbay2kanbay2 Member Posts: 31

    Yeah i stopped playing because of hackers and the payment system.

    The driving system was laggy in the beta, but not after the release. It was your computer or internet that was causing the lag. I never faced any driving lagges when on my computer, i had some lags on my friends internet.

  • TerranahTerranah Member UncommonPosts: 3,575

    I think the aimbotters were the worst.  The driving I got better at the more I did it, but our little guild had one guy that really loved to drive and he was great at it so he was often our designated driver.

     

    Some cars handled a lot better than others though.  I loved the jericho but could never really get good enough that I felt confident with it.  I liked my suv the best as it was tough, handled well and had decent speed.  Plus it just looked hella cool the way I painted it.

  • TerranahTerranah Member UncommonPosts: 3,575

    Originally posted by kanbay2

    Yeah i stopped playing because of hackers and the payment system.

    The driving system was laggy in the beta, but not after the release. It was your computer or internet that was causing the lag. I never faced any driving lagges when on my computer, i had some lags on my friends internet.

     I'm gonna second this.  There was some instances where they turned on punkbuster and the driving did lag for myself and my friends, but after that it was really smooth.  The entire game ran very well on my computer. 

  • goosiegoosie Member UncommonPosts: 69

    They improved driving mechanics so cars are generally more responsive and varied. Although I'd have to say driving was never that terrible to begin with, except for that PB hiccup period where lag affected driving.  I sort of liked how the cars were a bit hard to handle because it made chases more challenging and it also made running people over a bit harder. If they made driving easier, I hope they do something to allow people to defend against that.

  • Arconisreap1Arconisreap1 Member Posts: 23

    I have to agree that this game was a little bad however i actually bought it thinking it would be good to pick up and play every now and then when i get a itch for this kinda game....big mistake i regret buying the game at all biggest waste of money really maybe if the game lasted longer i would say other wise. Reloaded looks intersting however i really dont like how i bought the game to begin with and imma have to pay again in order to get the full game again....saddly this game is dead to me....leave that aside the bugs and the hacking this game had when it did come out was horrible. everytime i played i prayed i didnt play vs another play cause if so i had no idea if they would hack or bug the game.

  • Panther2103Panther2103 Member EpicPosts: 5,779

    I'm almost positive it was the hackers / aimbotters that made people leave. Every single friend I had that played it, ended up quitting because of the cheaters.

  • yorkforceyorkforce Member UncommonPosts: 160

    Originally posted by Arconisreap1

    I have to agree that this game was a little bad however i actually bought it thinking it would be good to pick up and play every now and then when i get a itch for this kinda game....big mistake i regret buying the game at all biggest waste of money really maybe if the game lasted longer i would say other wise. Reloaded looks intersting however i really dont like how i bought the game to begin with and imma have to pay again in order to get the full game again....saddly this game is dead to me....leave that aside the bugs and the hacking this game had when it did come out was horrible. everytime i played i prayed i didnt play vs another play cause if so i had no idea if they would hack or bug the game.

     

    Its F2P.

     

    In regards to driving, during the old beta it was pretty bad but by the time it launched for me personally the driving was excellent, considering G1 have basically bought and updated the latest build that RTW did, the driving will no doubt be excellent again.

     

    In regards to hackers and cheaters, G1 have updated punkbuster and are implementing a system to auto boot and ban hackers via hardware bans. RTW were having so many othre problems they never did take a very harsh line with cheaters, G1 appear to be taking the opposite approach with a zero tolerance method.

  • sn0wblind00sn0wblind00 Member UncommonPosts: 388

    I thought the driving was fine - at least in beta (all i played).  I was generally able to drift around corners quite nicely.  The reason this game failed, besides the hackers, is due to lack of game variety.  No one wants to do the same damn 5 quests over and over.  The gameplay was fun when you got some buddies together, but quite quickly there was nothing to do.  I don't know anyone who bought it after beta.

  • SetsunSetsun Member UncommonPosts: 286

    Sadly i agree and people that say the driving was fine are either fanbois or insane.

  • DarthMooskaDarthMooska Member UncommonPosts: 146

    Game was fun when I played it. Then I got banned for nothing. I hate to be that guy, but driving was easy to get use to.

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  • SfaliaraSfaliara Member Posts: 438

    The worst part is that some people thought the driving was fine.

  • WolfHaartWolfHaart Member UncommonPosts: 216

    I played all APD betas and when it was released. During the Beta driving was kinda bad, but that was because of all the lag. Personly I loved driving in APB, could not feel anything that was wrong with it. Was one of the best parts of the game for me. Cruising throu the town blasting some heavy music. ^^

    Nothing to do with the driving, but related... I liked to lean out of the car and fire on another car, was great.

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775

    Originally posted by D_TOX

    The driving was atrocious. I hope to god it's fixed up in Reloaded.

    It was nothing like GTA style, free driving. It felt like you were driving on-rails, and if you swerved slightly off those rails the game code/lag would cause you to completely lose control. It wasn't enjoyable to drive/chase, it was a chore and required way too much concentration. It was simply frustrating and restricted. I think client-side it probably worked for RTW, but when you're travelling at a speed of 150ms and up through their server, it completely fell apart.

    Raised the issue multiple times during the beta, was told it would 'be better' on launch, never improved. I hope its better in APB 2.0.

    The game actually failed because the company spread itself to thin money wise. They had another project going at the same time which required a lot of their resources. While APB wasn't a failed game it wasn't able to support itself, project my world, pay back loans taken out to develop it and project my world and generate a profit.

     

    It had a fair following and wasn't exactly hurting for players but it was niche so it just wasn't a strong enough title to carry the financial burdens the company put on it.  

     

    But I get what your saying, some people didn't like the driving many did but it's not part of why it failed. The game itself really had little to do with it being shutdown. 

  • majimaji Member UncommonPosts: 2,091

    I didn't mind the driving, I thought it was ok. I disliked it that the missios were boring, and that there were places on which you could only get by some jumping tricks. It's one of these situations, that kill the fun for newbies. If you know these tricks, you can kill newbies trying to get to you all day long. And you are on equal footing with those who know these tricks as well. And if you are a newbie yourself: tough luck, you got no chance. Not because your reactions are slow, or because you use the wrong weapon, but because you didn't spend time doing research on the level design.

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  • goosiegoosie Member UncommonPosts: 69

    Originally posted by GrayGhost79

    Originally posted by D_TOX

    The driving was atrocious. I hope to god it's fixed up in Reloaded.

    It was nothing like GTA style, free driving. It felt like you were driving on-rails, and if you swerved slightly off those rails the game code/lag would cause you to completely lose control. It wasn't enjoyable to drive/chase, it was a chore and required way too much concentration. It was simply frustrating and restricted. I think client-side it probably worked for RTW, but when you're travelling at a speed of 150ms and up through their server, it completely fell apart.

    Raised the issue multiple times during the beta, was told it would 'be better' on launch, never improved. I hope its better in APB 2.0.

    The game actually failed because the company spread itself to thin money wise. They had another project going at the same time which required a lot of their resources. While APB wasn't a failed game it wasn't able to support itself, project my world, pay back loans taken out to develop it and project my world and generate a profit.

     

    It had a fair following and wasn't exactly hurting for players but it was niche so it just wasn't a strong enough title to carry the financial burdens the company put on it.  

     

    But I get what your saying, some people didn't like the driving many did but it's not part of why it failed. The game itself really had little to do with it being shutdown. 

     

    What you say is true, and to add to that, they didn't get remotely near the box sales and subscriptions that were budgeted for in their estimates. The game was in development for longer than your average MMO, so they had lots of debts to payoff. I forget the numbers, but it was something insurmountable given the timeframe they were working with (part of why they did a last ditch effort to make a recruit-a-friend campaign). There was just no way they could make up for the difference in cash flow, that's why they had no choice but to go into administration. Aimbots, game imbalances with mods, and poor matchmaking killed the game for a lot of people, which is why the RAF campaign didn't work out too well. Word of mouth travels fast, and if you make a game that is based purely on PvP competition, then it better be as fair as possible or people won't pay/stick around for long.

    On top of that, it also had some pretty steep system requirements as well. 

  • FdzzaiglFdzzaigl Member UncommonPosts: 2,433

    The driving did suck, but it wasn't the worst thing about the game really. After a while I even got used to it and got pretty good at driving (even though my Jericho stayed uncontrollable).

    The worst things were the constant missions spam where you would constantly be getting chased, or spammed with chasing others.

    That and the fact that some of the guns were just so completely broken. In one patch pre-release I could empty a whole clip of my N-Tec at point blank range without doing any damage at all while in the patch afterwards the weapon became stupidly OP.

    And lest we forget, the fucked up hitboxes that popped up over cover.

    +The fact there just wasn't enough content or open areas to justify the cost.

     

    If those problems could be fixed and they made real team-based capturable objectives in the open world to simulate real gang warfare, APB could be epic imo.

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  • TuchakaTuchaka Member UncommonPosts: 468

    for many gamers this game was unplayable which is why you get most of the 'driving sucks' comments. With punkbuster on the lag was so bad there would be no game for most to play hackers or not, so there is the catch 22. If that was not bad enough the mission structure was totally boring i would love for this game to succeed but unless the entire mission structure is re-designed, and hacking is kept to a minimum i see it failing again, which is too bad it's a great concept

  • Xanth1asXanth1as Member Posts: 2

    I loved the driving system in the game.  You were either good at driving or you weren't.  I was the wheelman for a reason.  I could keep the enemies in the dust because I knew how to take the corners, knew the maps extremely well, and most importantly, knew where the gas stations were for repairs.

    Hackers did exist, but I didn't run into them too often.  When I did, we'd skip zones and get back at it.

    Very little needed to be done to make this a great game.  The one thing they did need to address was the imbalance between the stun weapons and the lethal weapons.  If everything was even, with the LTL's on par with the lethals, this game would have been stellar.  Instead, they granted an advantage to the LTL's and that never did make sense.  I could consistently take down people w/ lethals, but if LTL was involved, I always found myself cuffed and then executed.

  • gambe1gambe1 Member UncommonPosts: 123

    I hated driving in Apb. Actualy i have quit the game 10 min after i started driving around and uninstalled it from my computer. It realy feels more like driving a boat than a car. It has nothing to do with beeing realistic or arcade stile of driving, it is just plainly bad and should be changed before re-releasing the game.

  • BlondeBabiiBlondeBabii Member Posts: 5

    Originally posted by Panther2103

    I'm almost positive it was the hackers / aimbotters that made people leave. Every single friend I had that played it, ended up quitting because of the cheaters.

     

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  • seabeastseabeast Member Posts: 748

    Originally posted by D_TOX

    The driving was atrocious. I hope to god it's fixed up in Reloaded.

    It was nothing like GTA style, free driving. It felt like you were driving on-rails, and if you swerved slightly off those rails the game code/lag would cause you to completely lose control. It wasn't enjoyable to drive/chase, it was a chore and required way too much concentration. It was simply frustrating and restricted. I think client-side it probably worked for RTW, but when you're travelling at a speed of 150ms and up through their server, it completely fell apart.

    Raised the issue multiple times during the beta, was told it would 'be better' on launch, never improved. I hope its better in APB 2.0.

     NAw, the fail reason for me was the hacks aimbot, yada yada. However, fixin the car issue may inprove the game.

  • goosiegoosie Member UncommonPosts: 69

    Originally posted by Xanth1as

    I loved the driving system in the game.  You were either good at driving or you weren't.  I was the wheelman for a reason.  I could keep the enemies in the dust because I knew how to take the corners, knew the maps extremely well, and most importantly, knew where the gas stations were for repairs.

    Hackers did exist, but I didn't run into them too often.  When I did, we'd skip zones and get back at it.

    Very little needed to be done to make this a great game.  The one thing they did need to address was the imbalance between the stun weapons and the lethal weapons.  If everything was even, with the LTL's on par with the lethals, this game would have been stellar.  Instead, they granted an advantage to the LTL's and that never did make sense.  I could consistently take down people w/ lethals, but if LTL was involved, I always found myself cuffed and then executed.

    Yeah I was one of the main drivers for my team as well, we usually ran 2 cars so we didn't have all our eggs in one basket. I can remember a fair share of missions that were won by a hair due to clutch driving, especially those VIP ones.

    After LTL went out of control because NL9s saturated the market, my team slowly stopped playing and I basically had to play my enforcer instead. LTL + hacks is just infuriating at times, and we ran into them frequently at our threat levels (12-15). You also had those punks that artifically lowered their TLs as well, and then you had the mission AFKers that were stealing cars the entire time.

    Since APB is going F2P, it will be a goldmine for hacks to ruin the game. Get banned? Just create a new account. I hope they'll use more sophisicated methods like mac addresses to ban at the very least, because account/IP bans won't be effective at controlling hacks.

  • JohnnyMotrinJohnnyMotrin Member UncommonPosts: 439

    Driving was atrocious in this game.  My problem wasn't an issue of not being able to drive where I wanted, it was more of an inability to regain control of your vehicle once you had to turn sharply to avoid incoming danger.  I still can't wait to get my hands on this game again.  I had a blast the first time around even with my displeasure of the driving mechanics.

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  • ukforzeukforze Member Posts: 331

    Driving wasnt great, but it wasnt gamebreaking either,

    The fps side of the game sucked so bad it made me puke, the hitboxing was the

    worst ive expericened in any game, i hope they fix this in 2.0

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