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My first beta on tuesday

ormstungaormstunga Member Posts: 736

I'll spend it getting to know my surroundings, my class, starter quests etc...

Got some questions :

 

1) Professions. What professions are there and are they divided into categories like gatherer/crafter? How many can one pick?

2) PvP and endgame. Someone said endgame is purely raiding. I have my doubts but what I really want to know is will there be viable gear for pvpers at max level from pvp alone or are we required to run raids to get the best gear for pvp like in some games ahem...?

3) At what level are warfronts available?

4) Is there a big speed gap between levling by questing, grinding mobs, warfronts, rifts? From what I heard, rifts are sporadic but a huge boost to XP when completed, true?

5) Economics. There's an AH I guess? How viable is player created "stuff"? Are there armor/weapon loots to be sold on AH? Are professions good for making cash? What different qualities of gear is there, WoWs grey, green, blue, purple, legendary?

 

I havent spent a single minute ingame, maybe some of these become apparent quickly I wouldnt know until tuesday, thx in advance guys =)

Comments

  • KilmarKilmar Member UncommonPosts: 844

    There a professions like armor smith, weapon smith, tailor, harvester, miner, etc. You can choose 3.

    There is PvP-gear, you buy it with PvP-currency.

    You can enter the first warfront with lvl 10, every 10 lvl more another become available

  • Frostbite05Frostbite05 Member, Newbie CommonPosts: 1,880

    The endgame is the same as WoW/EQ/EQ2/LOTRO there are many dungeons and raids that you can do for gear and achievements. Also if your into pvp there are a ton of warfronts(battlegrounds) that you can run for pvp gears.

  • thecipherthecipher Member UncommonPosts: 146

    1: There are 3 different gathering professions, and 5 or so crafting ones - They have different synergies with each other. You can pick up to 3, but that should be enough for at least one craft + the gathering skills needed for it. Examples would be getting Weaponsmith/Mining/Foraging for a self-sufficient weaponsmith, or Butchering/Outfitter/Runebreaking for what is basically a tailor/enchancter/leatherworker/skinner combo (Outfitter is both cloth and leather armor).

     

    2: Very few people know about the actual endgame yet - The people who have been testing it (the alpha testers) are still under an NDA agreement, so not much can be said about any of these things. My hunch though, is that pvp will be viable as a levelling and endgame path as well.

     

    3: Technically, I think you can get in at like level 11-14.

     

    4: The game works best (IMO) if you do a little bit of everything. Quest grinding is supposedly still the fastest exp but it is, as the name suggests, a grind. Much more fun to mix it up with rifting, dungeons and pvp. Either of those are viable paths for levelling. Grinding mobs doesn't seem like it'll be worth it if you're going for exp alone. (if you're going for loot though, there are some choice spots for mob grinding).

     

    5a: Yes, there is an AH. The search tool needs some work, but it has basic functionality

    5b: Crafted stuff is very useful, and can be sold. In some cases, green quality crafted gear can be as good as blue quality dropped gear. However, I'm guessing it'll take a while for the market to settle into anything resembling normal. A lot of people will most likely be crafting, and flooding the market with stupidly low priced items (ie. less than production cost) for a while at least.

    5c: For the beta at least, raw materials sold better than crafted good, but the same can be said of almost any MMO. There is a system for rare/specialized/exclusive crafting recipes in the game though, and a slight element of luck (with augments for gear), so well-made rare crafted pieces should fetch a good price.

    5d: So far, I've seen Grey, White, Green, Blue and Purple quality stuff, in that order. So pretty much like you know it. (You forgot white quality in your post).

    http://machineborn.guildportal.com - Now recruiting players!


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  • fiontarfiontar Member UncommonPosts: 3,682

    On the professions, I believe in game there is info on which gathering works best with which profession. Mostly standard, but a couple where different than what I expected. Generally, you would take 2 gathering and 1 crafting profession for your total of 3. Crafting seems extremely generic in this game, but I didn't dig very deep, so I can't comment on viability for making money and quality of crafted items.

    Rifting, PvP and Dungeons all have their own ways of getting gear that are not available elsewhere. We haven't seen end game, but I would think that all three would allow access to high end gear and offer their own end game level achievement. We don't know for sure though. I believe there is also an end game world PvP zone. Given the fact that Rifting and general PvP offer their own reward systems, I wouldn't be surprised if the world PvP zone has rewards of it's own.

    Level 10 for Warfronts. (Or there abouts). :)

    I can't give you objective numbers on XP rates for each activity. Time seems to pass faster for some activities vs. others i.e. Rifting is fast paced and exciting, so an hour Rifting seems to fly by vs. and hour grinding. I did a little grinding and thought the XP rate was decent. I also had a few drops that were better than what I was getting from questing, which had me wishing that the beta had developed an in game economy. The AH is there, but people seem to have not been interested in spending beta time worrying about buying and selling gear.

    My impression is that Grinding, Rifting, PvP and Dungeons are all viable and offer their own incentives.

    I know the game has grey, green, blue and purple tiers of loot. Not sure on Legendary. I thought it was cool that the game would broadcast when someone was the first on the shard to obtain a particular blue/purple item.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
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  • ormstungaormstunga Member Posts: 736

    nice and fast guys, many thanks!

  • RiftsoldierRiftsoldier Member Posts: 112

    Originally posted by ormstunga

    I'll spend it getting to know my surroundings, my class, starter quests etc...

    Got some questions :

     

    1) Professions. What professions are there and are they divided into categories like gatherer/crafter? How many can one pick?

    You can pick 3. You can't pick anything at the start since it is more a tutorial. Around level 5 to 7 you will switch to the full game world where you will soon run into gathering and crafting npcs.

    2) PvP and endgame. Someone said endgame is purely raiding. I have my doubts but what I really want to know is will there be viable gear for pvpers at max level from pvp alone or are we required to run raids to get the best gear for pvp like in some games ahem...?

    PvP gear is bought using PvP currency. You can also unlock a PvP soul from this same currency. The gears for PvP and PvE are both seperate.

    3) At what level are warfronts available?

    10th level is the first but you will find it very challenging at that level since you will be in with a chunk of higher levels and they can and will hurt you and send you back to the graveyard a bunch.

    4) Is there a big speed gap between levling by questing, grinding mobs, warfronts, rifts? From what I heard, rifts are sporadic but a huge boost to XP when completed, true?

    This is true for the most part. If there is a zone wide rift event you can jump into one of many rift raids and get fast exp from either defending against incomming invasion forces or actively hunt down rifts for gobs of exp.  Questing is always the steady exp and way of getting money and items as well and several of the quests you will do are directly associated with the storyline of the game as you go thru.

    5) Economics. There's an AH I guess? How viable is player created "stuff"? Are there armor/weapon loots to be sold on AH? Are professions good for making cash? What different qualities of gear is there, WoWs grey, green, blue, purple, legendary?

    Auction house...you will find there are many spots on your character that do not have any quest drops to fill. The auction house will have all sorts of great and needed player items such as jewelry, runes, bigger bags and other things you wilkl want earlier on and as the game progresses I think the auction house will be key to all economy in the game. I have tried it several times and it uses a deposit and time to post your wares. If you make a bid and are outbidded it will tell you as you are running around showing a mail logo. You can then go to a mail box and gather your bid moneys that were on hold for the item. There has been hint at possible stuff past purple but it's too early yet to be 100% sure.

     I havent spent a single minute ingame, maybe some of these become apparent quickly I wouldnt know until tuesday, thx in advance guys =)

    Be sure to at least play into the full game. The tutorial is on rails and for some reason many people have judged the whole game based upon the tutorial and not even taken the opportunity to see the full game world. It is big and filled with fun and surprizes. You probably will not get to the main city for your side until you get to around 15th level. At main city is the bank, auction house, calling trainers, extra soul quests, PvP npcs, and much more.

  • avalon1000avalon1000 Member UncommonPosts: 791

    "4: The game works best (IMO) if you do a little bit of everything. Quest grinding is supposedly still the fastest exp but it is, as the name suggests, a grind. Much more fun to mix it up with rifting, dungeons and pvp. Either of those are viable paths for levelling. Grinding mobs doesn't seem like it'll be worth it if you're going for exp alone. (if you're going for loot though, there are some choice spots for mob grinding)."

     

    That's the great part of this game....just go with the flow.  Does not feel grindy at all. There is so much going on. I got lots of exp Rifting (more in the same amount of time than quests), although I made more gold questing. One does not have to grind mobs at all to level. 

  • NKspartanNKspartan Member Posts: 4

    awesom. i had the same experience :)

  • Rave_n_roseRave_n_rose Member Posts: 25

    Originally posted by ormstunga

    I'll spend it getting to know my surroundings, my class, starter quests etc...

    Got some questions :

     

    1) Professions. What professions are there and are they divided into categories like gatherer/crafter? How many can one pick?

    2) PvP and endgame. Someone said endgame is purely raiding. I have my doubts but what I really want to know is will there be viable gear for pvpers at max level from pvp alone or are we required to run raids to get the best gear for pvp like in some games ahem...?

    3) At what level are warfronts available?

    4) Is there a big speed gap between levling by questing, grinding mobs, warfronts, rifts? From what I heard, rifts are sporadic but a huge boost to XP when completed, true?

    5) Economics. There's an AH I guess? How viable is player created "stuff"? Are there armor/weapon loots to be sold on AH? Are professions good for making cash? What different qualities of gear is there, WoWs grey, green, blue, purple, legendary? 

    I havent spent a single minute ingame, maybe some of these become apparent quickly I wouldnt know until tuesday, thx in advance guys =)

    One other thing I havent seen mentioned  that gives an added flavor while leveling (beginning mid-teens I think)... Ancient Wardstones.

    This is something that is -in addition- to Questing / Rifting (public grouping) / Invasions and yields currency and experience. It is player-driven content  and any Ancient Wardstone location can be activated for either Guardians or Defiants.  From what I understand,  It allows players to strengthen or weaken controlled zones or opposing faction Quest Hubs. (PvPvE)

  • johaocarljohaocarl Member UncommonPosts: 111

    Originally posted by ormstunga

    I'll spend it getting to know my surroundings, my class, starter quests etc...

    Got some questions :

     I will try answer some points the other answers don't give.

    1) Professions. What professions are there and are they divided into categories like gatherer/crafter? How many can one pick?

    You can get 3 gathering/crafting professions max (not 3 for gatehring and 3 for crafting, but 3 max total). There are sinergies, but you need look for what you want. Some crafting professions need two other gathering professions for gain the mats (for example, armorsmith need leather and metal, weaponsmith need wood and metal) . So, if you want try a lot of diferent crafting and forget the gathering you will need use the AH for buy the mats you need.

    2) PvP and endgame. Someone said endgame is purely raiding. I have my doubts but what I really want to know is will there be viable gear for pvpers at max level from pvp alone or are we required to run raids to get the best gear for pvp like in some games ahem...?

    From what a dev said recently (http://www.riftpodcast.com/podcast/2011/02/07/episode-30-instances-and-raids-with-berenger-zor-fish.html), end game is ready and it is PvE: raid rifts, expert dungeons, raid instances. Need complete the expert dungeons for gain the gear for the raid instance. Taht is not a problem for PvPers, just need change from a PvP role to a PvE role, because you can change your role (and your 3 souls) just clicking a button. My advice: around middle teen levels do all quests for gain more souls and buy at least one other role form your class trainer, so you can install 3 diferent souls to that second role. You can have 4 roles max and they permit you change your function from waht you decide to build: solo, PvP, dungeon grind, raide, etc

    3) At what level are warfronts available?

    They start at 10, around the time you arrive to your faction (guardian or defiant) main city.

    4) Is there a big speed gap between levling by questing, grinding mobs, warfronts, rifts? From what I heard, rifts are sporadic but a huge boost to XP when completed, true?

    Your like or not, rifts are the faster way to gain xp. But try what you like most. It is good to make some questing too, you will gain gear.

    5) Economics. There's an AH I guess? How viable is player created "stuff"? Are there armor/weapon loots to be sold on AH? Are professions good for making cash? What different qualities of gear is there, WoWs grey, green, blue, purple, legendary?

    No one know how it will work, because now we are at beta. And a lot of people don't learned all the tricks when crafting. However, I don't think we will see the market be flooded by craft items, because a crafter can break them and regain their components. So, it is faster advance crafting if the crafter craft a kind of item, break it, and reuse the mats for craft more items. Some mats are wasted at the process and the crafter continue the cicle until all mats are wasted.

    Too need remember that green crafted items are better than a lot of quest given and droped items, but it is possible to craft better than green items.

     I havent spent a single minute ingame, maybe some of these become apparent quickly I wouldnt know until tuesday, thx in advance guys =)

  • TwystedWizTwystedWiz Member UncommonPosts: 175

    Originally posted by ormstunga

    I'll spend it getting to know my surroundings, my class, starter quests etc...

    Got some questions :

     

    1) Professions. What professions are there and are they divided into categories like gatherer/crafter? How many can one pick?

    2) PvP and endgame. Someone said endgame is purely raiding. I have my doubts but what I really want to know is will there be viable gear for pvpers at max level from pvp alone or are we required to run raids to get the best gear for pvp like in some games ahem...?

    3) At what level are warfronts available?

    4) Is there a big speed gap between levling by questing, grinding mobs, warfronts, rifts? From what I heard, rifts are sporadic but a huge boost to XP when completed, true?

    5) Economics. There's an AH I guess? How viable is player created "stuff"? Are there armor/weapon loots to be sold on AH? Are professions good for making cash? What different qualities of gear is there, WoWs grey, green, blue, purple, legendary?

     

    I havent spent a single minute ingame, maybe some of these become apparent quickly I wouldnt know until tuesday, thx in advance guys =)

     

    2)  There are PvP currencies you accumulate to purchase PvP gear.  No you don't have to PvE to get PvP gear.

    3) level 10

    4) so far it's been my experience that rifts and invasions are about the fastest xp.

    5) player created "stuff" sells quite well.

  • VikingGamerVikingGamer Member UncommonPosts: 1,350

    Originally posted by ormstunga

    I'll spend it getting to know my surroundings, my class, starter quests etc...

    Got some questions :

     

    1) 9 professions, 3 gathering, 6 crafting, you may choose any 3.

    2) There is end game PvP built into the advancement. That is to say, certain aspects of PvP are not unlocked until you reach max level including a huge warfront of epic scale. While the PvE end game is much of the focus, PvP is not an after thought. it is woven into the game.

    3) Black Garden is available at lvl 10.

    4) Rifts are the best exp but it is not hugely noticable. Mostly you end up having so much fun killing rifts, invasions and other events that you forget sometimes to quest and then notice that you are still advancing at a nice rate. They did a good job making the rifts not feel like something that is getting in the way of advancement.

    5) The economics is solid. Anyone can make good money off selling essences, dropped gear and artifacts for collections. I have heard that the crafted gear is very competitive to drops outside of instances and quest rewards but I did apothecary so I don't know directly. Most professions make things that everyone can use and even they armor/weapon crafting type professions make stuff for at least 2 callings so I expect that making money off professions will range from good to great. And the color codes are basically the same though I haven't seen anything "legendary" yet.

    Great link for all the info you could ever hope for is here.

    All die, so die well.

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