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...Rift appears to be the first MMO that will actually succeed. Of course it won't obtain WoW numbers, but I think it will be the first new MMO that can be considered a true WoW alternative.
How did I come to this conclusion? Because of the feeling I have when playing the game. I've played WoW for 6 years now, largely because when I first started playing it...I was immersed and totally hooked mere minutes into the game. I have that feeling once again with Rift...and boy has it been missed.
I've been trying to find a game for the last couple years to replace WoW as my go to MMO, but after trying AoC, War, Aion, EQ2, LOTRO, EVE...nothing came close to hooking me like WoW did. So instead of leaving, I instead remained a WoW faithful and continued to play...until this past week.
Ever since Tuesday at 10am PST...I've done nothing but get up, play Rift, go to work, come home, and play Rift. I'm not even sure if I remember my WoW password honestly(sarcasm).
Is this a bit anectdotal? Of course...but for me personally, the joy I have when I play Rift, and the frustration I have when I'm forced to leave it are enough for me to consider this a personal WoW killer.
I think the developers have blended familiar and new incredibly, and has so far provided a fantastic play experience. I truly hope Trion can keep up the good work, and build upon what I consider to be a rock solid foundation.
No game will be a true WoW killer....but it looks like we finally have a WoW challenger that's not going to get KO'd in the 1st round.
Comments
There's no question that Rift is a very well polished, stable, and complete game right now. The only valid complaints thusfar are that it's "too similar to WoW", and even then that's a very subjective complaint.
The only thing that can make or break Rift in the long run is it's endgame, which unfortunately no one outside of an NDA has played yet.
I agree, it gave me the same feeling. It has been a long time since a new mmo has grabbed me in only a couple hours of play. It took me a few days to warm up to WOW and I played for 6 years. EQ2 took a few tries and have been playing for 6 years. LOTRO grabbed me pretty quick and I will be sticking with LOTRO for my second mmo. I try to play only 2 mmos at a time. The only game that hit me harder then Rift was pre-nge SWG. Rift will be a success and around for many years to come. Will it be a WOW killer nope only Blizzard can kill WOW.
Bullshit. It is not about success IT IS ALL about having fun so a game with 1k sold copies and population of 500 ppl which delivers me fun is success for me. The numbers doesn't count since you do not gain anything from them. RIFT is overhyped and with the developers of Mythic it will go down in an year max.
Yeah, so far the only issue I have with the game is that I don't feel I'm getting the FPS I should be with my machine. But I'm using an ATI card, so that may be the issue. I'm still getting around 25-30fps, but I think it should be more around the 45-50 range. For just normal questing and stuff, my FPS is fine...but I got into a huge Rift yesterday, and I dropped down into the teens, which sort of sucked.
So outside of maybe a few technical hang ups for ATI cards, the game runs, looks, and plays beautifully. Which, from a brand new MMO...what more can we ask for?
/facepalm
"Oh look! Theres that Adam guy from Mythic! He's one of the oh, 50+ developers from multiple game studios that Trion hired to make their game, which means that the whole team is now Mythic because hes there!"
There are several developers from many dev teams working on Rift. Members from the WoW dev teams, EQ and EQ2 dev team, various other ex SOE, NCSoft, etc etc. A little research and a bit of knowledge will help you from coming off as a total whacktard.
As for the OP, yeah the game is really well done compaired to the MMOs that have released in the last few years. While the game isn't 'OMG Revolutionary!' it is fun and captures the familiar and mixes it with bits of new (something WoW got praise for while other games tend to get slammed for....).
And in the end it's really all about having fun. And in my opinion Rift is fun enough for me to play it. Being polished and well done is bonus points.
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
I'm glad that someone from a WOW background can give an honest opinion without bashing RIFT comparing it to WOW. I agree 100% that RIFT will not be a WOW killer, but will be a great challenger. If it has a successful launch and end game, it may be the WOW killer in a couple of years with expansions. GW2 may be my front runner for a WOW killer atm. A little pre-mature, but I loved the original so I'm biased.
Dont care. The op said he didn't enjoy EQ and shits like that so I do not rly care. This game is overhyped and will be dead as soon as GW2 or D3 are out, hell even SW:TOR and TSW will crus it. Be realistic.
You got it wrong. WoW took multiple concepts form multiple games and added its own flavor to them using the Warcraft history from the other 3 Warcraft games.
Games after WoW get slammed for taking 99% of their ideas from that one game and adding only 1% of their own "flavor" to them - Rift's biggest gimmick, being random mob spawners.
Name one title that's been released since WoW that actually had a franchise with a full history behind it? Now, games like "Command & Conquer Online" "The Elder Scrolls Online" or "GTA: Online" could afford to use WoW ideas in their games and still bring enough of their own content to the table to be considered original and not get slammed as a WoW clone.
Sadly, an independent studio with no major titles or popular series under its belt has no original content of its own to offer. If they create a game that "borrows" WoW concepts they deserve to get labeled a WoW clone.
Um, most of those ideas did not become the sole property of WoW just because they took them first. Other games did use concepts that were found in other games that predated WoW. Sadly simple people tend to think 'WoW did it all first' so everything used by those games were 'borrowed' from just WoW (instead of all the games that came before it that infact had those very same features....)
Biggest problem a lot of people have is the inability to understand that there is no such thing as 'new'. Every concept, every idea and pretty much every story has been done/told before. Everything borrows from everything else, its a fact of life. Everyone is just too quick to slap the 'WoW clone' lable on everything because its easier than coming up with legitimate reasons for not liking something.
Rift isn't just borrowing concepts from WoW, they are borrowing concepts from EVERY themepark style MMO that has come out both before and after WoW. I can't help the fact that some people just can't see past WoW. If they could they would discover that WoW really doesnt innovate but instead borrows and reuses features of other games. The only thing I could give WoW credit for as far as being original is the LFD tool.
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
Aye.. people don't understand, once you're in the business YOU ARE IN THE BUSINESS.. It's like professional atheletes playing for a different team.. It's pretty hard to put the blame on one person in a team sport.. Some players work better with players on a different team.. So what? The man was on the same team when Mythic put out Warhammer and it came crashing down.. Couldn't have all been his fault.. Maybe his ideas were the sole reason people even paid any attention??
One thing is obvious though, that he and the other devs agree that the Public Quest system of warhammer was indeed one of its stronger points and decided to push on it..
Why reinvent the wheel? I think any game developer that decides to create an MMO would be nuts if they didn't look at WoW, and see what they could use for their own game.
Or are they supposed to ignore what ended up getting WoW over 11 million subscribers? Yes, there are similarities to wow, but there's plenty of originality in Rift.
Want to know the difference between WoW and Rift that pretty much kills any idea of it being a "WoW clone"?
Make a new character in WoW...run around, do quests and stuff. How many people did you see? A couple? Well, that's to be expected, since there's probably not a ton of people making new toons in WoW. Continue that process until level 85....done.
Now, make a new character in Rift. OMFG LOOK AT ALL THE ACTION GOING ON ALL AROUND ME. When my wife and I play, we simply can't run to rifts, invasions, or guardian bases fast enough to clear them all. All the while we're leveling up, earning cool new abilities every level, and trying to decide what kind of class we want to CREATE.
You simply do not have the type of action going on in the game world in WoW...not even close. If it wasn't for the need to farm crafting materials, the entire WoW game world could be removed, leaving only Ironforge and Org, and players would hardly notice.
Once your realize how big of a difference that is...does the rest really matter? Who cares if the UI looks similar, or if some of the character archetypes are similar. None of that matters, because Rift has a distinct difference in the area that really does matter....gameplay.
And you know what, if you really want something totally different from WoW, there are plenty of games out there that break the mold, and do something different. So go play those games, and quit trying to tear down Rift and it's developers for something they should be praised for..which is being smart.
"OMFG TEH GAME HAS HLTH BARZ, ITS SUCH A WOW CLONE!!!!!!"
So you are basing that rift is different than wow,because it has populated starter areas?Weird argument.
Ugh.
The point is not what they take, but more how much they take, and even more importantly how they present that.
Most mmo junkies aren't stupid. They know what's been successful and they know there are only so many ways to handle grinding and dungeons and etc etc.
Different cars from different manufacturers (since people love to use the Model T analogy) feel different. We're not driving Model Ts anymore. Model T's might not even be street legal these days. A ford is not just a chevy with a different emblem. They look different, they ride different, they have different problems.
I've always said RIFT would have done a lot for itself not having a carbon copy of wow's base UI. Great so they baked in bartender and questhelper but the interface of the games just kind of hopes you've playeed previous games that way everything will feel not just familiar, but close enough that you can import your keybinds. There are other MMOs out there that have had strong succecss, they could have taken UI elements and play elements from other games.
For instance, the game has no rested system that I've seen but mouseover your xp bar and it reads like there should be one. Were they so blindly alt tabbing between the code editor and WoW that they copped the XP bar text too?
Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.
Did you play in the first 2 weeks of Cata? those zones were filled. Lowbie zones are only really full because herpy derp derpy derp, it's a brand new game--actually, of course it's still in beta. After the initial waves are levelled, the newbie zones will be empty too.
Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.
Actually it does have a rested XP system.
And what is so unique about WoW's UI that cannot be found in games that came before it? It's the same UI used in EQ, EQ2, AO, etc. The reason developers try to make UIs feel similar to older games is to prevent players from experiencing the hassle of spending teh first three hours of a game just figuring out how it plays. That would be like releasing the game entirely in French/Greek/Sandscrit/Klingon and telling the player "You will have hours of fun in this game once you learn this language..."
The problem with your car anology is that there are people like me who see/drive a Ford, Chevy, BMW, etc and really don't notice the differences in how they feel or drive or even how they look. I see a car, that while might be different in some slight ways from another, is still a car. All the basic features are the same and it all serves the same purpose. Now if the brake pedal were in the back seat and the steering wheel were in the glove box a lot of people would get frustrated and not bother driving that car, no matter how well it handles and how cloud-like it feels on the road. And that is the reason you dont see many developers straying from the EQ/WoW style UI.
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
What difference does it make if the UI is similar to WoW's? Fact is, if an MMO wants to succeed in todays market, they're going to have to attract some WoW subscribers. Why not make the UI be at least slightly famialir to them? I know it helped me when trying the game for the first time.
But honestly, I'm glad this is the main point of contention about this game. I mean, if the worst thing that's said about it is that it's a "WoW clone", I think the game is in good shape. I don't hear people complaining about game breaking bugs, or terrible performance, painfully boring gameplay. No, I hear people rave about how fun the game is, how polished it looks and runs, and how unique the soul system is.
If I get good, fun, polished gameplay, I personally don't care what button I'm hitting to bring up my bags, or if my Ui looks simialr to that of another game...I'm just going to play and have a good time.
You are correct and misguided at the same time.
Everyone of those games listed, have you play within the UI. In other words "you play the UI", everything is done within it and as such you are limited by it. And always making games like that just so the player base can pick it up easier is misguided and quite franky an insult.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
So you're saying that wow was original because they took ideas from EQ style games and made their own, and then added "their" story which is basicly a copy/paste Tolkien story with a twist.
WoW "borrowed" from alot of games, why do people get upset when others borrow from wow AND other games? and the majority of features from wow are add'on features, like Questhelper etc.
And what are you talking about name one franchise with a full story behind it? AoC and WAR has plenty of background stories to it, heck Warcraft obviously used Warhammer as one of their inspirations to their "lore"
It's mindboggling to see people accuse other games for copying wow ideas, when their lore and game is nothing but a copy of other similar products.
I am in no way misguided because all I am doing is repeating what every dev has said when asked why the UI seems to be the same as (insert game here). Do I agree with the fact that they just recycle the same UI over and over? No...
And the problem isn't so much with dev teams creating original UIs, its with the actual players. If say Rift or TOR or even GW2 went and created a highly functional new concept UI, a majority of the people who claim they want a new UI will then be whining how annoying it is to get into the game because the UI isn't as simple as GameX. I mean sure, you and I could and most likely would adapt quickly to a new form of control in an MMO, but there are a lot of people who get annoyed with the simple fact they have to actually 'learn' anything new.
Though there is one thing that is a bit misguided - the 'you play the UI' line. No matter what a game comes up with you will always be playing within the UI. FPS's have you play within the UI, RTS has you play within the UI even action/fighting games have you play within the constraints of the UI - It's the way the human component controls the game, hence being 'User Interface'. I mean sure you can use the argument that in action/FPS games you control the character itself and dont have to watch hotbars etc, but you still have to watch health/maps etc as well as flip between weapons and items. The same can be said for MMO UIs - I dont watch hotbars or click buttons - like many people I know where my skills are and can easily hits keys without looking and play as though I'm playing an action game.
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
What you see as WoW UI today is a carbon copy of AC2 UI, with the addition/copying/stealing/<insert verb here> of popular community addons over the years.
The funny bit was that LOTRO later was considered a WoW clone, when guess who copied who. (LOTRO for those who don't know it is a direct decendant of AC2).
And yet again we'll come full circle with the clone talk. Who wants to bet we'll have the exact same discussion when SW:TOR and GW2 get released?
i dont know. i think what is making Rift more successful then others is polish and content. MMO's nowadays need to cater to many different styles of play to be successful. You need pvp. balanced pvp. as well as dungeons and raids and world bosses.
Most MMO's out only do one or the other. like i believe WAR was based around pvp. AoC had a good grind system and dungeon system but had a lot of bugs and not much else. SWG failed because of lack of content. it had lots to craft but if u can craft everything what is the point of endless quests and killing giant bosses much? a Krull Skull on ur wall of ur house?
Rift seems to have pvp, pve, and a little polish to its content. You gotta have a little of all.
Most MMO's are rushed out cuz they cant get the numbers right. they want this and that but want to hurry the product out so they axe a couple things. and hence bugs are more apparent and people lose interest.
Rift its boring like the ather games i am still w8ting a new cool mmo for me the best one ftm its WoW .... yea !! also WoW its boring but the ather games realy its sooooooooooooooooooo boring , my opinion
We need to get something out of the way now, Wow has NEVER had anything original, it was all seen elsewhere first, all of it.
However, there are only so many ways to present information on a 1 dimensional screen without becoming cluttered and confused, only a set number of genres available, fantasy, sci fi, and rl, and in creating a game "world" there are certain standard rules that all will adhere to in a multiplayer environment. Wow is successful as it amalgamates many of the best ideas and aspects of good mmo's. How then, should other developers proceed if they are to be successful, should they not use the ideas that make the best sense and gameplay, get fooking real.
Just what are people expecting when they say mmo's do nothing original, perhaps you would like to give examples of what they could do differently that would set them apart from other mmo's, remain playable, and still appeal to the same crowd? Give us genres that have not yet been covered, gameplay mechanics that would be fresh, exiting, and maintain a players interest, or explain in all your wisdom how an interface maybe presented on a 1 dimensional screen that has not been seen before, yet remains functional and unobtrusive; and do it all without talking out of your arse.
There is only so much that can be done with the genre and current tech, come the day we can plug games directly into our brains and experience them as an alternate reality affecting all our senses, then that may change, but that day is a long way off.
If you don't like Rift, fine, move on, there is plenty to chose from out there, why waste time bashing when you could be playing something you enjoy. However, if you are waiting for a mmo that will be earth shattering in its design, you will be waiting a hell of long time and may want to read a book or two while you wait.
My Colour Is Vomit green, I puke on the tards with stupid colour sigs. My symbol is ,,!, O ,!,, My enemies are any prat with a colour sig, a meaningless personality test, or a pointless list of games and classes.
Regards Hexcaliber
LOL.
Here is the old interface of WOW: patch 0.6.
It makes your arguments look silliy isn' it ?
A picture tells more than a thousand words.
I don't think present day WOW players - or even those of a few years ago - would recognize this picture comes from wow and it was taken 7 years ago.
Nice try to trash talk, but luckily we have the internets. B T W the original interface and how the game handled inventory etc was taken from ... Diablo 2.
Big surprise )
So the interface WoW used at launch wasn't a carbon copy of AC2?
Your picture just proved that they ditched whatever effort they put into making their own interface and just copied what was out there.