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Original Character Races - Which would you like to see in a game?

2

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  • MeowheadMeowhead Member UncommonPosts: 3,716

    Originally posted by Loke666

    There are no actual proof that we killed those races. In fact we do have some neanderthaal DNA in us so there were at least some love around.

    And we know that 3 out of 4 of those races had spears and bows, the Georgian one is still rather unknown so we are not sure. But your argument is not 100% convincing. 

    That doesn't mean that the regular fantasy MMOs are realistic or anything but there can actually exist different intelligent races in the same place and at the same time. The Florens humans and "hobbits" existed for several thousand years together, it is believed that a vulcano wiped out the hobbits, but we need a lot more digging to find out if that is true.

    It's not just intelligent races, non-intelligent things wipe each other out as well, when they're fighting over the same ecological niche.  Just intelligence works as a multiplier factor for how well you can kill things off.

    I mean, just look at the wolves in Japan.

    Oh wait, you can't, because humans killed them all. :T

    I am not saying that it's impossible for intelligent life to coexist, just the more divergent intelligent species (8 is a LOT) you cram into a tiny geographical area with no real separation, the weirder and more fantastical it becomes, and the lazier the developers tend to be at explaining how it works.

    It would be another thing if say... they developed on separate major landmasses.

  • TyrrhonTyrrhon Member Posts: 412

    Ah it is hard to make non human culture more than it is to make different looking race. Your satyrs are good example. In our folkore they mutated into little devils, pagan chtonic demigods blackmailed by christianity, the most popular supernatural being by far. They are silly, randy and dirty. But below all this simple picture is a purveyor of arcane knowledge, patron of both death and richess. They would make amazing culture. They are even very intimate to human heart. But they are ancient, if you have not slaughtered and skinned your most beloved pet you do not understand them and tell me how many people do that today and how many could even read it without repulse.

  • glaglablargglaglablarg Member Posts: 35

    Originally posted by Loke666

    Originally posted by glaglablarg

    Mythos has Satyrs as a playable race. I believe Sylvari in GW2 is based of Sidhe? In any case, it is odd that you should mention Disir, as they hardly have any function beyond spiritual protectors in the original mythology. They are also pictured looking like normal humans, I recall.

    Ah, yeah I forgot Mythos. The Sylvari are really plants and have not much in common with Irish Sidhes.

    Disir is however a bit more than just local protectors or godesses (I am rather impressed that you knew that unless you googled it, but they are the reason that the vikings had dragons in front of their ships, to scare the disirs. They took them off in friendly places, it was a deep insult to have it on when sailing into a none hostile harbour).

    But what is interesting about the disir is not their look but the fact that they are kinda living in 2 different dimensions and can pop between those. I think a race like that would be interesting in a MMO, they would have acess to certain places no ther races could go.

    Skuld, Urd and Gald/Verdandi, the 3 goddesses of past, present and future are said to be disir. Yeah, they are called the Norns but they are not really the same norns as in Guildwars.

    Well, as is the case in most mythologies, the definitions overlap. Norns, Disir, Valkyrs, etc... it is hard to draw a line. Definitions vary locally aswell. (This wouldn't need to be detriment if they are only used as inspiration however).

    When it comes to Nordic Mythology, it has always puzzled me why there is no major MMO based on it. It's cosmology is basiclly perfect for a MMO. And it is, afterall, quite commonly exploited in many other mediums. Thou it is rare to see anyone dig especially deep into the lore; usually it is a rehash of the most popular stuff.

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by glaglablarg

    Well, as is the case in most mythologies, the definitions overlap. Norns, Disir, Valkyrs, etc... it is hard to draw a line. Definitions vary locally aswell. (This wouldn't need to be detriment if they are only used as inspiration however).

    When it comes to Nordic Mythology, it has always puzzled me why there is no major MMO based on it. It's cosmology is basiclly perfect for a MMO. And it is, afterall, quite commonly exploited in many other mediums. Thou it is rare to see anyone dig especially deep into the lore; usually it is a rehash of the most popular stuff.

    Well, there is more or less one: LOTRO. Tolkien was a proffesor in Norse mythology and based his world on it. Hen invented a few races (Orcs and Hobbits) and revamped the rest to fit his vision but the base is still Norse.

    I do agree that Norse mythology would work excellent for MMO, as would Greek and Celtic mythology.

    Norns in themselves is more of a title than a race. They are the ones controlling destiny.

    Not the same as Norns in GW2, but the GW2 version still is pretty interesting and I will play one when the game comes out.

  • kitaradkitarad Member LegendaryPosts: 8,178

    There are also a lot of books that have some very original races like those that inhabit Linnea Sinclair's world or Patricia Briggs or Kresley Cole.

  • glaglablargglaglablarg Member Posts: 35

    Originally posted by Loke666

    Originally posted by glaglablarg

    Well, as is the case in most mythologies, the definitions overlap. Norns, Disir, Valkyrs, etc... it is hard to draw a line. Definitions vary locally aswell. (This wouldn't need to be detriment if they are only used as inspiration however).

    When it comes to Nordic Mythology, it has always puzzled me why there is no major MMO based on it. It's cosmology is basiclly perfect for a MMO. And it is, afterall, quite commonly exploited in many other mediums. Thou it is rare to see anyone dig especially deep into the lore; usually it is a rehash of the most popular stuff.

    Well, there is more or less one: LOTRO. Tolkien was a proffesor in Norse mythology and based his world on it. Hen invented a few races (Orcs and Hobbits) and revamped the rest to fit his vision but the base is still Norse.

    I do agree that Norse mythology would work excellent for MMO, as would Greek and Celtic mythology.

    Norns in themselves is more of a title than a race. They are the ones controlling destiny.

    Not the same as Norns in GW2, but the GW2 version still is pretty interesting and I will play one when the game comes out.

    My point was pretty much that some sources would say that Norns are a race of which The Norns are three, while others would say that it is merely a name. There are probably stories that claim them to nothing but be wise humans.

    As for the other mythologies I don't really know them that well. I've been focused on Norse, hailing from Sweden and all. (There are still people who worship the Norse Pantheon in my town. Not that they're many.)

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by glaglablarg

    My point was pretty much that some sources would say that Norns are a race of which The Norns are three, while others would say that it is merely a name. There are probably stories that claim them to nothing but be wise humans.

    As for the other's I don't really know them that well. I've been focused on Norse, hailing from Sweden and all. (There are still people who worship the Norse Pantheon in my town. Not that they're many.)

    I am Norse pagan myself, my mothers side of the family are fishermen and they kinda always been both Christian and pagans at the same time. It might sound weird to most people. ;)

    I am from Buhuslän but all kinds of mythology interest me, Norse and others. It have always been a great source for fantasy authors, Conan is actually based on a mythological Irish hero (The book of conquests mention him).

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by kitarad

    There are also a lot of books that have some very original races like those that inhabit Linnea Sinclair's world or Patricia Briggs or Kresley Cole.

    Yeah, they would work really good in a game based on the authors lore but just adding them to a generic MMO isn't so great even if a slight change of name might keep the lawers away.

  • TyrrhonTyrrhon Member Posts: 412

    Tolkien does not have Loki. He probably has reason and you probably better not even ask. Not just because it is much more controversial than you probably realize but because answering detracts from getting answer.

     

    No, really, look at his mythology and how he dealt with good and evil and gods. Hm, actually he kinda has Loki, he even insisted on keeping him without any explanation as very important part, it is quite possible even he himself does not know why but fully realizes why. No, he was not in the movies, he is Loki he cannot be captured in media or otherwise, he is completely irrelevant and essential, no mythology is completele without Loki. 

     

    Tolkien was genius, he created myth that works for modern people. You will not have such luck with just putting old myths into contemporary works. For one, you forgot Loki.

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Tyrrhon

    Tolkien does not have Loki. He probably has reason and you probably better not even ask. Not just because it is much more controversial than you probably realize but because answering detracts from getting answer.

    No, really, look at his mythology and how he dealt with good and evil and gods. Hm, actually he kinda has Loki, he even insisted on keeping him without any explanation as very important part, it is quite possible even he himself does not know why but fully realizes why. No, he was not in the movies, he is Loki he cannot be captured in media or otherwise, he is completely irrelevant and essential, no mythology is completele without Loki. 

    Tolkien was genius, he created myth that works for modern people. You will not have such luck with just putting old myths into contemporary works. For one, you forgot Loki.

    Lol, yeah I am kinda a fan too. :)

    Loki is a firegood that neither is good or evil, or both. That doesn't really fit into Tolkiens world.

    Tolkien based his work on Norse mythology but he didn't copy and paste. That is why the trillogy is so great.

    But there are older stories based on mythology that still works today as well, like Homer. 

  • QuirhidQuirhid Member UncommonPosts: 6,230

    Originally posted by Meowhead

    Originally posted by Quirhid



    You misunderstand me. By realism, I meant feasibility.

    I think it's perfectly possible to have non-bipedal, feasible races. :T

    Mr. Charr. :T

    Being more human >< more realistic, it just means... more human.

    I prefer a little more exotic.

    edit:  Like one of the races I designed has a relatively undifferentiated cellular mass (Like a sponge), but each cell serves to conduct electricity, and functions as a sort of primitive neuron.  Unable to gain much intelligence themselves, since their cells are so multi-purpose, they only gain intelligence as a communal organism.  Which they gained when some of them swallowed quartz crystals (Rocks being used to grind food, since once again they don't have any teeth or hard internal bits) and were able to use them to communicate through radio waves.  Which allowed them to create a more advanced neural network and work their way up to posthuman level intelligence.

    All falls under theoretically feasible using science, but... they're blobby, have no skeleton, and would basically be a bunch of beanbag chairs. :T

    No, no...

    Having humanoid races lets you use the same animations and armors for multiple races with only minor adjustment. If you have 8 totally different races, you spend much of your time remaking different versions of animation, armor etc. Maintaining those 8 races becomes very labor intensive.

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Quirhid

    No, no...

    Having humanoid races lets you use the same animations and armors for multiple races with only minor adjustment. If you have 8 totally different races, you spend much of your time remaking different versions of animation, armor etc. Maintaining those 8 races becomes very labor intensive.

    It really depends on the game, you are thinking just of EQ and Wow here.

    In a game that is focused on skills and attributes instead of gear you don't really have to have an armor at all. In many P&P games you always have the same gear and that works fine, your character betters herself in other ways than gear.

    My mage character have more or less had the same gear since we started playing (a magical amulette, a Glock 26, a Colt Navy 1861 and his clothes) he have improved a lot in other ways instead.

    Most RPGs focusing on skills and attributes, a few on gear and some on both. With MMOs almost every game today focuses on gear and it is kinda sad, and it is the reason most races more or less looks the same.

    Sure, you do have to make new animations for all races like that but it isn't that much work, it is making every single piece of gear 16 times that is the hard work (1 for female and one male for each race).

    There is really no reason you can't play an intelligent wolf or a dragon in a MMO, but the game needs specific mechanics for it to work. And in a game like that you should be glad when you get a new skill or raise some skill or attribute instead of when you find new gear.

    You can make it work really fun but you need to think outside the box for it.

  • MeowheadMeowhead Member UncommonPosts: 3,716

    Originally posted by Quirhid

    No, no...

    Having humanoid races lets you use the same animations and armors for multiple races with only minor adjustment. If you have 8 totally different races, you spend much of your time remaking different versions of animation, armor etc. Maintaining those 8 races becomes very labor intensive.

    It might be labor intensive, but it doesn't mean it's not feasible.  Just harder work.

      I think it's BECAUSE most races follow a very simple 'same animations and basic skeletal rigging' scheme, that fantasy games only seem more unoriginal than they were already. :(

    The person didn't post this in the developer thing, saying that he, as an indie developer, needed a low budget group of races to slap together... just asked what we'd like to see in a game.

    My answer is that I really don't care enough about any particular set of biped-nigh-human-fantasy-race to say 'Oh.  I'd like to see THIS in a game'.

    I guess what you're not understanding is that the whole point to my answer was that by restricting it in the way he did, he turned my answer to the question 'what do I want to see in a game' to 'I no longer care, given said restrictions'.

    When I reflect upon it, the question basically just rubbed me the wrong way, because it reminds me how common the whole orc/elf/dwarf/halfling/gnome/whatever setup is for fantasy races in games, and I always picture some guy in a meeting saying 'Let's get together some fantasy races, but they have to be really generic, okay?'

     

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Meowhead

    When I reflect upon it, the question basically just rubbed me the wrong way, because it reminds me how common the whole orc/elf/dwarf/halfling/gnome/whatever setup is for fantasy races in games, and I always picture some guy in a meeting saying 'Let's get together some fantasy races, but they have to be really generic, okay?'

    Lol, something like that.

    My feeling have always been that some guy in a suit threw a D&D monster manual at his henchmens and asked them to steal the races that are easiest to put in the game.

  • QuirhidQuirhid Member UncommonPosts: 6,230

    Originally posted by Loke666

    Originally posted by Quirhid

    No, no...

    Having humanoid races lets you use the same animations and armors for multiple races with only minor adjustment. If you have 8 totally different races, you spend much of your time remaking different versions of animation, armor etc. Maintaining those 8 races becomes very labor intensive.

    It really depends on the game, you are thinking just of EQ and Wow here.

    In a game that is focused on skills and attributes instead of gear you don't really have to have an armor at all. In many P&P games you always have the same gear and that works fine, your character betters herself in other ways than gear.

    My mage character have more or less had the same gear since we started playing (a magical amulette, a Glock 26, a Colt Navy 1861 and his clothes) he have improved a lot in other ways instead.

    Most RPGs focusing on skills and attributes, a few on gear and some on both. With MMOs almost every game today focuses on gear and it is kinda sad, and it is the reason most races more or less looks the same.

    Sure, you do have to make new animations for all races like that but it isn't that much work, it is making every single piece of gear 16 times that is the hard work (1 for female and one male for each race).

    There is really no reason you can't play an intelligent wolf or a dragon in a MMO, but the game needs specific mechanics for it to work. And in a game like that you should be glad when you get a new skill or raise some skill or attribute instead of when you find new gear.

    You can make it work really fun but you need to think outside the box for it.

    True, without gear, the an intelligent animal race or a dragon would need an alternative advancement system. Something comparable to gear. Like mutation, evolution or natural growth (mature dragon learns to breathe fire, its scales become hardened etc.).

    There is one thing to be experimented in the genre tho. Drastic difference in playstyles. I'm thinking in the form of Natural Selection and Quake 2: Gloom where players could choose to play as a human or an alien - both demanding very different playstyles and skills from the player. All within the same game.

    You'd still have to keep thing balanced tho. A thing which is no easy task even todays MMORPGs.

     

    @Meowhead

    Sure it isn't impossible but you are demanding a lot of work on only one part of the whole game. Something where the alternative option demands far less effort. -The option being all-humanoid races.

    I guess I am tired of seeing too many spitballing threads followed by threads about "why hasn't this been done yet" and "how hard can it be". I'd be fine if people just admit they're only dreaming, but they usually are very serious.

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • BloodaxesBloodaxes Member EpicPosts: 4,662

    I wish more games had undead races.


  • AdamantineAdamantine Member RarePosts: 5,094

    The undead are no race. They cannot procreate.

  • just2duhjust2duh Member Posts: 1,290

     How 'bout.. uh.. a Ghost race? That uh... inhabbits inanimate objects throughout the world in order to interact with the rest of the living races?

     Random thought but hey, I'd try it lol.

  • MeowheadMeowhead Member UncommonPosts: 3,716

    Originally posted by Quirhid

    @Meowhead

    Sure it isn't impossible but you are demanding a lot of work on only one part of the whole game. Something where the alternative option demands far less effort. -The option being all-humanoid races.

    I guess I am tired of seeing too many spitballing threads followed by threads about "why hasn't this been done yet" and "how hard can it be". I'd be fine if people just admit they're only dreaming, but they usually are very serious.

    It's shown up in other games though.  The Charr are pretty darn inhuman.  Centaurs have shown up in another game.  Bird people in another game.

    Another game you can play as a dragon.

    I'm not demanding that every MMO have all 8 races they do be unique little snowflakes, or ranting about how they must do it this way or they suck...

    ... but if the question is 'What would I like to see in a game', I'm not going to answer '... the exact same sort of thing that they already always put in a game anyway', since I have no need to desire such.

    That's like somebody asking 'what sort of mechanics would you like to see in a new MMORPG?' and I answered 'Raids and gear grinding'.

    *spins finger in the air*  Yippee!

    That's actually one reason I respect GW2... at least one out of the five races doesn't look like a human dressed funny.  It obviously can be done.

    (... and at least Norn change into bears. )

  • BloodaxesBloodaxes Member EpicPosts: 4,662

    Originally posted by Adamantine

    The undead are no race. They cannot procreate.

    Uh seriously? When a human/whatever race dies it becomes undead they don't need to procreate.


  • NovusodNovusod Member UncommonPosts: 912

    I think Dragon Ball Online has the right idea with races that are similar but totally different. There are only three races so far but the Dragon Ball Z universe is huge and many more could be added such as Freiza's race,  Cell, Androids, the Kai.



    Their race abilies range from being martial artists that power up energy blasts to being able to blown apart are reform from little chunks.

  • QuirhidQuirhid Member UncommonPosts: 6,230

    Originally posted by Meowhead

    Originally posted by Quirhid



    @Meowhead

    Sure it isn't impossible but you are demanding a lot of work on only one part of the whole game. Something where the alternative option demands far less effort. -The option being all-humanoid races.

    I guess I am tired of seeing too many spitballing threads followed by threads about "why hasn't this been done yet" and "how hard can it be". I'd be fine if people just admit they're only dreaming, but they usually are very serious.

    It's shown up in other games though.  The Charr are pretty darn inhuman.  Centaurs have shown up in another game.  Bird people in another game.

    Another game you can play as a dragon.

    I'm not demanding that every MMO have all 8 races they do be unique little snowflakes, or ranting about how they must do it this way or they suck...

    ... but if the question is 'What would I like to see in a game', I'm not going to answer '... the exact same sort of thing that they already always put in a game anyway', since I have no need to desire such.

    That's like somebody asking 'what sort of mechanics would you like to see in a new MMORPG?' and I answered 'Raids and gear grinding'.

    *spins finger in the air*  Yippee!

    That's actually one reason I respect GW2... at least one out of the five races doesn't look like a human dressed funny.  It obviously can be done.

    (... and at least Norn change into bears. )

    Well, yes, but isn't having the armor system they have a sort of way to cut some corners in order to have those additional races? In GW1 they had class specific armor and now all cloth armors can be worn by all the casters. Still, the sum effort may be greater than in GW1 but then again they have more people working on it now.

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by bloodaxes

    Uh seriously? When a human/whatever race dies it becomes undead they don't need to procreate.

    You don't need to have an undead race anyways, you should instead have option to make your human or whatever you play undead. It is more a state than a race and is really simple to make, they don't demand any extra animations or armor skins.

    But for something to be called the same race they must be able to create and offspring similar to themselves, that is the reasons mules aren't a race (they are sterile) so undeads are not a race if you can use sciencefor something like that.

  • QuirhidQuirhid Member UncommonPosts: 6,230

    Aren't we getting over biological or was this the point of this thread all along? image

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • BloodaxesBloodaxes Member EpicPosts: 4,662

    Originally posted by Loke666

    Originally posted by bloodaxes

    Uh seriously? When a human/whatever race dies it becomes undead they don't need to procreate.

    You don't need to have an undead race anyways, you should instead have option to make your human or whatever you play undead. It is more a state than a race and is really simple to make, they don't demand any extra animations or armor skins.

    But for something to be called the same race they must be able to create and offspring similar to themselves, that is the reasons mules aren't a race (they are sterile) so undeads are not a race if you can use sciencefor something like that.

    Yea would be nice but no game does that =/.

    Undead are the coolest race imo that doesn't go extreem in fantasy like demons, aliens, ecc


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