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Just to clear it all up now since there has been this misconception that safe zones are just going to disappear around tribes once prelude is over. That is and has NEVER been the case. There has been alot of misconception about the whole system because of afew pvpers that take things to mean one thing when they where stated in a different context and/or based upon old information that was still changing at the time.
Hey guys, sorry for not clearing this up earlier. I only just saw it a little while ago and had to confirm what I thought was going to happen.
Here is the plan:
At first all tribal areas will be safe then, at some point down the road, tribal safe zones will be optional.
If your tribe wishes to play more realistically with the chance of being attacked at any point you may do so. However, if you wish to be more of a crafting tribe and not have to look over your shoulder all the time you may keep the safe zone on.
Hope this clears things up.
That was posted by Virtus - Administrator of the game.
Comments
Nice. This is real good for Homesteaders too...since I don't want to have to go Outlaw Josey Wales every two seconds when someone steals shit from my lands....lol.
Sweet. I'm happy to hear that.
Its going to be great having the potential for tribes in strategic points to be untouchable. Wonder which warring tribe they will choose to support with impunity. Will be nice not having to build any defensive structures and focus on other things
Good news for those not interested in pvp, bad news for people who thought this was a pvp sandbox.
Guess i need to scratch my idea of making a combat character come launch. This, on top of their plans to make evil aligned players at a disadvantage to good aligned, and on top of the sketchy anti-griefing policy....why would anyone choose to go the pvp route?
How will this effect tribal warfare if certain tribes have to option to not war? Wasnt this game about tribal warfare and resource control?
All this info is going to lead to one thing...a sever lack of any pvp players, no evil aligned tribes to war against, and a whole lot of crafters.
I lol'd at this. Funny stuff.
He who keeps his cool best wins.
If they can make it balanced then I have no problem with it. But they probably won't.
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What I think is going to happen is the number of good aligned tribes is going to heavily outweigh the evil aligned tribes, causing the evil ones to get the sh!t beat out of them and their stuff taken until they reform it good. After that point any new evil aligned tribe will just get their chocolate pushed in by the millions of good tribes.
He who keeps his cool best wins.
I don't agree with FFA-PvP always and everywhere. I mean, I play Eve and I see how having "safe" zones really benefits the game and the players, but allowing tribes to choose where they can set up safe zones is just leading to abuse.
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"Chemistry: 'We do stuff in lab that would be a felony in your garage.'"
The most awesomest after school special T-shirt:
Front: UNO Chemistry Club
Back: /\OH --> Bad Decisions
Their original goal was to keep the population in 80% good, 20% evil. This system will pretty much do that.
Looking at the evil tribe listings before this, its more like 95% good 5% evil. After this im sure it will be less.
This is NOT a pvp sandbox....you got that right...
I agree, this is not a pvp sandbox. Never was meant to be. Its a building-crafting sandbox with pvp opportunity. Big difference.
Well people are not going to want to pvp, if they end up turning red. The advantages are all for the good aligned. What do you think tribal warfare is going to look like? With everyone in a good aligned tribe, and most combat built characters scrapped for crafters?
This isnt a big community, and having a whole theme of the game ( being tribal warfare and resource control) nerfed is going to leave the game as it is right now, crafting a bunch of stuff for the purpose of crafting more stuff.
Thats not the game i singed up for.
Shouldnt the community determine on its own, without the guiding had of a developer, what they want to do in game, isnt that the purpose of a sandbox?
This game is sounding more and more like a simulator/Real Life type game.
Whats the point of pvp if no one uses it, if it messes up your alignment (what if a guy in a good alignment tribe gets pvp flagged now? is their tribe now pvp flagged?
It sure is a strange apocolpyse witha daddy developer and momma guide protecting everyone. Really wrecks the RP aspect to it as well.....for the few guilds who planned on RPing evil... " sorry we cant attack our neighbors, they are protected by some sort of ivisible force field that allows them to attack but take no damage"
Better hope in the resource scare zones that some tribe doesnt set up shop on the only nearby junk pile,and turn off pvp... since you wont be able to band together and conquer that area anymore.
I guess the sandbox in xyson is more "which crafter will you be?"
The reason they don't want a PvP sandbox is because the combat is less than subpar ATM.
Basically it's Minecraft with tedious controls and time sinks.
He who keeps his cool best wins.
Honestly, for an indy developer, this game was blessed by the migration of the darkfall community to xyson. few small budget games get a sizeable community that moves in.
What is NG doing with their now built in playerbase? Chasing them away in favor of a pve crowd.
Just make a damn sandbox pvp server, i know the community is small, but at least those of us who didnt get refunds will have the ability to enjoy our 2 months that we paid for.
Mbaey then we could really see how large this pve community is, and how many pvpers are left.
Really the only thing to do in the game was to pvp other people, no fault of ours. Nothing crafted will really have a use for close to a year anyway....i mean if your not crafting weapons for all those pvpers they just chased away.
Or why not just make the game no pvp unless your warring a tribe? The ffa full loot pvp seems to have just created more issues than benefits...they clearly want to make the pvp aspect as optional as possible...why nt do this, and remove all confusion as to what this game is...a real life sim.
What exactly did you read, or what video have you seen Snail that lead you to beleive this was a pvp-centric MMO? How were you mislead exactly?
At no time did I personally ever get the feeling in the time I have been following this game that it would resemble Darkfall or MO. It reminded me more of Wurm Online when I first heard about it.
I dont understand why PVPers are getting there panties in a wod over the fact that for 0.01% of the map someone is safe. You can still mindlessly kill people all day long if you choose. You just cant do it in that 0.01% of the map.
As far as the Darkfall community. Blah. The Xsyon community has been doing fine of the last 2 years without any of this now crap Darkfall community that has started to pleague the boards. There has been more bickering ingame and cussing and hollering this last week from the Darkfall community then ever before over the last 2 years. Everything has been working just fine and progress has been continuely made over the last 2 years and while some things do and dont work out.
As far as the crafting side goes. You will find without a doubt there are by far more crafter / explorer / wurm influnced people in Xsyon then any number of ffa pvpers. There has been untold number of polls posted repeatedly on the forums from pvpers trying to get there point across to only have the polls turn around an be in favor of the current pvp set as opposed to a FFA PVP Waring you destory everything system.
You dont like the game or where it is headed. Ask for a refund. Xsyon has been more then willing to give people that dont like the game a refund. He isnt going to up and change his mind on his vision of the game just to please a small % of the community.
No. The reason it is not a PvP-centric mmo is because the lead developer designed it that way. It is what he wanted. It has nothing to do how poor or how well the combat system works. I agree wtih you that the combat is subpar, but it's been stated over and over again it is being work on substantially. They are aiming for a Mount&Blade type combat system eventually.
Of course you are right. Xsyon was never created and pictured to be Darkfall 2.0. But these days there are quite some people around that automatically assume that a sandbox game must be a FFA PvP full loot gankfest.
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Because we know how pvp works, with so few games that really unleash pvp, we see it in every game. The crowd will follow the easiest and safest rout ALWAYS.
People have developed some type of syndrome over death and loss of pixels. Once you learn how to play in a ffa full loot enviroment, its not horrid, its not a gank fest, you just have to think more, plan ahead, use your brain. It really is challanging much more so than a wow type pvp game, where its optional. We like having the thrill of losing it all and having to really think thoings though and be aware of your surroundings. These changes remove a lot of that, it changes the focus of the game away from this challange and focuses more on protecting pve crafters, and people terrified of their pixels getting killed.
People are getting their panties in a twist over this because we all know that 90% of the population if not more is going to take this safe route.
Lots of people consider themselves avid pvpers, yet avoid it at every turn, fear it even. Fact is they only enjoy pvp when they are guranteed the win, and will only gank when they know they can win.
Also, for a lot of us, tribal warfare was a big selling point. A selling point that can now be turned off. Knowing how people act in a pvp enviroment, a vast majority will do this. Its going to be more advantagous to just bank a bunch of non pvp homesteads around a junk pile, rather than build a tribe with fortified defenses.
Who would go evil, withen they have no opitons for this advantage, are flagged in game at all times, and now must endure a stiffer death penalty....
These new changes offers no balance, and little if no reason to make a combat specific character. Its not like there are any pve mobs to kill anyway...not at least for a year.
What we have left is a game that somewhat forces you to embrace the real life sim aspect of it, nothing more. This is why people are salty.
That and the sizable darkfall community that had the impression that this was darkfall but a sandbox with more sand than darkfall ever had.....theres going to be some dissapointed and pissed off people. Especially when these people, who were refused a refund, see that others got them.
This is help reduced by the decay system. No junk pile is going to last forever. From tests during alpha and beta most junk piles can be depleated within 2-3 weeks by a tribe of 5 to 10. You get a tribe of 20-50 people and your going to blow through a average size junk pile in a week or so depending on how much you monitor your resources.
There are systems in place to keep a tribe from just up and moving to a new spot every time they depelete there resources. And I am sure there are going to be even more reasions NOT to want to up and move.
The ideal behind it is more to get Tribes to trade resources with each other then to just up and move.
As far as the pvp. The current setup is just fine. It allows groups of people to play bandits if they choose and once Tribal warfare is ingame the fighting over addition expansions totems will care a sense of WAR within the world. Expansion totems are always going to be up for grabs even if the tribes main totem is set to non pvp.
Virtus or Xsyon will post more on it once the finer details are worked out and the code is inplace for it. Right now all the attention is purely on the getting the last few bugs hammered out before the server move so that the need for another wipe will not happen ageain.
Also the combat is going to be getting a major overhaul. Theres a new programmer on the team and his current and main focus is on replacing the current outdated combat system with something more inline with what mount and blade offers. Not something where using your fists and just strafing around the guy while hitting left and right mouse button. The current combat has some major bugs. Like fists doing more damage then any weapon of medium or lower quality. Like armor currently having little effect on damage, unless your armor crafter can craft the armor at medium or higher quality.
I believe the ideal is to have the 50 or so different sets of armor offer different protections and weaknesses to different types of damage (slashing, piercing, ect.).
I was talking more about the players "We don't want PvP anyway!" attitude.
He who keeps his cool best wins.
I understand where you are coming from. I enjoy pvping and yes I am also a crafter also. Doesnt mean my Tribe and my fellow gamers are going to play the safe route though. But I also see the other side the fence for them people that dont want to have to deal with seeing there hard work destoried because they couldnt log in or because someone got mad and went on a rampage.
Also keep in mind we havent heard what kind of benefits tribes will get for choosing to be open pvp. For all we know at this point the only way to claim expansion totems / extra land is to be marked as open pvp (non safe area) for your tribe. I can say that all expansion totems are going to be open pvp areas.
I myself am not overly worried about the pvp too much. Nothing has really changed from what it was during closed beta and before. There was a point when it was all open pvp and it lead to nothing but afew bad pkers camping afew tribes and killing them as soon as they logged in. So a poll was made and it was talked about and voted on and here is what we got.
As far as why go Evil? All depends on how the systems turn out in the end. There will be some kind of stealing system placed in for smaller items once a good ideal is worked out on how it will and wont work.
Whatever changes are made its going to be fair for those that want to pvp and those that dont want to pvp within there areas.
Ahh ok, I misunderstood, apologies.
For me, I like both aspects of the game. It's not really 100% playable right now and with the impending wipe, I am not playing much lately. But I have enjoyed both aspects of the game so far. Combat does blow, but I have been trying to be an optimist about the whole thing, and just hope the combat gets better. There are always going to be players that want to only carebear it up or going on a killing rampage, I hope one day that Xsyon can accomadate both much like Eve.
Yeah, because we all know Darkfall did very well and even sent WoW scrambling for subs, so Blizzard was forced to release Cata.
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What? I didn't see BarCrow mention Darkfall. What does your post have to do with anything.....