Until now I haven't known anything about GW2 classes and races, but I educated myself by reading the wiki. Looks like they didn't want to break the norm with races much at all, in fact they went for the most cliché thing as possible; one cute, funny and small race; one animalistic humanoid (usually tiger, wolf or bear); humans (do we need these in every game?); a northern barbarian-like character and a tree hugging elf-like humanoid. You couldn't possibly be more predictable than that. Oh well, that's not really a problem.
I'd be most interested in what is considered THE meat shield, so I suppose that's guardian, which I most likely would choose Charr race for. Second character would be from the adventurer category, something tactical and tinkery, if possible.
Until now I haven't known anything about GW2 classes and races, but I educated myself by reading the wiki. Looks like they didn't want to break the norm with races much at all, in fact they went for the most cliché thing as possible; one cute, funny and small race; one animalistic humanoid (usually tiger, wolf or bear); humans (do we need these in every game?); a northern barbarian-like character and a tree hugging elf-like humanoid. You couldn't possibly be more predictable than that. Oh well, that's not really a problem.
I'd be most interested in what is considered THE meat shield, so I suppose that's guardian, which I most likely would choose Charr race for. Second character would be from the adventurer category, something tactical and tinkery, if possible.
If you plan on playing GW2 then I suggest you get your head out of that mindset. If you plan on tanking in GW2 then plan on dying, A LOT. You won't have somebody in the back playing whack-a-mole with your health bar trying to keep you alive if you want all the mobs to focus on you and you won't have any "taunts" to help you keep aggro.
Why does everybody always go for the obvious race/class combos?
I might go with a sylvari, probably Necromancer or rogue/thief/assassin/whatever.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." Jeff Strain, co-founder of ArenaNet, 2007
Until now I haven't known anything about GW2 classes and races, but I educated myself by reading the wiki. Looks like they didn't want to break the norm with races much at all, in fact they went for the most cliché thing as possible; one cute, funny and small race; one animalistic humanoid (usually tiger, wolf or bear); humans (do we need these in every game?); a northern barbarian-like character and a tree hugging elf-like humanoid. You couldn't possibly be more predictable than that. Oh well, that's not really a problem.
I'd be most interested in what is considered THE meat shield, so I suppose that's guardian, which I most likely would choose Charr race for. Second character would be from the adventurer category, something tactical and tinkery, if possible.
If you plan on playing GW2 then I suggest you get your head out of that mindset. If you plan on tanking in GW2 then plan on dying, A LOT. You won't have somebody in the back playing whack-a-mole with your health bar trying to keep you alive if you want all the mobs to focus on you and you won't have any "taunts" to help you keep aggro.
I mean whatever can most mitigate incoming damage by physical means, like shield or plate armor, and has lots of defensive abilities. Meat shield is kinda wrong term then... so no traditional tanking role in the game? Threat generation abilities? The guardian archetype sounds like it could take swome beating at least, moreso than others.
E: Ahh, "magical warrior". So in GW different class just means different way of dealing damage pretty much, and everyone is perfectly self sufficient?
Until now I haven't known anything about GW2 classes and races, but I educated myself by reading the wiki. Looks like they didn't want to break the norm with races much at all, in fact they went for the most cliché thing as possible; one cute, funny and small race; one animalistic humanoid (usually tiger, wolf or bear); humans (do we need these in every game?); a northern barbarian-like character and a tree hugging elf-like humanoid. You couldn't possibly be more predictable than that. Oh well, that's not really a problem.
I'd be most interested in what is considered THE meat shield, so I suppose that's guardian, which I most likely would choose Charr race for. Second character would be from the adventurer category, something tactical and tinkery, if possible.
If you plan on playing GW2 then I suggest you get your head out of that mindset. If you plan on tanking in GW2 then plan on dying, A LOT. You won't have somebody in the back playing whack-a-mole with your health bar trying to keep you alive if you want all the mobs to focus on you and you won't have any "taunts" to help you keep aggro.
I mean whatever can most mitigate incoming damage by physical means, like shield or plate armor, and has lots of defensive abilities. Meat shield is kinda wrong term then... so no traditional tanking role in the game? Threat generation abilities? The guardian archetype sounds like it could take swome beating at least, moreso than others.
From the info we have so far this is the most defensive build I could create and there aren't that many defensive skills and most of them mainly only protect you. It was also stated by the devs that defensive skills use more energy than offensive skills so a better strategy would be to use skills that inflict knockbacks, knockdowns, stuns, etc. that would actually prevent damage from happening rather than fixing damage already inflicted or trying to block damage.
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Jewish Accountant.
Oh, there isn't an option for that.
Playing: Ableton Live 8
~ ragequitcancelsubdeletegamesmashcomputerkillself ~
Until now I haven't known anything about GW2 classes and races, but I educated myself by reading the wiki. Looks like they didn't want to break the norm with races much at all, in fact they went for the most cliché thing as possible; one cute, funny and small race; one animalistic humanoid (usually tiger, wolf or bear); humans (do we need these in every game?); a northern barbarian-like character and a tree hugging elf-like humanoid. You couldn't possibly be more predictable than that. Oh well, that's not really a problem.
I'd be most interested in what is considered THE meat shield, so I suppose that's guardian, which I most likely would choose Charr race for. Second character would be from the adventurer category, something tactical and tinkery, if possible.
If you plan on playing GW2 then I suggest you get your head out of that mindset. If you plan on tanking in GW2 then plan on dying, A LOT. You won't have somebody in the back playing whack-a-mole with your health bar trying to keep you alive if you want all the mobs to focus on you and you won't have any "taunts" to help you keep aggro.
Why does everybody always go for the obvious race/class combos?
I might go with a sylvari, probably Necromancer or rogue/thief/assassin/whatever.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." Jeff Strain, co-founder of ArenaNet, 2007
WTF? No subscription fee?
I mean whatever can most mitigate incoming damage by physical means, like shield or plate armor, and has lots of defensive abilities. Meat shield is kinda wrong term then... so no traditional tanking role in the game? Threat generation abilities? The guardian archetype sounds like it could take swome beating at least, moreso than others.
E: Ahh, "magical warrior". So in GW different class just means different way of dealing damage pretty much, and everyone is perfectly self sufficient?
http://www.gw2tools.12hp.de/test.php?c=341A4D1000
From the info we have so far this is the most defensive build I could create and there aren't that many defensive skills and most of them mainly only protect you. It was also stated by the devs that defensive skills use more energy than offensive skills so a better strategy would be to use skills that inflict knockbacks, knockdowns, stuns, etc. that would actually prevent damage from happening rather than fixing damage already inflicted or trying to block damage.
Edit:http://www.gw2tools.12hp.de/test.php?c=1224531204 This is also a support oriented build.
I will be recreating my main from GW1 A Human Ele
Top 3 MMO's PRE-CU SWG GW1 GW2
Worst 2 wow and Lotro Under standing stones it went woke
Definitely a Norn. Probably a Guardian. Maybe a Warrior or Ranger. We'll see once all of the profession stuff has been released.
I'm going with Human female, i love the way they look *elegant and beautiful* and elementalist so far
Norn Guardian.
Sylvari Ranger
Sylvari mesmer or necro.
Well, times are different and I have found that my tastes are now different. It appears that my line-up has changed due to the reveal of the thief.
1) Norn warrior (always)
2) Human thief
3) Charr guardian
4) Human/Sylvari elementalist
5) Human ranger
6) Asura necro