As it has been said before resources in your safezone will run out very quicly.
Only safe spots (not conquerable) will be you're main land not extension lands. I doubt many if any tribes will decide to move thier tribe if building another town will take longer than it takes to deplete rosources. Additionally you'll be moving your trading spot that everyone know where it is.
Right now, its looking like there are only disadvantages for going evil. No benefits for any other choice, only if you choose evil are there negatives involved. Also they are planning some sort of punishment for pvp.
This isnt a sandbox pvp game, sandbox sim/realife pve game mabey, but not a pvp game by any means.
It will be interesting to see where the sizable chunk of this tiny community, that are here for the promise of a ffa full loot pvp game head, and how it effects the game as a whole.
My understanding is, that this is from the roma victor people, and they do shutdown their games when they start to struggle...
Perhaps the pve community shouldnt be so blindly active in trying to push part of the community out of the game...less they lose their crafter/terraforming game.
Right now, the community is cannabalizing itself. Part of the community joined a game that offerd ffa full loot pvp, thinking they could ignore it, and avoid it...and really just want a pve crafting game. The other part of the community, salivated at the thought of a Darkfall with actuall sand in the sandbox...so that the only thing to do wasnt gank and harass people.
Its pretty sad to see this, and i really am doubting if this game is even going to make it to the tribal warfare patch we all are waiting for. Its already a small sommunity, and half of it is trying to get rid of the reamining half...
We will see where the developer tries to take it, however they are struggling to get this game launched....really struggling....since august if im not mistaken....and they are only trying to launch the beta prelude, not the full game...
All is not well in Xsyon.
This is an ignorant post for a game that has not been released yet. Yes, the launch is taking awhile but atleast they pushing the launch back when they find issues. The lead developer posts on the forums almost daily as to what is going on. I have not seen this in any other game.
Well PvP will be mostly in tribal warfare system where you'll be able to kill and loot you're enemy without consequences, you'll be able to conquer their land except main land. It's not going to be a part of open PvP system.
Problem is that Good aligned has no consequence, can use the ghost form respawn abuse to wear down an evil attacker, untill they die, lose stats skill and their loot....where a good aligned player only loses loot, and can then abuse ghost form and continually wear down his attacker.
Who on earth is going to be Evil...and without Evil you have NO tribal warfare, despite its in game. Thats a pretty significant issue.
Also, there is no open pvp system if you can create pvp safe zones anywhere, which are not no-pvp zones, it turns one guy into god mode, not able to take damage, and allows them to kill the intruder....
Restrictions and rules, as well as forcing players to take one path over another is NOT a sandbox in any way.
but the encounter begins with the evil person attacking in the first place.
Its like saying 'I want to play scrabble and I have decided right now at this moment that you must play scrabble with me and because we are now both playing the game it needs to be fair'
No..I didnt ask to play scrabble with you.
see the difference?
yeah i couldnt agree more with this scrabble example
scrabble example IS ARENA PVP
you only get pvp when you want it, with fair numbers
all your doing is forcing me to play the game how you want to play it. I need to roll a good aligned crafter to get fairness.
It was a huge mistake for them to even offer this ffa full loot pvp imo. its just dissapoint everyone right now, even the pvpers.
You are a classic example of what PvP is not about, the game is as it is if you are reponsible for your actions what has that got to do with anyone else.
Whine on and if you dont like what you see go elsewhere, a lot of people will enjoy this game as is.
________________________________________________________ Sorcery must persist, the future is the Citadel
Ahh thank you for this, i had looked for something like it, and for whatever reason, couldn't find it. Even with a FAQ question and response from Jordi......
Please note that the information in this thread is quite old. The thread is from February 2010, a year ago. While interesting from a historical point of view it tells you little about the current state of the game.
I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions.
Ahh thank you for this, i had looked for something like it, and for whatever reason, couldn't find it. Even with a FAQ question and response from Jordi......
Please note that the information in this thread is quite old. The thread is from February 2010, a year ago. While interesting from a historical point of view it tells you little about the current state of the game.
Right now, its looking like there are only disadvantages for going evil. No benefits for any other choice, only if you choose evil are there negatives involved. Also they are planning some sort of punishment for pvp.
This isnt a sandbox pvp game, sandbox sim/realife pve game mabey, but not a pvp game by any means.
It will be interesting to see where the sizable chunk of this tiny community, that are here for the promise of a ffa full loot pvp game head, and how it effects the game as a whole.
My understanding is, that this is from the roma victor people, and they do shutdown their games when they start to struggle...
Perhaps the pve community shouldnt be so blindly active in trying to push part of the community out of the game...less they lose their crafter/terraforming game.
Right now, the community is cannabalizing itself. Part of the community joined a game that offerd ffa full loot pvp, thinking they could ignore it, and avoid it...and really just want a pve crafting game. The other part of the community, salivated at the thought of a Darkfall with actuall sand in the sandbox...so that the only thing to do wasnt gank and harass people.
Its pretty sad to see this, and i really am doubting if this game is even going to make it to the tribal warfare patch we all are waiting for. Its already a small sommunity, and half of it is trying to get rid of the reamining half...
We will see where the developer tries to take it, however they are struggling to get this game launched....really struggling....since august if im not mistaken....and they are only trying to launch the beta prelude, not the full game...
All is not well in Xsyon.
Full loot PvPer's are really nothing more than parasites. They are not "needed" to make this game work. You and others that are looking for DF MO action will have to go elsewhere for your fix. Just accept Xyson for what it is and not what you thought it was going to be,
Full loot PvPer's are really nothing more than parasites. They are not "needed" to make this game work. You and others that are looking for DF MO action will have to go elsewhere for your fix. Just accept Xyson for what it is and not what you thought it was going to be,
Think about that first. If people lose all their items, they need new ones. Who will craft it for them if they don't have the crafting skills since they spent their time on combat? The PvE crowds need the PvP crowds and vice versa. You can't allow one to be mutually exclusive or you destroy the illusion of a sandbox..
Full loot PvPer's are really nothing more than parasites. They are not "needed" to make this game work. You and others that are looking for DF MO action will have to go elsewhere for your fix. Just accept Xyson for what it is and not what you thought it was going to be,
Think about that first. If people lose all their items, they need new ones. Who will craft it for them if they don't have the crafting skills since they spent their time on combat? The PvE crowds need the PvP crowds and vice versa. You can't allow one to be mutually exclusive or you destroy the illusion of a sandbox..
Just add item loss on PvE death and item decay and problems is solved. The so called PvE crowd don't need the PKer gankers to run the economy.
Don't get me wrong, a good PvP option is good for a game. But the mindless gankers who do nothing just running around looking for someone to kill for the sole purpose to ruin the victim's game are not needed at all.
I usually end up on the sharp end of the sword, but I don't think the PvPer is always "trying to ruin other people's game," I'm pretty sure a lot of them do it for the same reason we PvE. They want crap.
-------- "Chemistry: 'We do stuff in lab that would be a felony in your garage.'"
The most awesomest after school special T-shirt: Front: UNO Chemistry Club Back: /\OH --> Bad Decisions
in a sandbox its up the the community to decide what it means, and to then enforce it themselves.
If the "vocal pvp community" wants that, and the "vocal pve community" doesnt, then the pve community needs to band together, shun the pvpers, create defenses to keep them out, and partol it creating their own safezone.
That isnt whats happening, they are crying to momma developer to do it for them. Thats not sandbox.
Originally posted by Snailtrail
If the game was never tagged as a ffa full loot pvp sandbox then they need to quickly remove the ffa full loot pvp, as well as the sandbox label. it was very misleading and many of us were at fault for assuming the game was a sandbox to begin with. Hopefully we can spread the word and prevent any further players from making the same mistake.
I think I can't put it more succintly than this:
If you think like Snailtrail does, this is not the game for you. Ask for a refund and leave the game.
I repeat: This is not the game for you. Stop trying to make it into Darkfail v2.0 and leave it. You're irritating and full of bullshit.
Thank you for your time.
Originally posted by mrcalhou
I usually end up on the sharp end of the sword, but I don't think the PvPer is always "trying to ruin other people's game," I'm pretty sure a lot of them do it for the same reason we PvE. They want crap.
Most PvEers just want to create. Most PvPers just want to destroy. So, yes, they do usually want to ruin other people's gameplay experience.
Example: If PvPers really "just wanted things", they'd subjugate but not outright destroy. You'd get a yearly tribute or something off a tribe instead of just burning down all their buildings etc. Of course, this is not what they want. Have you ever heard a PvPer say "I wish that person was under my boot"? No, it's always "I WANT TO KILL EVERY1 WHENEVER 4EVAH!"
Most PvEers just want to create. Most PvPers just want to destroy. So, yes, they do usually want to ruin other people's gameplay experience.
Example: If PvPers really "just wanted things", they'd subjugate but not outright destroy. You'd get a yearly tribute or something off a tribe instead of just burning down all their buildings etc. Of course, this is not what they want. Have you ever heard a PvPer say "I wish that person was under my boot"? No, it's always "I WANT TO KILL EVERY1 WHENEVER 4EVAH!"
That is far from true but most of the PvP players that don't want to grief or destroy stuff plays games were you don't have to or can't do just that.
Guildwars still have one of the largest amount of PvP players, probably only beaten by Wow in that part. You can't grief or destroy anything in GW.
And even in games you really can grief and many people do there are still some really nice fellows around. All people are not the same, far from it but you only remember the guy who corpsed camped you for 3 hours, not the fellow that almost killed you but felt pity for you because you were rather pathetic and just left (I did this when I played on a PvP server in EQ2 and more than once).
FFA PVP doesn't necessarily mean what the vocal pvp types feel it means. Just because one can kill anyone, doesn't mean one should kill anyone, unless the circumstances warrant it
in a sandbox its up the the community to decide what it means, and to then enforce it themselves.
If the "vocal pvp community" wants that, and the "vocal pve community" doesnt, then the pve community needs to band together, shun the pvpers, create defenses to keep them out, and partol it creating their own safezone.
That isnt whats happening, they are crying to momma developer to do it for them. Thats not sandbox.
I always LOVE this argument by the PvP side when they argue with people who do not want to PvP.
Think about what he is saying up there for just a moment, honestly think about it.
Here, let me put it to you in simple terms. If the people who do NOT want to PvP want to avoid PvP then they will just have to PvP to get rid of the PvP. Simple concept isnt it.
Yeah, perfectly done Snail dude. You hit the nail on the head right there. The PvE guys dont want to PvP, you....just told them to F off, and if they dont like it then they can do what you want anyway. And then you wonder why they hate you.
(DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)
That is far from true but most of the PvP players that don't want to grief or destroy stuff plays games were you don't have to or can't do just that.
Guildwars still have one of the largest amount of PvP players, probably only beaten by Wow in that part. You can't grief or destroy anything in GW.
And even in games you really can grief and many people do there are still some really nice fellows around. All people are not the same, far from it but you only remember the guy who corpsed camped you for 3 hours, not the fellow that almost killed you but felt pity for you because you were rather pathetic and just left (I did this when I played on a PvP server in EQ2 and more than once).
That's a different kind of PvP. That's more like an FPS sort of PvP where both teams are fairly balanced.
I can't believe this "discussion" is still going on. Get real guys, the game has not even launched yet so stop crying and give it some time to develop before making clueless assumptions about what it's going to be.
Right now, all we know is:
* Xsyon features full loot ffa PvP
* Xsyon has safezones
Those enjoying PvP can kill anyone except in that particular person's tiny little safezone. Those not enjoying PvP can stay close to their tiny little safezones and feel all safe and cuddly if they wish. I really don't see the problem here.
Those crying for no safezones at all, consider the fact that player policing does not work. No one likes to patrol some farm spot for hours, or stand on guard duty staring at an empty screen. Just look at MO; all the "anti-PK" guilds just turned into glorified gankers themselves, since keeping murderers at bay is extremely boring and unrewarding compared to being a murderer yourself. "Artificial" restrictions on PKing are needed, since this is a game and not reality.
Those crying for no PvP at all, consider the fact that player freedom is a core sandbox concept, and that includes the freedom of going the murderer route. The risk of getting attacked anywhere outside your little safezone also adds a sense of risk and achievement to the game, even for those not PvPing 24/7. However, PvP is restricted in Xsyon and will probably be even more restricted when the alignment system is working 100%. Also, the game features so much more than PvP, so the hardcore murderers will probably be rather few compared to the crafting, building, and trading population - who in addition will be fully capable of fighting back in most cases, since most tribes will have both PvErs/carebears and PvPers in their ranks.
In a game that barely has a combat engine with one of the richest crafting engines of any MMO is there any chance whatsoever we can talk about something other than pvp?
Please do not respond to me, even if I ask you a question, its rhetorical.
Comments
As it has been said before resources in your safezone will run out very quicly.
Only safe spots (not conquerable) will be you're main land not extension lands. I doubt many if any tribes will decide to move thier tribe if building another town will take longer than it takes to deplete rosources. Additionally you'll be moving your trading spot that everyone know where it is.
This is an ignorant post for a game that has not been released yet. Yes, the launch is taking awhile but atleast they pushing the launch back when they find issues. The lead developer posts on the forums almost daily as to what is going on. I have not seen this in any other game.
You are a classic example of what PvP is not about, the game is as it is if you are reponsible for your actions what has that got to do with anyone else.
Whine on and if you dont like what you see go elsewhere, a lot of people will enjoy this game as is.
________________________________________________________
Sorcery must persist, the future is the Citadel
Please note that the information in this thread is quite old. The thread is from February 2010, a year ago. While interesting from a historical point of view it tells you little about the current state of the game.
I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions.
Always important to understand the vision.
Full loot PvPer's are really nothing more than parasites. They are not "needed" to make this game work. You and others that are looking for DF MO action will have to go elsewhere for your fix. Just accept Xyson for what it is and not what you thought it was going to be,
Think about that first. If people lose all their items, they need new ones. Who will craft it for them if they don't have the crafting skills since they spent their time on combat? The PvE crowds need the PvP crowds and vice versa. You can't allow one to be mutually exclusive or you destroy the illusion of a sandbox..
Just add item loss on PvE death and item decay and problems is solved. The so called PvE crowd don't need the PKer gankers to run the economy.
Don't get me wrong, a good PvP option is good for a game. But the mindless gankers who do nothing just running around looking for someone to kill for the sole purpose to ruin the victim's game are not needed at all.
I usually end up on the sharp end of the sword, but I don't think the PvPer is always "trying to ruin other people's game," I'm pretty sure a lot of them do it for the same reason we PvE. They want crap.
--------
"Chemistry: 'We do stuff in lab that would be a felony in your garage.'"
The most awesomest after school special T-shirt:
Front: UNO Chemistry Club
Back: /\OH --> Bad Decisions
I think I can't put it more succintly than this:
If you think like Snailtrail does, this is not the game for you. Ask for a refund and leave the game.
I repeat: This is not the game for you. Stop trying to make it into Darkfail v2.0 and leave it. You're irritating and full of bullshit.
Thank you for your time.
Most PvEers just want to create. Most PvPers just want to destroy. So, yes, they do usually want to ruin other people's gameplay experience.
Example: If PvPers really "just wanted things", they'd subjugate but not outright destroy. You'd get a yearly tribute or something off a tribe instead of just burning down all their buildings etc. Of course, this is not what they want. Have you ever heard a PvPer say "I wish that person was under my boot"? No, it's always "I WANT TO KILL EVERY1 WHENEVER 4EVAH!"
That is far from true but most of the PvP players that don't want to grief or destroy stuff plays games were you don't have to or can't do just that.
Guildwars still have one of the largest amount of PvP players, probably only beaten by Wow in that part. You can't grief or destroy anything in GW.
And even in games you really can grief and many people do there are still some really nice fellows around. All people are not the same, far from it but you only remember the guy who corpsed camped you for 3 hours, not the fellow that almost killed you but felt pity for you because you were rather pathetic and just left (I did this when I played on a PvP server in EQ2 and more than once).
I always LOVE this argument by the PvP side when they argue with people who do not want to PvP.
Think about what he is saying up there for just a moment, honestly think about it.
Here, let me put it to you in simple terms. If the people who do NOT want to PvP want to avoid PvP then they will just have to PvP to get rid of the PvP. Simple concept isnt it.
Yeah, perfectly done Snail dude. You hit the nail on the head right there. The PvE guys dont want to PvP, you....just told them to F off, and if they dont like it then they can do what you want anyway. And then you wonder why they hate you.
(DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)
That's a different kind of PvP. That's more like an FPS sort of PvP where both teams are fairly balanced.
And trust me when I say you're a rarity.
I can't believe this "discussion" is still going on. Get real guys, the game has not even launched yet so stop crying and give it some time to develop before making clueless assumptions about what it's going to be.
Right now, all we know is:
* Xsyon features full loot ffa PvP
* Xsyon has safezones
Those enjoying PvP can kill anyone except in that particular person's tiny little safezone. Those not enjoying PvP can stay close to their tiny little safezones and feel all safe and cuddly if they wish. I really don't see the problem here.
Those crying for no safezones at all, consider the fact that player policing does not work. No one likes to patrol some farm spot for hours, or stand on guard duty staring at an empty screen. Just look at MO; all the "anti-PK" guilds just turned into glorified gankers themselves, since keeping murderers at bay is extremely boring and unrewarding compared to being a murderer yourself. "Artificial" restrictions on PKing are needed, since this is a game and not reality.
Those crying for no PvP at all, consider the fact that player freedom is a core sandbox concept, and that includes the freedom of going the murderer route. The risk of getting attacked anywhere outside your little safezone also adds a sense of risk and achievement to the game, even for those not PvPing 24/7. However, PvP is restricted in Xsyon and will probably be even more restricted when the alignment system is working 100%. Also, the game features so much more than PvP, so the hardcore murderers will probably be rather few compared to the crafting, building, and trading population - who in addition will be fully capable of fighting back in most cases, since most tribes will have both PvErs/carebears and PvPers in their ranks.
In a game that barely has a combat engine with one of the richest crafting engines of any MMO is there any chance whatsoever we can talk about something other than pvp?
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me