Kind of sucks because apparently the issue that I was having with what appeared to be a memleak introduced at the start of B7 (but resolved within a day or two) appears to have returned. After 3-4 hours, the game becomes all but unplayable. This was not an issue when it was just a quick restart of the client...but after a few hours of play it crashed and it is a two hour wait to get back in.
Yeah, I have had the joy of participating in far worse launches - but it has been so long, lol... I had forgot how annoying it could be.
I miss the MMORPG genre. Will a developer ever make one again?
2.5k people in line PER SERVER is unheard of Triton got totally caught with their pants down and anyone trying to justify it is so bias.
Most big mmos release have a little to no queue
"are so biased"
You didn't play WoW at launch did you then? At least Rift is stable when you get in. WoW was dreadful for quite some time before things calmed down. If you are talking about cheesy F2P asian MMOs...then yeah, low queues at launch. The ONLY MMO you should be comparing this to is WoW since it's the only truly successful MMO at this time.
Oh and Cataclysm....3000 person queue on Kil'Jaeden. Don't talk about that which you do not know.
2.5k people in line PER SERVER is unheard of Triton got totally caught with their pants down and anyone trying to justify it is so bias.
Most big mmos release have a little to no queue
Rift only has 2 starting zones, everyone told them this was going to happen.
Um what? No other mmo with these numbers has really launched in a while. I remember WoW's launch...and I remember the exact same thing happening. For days there were long queues.
Vindictus, League of Legends, DCUO, Runes of Magic etc. They are all way bigger than Rift and none of those had queues, and most of them are F2P.
lol @ people who paid 60$ for a game and get slapped with a 10 hour queue and a broken launcher.
/sarcasm: I would prefer them removing the que, log in with thousands ... stand there and wait for a mob to kill competing with 300 people on the same quest .... and lag to death for an enjoyable experience
Pffft. Everyone knows you should never play the first day, they are always crap ... and that's not the companies fault, this is something that can't be fixed, only mitigated.
There was no long queues (30 minutes at most 3 days from release, less than that during the release day) in WAR as far as I can remember. And I played in one of the more polulated servers.
Guild Wars on the otherhand released with no queues and no hitches whatsoever.
Justifying your bad release with the fact that "others have had bad launches too" is just a poor excuse.
I skate to where the puck is going to be, not where it has been-Wayne Gretzky
2.5k people in line PER SERVER is unheard of Triton got totally caught with their pants down and anyone trying to justify it is so bias.
Most big mmos release have a little to no queue
Rift only has 2 starting zones, everyone told them this was going to happen.
Um what? No other mmo with these numbers has really launched in a while. I remember WoW's launch...and I remember the exact same thing happening. For days there were long queues.
Vindictus, League of Legends, DCUO, Runes of Magic etc. They are all way bigger than Rift and none of those had queues, and most of them are F2P.
lol @ people who paid 60$ for a game and get slapped with a 10 hour queue and a broken launcher.
Lol @ Vindictus, League of Legends, DCUO, Runes of Magic etc. being bigger then Rift.
Care to back this statement up with some actual figures ...
No kidding those games, and I play them all except LoL, don't have anywhere near the player base of Rift. DCUO is down to 14? servers and even then never hits high anymore and rarely run into others outside.
Long queue and releasing servers slowly is good practice. Means servers are full and that you won't have any that need to be merged into another later. Also because of the tech they use it doesn't matter performance wise if the 5k people are in the starter zone or spread out, the servers aren't based on zones but on roles. So not like Aion or WoW launch because people in game are not feeling the load.
That was a good one though, smaller than Vindictus ouch
Lol @ Vindictus, League of Legends, DCUO, Runes of Magic etc. being bigger then Rift.
Care to back this statement up with some actual figures ...
Exactly, you can't ....
Well, if we are talking about registred users that can be proven, RoM have over 3 million. But that is pointless since most of those people played one or a few times before quitting.
Rifts million of registred users are as pointless, many people here whining on Rift is registred users.
The whole thing is really pointless, we have no clue how many players Rift will have in a month. And F2P games don't measure active players anyways, only P2P games do so you can only compare Rift with those.
Rift stil might fall flat like WAR or become large, we still don't know that and anyone here claiming one or the other thing is just guessing.
But you can not compare P2P games with F2P games. Even with B2P games isn't good but anyone could make 6 accounts on a F2P game planning to box but deciding it wasn't worth it and quit after a week generating zero income for the game.
If you want to compare F2P and P2P game you need to compare the income the company got from the game instead, and even that is somewhat fishy.
There was no long queues (30 minutes at most 3 days from release, less than that during the release day) in WAR as far as I can remember. And I played in one of the more polulated servers.
Guild Wars on the otherhand released with no queues and no hitches whatsoever.
Justifying your bad release with the fact that "others have had bad launches too" is just a poor excuse.
In WARs case it really depended on which server and region you played. LOTRO released fine however.
But I agree, pointing out games that were worse is no excuse. Trion should have anticipated this better just like Blizzard should had when they released Wow in '04 (3 hours line is really crap).
There was no long queues (30 minutes at most 3 days from release, less than that during the release day) in WAR as far as I can remember. And I played in one of the more polulated servers.
Guild Wars on the otherhand released with no queues and no hitches whatsoever.
Justifying your bad release with the fact that "others have had bad launches too" is just a poor excuse.
In WARs case it really depended on which server and region you played. LOTRO released fine however.
But I agree, pointing out games that were worse is no excuse. Trion should have anticipated this better just like Blizzard should had when they released Wow in '04 (3 hours line is really crap).
Should have anticipated this better? IMHO Trion's doing it exactly the way it should be done. They were releasing new servers all day yesterday and were in constant communication with their player base. When a new server opened, they announced it IN GAME to every server, plus Twitter, Facebook and on their forums.
I would also guess that server capacity will go up once the initial rush is partially out of the staritng zones.
What could they have done differently? Start with more servers? I suppose they could have done this but the last thing you want is to have too many and have dead or empty servers. Start with higher server capacity? Sure, they could have and caused a server instability and hurt everyone's gameplay. But, servers were full, they knew it - they opened new servers and went out of their way to let people know about it.
People want to compare this to WAR's launch. I was a WAR fanatic back then, and this experience has been much better than WAR's launch. WAR's client was so unstable that it crashed to desktop multiple times per day, thus making you wait all over again. They then just kept launching new server after new server...before long, most of them were ghost towns.
I was there for Aion's launch too: For Aion, they had the whole 'personal store' debacle where people just wouldn't log out once they got in caused the major queue problem there.
Here's the bottom line: it's frustrating when all of your friends and guldies are on a server that is overpopulated. You don't want to wait. I dont' either! But it's only been one day!
I have experienced an MMO launch and I know that it is not worth playing it during the first month. So while I do pre-order some, I never play them at launch. It simply is not a productive use of my time.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
Lol @ Vindictus, League of Legends, DCUO, Runes of Magic etc. being bigger then Rift.
Care to back this statement up with some actual figures ...
Exactly, you can't ....
Well, if we are talking about registred users that can be proven, RoM have over 3 million. But that is pointless since most of those people played one or a few times before quitting.
Rifts million of registred users are as pointless, many people here whining on Rift is registred users.
The whole thing is really pointless, we have no clue how many players Rift will have in a month. And F2P games don't measure active players anyways, only P2P games do so you can only compare Rift with those.
Rift stil might fall flat like WAR or become large, we still don't know that and anyone here claiming one or the other thing is just guessing.
But you can not compare P2P games with F2P games. Even with B2P games isn't good but anyone could make 6 accounts on a F2P game planning to box but deciding it wasn't worth it and quit after a week generating zero income for the game.
If you want to compare F2P and P2P game you need to compare the income the company got from the game instead, and even that is somewhat fishy.
I'm not sure what you are on about Loke, but I was responding to the fact that donkeys stated that Rift had no business having long queues during headstart, since its numbers were lower then Vindictus, DCUO, etc.
So it was obvious he was pulling that statement out of his arse to bash on Rift.
Fact is every selfrespecting AAA MMO had queues during launch. Rift is no different. As will GW2, SWTOR be no different.
For me this shows healthy interest in the game (especially when you see the number of live servers at this stage) and everyone here bitching and moaning should stop, because anyone with 1 ounce of brains in there skull could have seen this coming from miles away.
I honestly wonder if it wasn't intentional, so far Rift has been thriving off this We are the next WoW ad campagin. Anyone who was there day one in wow saw the same thing rift had going on yesterday. Now it could have been fully accidental that it happened that way, and they had no idea they had that many players coming in. On th other hand, trion shouting that they had a million users around the time of the launch suggests that they had some inclination of what was out there. It makes me suspicious of it all, almost like they were copying those events just to be able to play on them later, and make the game appear more like WoW's successor.
I say this not out of WoW love, I hate the sorry peice of crap, but out of simply looking at something as a crazy person who is paranoid. Who does not believe in coincidence.
I honestly wonder if it wasn't intentional, so far Rift has been thriving off this We are the next WoW ad campagin. Anyone who was there day one in wow saw the same thing rift had going on yesterday. Now it could have been fully accidental that it happened that way, and they had no idea they had that many players coming in. On th other hand, trion shouting that they had a million users around the time of the launch suggests that they had some inclination of what was out there. It makes me suspicious of it all, almost like they were copying those events just to be able to play on them later, and make the game appear more like WoW's successor.
I say this not out of WoW love, I hate the sorry peice of crap, but out of simply looking at something as a crazy person who is paranoid. Who does not believe in coincidence.
I'm not in the gaming business, so take my opinion for what it is but I don't think it's all that calculated. You just wait for every server to fill up then you add more. Some people will be in 3 hour queues while another server doesn't have one...until people decide to reroll, move or discover less of a wait. Once everybody fills out what's there, they add more. I think they started with a number the knew for sure would be enough, but not too much.
I've been playing mmo's a long time, I've seen plenty of them launch with more than enough servers and you only saw ques on maybe three or four of them. Then they had to add more of that type of server, never really seen a game that didn't have enough servers period on launch day other than wow, and a few single server mmo's.
2.5k people in line PER SERVER is unheard of Triton got totally caught with their pants down and anyone trying to justify it is so bias.
Most big mmos release have a little to no queue
Rift only has 2 starting zones, everyone told them this was going to happen.
Um what? No other mmo with these numbers has really launched in a while. I remember WoW's launch...and I remember the exact same thing happening. For days there were long queues.
Vindictus, League of Legends, DCUO, Runes of Magic etc. They are all way bigger than Rift and none of those had queues, and most of them are F2P.
lol @ people who paid 60$ for a game and get slapped with a 10 hour queue and a broken launcher.
Really? Well thats intersting as I had no issues with either launcher or queue times in the thirteen hours of play time today. Of course my friends and I did the smart thing and moved to one of the newer servers when we saw how long it would take to get into the one we had chosen before.
{mod edit}
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "
Guild Wars on the otherhand released with no queues and no hitches whatsoever.
Guild Wars 1 was so heavily instanced it feels like a lobby, I'm not sure if we can put Guild Wars 1 in the same situation as other MMORPGs
It's like saying you had queues to play call of duty, lol.
Are you saying that GW's servers didn't juggle with thousands upon thousands of players during its release? Unlike what an FPS game might do with its launcher which receive data from different matches, in GW you do load up the game and receive information from the players. So no, it is not "like call of duty, lol".
I skate to where the puck is going to be, not where it has been-Wayne Gretzky
Guild Wars on the otherhand released with no queues and no hitches whatsoever.
Guild Wars 1 was so heavily instanced it feels like a lobby, I'm not sure if we can put Guild Wars 1 in the same situation as other MMORPGs
It's like saying you had queues to play call of duty, lol.
Are you saying that GW's servers didn't juggle with thousands upon thousands of players during its release? Unlike what an FPS game might do with its launcher which receive data from different matches, in GW you do load up the game and receive information from the players. So no, it is not "like call of duty, lol".
Definitely not for GW2. But GW1 is a glorified Diablo 2 in terms of lobby gameplay.
Why is this still an issue? Launch days have problems. Even Guild Wars had a few disconnects and bugs. Luckily, their data system allows them to update on the fly, and so it was a great deal less obtrusive than other games.
If you are playing during the launch, or even the head start (remember, anyone who cares about Rift probably preordered and is playing in the head start), there will be tons of people on all at the same time. There will be things that were missed that might cause problems. Everything will be okay.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." Jeff Strain, co-founder of ArenaNet, 2007
Definitely not for GW2. But GW1 is a glorified Diablo 2 in terms of lobby gameplay.
Now you're just baiting if you didn't already.
Nah, probably my brain is malfunctioning. I haven't slept yesterday, waitedd 10+ to enter the Rift server my guild chose and then didn't feel like sleeping. So I'm insomniac and bored at work atm.
2.5k people in line PER SERVER is unheard of Triton got totally caught with their pants down and anyone trying to justify it is so bias.
Most big mmos release have a little to no queue
Rift only has 2 starting zones, everyone told them this was going to happen.
Um what? No other mmo with these numbers has really launched in a while. I remember WoW's launch...and I remember the exact same thing happening. For days there were long queues.
Vindictus, League of Legends, DCUO, Runes of Magic etc. They are all way bigger than Rift and none of those had queues, and most of them are F2P.
lol @ people who paid 60$ for a game and get slapped with a 10 hour queue and a broken launcher.
Are you even trying to be serious? Vindictus hasn't even launched in Europe yet. The othere games weren't bigger at launch.
Comments
Kind of sucks because apparently the issue that I was having with what appeared to be a memleak introduced at the start of B7 (but resolved within a day or two) appears to have returned. After 3-4 hours, the game becomes all but unplayable. This was not an issue when it was just a quick restart of the client...but after a few hours of play it crashed and it is a two hour wait to get back in.
Yeah, I have had the joy of participating in far worse launches - but it has been so long, lol... I had forgot how annoying it could be.
I miss the MMORPG genre. Will a developer ever make one again?
Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%
"are so biased"
You didn't play WoW at launch did you then? At least Rift is stable when you get in. WoW was dreadful for quite some time before things calmed down. If you are talking about cheesy F2P asian MMOs...then yeah, low queues at launch. The ONLY MMO you should be comparing this to is WoW since it's the only truly successful MMO at this time.
Oh and Cataclysm....3000 person queue on Kil'Jaeden. Don't talk about that which you do not know.
Vindictus, League of Legends, DCUO, Runes of Magic etc. They are all way bigger than Rift and none of those had queues, and most of them are F2P.
lol @ people who paid 60$ for a game and get slapped with a 10 hour queue and a broken launcher.
Collector's editions are scams.
As long as people try to enter servers labeled as full there are gonna be queues.
As long as there are servers with high or medium load I don't see Trion's fault.
/sarcasm: I would prefer them removing the que, log in with thousands ... stand there and wait for a mob to kill competing with 300 people on the same quest .... and lag to death for an enjoyable experience
Pffft. Everyone knows you should never play the first day, they are always crap ... and that's not the companies fault, this is something that can't be fixed, only mitigated.
There was no long queues (30 minutes at most 3 days from release, less than that during the release day) in WAR as far as I can remember. And I played in one of the more polulated servers.
Guild Wars on the otherhand released with no queues and no hitches whatsoever.
Justifying your bad release with the fact that "others have had bad launches too" is just a poor excuse.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
Lol @ Vindictus, League of Legends, DCUO, Runes of Magic etc. being bigger then Rift.
Care to back this statement up with some actual figures ...
Exactly, you can't ....
No kidding those games, and I play them all except LoL, don't have anywhere near the player base of Rift. DCUO is down to 14? servers and even then never hits high anymore and rarely run into others outside.
Long queue and releasing servers slowly is good practice. Means servers are full and that you won't have any that need to be merged into another later. Also because of the tech they use it doesn't matter performance wise if the 5k people are in the starter zone or spread out, the servers aren't based on zones but on roles. So not like Aion or WoW launch because people in game are not feeling the load.
That was a good one though, smaller than Vindictus ouch
Well, if we are talking about registred users that can be proven, RoM have over 3 million. But that is pointless since most of those people played one or a few times before quitting.
Rifts million of registred users are as pointless, many people here whining on Rift is registred users.
The whole thing is really pointless, we have no clue how many players Rift will have in a month. And F2P games don't measure active players anyways, only P2P games do so you can only compare Rift with those.
Rift stil might fall flat like WAR or become large, we still don't know that and anyone here claiming one or the other thing is just guessing.
But you can not compare P2P games with F2P games. Even with B2P games isn't good but anyone could make 6 accounts on a F2P game planning to box but deciding it wasn't worth it and quit after a week generating zero income for the game.
If you want to compare F2P and P2P game you need to compare the income the company got from the game instead, and even that is somewhat fishy.
In WARs case it really depended on which server and region you played. LOTRO released fine however.
But I agree, pointing out games that were worse is no excuse. Trion should have anticipated this better just like Blizzard should had when they released Wow in '04 (3 hours line is really crap).
Guild Wars 1 was so heavily instanced it feels like a lobby, I'm not sure if we can put Guild Wars 1 in the same situation as other MMORPGs
It's like saying you had queues to play call of duty, lol.
Should have anticipated this better? IMHO Trion's doing it exactly the way it should be done. They were releasing new servers all day yesterday and were in constant communication with their player base. When a new server opened, they announced it IN GAME to every server, plus Twitter, Facebook and on their forums.
I would also guess that server capacity will go up once the initial rush is partially out of the staritng zones.
What could they have done differently? Start with more servers? I suppose they could have done this but the last thing you want is to have too many and have dead or empty servers. Start with higher server capacity? Sure, they could have and caused a server instability and hurt everyone's gameplay. But, servers were full, they knew it - they opened new servers and went out of their way to let people know about it.
People want to compare this to WAR's launch. I was a WAR fanatic back then, and this experience has been much better than WAR's launch. WAR's client was so unstable that it crashed to desktop multiple times per day, thus making you wait all over again. They then just kept launching new server after new server...before long, most of them were ghost towns.
I was there for Aion's launch too: For Aion, they had the whole 'personal store' debacle where people just wouldn't log out once they got in caused the major queue problem there.
Here's the bottom line: it's frustrating when all of your friends and guldies are on a server that is overpopulated. You don't want to wait. I dont' either! But it's only been one day!
I have experienced an MMO launch and I know that it is not worth playing it during the first month. So while I do pre-order some, I never play them at launch. It simply is not a productive use of my time.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
I'm not sure what you are on about Loke, but I was responding to the fact that donkeys stated that Rift had no business having long queues during headstart, since its numbers were lower then Vindictus, DCUO, etc.
So it was obvious he was pulling that statement out of his arse to bash on Rift.
Fact is every selfrespecting AAA MMO had queues during launch. Rift is no different. As will GW2, SWTOR be no different.
For me this shows healthy interest in the game (especially when you see the number of live servers at this stage) and everyone here bitching and moaning should stop, because anyone with 1 ounce of brains in there skull could have seen this coming from miles away.
I honestly wonder if it wasn't intentional, so far Rift has been thriving off this We are the next WoW ad campagin. Anyone who was there day one in wow saw the same thing rift had going on yesterday. Now it could have been fully accidental that it happened that way, and they had no idea they had that many players coming in. On th other hand, trion shouting that they had a million users around the time of the launch suggests that they had some inclination of what was out there. It makes me suspicious of it all, almost like they were copying those events just to be able to play on them later, and make the game appear more like WoW's successor.
I say this not out of WoW love, I hate the sorry peice of crap, but out of simply looking at something as a crazy person who is paranoid. Who does not believe in coincidence.
I'm not in the gaming business, so take my opinion for what it is but I don't think it's all that calculated. You just wait for every server to fill up then you add more. Some people will be in 3 hour queues while another server doesn't have one...until people decide to reroll, move or discover less of a wait. Once everybody fills out what's there, they add more. I think they started with a number the knew for sure would be enough, but not too much.
I've been playing mmo's a long time, I've seen plenty of them launch with more than enough servers and you only saw ques on maybe three or four of them. Then they had to add more of that type of server, never really seen a game that didn't have enough servers period on launch day other than wow, and a few single server mmo's.
Really? Well thats intersting as I had no issues with either launcher or queue times in the thirteen hours of play time today. Of course my friends and I did the smart thing and moved to one of the newer servers when we saw how long it would take to get into the one we had chosen before.
{mod edit}
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "
Are you saying that GW's servers didn't juggle with thousands upon thousands of players during its release? Unlike what an FPS game might do with its launcher which receive data from different matches, in GW you do load up the game and receive information from the players. So no, it is not "like call of duty, lol".
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
Definitely not for GW2. But GW1 is a glorified Diablo 2 in terms of lobby gameplay.
Now you're just baiting if you didn't already.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
Why is this still an issue? Launch days have problems. Even Guild Wars had a few disconnects and bugs. Luckily, their data system allows them to update on the fly, and so it was a great deal less obtrusive than other games.
If you are playing during the launch, or even the head start (remember, anyone who cares about Rift probably preordered and is playing in the head start), there will be tons of people on all at the same time. There will be things that were missed that might cause problems. Everything will be okay.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." Jeff Strain, co-founder of ArenaNet, 2007
WTF? No subscription fee?
Nah, probably my brain is malfunctioning. I haven't slept yesterday, waitedd 10+ to enter the Rift server my guild chose and then didn't feel like sleeping. So I'm insomniac and bored at work atm.
Are you even trying to be serious? Vindictus hasn't even launched in Europe yet. The othere games weren't bigger at launch.
{Mod edit}