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And Now....Time For Something Different

Before I go into what everyone out here and every gamer should read when I speak,  let me give you my background for those that do not know.

 

Been around since MuDs, played them and played 90 something percent of all mmorpg's out there. I have 16 years in the IT field working on business system platforms, programming, administration and support plus network infrastructures, security, design and implementation. That's some of my background to familiarize you with me a little. There are alot of you out here that share the same background which I respect, so let's start the dig shall we?

 

Never has there been a more diverse and competitive class of people even more competitive than the scientific world arguing against their own scientific theories, known as us gamers. We kill with words in forums and barely....if at all....agree with one another.

 

However anyone that reads on these forums or any other mmorpg site can view that for themselves for verification. Anyone old enough here to remember the days of UO, (Ultima Online)? Before Everquest ever sprung up that was the game and the forums were so full of hate makes any argument on these forums even at their worse seem baby like. UO forum accounts were banned everyday for breaking the conduct rule, me included had 2 to 4 forum accounts banned, can't exactly remember anymore.

 

What I am saying is that most gamers out here and I see it on every other site are not becoming tired of the mmorpg genre but are burn't out on these over tried, over abused, over hyped mmorpg's. Yet even as I write this one cannot argue against the subscriber base of WoW. Yes I hate WoW just like the next person yet the numbers don't lie so I scratch my head.

 

I think it's time for gaming companies to switch gears and start focusing on a different online gaming solution. Who is tired of playing with thousands of other gamers who are basically annoying, stupid, in your way, kill stealing, exploiting and scripting in PvP, (most PvPers do which is FACT)  and on top of that you are paying for this, (minus F2P)?

 

There's 2 games that come to my mind that offer an alternative to mmorpgs. Borderlands is a great example and Left 4 Dead 1 & 2, yes most will say it's co-op which is true but I'm seeing more people leaving the mmorpg genre me included to play a different online experience.

 

What I'm saying is that it's time to ditch the mmorpg genre, it's over there's nothing that's gonna come that's more innovative or hasn't been done yet, at least not with the current technology or the current programming, not gonna happen. Maybe you kids still in diapers out here will see a major change when you get close to my age but not any time soon.

There is nothing set in concrete that is available on the market to appeal to everyone enough to make mmorpg's nothing more than vaporware. Yet I read these forums and others and see the anguish in gamers that WANT something more, something better than pretty graphics that is currently or in the near future being available. SWTOR while looks like it might be fun is really nothing new, nothing innovative and nothing that takes your breath away.

 

So I will continue my search for something different, something that satisfies my craving for online gaming and definately something that's not an mmorpg.

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Comments

  • LoktofeitLoktofeit Member RarePosts: 14,247

    Originally posted by DeathWolf2u

    I think it's time for gaming companies to switch gears and start focusing on a different online gaming solution. Who is tired of playing with thousands of other gamers who are basically annoying, stupid, in your way, kill stealing, exploiting and scripting in PvP, (most PvPers do which is FACT)  and on top of that you are paying for this, (minus F2P)?

    If you want to go back to co-op multiplayer, that's great but it seems odd that you cite a list of qualifications to support the claim that since a minority of players are burnt out on MMOs that devs should stop making MMOs and start making more small-group co-op gameplay... especially when one of the big complaints of that vocal minority is the instanced small-group content that the MMO devs have already been developing! image

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • Paradigm68Paradigm68 Member UncommonPosts: 890

    I don't disagree with your observations, but I do disagree with the conclusion because I think the community you're judging (the forum warriors) is the minority. I think most MMO players never go to the forum much except to find out some info.

  • QuirhidQuirhid Member UncommonPosts: 6,230

    I think online co-op games are on the rise. I'd pick one any day. They're fresh and usually just plain better games.

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • theinvadertheinvader Member UncommonPosts: 240

    http://www.youtube.com/watch?v=nxNyoAMqRXQ

     

    Frankly I think you're a jaded pessimist and I hope that developers don't take the same attitude. If you don't believe innovation is possible then you'll never even try to innovate.

    Always read the small print.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    games like WoW and RIFT are successful nearly 100000% because of how much they spend on advertising.

     

    At best buy is there a RIFT box? yes

    is there a Darkfall box? no

    is there an Xyson box? no

     

    People feel that if the game isnt featured on gamespot and/or doesnt have a box in the store that its not ready for primetime even if you can craft a city. They think, 'yeah well build my own city sounds cool but I cant even buy it at the store' which is exactly what I used to think about games.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • tabarjacktabarjack Member UncommonPosts: 249

    RIFT is in pre-release stage and people are already unhappy. Wait 3 months before deeming games successful or full of fail. Apparently Trion listened to some beta input, they might have a chance, but wait before declaring victory*.

     

     

    *Unless you are republican, always declare victory. Even when lost.

  • Miles-ProwerMiles-Prower Member Posts: 1,106

    We have an article from a staff membe called "Enough Hyperbole" and then we have this, which is essentially one big definition for it. You could cut a considerably chunk out of your post if you just removed your background information. Whether you've played since the dawn of time, or started playing today is irrevelent. It doesn't carry any weight on your opinion, so it's just one big eye sore. Plus:


    You make over-exaggerated and rude claims "I think it's time for gaming companies to switch gears and start focusing on a different online gaming solution. Who is tired of playing with thousands of other gamers who are basically annoying, stupid, in your way, kill stealing, exploiting and scripting in PvP, (most PvPers do which is FACT)  and on top of that you are paying for this, (minus F2P)?" 


     


    Don't know where you got your facts from, but if you're saying out of the Hundreds of millions of MMORPG players out there Over 50%+ of them are exploiting is outrageous.


     


    "There's 2 games that come to my mind that offer an alternative to mmorpgs. Borderlands is a great example and Left 4 Dead 1 & 2, yes most will say it's co-op which is true but I'm seeing more people leaving the mmorpg genre me included to play a different online experience." 


     


    While I don't have numbers myself, I'll just go out on a limb and say that the MMORPG genre must not be shirnking, but growing, because more companies are showing interest in MMORPGs than ever before. Social gaming is contributing to the growth and interest in MMORPGs. I think you're letting your expeirence as a MMO-vet cloud your view to the world. It doesn't make you smarter, faster or more qualified to speak for everyone.


     


    The MMORPG genre is evolving rapidly. Today's MMORPGs will be completely different from the MMORPGs of the future. Social interaction will become more complex, technology will allow us to have untold control over our virtual world, and we'll be able to do more in MMORPGs than we ever thought possible.

     

    ~Miles "Tails" Prower out! Catch me if you can!

    imageimageimage
    image
    Come Join us at www.globalequestria.com - Meet other fans of My Little Pony: Friendship is Magic!
  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    Originally posted by jackmcleod

    RIFT is in pre-release stage and people are already unhappy. Wait 3 months before deeming games successful or full of fail. Apparently Trion listened to some beta input, they might have a chance, but wait before declaring victory*.

     

     

    *Unless you are republican, always declare victory. Even when lost.

     that is the beauty of advertising!

    If you get a million subscriptions it doesnt matter if your game is a 'fail' because you just banked.

     

    I wish people would consider that before they spend money on a game, half the time its a add ploy just to get your money even if the game is crap.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • BenthonBenthon Member Posts: 2,069

    IT guys were never design thinkers (at least you aren't).
    Whoops, I just lumped everyone into one category like you did. The vocal, very small, minority are the ones on these forums. The current MMO formula still works, albeit not the way World of Warcraft has had success. Smaller success IS still success.



    I think it's time for gaming companies to switch gears and start focusing on a different online gaming solution. Who is tired of playing with thousands of other gamers who are basically annoying, stupid, in your way, kill stealing, exploiting and scripting in PvP, (most PvPers do which is FACT)  and on top of that you are paying for this, (minus F2P)?

    Honestly? Most PvPers exploit? It sounds like you're a competitive type that just doesn't have the H/E coordination to compete. I'm sorry but this post turned from useless background information to hate thread.

    If you honestly think that there are no new ideas for MMO's you need to use that brain a bit more, lad.

    He who keeps his cool best wins.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    Originally posted by Benthon

    IT guys were never design thinkers (at least you aren't).

    Whoops, I just lumped everyone into one category like you did. The vocal, very small, minority are the ones on these forums. The current MMO formula still works, albeit not the way World of Warcraft has had success. Smaller success IS still success.

    If you honestly think that there are no new ideas for MMO's you need to use that brain a bit more, lad.

     there are a TON of ideas for MMOs but very few get implemented.

    The technology allows for about as much creativity as the entire history of the written word and yet most MMOs are fantasy based with killing golbins in mind.

    come on!

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • sakersaker Member RarePosts: 1,458


    Originally posted by SEANMCAD
    games like WoW and RIFT are successful nearly 100000% because of how much they spend on advertising.
     
    At best buy is there a RIFT box? yes
    is there a Darkfall box? no
    is there an Xyson box? no
     
    People feel that if the game isnt featured on gamespot and/or doesnt have a box in the store that its not ready for primetime even if you can craft a city. They think, 'yeah well build my own city sounds cool but I cant even buy it at the store' which is exactly what I used to think about games.

    No Rift box/display to be seen at my BestBuy yesterday was buying a new tv and looked (out of curiosity). Just sayin....

  • BenthonBenthon Member Posts: 2,069

    Originally posted by SEANMCAD

    Originally posted by Benthon

    IT guys were never design thinkers (at least you aren't).

    Whoops, I just lumped everyone into one category like you did. The vocal, very small, minority are the ones on these forums. The current MMO formula still works, albeit not the way World of Warcraft has had success. Smaller success IS still success.

    If you honestly think that there are no new ideas for MMO's you need to use that brain a bit more, lad.

     there are a TON of ideas for MMOs but very few get implemented.

    The technology allows for about as much creativity as the entire history of the written word and yet most MMOs are fantasy based with killing golbins in mind.

    come on!

     Come on what? So you expanded my point and then used it against me? Tehee.

    The genre is still very new in relative terms.

    He who keeps his cool best wins.

  • Miles-ProwerMiles-Prower Member Posts: 1,106

    Originally posted by SEANMCAD

    Originally posted by Benthon

    IT guys were never design thinkers (at least you aren't).

    Whoops, I just lumped everyone into one category like you did. The vocal, very small, minority are the ones on these forums. The current MMO formula still works, albeit not the way World of Warcraft has had success. Smaller success IS still success.

    If you honestly think that there are no new ideas for MMO's you need to use that brain a bit more, lad.

     there are a TON of ideas for MMOs but very few get implemented.

    The technology allows for about as much creativity as the entire history of the written word and yet most MMOs are fantasy based with killing golbins in mind.

    come on!

    Shouldn't be about where or what you kill. Take Goblins and replace them with Stormtroopers. Take A sword and replace it with a Lightsaber. You still have the same game, just different meshes/textures.

    No, Fantasy/Sc-fi/etc genres aren't the problem. The technology is. How you kill the goblin or why you kill the Goblin is what you should be asking. What if I wanted to ally with the Goblin? What if I just hated Goblins in general? What if that Goblin I killed turned out to be a merchant in a faraway town and I am now a murderer? These are things people should be asking themselves. Not "How many more of these do I have to kill?"

    Evolving the MMORPG genre isn't about changing it's colors. It's about what you can do with the things in your world.

     

    ~Miles "Tails" Prower out! Catch me if you can!

    imageimageimage
    image
    Come Join us at www.globalequestria.com - Meet other fans of My Little Pony: Friendship is Magic!
  • AxehiltAxehilt Member RarePosts: 10,504

    I'm always glad when someone dissatisfied with MMORPGs acts upon that dissatisfaction instead of bashing their heads against a wall.  It reflects my own "If I'm not having fun, I stop playing that game" philosophy towards gaming.

    Hope you find something you like, sir.

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • BenthonBenthon Member Posts: 2,069

    Originally posted by SEANMCAD

    games like WoW and RIFT are successful nearly 100000% because of how much they spend on advertising.

     

     So by your own definition, why isn't WAR or AoC huge? WAR had the best PR to date with Paul Barnett's blog videos and newsletter updates.

    Oh wait, because they sucked as games. WoW is successful because it's (wait for it!) a complete game that works, performs well, and is generally enjoyable to those who play it.

    He who keeps his cool best wins.

  • sakersaker Member RarePosts: 1,458


    Originally posted by SEANMCAD

    Originally posted by jackmcleod
    RIFT is in pre-release stage and people are already unhappy. Wait 3 months before deeming games successful or full of fail. Apparently Trion listened to some beta input, they might have a chance, but wait before declaring victory*.
     
     
    *Unless you are republican, always declare victory. Even when lost.
     that is the beauty of advertising!
    If you get a million subscriptions it doesnt matter if your game is a 'fail' because you just banked.
     
    I wish people would consider that before they spend money on a game, half the time its a add ploy just to get your money even if the game is crap.

    Should always wait for real independent reviews, never believe hype. Try a demo. Don't be one of the mindless sheepish masses.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    Originally posted by Benthon

    Originally posted by SEANMCAD

    games like WoW and RIFT are successful nearly 100000% because of how much they spend on advertising.

     

     So by your own definition, why isn't WAR or AoC huge? WAR had the best PR to date with Paul Barnett's blog videos and newsletter updates.

    Oh wait, because they sucked as games. WoW is successful because it's (wait for it!) a complete game that works, performs well, and is generally enjoyable to those who play it.

     actually WAR and AoC are perfect examples of what I am talking about I just didnt list them.

    They made a crap game, poured money into adds and took millions of dollars on opening day and ran for the bank. :)

    as for WoW, again, its advertising. If you are casual gamer x living out in a small city with one walmart and the game on display is WoW guess what? You dont know about Darkfall, you dont know about Xyson

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • Miles-ProwerMiles-Prower Member Posts: 1,106

    Even now we see MMORPGs evolving at an increased pace.


    • Perma-death is now a reality. Die in a game and stay dead!

    • Extinction. Killing/harvesting animals and plant life diminish the world's natural resources. Balance is now key!

    • shaping the world. Modify the world permantly. Build cities, armies, Create fortifications, or use the land to your advantage by creating natural barriers like lakes and pits.

    These things are happening now. They're just in very early strages.


     


     


    ~Miles "Tails" Prower out! Catch me if you can!

    imageimageimage
    image
    Come Join us at www.globalequestria.com - Meet other fans of My Little Pony: Friendship is Magic!
  • LoktofeitLoktofeit Member RarePosts: 14,247

    Originally posted by Miles-Prower

    How you kill the goblin or why you kill the Goblin is what you should be asking. What if I wanted to ally with the Goblin? What if I just hated Goblins in general? What if that Goblin I killed turned out to be a merchant in a faraway town and I am now a murderer? These are things people should be asking themselves. Not "How many more of these do I have to kill?"

    Evolving the MMORPG genre isn't about changing it's colors. It's about what you can do with the things in your world.

    ~Miles "Tails" Prower out! Catch me if you can!

    Someone buy that man a beer... or three!

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    Originally posted by Loktofeit

    Originally posted by Miles-Prower

    How you kill the goblin or why you kill the Goblin is what you should be asking. What if I wanted to ally with the Goblin? What if I just hated Goblins in general? What if that Goblin I killed turned out to be a merchant in a faraway town and I am now a murderer? These are things people should be asking themselves. Not "How many more of these do I have to kill?"

    Evolving the MMORPG genre isn't about changing it's colors. It's about what you can do with the things in your world.

    ~Miles "Tails" Prower out! Catch me if you can!

    Someone buy that man a beer... or three!

     

     I have been killing things in games for around 20 years, although its fun I do have to admit its getting old. I get it already, can I do something other than kill stuff in an MMO by chance? Just as one example of how limited MMO design is.

    Another example, how cool would it be for players to create their own quests? wow, how neat how simple. Why hasnt anyone done that? Other than now Xsyon (perhaps others I am just not aware)

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • EvasiaEvasia Member Posts: 2,827

    Originally posted by jackmcleod

    RIFT is in pre-release stage and people are already unhappy. Wait 3 months before deeming games successful or full of fail. Apparently Trion listened to some beta input, they might have a chance, but wait before declaring victory*.

     

     

    *Unless you are republican, always declare victory. Even when lost.

    Hahaha good reply Republican lol

    Indeed its pre-release so nothing is set yet, wait few months and we know if its succefull i doub this but ok for fans ill hope hehe.

    Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
    In between WoW few months AoC few months and some f2p also all very short few weeks.

  • EvasiaEvasia Member Posts: 2,827

    Mmorpgs have not chanced much sinds UO maybe on grafhics yes and physics but gameplay and gameworlds are almost same.

    And thats prolly why he made this topic for years and years we come to these forums i remember 6-7 years ago we already had this kind of discussions here why mmorpgs dont evolve and are look a likes.

    But im more positive then OP that i hope and think alot can be made to make mmo's more intresting then there right now.

    At moment i dont see any mmo on market or comming soon that make alot of difference then UO-EQ-AC.

    Future will tell if mmo's will evolve or not.

    Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
    In between WoW few months AoC few months and some f2p also all very short few weeks.

  • EmhsterEmhster Member UncommonPosts: 913

    Originally posted by SEANMCAD

     actually WAR and AoC are perfect examples of what I am talking about I just didnt list them.

    They made a crap game, poured money into adds and took millions of dollars on opening day and ran for the bank. :)

    as for WoW, again, its advertising. If you are casual gamer x living out in a small city with one walmart and the game on display is WoW guess what? You dont know about Darkfall, you dont know about Xyson

    Um. I dont think AoC or WAR can count as 'financial success'. For some reason I doubt their sales covered their development cost.

  • TUX426TUX426 Member Posts: 1,907

    Originally posted by Miles-Prower

    We have an article from a staff membe called "Enough Hyperbole" and then we have this, which is essentially one big definition for it. You could cut a considerably chunk out of your post if you just removed your background information. Whether you've played since the dawn of time, or started playing today is irrevelent. It doesn't carry any weight on your opinion, so it's just one big eye sore. Plus:


    You make over-exaggerated and rude claims "I think it's time for gaming companies to switch gears and start focusing on a different online gaming solution. Who is tired of playing with thousands of other gamers who are basically annoying, stupid, in your way, kill stealing, exploiting and scripting in PvP, (most PvPers do which is FACT)  and on top of that you are paying for this, (minus F2P)?" 


     


    Don't know where you got your facts from, but if you're saying out of the Hundreds of millions of MMORPG players out there Over 50%+ of them are exploiting is outrageous.


     


    "There's 2 games that come to my mind that offer an alternative to mmorpgs. Borderlands is a great example and Left 4 Dead 1 & 2, yes most will say it's co-op which is true but I'm seeing more people leaving the mmorpg genre me included to play a different online experience." 


     


    While I don't have numbers myself, I'll just go out on a limb and say that the MMORPG genre must not be shirnking, but growing, because more companies are showing interest in MMORPGs than ever before. Social gaming is contributing to the growth and interest in MMORPGs. I think you're letting your expeirence as a MMO-vet cloud your view to the world. It doesn't make you smarter, faster or more qualified to speak for everyone.


     


    The MMORPG genre is evolving rapidly. Today's MMORPGs will be completely different from the MMORPGs of the future. Social interaction will become more complex, technology will allow us to have untold control over our virtual world, and we'll be able to do more in MMORPGs than we ever thought possible.

     

    ~Miles "Tails" Prower out! Catch me if you can!

    QFE!!!!!

    Great reply - props for reading the whole original thread ;)

  • djazzydjazzy Member Posts: 3,578

    The title confused me, I thought this was something about Monty Python.

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