I see what sort of special characters do you use in the game? can you give a a few examples
Personally, I would use "Öö, Ää, Üü, Õõ" if possible. But as I mentioned earlier, that half Europe uses some kind of special characters, then the issue is bit wider than only "my" characters.
But still, no matter what the outcome is, still thanks for caring. Obviously we have adapted to this, which is actually why I brought up the issue. Being adapted to chatting in game starts to affect the e-mails, which I send out from work. I need to be extra careful not to let "adaptation" to slip through into my workrelated mails.
I see what sort of special characters do you use in the game? can you give a a few examples
Personally, I would use "Öö, Ää, Üü, Õõ" if possible. But as I mentioned earlier, that half Europe uses some kind of special characters, then the issue is bit wider than only "my" characters.
But still, no matter what the outcome is, still thanks for caring. Obviously we have adapted to this, which is actually why I brought up the issue. Being adapted to chatting in game starts to affect the e-mails, which I send out from work. I need to be extra careful not to let "adaptation" to slip through into my workrelated mails.
The terms of service require that you make characters with the english language alphabet only.
I see what sort of special characters do you use in the game? can you give a a few examples
Personally, I would use "Öö, Ää, Üü, Õõ" if possible. But as I mentioned earlier, that half Europe uses some kind of special characters, then the issue is bit wider than only "my" characters.
But still, no matter what the outcome is, still thanks for caring. Obviously we have adapted to this, which is actually why I brought up the issue. Being adapted to chatting in game starts to affect the e-mails, which I send out from work. I need to be extra careful not to let "adaptation" to slip through into my workrelated mails.
The terms of service require that you make characters with the english language alphabet only.
It's better to avoid special characters.
Oh, I give up. I am talking about using them in chat, not in names. I don't want to use them in names, I also don't want others to use them in names, I already hate seeing numbers in them.
How hard it is to understand, that I want to talk in my native language without keyboard feeling broke and without having to use substitutes. Do you know how the special keys have been disabled? You press key on keyboard and it doesn't register, simply like when key is broke.
I think allowing nonstandard characters in private tells, fleet, and company channels is perfectly appropriate, and obviously they have the 'technical' ability for the characters.
As we've all agreed, character names are different, and I prefer encouraging english in the official school chat (beyond a couple lines looking for someone who can help in a particular language), otherwise it usually ends up triggering a flame war as people debate whether its an 'english' or 'multinational' server, and becomes a huge drama event of its own.
But I can't think why more 'private conversations' couldn't be accomodated. Its certainly not like it has any affect on anyone, and I would think not horrendously hard to code since the characters are already in the game engine. Player-run companies can set their own rules, I know many are made up of a single nationality and seems silly that they can't set whatever languages they want for their in-company discussion.
The only thing I can think is that, knowing how some other game companies work, once you are into 'live' post-development they sometimes have VERY limited access to actual programmers who can make 'real' coding changes, much different from switching on or off a flag for XP events and such, and it might be this makes it harder to implement.
this game has originated from an Asian market from Korea to Japan China and Taiwan and just recently arrived in the US so with regards to the translation and fonts it was directly ported to English only
Comments
Other than the initial malware warning....no problems running the game with AVG now.
So far I've spent all my time in school learning stuff. I like that, however, because it's making me feel like I'll be more prepared to play.
President of The Marvelously Meowhead Fan Club
Personally, I would use "Öö, Ää, Üü, Õõ" if possible. But as I mentioned earlier, that half Europe uses some kind of special characters, then the issue is bit wider than only "my" characters.
But still, no matter what the outcome is, still thanks for caring. Obviously we have adapted to this, which is actually why I brought up the issue. Being adapted to chatting in game starts to affect the e-mails, which I send out from work. I need to be extra careful not to let "adaptation" to slip through into my workrelated mails.
The terms of service require that you make characters with the english language alphabet only.
It's better to avoid special characters.
Oh, I give up. I am talking about using them in chat, not in names. I don't want to use them in names, I also don't want others to use them in names, I already hate seeing numbers in them.
How hard it is to understand, that I want to talk in my native language without keyboard feeling broke and without having to use substitutes. Do you know how the special keys have been disabled? You press key on keyboard and it doesn't register, simply like when key is broke.
I think allowing nonstandard characters in private tells, fleet, and company channels is perfectly appropriate, and obviously they have the 'technical' ability for the characters.
As we've all agreed, character names are different, and I prefer encouraging english in the official school chat (beyond a couple lines looking for someone who can help in a particular language), otherwise it usually ends up triggering a flame war as people debate whether its an 'english' or 'multinational' server, and becomes a huge drama event of its own.
But I can't think why more 'private conversations' couldn't be accomodated. Its certainly not like it has any affect on anyone, and I would think not horrendously hard to code since the characters are already in the game engine. Player-run companies can set their own rules, I know many are made up of a single nationality and seems silly that they can't set whatever languages they want for their in-company discussion.
The only thing I can think is that, knowing how some other game companies work, once you are into 'live' post-development they sometimes have VERY limited access to actual programmers who can make 'real' coding changes, much different from switching on or off a flag for XP events and such, and it might be this makes it harder to implement.
http://brashendeavors.net/