This game was so much damn fun, too bad I don't do facebook.
I did. I've played all the interplay games. Also, until we get more information on Titan, I think I'll not make any decisions, but I can say with what information we do have on it, that I would not want to play it. Shooters just aren't my thing.
~Miles "Tails" Prower out! Catch me if you can!
Come Join us at www.globalequestria.com - Meet other fans of My Little Pony: Friendship is Magic!
I hope Blizzard has learned from the errors of using phasing; Cata sold well, then subs feel flat (IMO). So,
NO PHASING
NO PHASING
NO PHASING
And no forced storyling nonsense either. The world can have an overarching story or series of events going on, but leave the individual players free to roam, explore, and to carve out their own destinies. WOW got it right in Vanilla.
Less instancing, more shared and dynamic content. Leave the cutscenes for a movie.
Remember,
NO PHASING
NO PHASING
NO PHASING
Rofl its gonna be the opposite because the vast majority of players liked the phasing. Hell, even people who hate WoW liked the phasing portion.
Then why did they quit right after Cata released? Or haven't you noticed?
Maybe the "vast majority of single player RPG folks" like phasing, because compared to the single player RPG's they played, phasing might be a step up. But for folks used to an open shared world, phasing is about five steps backwards.
Phasing may exist, but will not be used to the extent as in Cata, I'm predicting. Blizzard has too much on the line to use something that got postive feedback in the DK entry zone in WOLTK, but which drove down subs when widely used in Cata.
At least that is my perception of things.
Do you even play wow? Where is all this phasing you are talking about. It takes like 3 hours of gameplay to completely finish one of the cata zones.... people are not ´stuck´in different phases. You enter the zone, you quest, you finisht the zone a few hours later and are in the same phase as everyone else.
And certainly, nobody is quitting because of phasing. I´ve never even heard a single player complain about it. The ONLY issue at the moment is with herbs nodes, becuase they are not being removed from the mini'map once a player leaves that phase. This is a known minor issue. Its annoying, but by now most people know not to farm herbs in western twilight highlands until it is fixed... you get blips on your map that you can´t harvest.
Haters really stretch the whole phasing issue. It is a neat little feature that allows the zone to change as your story takes you through it.. but the phasing is done BY ZONE.. and no zone takes more than a couple hours to quest through. If you are nearly done with a zone, and your best friend forever who youc can´t live without just starts that zone.. in less than 2 hours, they will be in the same phase as you.
Originally posted by Azrile Do you even play wow? Where is all this phasing you are talking about. It takes like 3 hours of gameplay to completely finish one of the cata zones.... people are not ´stuck´in different phases. You enter the zone, you quest, you finisht the zone a few hours later and are in the same phase as everyone else. And certainly, nobody is quitting because of phasing. I´ve never even heard a single player complain about it. The ONLY issue at the moment is with herbs nodes, becuase they are not being removed from the mini'map once a player leaves that phase. This is a known minor issue. Its annoying, but by now most people know not to farm herbs in western twilight highlands until it is fixed... you get blips on your map that you can´t harvest. Haters really stretch the whole phasing issue. It is a neat little feature that allows the zone to change as your story takes you through it.. but the phasing is done BY ZONE.. and no zone takes more than a couple hours to quest through. If you are nearly done with a zone, and your best friend forever who youc can´t live without just starts that zone.. in less than 2 hours, they will be in the same phase as you.
What about if your friends haven't done the quest and are trying to meet up with you? You're pretty much SOL unless you move to a new area. This isn't just the new zones, this is every where in Azeroth. Are you going to do countless hours of low level quests just to meet up with your low level friend?
I don't like phasing at all. It and flying mounts every where was the final nail in the coffin for spontaneous player activity like (max level vs. max level) world PVP.
Do you even play wow? Where is all this phasing you are talking about. It takes like 3 hours of gameplay to completely finish one of the cata zones.... people are not ´stuck´in different phases. You enter the zone, you quest, you finisht the zone a few hours later and are in the same phase as everyone else.
And certainly, nobody is quitting because of phasing. I´ve never even heard a single player complain about it. The ONLY issue at the moment is with herbs nodes, becuase they are not being removed from the mini'map once a player leaves that phase. This is a known minor issue. Its annoying, but by now most people know not to farm herbs in western twilight highlands until it is fixed... you get blips on your map that you can´t harvest.
Haters really stretch the whole phasing issue. It is a neat little feature that allows the zone to change as your story takes you through it.. but the phasing is done BY ZONE.. and no zone takes more than a couple hours to quest through. If you are nearly done with a zone, and your best friend forever who youc can´t live without just starts that zone.. in less than 2 hours, they will be in the same phase as you.
What about if your friends haven't done the quest and are trying to meet up with you? You're pretty much SOL unless you move to a new area. This isn't just the new zones, this is every where in Azeroth. Are you going to do countless hours of low level quests just to meet up with your low level friend?
I don't like phasing at all. It and flying mounts every where was the final nail in the coffin for spontaneous player activity like (max level vs. max level) world PVP.
But what a battlegr- KEY WORD: spontaneous.
The big problem was that the playerbase rejected 'spontaneous world pvp' through their actions.
The feedback was 'bring back southshore!' so TBC had world objectives and capturable towns. Well, the activities of those were really minimal (except Halaa, but that was just so people could get to the rep vendors).
In Wrath, they put in Wintergrasp which was a huge success. So now in Cata, they are extending the WG concept since the 'world pvp' concept failed in TBC.
Say what you will but the playerbase dictated that, not Blizzard. And I can't fault a company on finding what people want and giving them more of it.
Gdemami - Informing people about your thoughts and impressions is not a review, it's a blog.
TBH, I'm not all that excited about blizzard's new games.
After the WoW empire grew the company hasn't done so hot with their games. They dumb the games down so far that they just are trivial. Burning Crusade was excellent, but after that it all just fell apart imo.
Starcraft 2 wasn't good at all. Massive disappointment. And Diablo 3 looks to be just meh. Blizzard will sell on rep alone and the fact all their games are tardfriendly, but sadly that rep is diminishing.
I'm scanning more for that 2nd or 3rd best game with a better community.
Do you even play wow? Where is all this phasing you are talking about. It takes like 3 hours of gameplay to completely finish one of the cata zones.... people are not ´stuck´in different phases. You enter the zone, you quest, you finisht the zone a few hours later and are in the same phase as everyone else.
And certainly, nobody is quitting because of phasing. I´ve never even heard a single player complain about it. The ONLY issue at the moment is with herbs nodes, becuase they are not being removed from the mini'map once a player leaves that phase. This is a known minor issue. Its annoying, but by now most people know not to farm herbs in western twilight highlands until it is fixed... you get blips on your map that you can´t harvest.
Haters really stretch the whole phasing issue. It is a neat little feature that allows the zone to change as your story takes you through it.. but the phasing is done BY ZONE.. and no zone takes more than a couple hours to quest through. If you are nearly done with a zone, and your best friend forever who youc can´t live without just starts that zone.. in less than 2 hours, they will be in the same phase as you.
What about if your friends haven't done the quest and are trying to meet up with you? You're pretty much SOL unless you move to a new area. This isn't just the new zones, this is every where in Azeroth. Are you going to do countless hours of low level quests just to meet up with your low level friend?
I don't like phasing at all. It and flying mounts every where was the final nail in the coffin for spontaneous player activity like (max level vs. max level) world PVP.
But what a battlegr- KEY WORD: spontaneous.
The big problem was that the playerbase rejected 'spontaneous world pvp' through their actions.
The feedback was 'bring back southshore!' so TBC had world objectives and capturable towns. Well, the activities of those were really minimal (except Halaa, but that was just so people could get to the rep vendors).
In Wrath, they put in Wintergrasp which was a huge success. So now in Cata, they are extending the WG concept since the 'world pvp' concept failed in TBC.
Say what you will but the playerbase dictated that, not Blizzard. And I can't fault a company on finding what people want and giving them more of it.
No, Blizzard doesn't do pvp well. They make it pve. A lot of Blizzard's pvp ideas have resulted in players just running passed each other to a pointless objective. In the end the fun is gone and people stand around on nodes.
No, Blizzard doesn't do pvp well. They make it pve. A lot of Blizzard's pvp ideas have resulted in players just running passed each other to a pointless objective. In the end the fun is gone and people stand around on nodes.
They did PvP well in Warcraft and Starcraft, but not in Diablo and Wow.
But Titan is not Wow so it is possible that this game will have mechanics that are more focused on PvP.
I would not bet any money on it of course, to me all I read about it sounds like a CORPG with a lot of anstancing where you cooperate with your friends.
But very little have been said and don't cross off anything yet because it didn't work in Wow, Titan isn't Wow.
Facebook integration? Leave it to Blizzard to take another step forward in dumbing down and genericizing the genre (if that turns out to be true). FB integration has been involved with the total decline and quality in so many things (see news sites that allow FB comments), I really don't want to see the leader of this genre start heading down that road!
Its al a complot and conspiracy to controll your social life so everything will besoon connected to facebook twitter and other social networks if you wanne do something you have to be a part of there social network or no playing games or going to news sites game forums or whatever they will controll you if you like it or not other solution is leave internet and your smartphone and live like we did 15 years ago hehe.
Damn right! There's been some pretty awesome boardgames out in the past 15 years or so.. time to catch up on them with my friends in my log cabin up in the mountains. (That's some real "social networking" combined with a real-deal survival/crafting/hunting mmo for you Xsyon fans!)
2013 and co-existing with WoW means another expansions worth of material for WoW over the next two years I would guess. I guess the business suits in Blizzard are going paid DLC model and premium content for WoW, then patch in Facebook social networking so your social circle becomes your mmo guild or whatever. Of course the full cash game shop is coming, and where better to spend on with your WoW credit card. Titan will take these elements since the game is being developed by a lot of the stars of the WoW team, and marry it all to a new IP and better graphics...though Direct X9 will probably still be supported.
I like WoW when it first came out, every expansion and patch since has made the game worse not better. I suspect "Titan" will be more like Farmville than orginal WoW.
After thinking about it I decided that Titan will definitely NOT be integrating with Facebook. There is no way Blizzard would tie their own fate with that of Facebook. There is no way they would pay Facebook the transaction fees just to use their social network. Activision and Blizzard are bigger than that. Creating Titan as a Facebook game makes no sense at all.
Blizzard will be creating their own social network gaming system that will integrate a web site, Battle.net, and Titan. Titan will have social oriented features tied into the social network. It may have some limited ties to Facebook, but will not be running from within Facebook, at least not unless ActiBlizz is buying Facebook which I doubt.
My guess is that it will be trying to tap into the Farmville demographic while also appealing to the MMOG fans. Expect extreme accessiblity on the surface with a deeper game for the more advanced players. Just like most Facebook games, it will be possible to play very casually, even more casual than your typical WoW newb that takes 6 months to reach level 20. The gameplay will be adapted for that type of play so that you can login for 10 minutes here and there and always have some clear task and some clear reward. It will also have an appealing payment model for that type of player which will probably be free with microtransactions and a subscription for the more advanced players.
This isn't much different than Blizz did with WoW. They brought MMOG's to a wider audience. That is the key to success as we have seen with WoW and Farmville.
I fully expect this to have a lot of simple sandbox features that allow a player to spend time customizing and personalizing their home/website/interface/avatar or whatever familiar territory Blizz chooses to allow us to customize. Decorating your [whatever] will be a big part of the game and you'll be encouraged to share it with friends. To expand the playerbase this will be much more involved than just putting equipment on your character and it won't be all swords and armor. Expect it to appeal to your typical bored housewife as much as a hardcore gamer with options to please both.
Why would they need to intergrate it with Facebook when they have Battle.net. Battle.net lets you do everything they said in that post already, Play SC2 and talk to you friends in wow. keeps you connected threw peoples e-mail addresses not just there in game name. Battle.net is building block of a Social networking site, if anything they will expand battle.net out some so you can use it on your phone to communicate constantly with your friends, and maybe give you your own webpage to put pictures and what not onto it.
The big problem was that the playerbase rejected 'spontaneous world pvp' through their actions.
Seems to me, some of the playerbase rejected Cataclysm after they bought it. Entire guilds fell by half and many folks just stopped logging on.
The feedback was 'bring back southshore!' so TBC had world objectives and capturable towns. Well, the activities of those were really minimal (except Halaa, but that was just so people could get to the rep vendors).
The feedback was that phasing was a hassle and kept gulidmembers from being able to help each other out.
In Wrath, they put in Wintergrasp which was a huge success. So now in Cata, they are extending the WG concept since the 'world pvp' concept failed in TBC.
In WOTLK, it was either WG or stand around in Dalaran. Of course, WG was popular.
Say what you will but the playerbase dictated that, not Blizzard. And I can't fault a company on finding what people want and giving them more of it.
The "playerbase" (many of them) are in Rift at the moment. (Keywords: Dynamic open world content)
Not exactly sure what this reply to my post is suppose to be but it is filled with wrong informtion and assumptions.
1. Last official numbers we have are '12M sub and 4.7M cata sold'. Since Asia doesn't have Cata yet I suspect that's why Cata numbers doesn't match the sub numbers. Last I checked, you can't buy something if it hasn't been released yet.
No game is perfect so it isn't surprising that some players don't like it but there is no indication of a massive sub drop. Heck, my friends are sometimes getting queues!
2. Factually wrong as phasing was not in TBC.
3. By your logic the world pvp objectives should have been popular in TBC too, but it wasn't.
4. I haven't seen any official numbers but there are more ex-WoW players than actual WoW players so that's not a surprise.
'30% gets above level 10' -Blizz CEO
Although, define 'many'; as I would be very surprised if Rift beats WoW in the sub numbers.
Gdemami - Informing people about your thoughts and impressions is not a review, it's a blog.
Comments
I could care less what Blizzards New MMO is, Ill never touch another game of theres past Warcraft 3. Great way for them to cash in on failbook though.
I did. I've played all the interplay games. Also, until we get more information on Titan, I think I'll not make any decisions, but I can say with what information we do have on it, that I would not want to play it. Shooters just aren't my thing.
~Miles "Tails" Prower out! Catch me if you can!
Come Join us at www.globalequestria.com - Meet other fans of My Little Pony: Friendship is Magic!
Do you even play wow? Where is all this phasing you are talking about. It takes like 3 hours of gameplay to completely finish one of the cata zones.... people are not ´stuck´in different phases. You enter the zone, you quest, you finisht the zone a few hours later and are in the same phase as everyone else.
And certainly, nobody is quitting because of phasing. I´ve never even heard a single player complain about it. The ONLY issue at the moment is with herbs nodes, becuase they are not being removed from the mini'map once a player leaves that phase. This is a known minor issue. Its annoying, but by now most people know not to farm herbs in western twilight highlands until it is fixed... you get blips on your map that you can´t harvest.
Haters really stretch the whole phasing issue. It is a neat little feature that allows the zone to change as your story takes you through it.. but the phasing is done BY ZONE.. and no zone takes more than a couple hours to quest through. If you are nearly done with a zone, and your best friend forever who youc can´t live without just starts that zone.. in less than 2 hours, they will be in the same phase as you.
The fatal flaw in Blizzards new design approach is that there is no such thing as a highly anticipated casual game. Its an oxymoron.
You can definitely have what I am having since Blizzard never said 'social gaming' or Facebook.
The article drew that conclusion from a Blizzard statement 'MMO games are more fun to play with people you know'.
Like I said initially, to acknowledge good game designs such as 'MMOs are more fun if you play with people you know' seems logical.
Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.
What about if your friends haven't done the quest and are trying to meet up with you? You're pretty much SOL unless you move to a new area. This isn't just the new zones, this is every where in Azeroth. Are you going to do countless hours of low level quests just to meet up with your low level friend?
I don't like phasing at all. It and flying mounts every where was the final nail in the coffin for spontaneous player activity like (max level vs. max level) world PVP.
But what a battlegr- KEY WORD: spontaneous.
-Azure Prower
http://www.youtube.com/AzurePrower
The big problem was that the playerbase rejected 'spontaneous world pvp' through their actions.
The feedback was 'bring back southshore!' so TBC had world objectives and capturable towns. Well, the activities of those were really minimal (except Halaa, but that was just so people could get to the rep vendors).
In Wrath, they put in Wintergrasp which was a huge success. So now in Cata, they are extending the WG concept since the 'world pvp' concept failed in TBC.
Say what you will but the playerbase dictated that, not Blizzard. And I can't fault a company on finding what people want and giving them more of it.
Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.
lol facebook lol
poor Blizzard minions, bet even them feel cheated now...
TBH, I'm not all that excited about blizzard's new games.
After the WoW empire grew the company hasn't done so hot with their games. They dumb the games down so far that they just are trivial. Burning Crusade was excellent, but after that it all just fell apart imo.
Starcraft 2 wasn't good at all. Massive disappointment. And Diablo 3 looks to be just meh. Blizzard will sell on rep alone and the fact all their games are tardfriendly, but sadly that rep is diminishing.
I'm scanning more for that 2nd or 3rd best game with a better community.
No, Blizzard doesn't do pvp well. They make it pve. A lot of Blizzard's pvp ideas have resulted in players just running passed each other to a pointless objective. In the end the fun is gone and people stand around on nodes.
They did PvP well in Warcraft and Starcraft, but not in Diablo and Wow.
But Titan is not Wow so it is possible that this game will have mechanics that are more focused on PvP.
I would not bet any money on it of course, to me all I read about it sounds like a CORPG with a lot of anstancing where you cooperate with your friends.
But very little have been said and don't cross off anything yet because it didn't work in Wow, Titan isn't Wow.
Damn right! There's been some pretty awesome boardgames out in the past 15 years or so.. time to catch up on them with my friends in my log cabin up in the mountains. (That's some real "social networking" combined with a real-deal survival/crafting/hunting mmo for you Xsyon fans!)
2013 and co-existing with WoW means another expansions worth of material for WoW over the next two years I would guess. I guess the business suits in Blizzard are going paid DLC model and premium content for WoW, then patch in Facebook social networking so your social circle becomes your mmo guild or whatever. Of course the full cash game shop is coming, and where better to spend on with your WoW credit card. Titan will take these elements since the game is being developed by a lot of the stars of the WoW team, and marry it all to a new IP and better graphics...though Direct X9 will probably still be supported.
I like WoW when it first came out, every expansion and patch since has made the game worse not better. I suspect "Titan" will be more like Farmville than orginal WoW.
After thinking about it I decided that Titan will definitely NOT be integrating with Facebook. There is no way Blizzard would tie their own fate with that of Facebook. There is no way they would pay Facebook the transaction fees just to use their social network. Activision and Blizzard are bigger than that. Creating Titan as a Facebook game makes no sense at all.
Blizzard will be creating their own social network gaming system that will integrate a web site, Battle.net, and Titan. Titan will have social oriented features tied into the social network. It may have some limited ties to Facebook, but will not be running from within Facebook, at least not unless ActiBlizz is buying Facebook which I doubt.
My guess is that it will be trying to tap into the Farmville demographic while also appealing to the MMOG fans. Expect extreme accessiblity on the surface with a deeper game for the more advanced players. Just like most Facebook games, it will be possible to play very casually, even more casual than your typical WoW newb that takes 6 months to reach level 20. The gameplay will be adapted for that type of play so that you can login for 10 minutes here and there and always have some clear task and some clear reward. It will also have an appealing payment model for that type of player which will probably be free with microtransactions and a subscription for the more advanced players.
This isn't much different than Blizz did with WoW. They brought MMOG's to a wider audience. That is the key to success as we have seen with WoW and Farmville.
I fully expect this to have a lot of simple sandbox features that allow a player to spend time customizing and personalizing their home/website/interface/avatar or whatever familiar territory Blizz chooses to allow us to customize. Decorating your [whatever] will be a big part of the game and you'll be encouraged to share it with friends. To expand the playerbase this will be much more involved than just putting equipment on your character and it won't be all swords and armor. Expect it to appeal to your typical bored housewife as much as a hardcore gamer with options to please both.
Why would they need to intergrate it with Facebook when they have Battle.net. Battle.net lets you do everything they said in that post already, Play SC2 and talk to you friends in wow. keeps you connected threw peoples e-mail addresses not just there in game name. Battle.net is building block of a Social networking site, if anything they will expand battle.net out some so you can use it on your phone to communicate constantly with your friends, and maybe give you your own webpage to put pictures and what not onto it.
Not exactly sure what this reply to my post is suppose to be but it is filled with wrong informtion and assumptions.
1. Last official numbers we have are '12M sub and 4.7M cata sold'. Since Asia doesn't have Cata yet I suspect that's why Cata numbers doesn't match the sub numbers. Last I checked, you can't buy something if it hasn't been released yet.
No game is perfect so it isn't surprising that some players don't like it but there is no indication of a massive sub drop. Heck, my friends are sometimes getting queues!
2. Factually wrong as phasing was not in TBC.
3. By your logic the world pvp objectives should have been popular in TBC too, but it wasn't.
4. I haven't seen any official numbers but there are more ex-WoW players than actual WoW players so that's not a surprise.
'30% gets above level 10' -Blizz CEO
Although, define 'many'; as I would be very surprised if Rift beats WoW in the sub numbers.
Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.