Okay, Bill, we get it. You like Rift, that much can be gleaned from your past few columns. To me, you come off a bit starry-eyed over the whole thing, lacking critical objectivity. The take-away I'm getting from these sometimes gushing "impressions" is that Rift is "okay", but I'm not getting the sense that it's something people are looking forward to playing for any extended period of time. Maybe I'm a dinosaur, but I always thought that one purpose of a subscription-based MMORPG was a persistent world that people wanted to come back to month after month. I don't get that feeling with Rift.
I know that "If you can't say something nice, don't say anything at all" is a popular admonition from people who become "fans" of something, but people rely on writers for sites like this to step out of themselves a bit and offer a more criitcal analysis for a product that is requiring such an investment in time, money, and emotion.
dude have you even played the game?
You may not like it but SteamRanger is telling the truth. And I've played the game from Beta One. This game doesn't offer anything really new, its just more of the same with different graphics.
That being said, I have a sub for the moment. Because I'm bored and want something to play until SWTOR comes out. I find the graphics beautiful but the game is NOT "all that and a bag of chips".
I have yet to try a game that has pve invasions that can take over a quest hub. Even if it is until it's cleared. I understand Tabula Rasa had something like this but of all the games I've tried this is the only game that has this. Therefore that seems pretty "new".
Alot of games have public quests. In this case, there are wayyyyyyy too many Invasions, and too many Rifts, the Rifts don't give hardly any benefits, and are mostly an annoyance. People have started just avoiding the areas and the npc's. Which I said would happen when we were in beta and got beat down like you wouldn't believe by people. There are lengthy threads on the forums about the rifts being an annoyance.
A lot of games have public quests? Warhammer and Rift are the only two I know of. I suppose there could be a few more but what are they?
As far as annoyance, well that just says they are in the wrong game. the name of the game is "Rfit" that's what it is about. Also the rifts give good xp and the gear one can buy from the planar whatchamacallits is very good. As a matter of fact I got two major pieces of gear from the planar vendors that have yet to be rivaled (so far).
I personally like the Rifts and like how they pop up. They add a bit if uncertainty to what usually is a static game world. I would prefer more games have similar types of pve invasions.
Grabbing quest, running to marker, killing x, running back, rinse and repeat in any game gets old fast. I much prefer a game that allows for areas to be taken over, even if it is only for a little while.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Recycle is too good of a term, but by a much smaller margin.
Reuse?
Yeah, much more befitting. Ya'll be warned. But the King does hope the RIFT dev team gets plenty of cash to send their children to college before the collective's single mind catches up with reality.
LOL... If the collectives "mind" ever did catch up with reality, it would be the end of government and organized religion... So, I seriously doubt thats going to happen any time soon. ^^ Rift isn't the One True Game(tm). Neither is any other game thats not just over the horizon... But it is enjoyable and entertaining to me, and quite well polished. Thats enough. I've quit searching for the One True Game(tm).
Okay, Bill, we get it. You like Rift, that much can be gleaned from your past few columns. To me, you come off a bit starry-eyed over the whole thing, lacking critical objectivity. The take-away I'm getting from these sometimes gushing "impressions" is that Rift is "okay", but I'm not getting the sense that it's something people are looking forward to playing for any extended period of time. Maybe I'm a dinosaur, but I always thought that one purpose of a subscription-based MMORPG was a persistent world that people wanted to come back to month after month. I don't get that feeling with Rift.
I know that "If you can't say something nice, don't say anything at all" is a popular admonition from people who become "fans" of something, but people rely on writers for sites like this to step out of themselves a bit and offer a more criitcal analysis for a product that is requiring such an investment in time, money, and emotion.
dude have you even played the game?
You may not like it but SteamRanger is telling the truth. And I've played the game from Beta One. This game doesn't offer anything really new, its just more of the same with different graphics.
That being said, I have a sub for the moment. Because I'm bored and want something to play until SWTOR comes out. I find the graphics beautiful but the game is NOT "all that and a bag of chips".
I have yet to try a game that has pve invasions that can take over a quest hub. Even if it is until it's cleared. I understand Tabula Rasa had something like this but of all the games I've tried this is the only game that has this. Therefore that seems pretty "new".
Alot of games have public quests. In this case, there are wayyyyyyy too many Invasions, and too many Rifts, the Rifts don't give hardly any benefits, and are mostly an annoyance. People have started just avoiding the areas and the npc's. Which I said would happen when we were in beta and got beat down like you wouldn't believe by people. There are lengthy threads on the forums about the rifts being an annoyance.
A lot of games have public quests? Warhammer and Rift are the only two I know of. I suppose there could be a few more but what are they?
As far as annoyance, well that just says they are in the wrong game. the name of the game is "Rfit" that's what it is about. Also the rifts give good xp and the gear one can buy from the planar whatchamacallits is very good. As a matter of fact I got two major pieces of gear from the planar vendors that have yet to be rivaled (so far).
I personally like the Rifts and like how they pop up. They add a bit if uncertainty to what usually is a static game world. I would prefer more games have similar types of pve invasions.
Grabbing quest, running to marker, killing x, running back, rinse and repeat in any game gets old fast. I much prefer a game that allows for areas to be taken over, even if it is only for a little while.
Exactly. Rifts and invasion forces add some interest to the game. Not only do you have to watch out for the mobs, but also keep an eye out for invasion forces. Its an entertaining and enjoyable game to me. Its also well polished. Which we don't see much of these days.
Remove that silly "Buy it" button, highlight the last paragraph as a well-rounded summary instead.
It is not a button as it does not click anywhere. We are not trying to literally click you over to buy it. We just have a simpliefied "first look" system now. The "Buy It" is the highest rank in this new system. These are *not* our official reviews.
Well I'm just another sheep in the 5 year+ WoW burnout group, cancelled and account expired today...good riddens. Anywho to keep this relevant to article, I'm going to have to agree with the users that have been against this "review."
1. 6 hours only is not a solid impression. An impression nonetheless, but not complete by any means.
2. Now the problem with that, and being that the writer of this article has enjoyed the game so far, brings the mode of writing, being that this article claims highly of a game the writer knows little about. However I feel as if everyone is just tossing around...well....All I keep hearing from people who appraise the game is ...its polished, polished, polished....rifts, rifts, rifts, graphics, grpahics, graphics....and then the vague comments of such a grand economy , guilds, a public blah blah blah, the same stuff mentioned on the Rift website. I feel like everyone just copies and pastes.
3. Which leads me to my next point, as well as regarding the quote at the top of the post, is that since this a lightly brushed review of the game, and being that I have been reading on this site for quite some time, that I completely DISLIKE the use of this "icon" at the bottom of this unfinished review. As mentioned above, these are not the official reviews...yet you recommend one buys it. Perhaps given more time for a more full review the writer has a change of mind, making this game so-so or however this unneeded tier of new icons are layed out. Then what..?
To continue on with that, people will mindlessly buy the game due to your recommendation of "buy it". (Sounds like promotion to me.) (And lets be honest here, some just don't have self-control or the wits to make their own informed decisions.) And since this is a site for game reviews providing a "higher" vocal output, you are misinforming others. So to sum it up, this is informing readers to buy a game they cant live without in which the article writer has yet to thoroughly inudlge himself in yet. And more so making the statement that "I can't live without it" with me being well aware I can live without it, and tend to do so.
This is I believe the first post I have ever made, and only because I found this "addition" to be very unappealing not only to myself, but to others who view it. I would recommend removing it.
First, I have to say that I like Rift and was on the verge of buying it, but decided not to. So I'm definately no "hater" or anything. And I played in quite some Rift betas, longer than the author. That beeing said: I think that the final comment in the "review" (looks more like an ad to me) is misleading: "a game you can't live without". If I wouldn't know Rift that well, that "review" and it's final comment would make me buy Rift. And at first I'd have lots of fun, and then be disappointed.
As said before: the quests are boring and generic, the graphics and sound are ok but not great. But the real killer for me would be the lack of replayability. A total of two starting zones in the entire game and 4 classes... It means if I create two defiant and two guardian characters, I'd never need to create a new character again, and yet I'd have played through the same content twice. When I play on MMORPGs I want to explore the game, see new stuff, try out new classes and see how they level and develope. With just four classes and two starting zones that doesn't work. That, plus what I said before plus the whole generic and "seen before" feeling of the game definately allow me to live without having purchased that game.
In other words: what the article tries to portray ain't what there really is.
Originally posted by maji First, I have to say that I like Rift and was on the verge of buying it, but decided not to. So I'm definately no "hater" or anything. And I played in quite some Rift betas, longer than the author. That beeing said: I think that the final comment in the "review" (looks more like an ad to me) is misleading: "a game you can't live without". If I wouldn't know Rift that well, that "review" and it's final comment would make me buy Rift. And at first I'd have lots of fun, and then be disappointed. As said before: the quests are boring and generic, the graphics and sound are ok but not great. But the real killer for me would be the lack of replayability. A total of two starting zones in the entire game and 4 classes... It means if I create two defiant and two guardian characters, I'd never need to create a new character again, and yet I'd have played through the same content twice. When I play on MMORPGs I want to explore the game, see new stuff, try out new classes and see how they level and develope. With just four classes and two starting zones that doesn't work. That, plus what I said before plus the whole generic and "seen before" feeling of the game definately allow me to live without having purchased that game. In other words: what the article tries to portray ain't what there really is.
I completely agree with you, not only about the improper use of the ad icon, but the genericness of the game. I have not played it, nor do I want to play it being that I've seen many a videos on it, and I feel like I watching the game I just quit...WoW. I've also seen many videos of the "rifts" "dynamics" and theres nothing dynamic about it. Rift opens, kill mobs, kill boss, loot, done. NEXT!
Remove that silly "Buy it" button, highlight the last paragraph as a well-rounded summary instead.
It is not a button as it does not click anywhere. We are not trying to literally click you over to buy it. We just have a simpliefied "first look" system now. The "Buy It" is the highest rank in this new system. These are *not* our official reviews.
Well I'm just another sheep in the 5 year+ WoW burnout group, cancelled and account expired today...good riddens. Anywho to keep this relevant to article, I'm going to have to agree with the users that have been against this "review."
1. 6 hours only is not a solid impression. An impression nonetheless, but not complete by any means.
2. Now the problem with that, and being that the writer of this article has enjoyed the game so far, brings the mode of writing, being that this article claims highly of a game the writer knows little about. However I feel as if everyone is just tossing around...well....All I keep hearing from people who appraise the game is ...its polished, polished, polished....rifts, rifts, rifts, graphics, grpahics, graphics....and then the vague comments of such a grand economy , guilds, a public blah blah blah, the same stuff mentioned on the Rift website. I feel like everyone just copies and pastes.
3. Which leads me to my next point, as well as regarding the quote at the top of the post, is that since this a lightly brushed review of the game, and being that I have been reading on this site for quite some time, that I completely DISLIKE the use of this "icon" at the bottom of this unfinished review. As mentioned above, these are not the official reviews...yet you recommend one buys it. Perhaps given more time for a more full review the writer has a change of mind, making this game so-so or however this unneeded tier of new icons are layed out. Then what..?
To continue on with that, people will mindlessly buy the game due to your recommendation of "buy it". (Sounds like promotion to me.) (And lets be honest here, some just don't have self-control or the wits to make their own informed decisions.) And since this is a site for game reviews providing a "higher" vocal output, you are misinforming others. So to sum it up, this is informing readers to buy a game they cant live without in which the article writer has yet to thoroughly inudlge himself in yet. And more so making the statement that "I can't live without it" with me being well aware I can live without it, and tend to do so.
This is I believe the first post I have ever made, and only because I found this "addition" to be very unappealing not only to myself, but to others who view it. I would recommend removing it.
1. I've played in the betas, head start and now launch. My current is a level 28 warrior. I've spent a LOT more than 6 hours in the game, and I still find it entertaining. I also agree with most of the article.
2. The reason you keep hearing people used the word "polished" is because Rift IS polished. Its obvious that they spent quite a bit of time dealing with how the various sub systems integrate, and that they to this point have done a pretty damn good job QA wise. Not perfect by any means, but perfection is only a part of the One True Game(tm), and thats forever over the horizon.
3. You are welcome to DISLIKE what ever you wish. This isn't your web site(nor mine) so they make the rules and policies here. The icon system is simply a short hand device, and anyone who has been around for any length of time would know to do their own research and make their own decisions.
3B. So, people need to be "protected" from "mindlessly" buying games? Where have we seen this mentality before?...
I'm certain you have only good intentions, but the road to hell is rather well paved with those. As I read the article, the writer was rather impressed with the game, and was passing on that perspective, that in his *opinion* the game would be worth playing by those interested in the aspects he spoke of. I see nothing sinister or wrong with this. But I'm fast coming to the conclusion that some people that are howling about this game, are either current victims of the One True Game(tm) syndrome, or have another agenda. There are lots of games I really dislike, but I spend very little time(if any at all) in their forums, or writing diatribes against them.
What I would like to know is where all this anal squabbling over 'reviews' and 'first impressions' come from? Why all the attention to terminology, and nit-picking just to score some 'told ya so!' points?!
What would you rather have: a little insight into the game after a couple days, or that the reviewer waits till after 6 months of playing, doing all the end game, and then writing the review? If we all waited for reviewers to play a constantly evolving game all the way through, we would never get a review, or it would be so damn late that nobody would care anymore!
If people mindlessly buy products based solely on a colourful little icon, then they're idiots. A fool and his gold are easily parted.
That little green icon with the thumbs up is a recommendation only! It's not a bloody commandment! Cut the writers here some slack, they do a good job overall. They're just trying to give you impatient MMO-junkies some information.
I read first impressions, reviews, and forum posts to help me make an informed decision, not to make the decision for me! If I buy something just because a little button tells me to, and it turns out to be rubbish, then I'm a dumbass. It's not MMORPG's fault!
The internet is such an awesome tool, but it has turned humanity into a raving bunch of impatient ingrates. Everything has to be NOW! But when we get it, it's not good enough! C'mon! As Eddie Murphy once said, "Have a Coke and a smile, and shut the f**k up!"
Just read the review, take it for what it is, and use it to make an informed decision.
What I would like to know is where all this anal squabbling over 'reviews' and 'first impressions' come from? Why all the attention to terminology, and nit-picking just to score some 'told ya so!' points?!
What would you rather have: a little insight into the game after a couple days, or that the reviewer waits till after 6 months of playing, doing all the end game, and then writing the review? If we all waited for reviewers to play a constantly evolving game all the way through, we would never get a review, or it would be so damn late that nobody would care anymore!
If people mindlessly buy products based solely on a colourful little icon, then they're idiots. A fool and his gold are easily parted.
That little green icon with the thumbs up is a recommendation only! It's not a bloody commandment! Cut the writers here some slack, they do a good job overall. They're just trying to give you impatient MMO-junkies some information.
I read first impressions, reviews, and forum posts to help me make an informed decision, not to make the decision for me! If I buy something just because a little button tells me to, and it turns out to be rubbish, then I'm a dumbass. It's not MMORPG's fault!
The internet is such an awesome tool, but it has turned humanity into a raving bunch of impatient ingrates. Everything has to be NOW! But when we get it, it's not good enough! C'mon! As Eddie Murphy once said, "Have a Coke and a smile, and shut the f**k up!"
Just read the review, take it for what it is, and use it to make an informed decision.
hey, people have a right to blame someone else for their own mistakes.. its why they invented the word scapegoat after all... sheesh...
Remove that silly "Buy it" button, highlight the last paragraph as a well-rounded summary instead.
It is not a button as it does not click anywhere. We are not trying to literally click you over to buy it. We just have a simpliefied "first look" system now. The "Buy It" is the highest rank in this new system. These are *not* our official reviews.
Well I'm just another sheep in the 5 year+ WoW burnout group, cancelled and account expired today...good riddens. Anywho to keep this relevant to article, I'm going to have to agree with the users that have been against this "review."
1. 6 hours only is not a solid impression. An impression nonetheless, but not complete by any means.
2. Now the problem with that, and being that the writer of this article has enjoyed the game so far, brings the mode of writing, being that this article claims highly of a game the writer knows little about. However I feel as if everyone is just tossing around...well....All I keep hearing from people who appraise the game is ...its polished, polished, polished....rifts, rifts, rifts, graphics, grpahics, graphics....and then the vague comments of such a grand economy , guilds, a public blah blah blah, the same stuff mentioned on the Rift website. I feel like everyone just copies and pastes.
3. Which leads me to my next point, as well as regarding the quote at the top of the post, is that since this a lightly brushed review of the game, and being that I have been reading on this site for quite some time, that I completely DISLIKE the use of this "icon" at the bottom of this unfinished review. As mentioned above, these are not the official reviews...yet you recommend one buys it. Perhaps given more time for a more full review the writer has a change of mind, making this game so-so or however this unneeded tier of new icons are layed out. Then what..?
To continue on with that, people will mindlessly buy the game due to your recommendation of "buy it". (Sounds like promotion to me.) (And lets be honest here, some just don't have self-control or the wits to make their own informed decisions.) And since this is a site for game reviews providing a "higher" vocal output, you are misinforming others. So to sum it up, this is informing readers to buy a game they cant live without in which the article writer has yet to thoroughly inudlge himself in yet. And more so making the statement that "I can't live without it" with me being well aware I can live without it, and tend to do so.
This is I believe the first post I have ever made, and only because I found this "addition" to be very unappealing not only to myself, but to others who view it. I would recommend removing it.
Agree
since thise game came all i saw from it cheap and more cheap adds, wich made me lose my respect to the game , i don't care if this game is the GOD of all MMOs, i don't want to even try it any more.
since thise game came all i saw from it cheap and more cheap adds, wich made me lose my respect to the game , i don't care if this game is the GOD of all MMOs, i don't want to even try it any more.
Looks like somebody missed the memo, beta was over 11 days ago friend.
Okay, Bill, we get it. You like Rift, that much can be gleaned from your past few columns. To me, you come off a bit starry-eyed over the whole thing, lacking critical objectivity. The take-away I'm getting from these sometimes gushing "impressions" is that Rift is "okay", but I'm not getting the sense that it's something people are looking forward to playing for any extended period of time. Maybe I'm a dinosaur, but I always thought that one purpose of a subscription-based MMORPG was a persistent world that people wanted to come back to month after month. I don't get that feeling with Rift.
I know that "If you can't say something nice, don't say anything at all" is a popular admonition from people who become "fans" of something, but people rely on writers for sites like this to step out of themselves a bit and offer a more criitcal analysis for a product that is requiring such an investment in time, money, and emotion.
dude have you even played the game?
You may not like it but SteamRanger is telling the truth. And I've played the game from Beta One. This game doesn't offer anything really new, its just more of the same with different graphics.
That being said, I have a sub for the moment. Because I'm bored and want something to play until SWTOR comes out. I find the graphics beautiful but the game is NOT "all that and a bag of chips".
I have yet to try a game that has pve invasions that can take over a quest hub. Even if it is until it's cleared. I understand Tabula Rasa had something like this but of all the games I've tried this is the only game that has this. Therefore that seems pretty "new".
Alot of games have public quests. In this case, there are wayyyyyyy too many Invasions, and too many Rifts, the Rifts don't give hardly any benefits, and are mostly an annoyance. People have started just avoiding the areas and the npc's. Which I said would happen when we were in beta and got beat down like you wouldn't believe by people. There are lengthy threads on the forums about the rifts being an annoyance.
A lot of games have public quests? Warhammer and Rift are the only two I know of. I suppose there could be a few more but what are they?
As far as annoyance, well that just says they are in the wrong game. the name of the game is "Rfit" that's what it is about. Also the rifts give good xp and the gear one can buy from the planar whatchamacallits is very good. As a matter of fact I got two major pieces of gear from the planar vendors that have yet to be rivaled (so far).
I personally like the Rifts and like how they pop up. They add a bit if uncertainty to what usually is a static game world. I would prefer more games have similar types of pve invasions.
Grabbing quest, running to marker, killing x, running back, rinse and repeat in any game gets old fast. I much prefer a game that allows for areas to be taken over, even if it is only for a little while.
And there we go. Yet again someone who doesn't bother to think beyond the exact words written or to actually listen to whats said.
And once again... I'M FINE WITH RIFTS, THE PROBLEM IS TOO MANY RIFTS.
I will agree that the rifts are public quests. What players fail to mention is they can in fact change the player world if left unchecked. They will destroy all the npcs in a town and take it over. I like the system myself. The new players in our guild could not take out the elite mobs and they baicallly took over Freemarch. We got tell to assist them in taking back the npc towns.
We higher level players rallied at Meridian (defiant side) and headed out to where our lower level players were and systematically took the towns back all the while grouped with our lower level players. We had a blast and our llower level players got loot even though we were assitingand grouped with them. I do not know of another game in years that allows us to do that.
The class system is innovative if you know how to change out your role. Imagine being a cleric that primarily does healing. Well you in a group that does not need alot of healing so you can immediatley swwitch to a dps less healing intense role. You can do this without having to respec. You cannot be in combat but you can switch roles on the fly.
If you do not want to participate in the Rifts you do not have too. You can just pass it by and go on questung (unless your town is now owned by the rift mobs).
It is about time a dev got it and does not penalize players for actually wanting to group. Soloing for those of you that prefer that style of play I am level 28 and actuallly had to group to completed three quests.
Personally I have not enjoyed another game like this in years.
A lot of games have public quests? Warhammer and Rift are the only two I know of. I suppose there could be a few more but what are they?
As far as annoyance, well that just says they are in the wrong game. the name of the game is "Rfit" that's what it is about. Also the rifts give good xp and the gear one can buy from the planar whatchamacallits is very good. As a matter of fact I got two major pieces of gear from the planar vendors that have yet to be rivaled (so far).
I personally like the Rifts and like how they pop up. They add a bit if uncertainty to what usually is a static game world. I would prefer more games have similar types of pve invasions.
Grabbing quest, running to marker, killing x, running back, rinse and repeat in any game gets old fast. I much prefer a game that allows for areas to be taken over, even if it is only for a little while.
And there we go. Yet again someone who doesn't bother to think beyond the exact words written or to actually listen to whats said.
And once again... I'M FINE WITH RIFTS, THE PROBLEM IS TOO MANY RIFTS.
No, I understand completely what I wrote. And I disagree there are not too many rifts/invasions
So again, There are not too many invasions and the rifts give benefit. What was the issue? I disagree with you on one point and have pointed out that there is benefit to them. Besides gear you can use the planarite to purchase items that will summon beings to help combat them. Youy can also purchase items that allow you to strengthen a town's (I think it's called) source stone. What part did I not read? I'm not saying you are hating rifts.
If people are avoiding them then that is their choice.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I've never seen so much hypocrisy in one thread before.
If this were completely 'innovative' as some of you define it, those people would be in here complaining about how Trion didn't take the best aspects of WoW and EQ to build off of. Except they did, so they complain about that instead.
They've built an amazing foundation using the tried and true peices of best-of-breed MMO's and provided the confidence they have a platform that is dynamic enough to have a future in it.
They've built an amazing foundation using the tried and true peices of best-of-breed MMO's and provided the confidence they have a platform that is dynamic enough to have a future in it.
I don't care about the foundation of a game. I care about what the game is currently like. As I said before, in general, I like the game. It's great for people who'd never read quest text anyway, who wouldn't want to explore open worlds, who don't want complex crafting, who run mid-end machines not capable of supporting the best graphics, and who don't like alt characters but like to stick only to a very small number of chars. But the argument that is often mentioned, that "Rift took the best mechanics of the best MMORPGs and made them better" is simply not true.
Sorry to nitpick, but it was the official launch day for NA servers only. EU servers go live tomorrow (Friday).
Please try to bear in mind we don't all live in the US.
Darn, forgot to say that I thought the article gave a very fair, balanced view of Rift as it stands at present and, in accord with Bill, I would recommend those who are looking for something new (but not entirely different to the traditional mmo) to give Rift a try. I've played in all the betas, and the headstart, and I'm still enjoying myself and looking forward to more.
I will agree that the rifts are public quests. What players fail to mention is they can in fact change the player world if left unchecked. They will destroy all the npcs in a town and take it over. I like the system myself. The new players in our guild could not take out the elite mobs and they baicallly took over Freemarch. We got tell to assist them in taking back the npc towns.
We higher level players rallied at Meridian (defiant side) and headed out to where our lower level players were and systematically took the towns back all the while grouped with our lower level players. We had a blast and our llower level players got loot even though we were assitingand grouped with them. I do not know of another game in years that allows us to do that.
The class system is innovative if you know how to change out your role. Imagine being a cleric that primarily does healing. Well you in a group that does not need alot of healing so you can immediatley swwitch to a dps less healing intense role. You can do this without having to respec. You cannot be in combat but you can switch roles on the fly.
If you do not want to participate in the Rifts you do not have too. You can just pass it by and go on questung (unless your town is now owned by the rift mobs).
It is about time a dev got it and does not penalize players for actually wanting to group. Soloing for those of you that prefer that style of play I am level 28 and actuallly had to group to completed three quests.
Personally I have not enjoyed another game like this in years.
Rifts only change the world for 10 minutes. They despawn. Once again, there are too many of them. And I'm not the only one complaining about it either.
I've never seen so much hypocrisy in one thread before.
If this were completely 'innovative' as some of you define it, those people would be in here complaining about how Trion didn't take the best aspects of WoW and EQ to build off of. Except they did, so they complain about that instead.
They've built an amazing foundation using the tried and true peices of best-of-breed MMO's and provided the confidence they have a platform that is dynamic enough to have a future in it.
Yes, they took aspects of other games to work from. Most of the game has been done elsewhere and done better. And that is also one of the problems. Its been done elsewhere better.
The map is better in EQ2 (and that doesn't include the player made map called EQ2maps). Even the base EQ2 map has the ability to search by coordinate.
So is the Broker. Ahhh heck, the broker is better in any game that has one that I've ever seen. At least you can search properly in other games. You search on the broker in this game and get a whole mishmash of stuff because you can't search by level, bonuses, or class.
We have been told we will never get appearance slots by the devs. I'm still at a loss as to why they're calling Meridian a city when its not, its a Fortress. There's still nowhere for people to eat or sleep in this "city".
You can't enter ANY building except the huge ones. There is no real functional city of any sort.
Where the hell are all the children? I don't care if its war, there wouldn't be no children anywhere in the world. Without children, the world is doomed to destruction. Even the middle east has children and they're constantly warring with each other.
Crafting is atrocious. By the time you get crafting, you're already beyond the time when you can use the lowest level of it. And this fact persists. By the time you can use the better armor and weapons that come from crafting, you're already beyond them and have better stuff from the vendors and quests making it almost worthless to bother to craft anything.
No housing, and probably never will be either.
Basically, there is nothing to do in this game but quest, kill rifts, and kill each other.
Yes, the graphics are something I find beautiful. But that means nothing when your elf is running like the hunchback of Notredame, with their shoulders oddly pushed up, their heads pushed forward, and their shoulders moving back and forth like a gorilla using its hands to walk. Its the weirdest thing I've ever seen, and beats even the "hobbits wearing dirty diapers" walk that exists in LOTRO.
I can say one thing though... they finally started listening to the complaints during beta about it being a dead world. I saw a cute little bunny hopping around in Freemarch where he'd be eating the grass, twitching his nose and flicking his ears. Makes it seem alot more alive.
This is all stuff people complained about in beta.
I will agree that the rifts are public quests. What players fail to mention is they can in fact change the player world if left unchecked. They will destroy all the npcs in a town and take it over. I like the system myself. The new players in our guild could not take out the elite mobs and they baicallly took over Freemarch. We got tell to assist them in taking back the npc towns.
We higher level players rallied at Meridian (defiant side) and headed out to where our lower level players were and systematically took the towns back all the while grouped with our lower level players. We had a blast and our llower level players got loot even though we were assitingand grouped with them. I do not know of another game in years that allows us to do that.
The class system is innovative if you know how to change out your role. Imagine being a cleric that primarily does healing. Well you in a group that does not need alot of healing so you can immediatley swwitch to a dps less healing intense role. You can do this without having to respec. You cannot be in combat but you can switch roles on the fly.
If you do not want to participate in the Rifts you do not have too. You can just pass it by and go on questung (unless your town is now owned by the rift mobs).
It is about time a dev got it and does not penalize players for actually wanting to group. Soloing for those of you that prefer that style of play I am level 28 and actuallly had to group to completed three quests.
Personally I have not enjoyed another game like this in years.
Rifts only change the world for 10 minutes. They despawn. Once again, there are too many of them. And I'm not the only one complaining about it either.
Well if they do despawn then that's a shame.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Nice review, even though it doesn't seem all that innovative to me. It still looks like Aion with different skins minus the flying. Rifts didn't keep me interested very long, it grows old fast. The souls need some tuning, but soon the cookie-cutter souls will be out there and they'll all be playing the same old classes with the exception of being able to take on different roles. PvP turns into massive zerg-fests, not my idea of fun really.
It's mildly innovative, I'll give it that. So if you're tired of your current MMO, no harm in giving this one two thumbs up on first impressions. How it will be doing in 6 months time is anybody's guess though. Good luck Trion, because I think you'll be needing it, the game has just begun.
Waiting for Guild Wars 2, and maybe SWTOR until that time...
I played Rift for a bit and found the level of polish extremely impressive. I don't think people are giving enough credit for the stability of launch.
Overall, I found RIFT enjoyable, but ultimately, I couldn't justify it as a time-sink.
The minor details which were copied from WoW frankly insulted me. A large number of the achievements were copied direct from WoW, as were a large number of abilities / talents. The fact that the battlegrounds (2nd & 3rd) were almost carbon copies of WoW's was a bit eugh. You know there's many more models of PvP besides CTF & Cap/Control. Team deathmatch/survival would be interesting. Perhaps some sort of race to defeat an NPC boss. There really are so many options, yet Trion opted for the tried & true.
I don't fault Trion for playing it safe, just the degree to which they did. Even minor details were copied - and that is a shame.
Comments
A lot of games have public quests? Warhammer and Rift are the only two I know of. I suppose there could be a few more but what are they?
As far as annoyance, well that just says they are in the wrong game. the name of the game is "Rfit" that's what it is about. Also the rifts give good xp and the gear one can buy from the planar whatchamacallits is very good. As a matter of fact I got two major pieces of gear from the planar vendors that have yet to be rivaled (so far).
I personally like the Rifts and like how they pop up. They add a bit if uncertainty to what usually is a static game world. I would prefer more games have similar types of pve invasions.
Grabbing quest, running to marker, killing x, running back, rinse and repeat in any game gets old fast. I much prefer a game that allows for areas to be taken over, even if it is only for a little while.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
LOL... If the collectives "mind" ever did catch up with reality, it would be the end of government and organized religion... So, I seriously doubt thats going to happen any time soon. ^^ Rift isn't the One True Game(tm). Neither is any other game thats not just over the horizon... But it is enjoyable and entertaining to me, and quite well polished. Thats enough. I've quit searching for the One True Game(tm).
Exactly. Rifts and invasion forces add some interest to the game. Not only do you have to watch out for the mobs, but also keep an eye out for invasion forces. Its an entertaining and enjoyable game to me. Its also well polished. Which we don't see much of these days.
Well I'm just another sheep in the 5 year+ WoW burnout group, cancelled and account expired today...good riddens. Anywho to keep this relevant to article, I'm going to have to agree with the users that have been against this "review."
1. 6 hours only is not a solid impression. An impression nonetheless, but not complete by any means.
2. Now the problem with that, and being that the writer of this article has enjoyed the game so far, brings the mode of writing, being that this article claims highly of a game the writer knows little about. However I feel as if everyone is just tossing around...well....All I keep hearing from people who appraise the game is ...its polished, polished, polished....rifts, rifts, rifts, graphics, grpahics, graphics....and then the vague comments of such a grand economy , guilds, a public blah blah blah, the same stuff mentioned on the Rift website. I feel like everyone just copies and pastes.
3. Which leads me to my next point, as well as regarding the quote at the top of the post, is that since this a lightly brushed review of the game, and being that I have been reading on this site for quite some time, that I completely DISLIKE the use of this "icon" at the bottom of this unfinished review. As mentioned above, these are not the official reviews...yet you recommend one buys it. Perhaps given more time for a more full review the writer has a change of mind, making this game so-so or however this unneeded tier of new icons are layed out. Then what..?
To continue on with that, people will mindlessly buy the game due to your recommendation of "buy it". (Sounds like promotion to me.) (And lets be honest here, some just don't have self-control or the wits to make their own informed decisions.) And since this is a site for game reviews providing a "higher" vocal output, you are misinforming others. So to sum it up, this is informing readers to buy a game they cant live without in which the article writer has yet to thoroughly inudlge himself in yet. And more so making the statement that "I can't live without it" with me being well aware I can live without it, and tend to do so.
This is I believe the first post I have ever made, and only because I found this "addition" to be very unappealing not only to myself, but to others who view it. I would recommend removing it.
First, I have to say that I like Rift and was on the verge of buying it, but decided not to. So I'm definately no "hater" or anything. And I played in quite some Rift betas, longer than the author. That beeing said: I think that the final comment in the "review" (looks more like an ad to me) is misleading: "a game you can't live without". If I wouldn't know Rift that well, that "review" and it's final comment would make me buy Rift. And at first I'd have lots of fun, and then be disappointed.
As said before: the quests are boring and generic, the graphics and sound are ok but not great. But the real killer for me would be the lack of replayability. A total of two starting zones in the entire game and 4 classes... It means if I create two defiant and two guardian characters, I'd never need to create a new character again, and yet I'd have played through the same content twice. When I play on MMORPGs I want to explore the game, see new stuff, try out new classes and see how they level and develope. With just four classes and two starting zones that doesn't work. That, plus what I said before plus the whole generic and "seen before" feeling of the game definately allow me to live without having purchased that game.
In other words: what the article tries to portray ain't what there really is.
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
I completely agree with you, not only about the improper use of the ad icon, but the genericness of the game. I have not played it, nor do I want to play it being that I've seen many a videos on it, and I feel like I watching the game I just quit...WoW. I've also seen many videos of the "rifts" "dynamics" and theres nothing dynamic about it. Rift opens, kill mobs, kill boss, loot, done. NEXT!
1. I've played in the betas, head start and now launch. My current is a level 28 warrior. I've spent a LOT more than 6 hours in the game, and I still find it entertaining. I also agree with most of the article.
2. The reason you keep hearing people used the word "polished" is because Rift IS polished. Its obvious that they spent quite a bit of time dealing with how the various sub systems integrate, and that they to this point have done a pretty damn good job QA wise. Not perfect by any means, but perfection is only a part of the One True Game(tm), and thats forever over the horizon.
3. You are welcome to DISLIKE what ever you wish. This isn't your web site(nor mine) so they make the rules and policies here. The icon system is simply a short hand device, and anyone who has been around for any length of time would know to do their own research and make their own decisions.
3B. So, people need to be "protected" from "mindlessly" buying games? Where have we seen this mentality before?...
I'm certain you have only good intentions, but the road to hell is rather well paved with those. As I read the article, the writer was rather impressed with the game, and was passing on that perspective, that in his *opinion* the game would be worth playing by those interested in the aspects he spoke of. I see nothing sinister or wrong with this. But I'm fast coming to the conclusion that some people that are howling about this game, are either current victims of the One True Game(tm) syndrome, or have another agenda. There are lots of games I really dislike, but I spend very little time(if any at all) in their forums, or writing diatribes against them.
What I would like to know is where all this anal squabbling over 'reviews' and 'first impressions' come from? Why all the attention to terminology, and nit-picking just to score some 'told ya so!' points?!
What would you rather have: a little insight into the game after a couple days, or that the reviewer waits till after 6 months of playing, doing all the end game, and then writing the review? If we all waited for reviewers to play a constantly evolving game all the way through, we would never get a review, or it would be so damn late that nobody would care anymore!
If people mindlessly buy products based solely on a colourful little icon, then they're idiots. A fool and his gold are easily parted.
That little green icon with the thumbs up is a recommendation only! It's not a bloody commandment! Cut the writers here some slack, they do a good job overall. They're just trying to give you impatient MMO-junkies some information.
I read first impressions, reviews, and forum posts to help me make an informed decision, not to make the decision for me! If I buy something just because a little button tells me to, and it turns out to be rubbish, then I'm a dumbass. It's not MMORPG's fault!
The internet is such an awesome tool, but it has turned humanity into a raving bunch of impatient ingrates. Everything has to be NOW! But when we get it, it's not good enough! C'mon! As Eddie Murphy once said, "Have a Coke and a smile, and shut the f**k up!"
Just read the review, take it for what it is, and use it to make an informed decision.
hey, people have a right to blame someone else for their own mistakes.. its why they invented the word scapegoat after all... sheesh...
Just like people have the right to do whatever 'teh internets' tells them to do..
Agree
since thise game came all i saw from it cheap and more cheap adds, wich made me lose my respect to the game , i don't care if this game is the GOD of all MMOs, i don't want to even try it any more.
Which Final Fantasy Character Are You?
Final Fantasy 7
Looks like somebody missed the memo, beta was over 11 days ago friend.
And there we go. Yet again someone who doesn't bother to think beyond the exact words written or to actually listen to whats said.
And once again... I'M FINE WITH RIFTS, THE PROBLEM IS TOO MANY RIFTS.
I will agree that the rifts are public quests. What players fail to mention is they can in fact change the player world if left unchecked. They will destroy all the npcs in a town and take it over. I like the system myself. The new players in our guild could not take out the elite mobs and they baicallly took over Freemarch. We got tell to assist them in taking back the npc towns.
We higher level players rallied at Meridian (defiant side) and headed out to where our lower level players were and systematically took the towns back all the while grouped with our lower level players. We had a blast and our llower level players got loot even though we were assitingand grouped with them. I do not know of another game in years that allows us to do that.
The class system is innovative if you know how to change out your role. Imagine being a cleric that primarily does healing. Well you in a group that does not need alot of healing so you can immediatley swwitch to a dps less healing intense role. You can do this without having to respec. You cannot be in combat but you can switch roles on the fly.
If you do not want to participate in the Rifts you do not have too. You can just pass it by and go on questung (unless your town is now owned by the rift mobs).
It is about time a dev got it and does not penalize players for actually wanting to group. Soloing for those of you that prefer that style of play I am level 28 and actuallly had to group to completed three quests.
Personally I have not enjoyed another game like this in years.
No, I understand completely what I wrote. And I disagree there are not too many rifts/invasions
So again, There are not too many invasions and the rifts give benefit. What was the issue? I disagree with you on one point and have pointed out that there is benefit to them. Besides gear you can use the planarite to purchase items that will summon beings to help combat them. Youy can also purchase items that allow you to strengthen a town's (I think it's called) source stone. What part did I not read? I'm not saying you are hating rifts.
If people are avoiding them then that is their choice.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I've never seen so much hypocrisy in one thread before.
If this were completely 'innovative' as some of you define it, those people would be in here complaining about how Trion didn't take the best aspects of WoW and EQ to build off of. Except they did, so they complain about that instead.
They've built an amazing foundation using the tried and true peices of best-of-breed MMO's and provided the confidence they have a platform that is dynamic enough to have a future in it.
I don't care about the foundation of a game. I care about what the game is currently like. As I said before, in general, I like the game. It's great for people who'd never read quest text anyway, who wouldn't want to explore open worlds, who don't want complex crafting, who run mid-end machines not capable of supporting the best graphics, and who don't like alt characters but like to stick only to a very small number of chars. But the argument that is often mentioned, that "Rift took the best mechanics of the best MMORPGs and made them better" is simply not true.
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
Sorry to nitpick, but it was the official launch day for NA servers only. EU servers go live tomorrow (Friday).
Please try to bear in mind we don't all live in the US.
Darn, forgot to say that I thought the article gave a very fair, balanced view of Rift as it stands at present and, in accord with Bill, I would recommend those who are looking for something new (but not entirely different to the traditional mmo) to give Rift a try. I've played in all the betas, and the headstart, and I'm still enjoying myself and looking forward to more.
Very true. I think it has to do with the different release days/cycles common in Europe, as opposed to NA.
Rifts only change the world for 10 minutes. They despawn. Once again, there are too many of them. And I'm not the only one complaining about it either.
Yes, they took aspects of other games to work from. Most of the game has been done elsewhere and done better. And that is also one of the problems. Its been done elsewhere better.
The map is better in EQ2 (and that doesn't include the player made map called EQ2maps). Even the base EQ2 map has the ability to search by coordinate.
So is the Broker. Ahhh heck, the broker is better in any game that has one that I've ever seen. At least you can search properly in other games. You search on the broker in this game and get a whole mishmash of stuff because you can't search by level, bonuses, or class.
We have been told we will never get appearance slots by the devs. I'm still at a loss as to why they're calling Meridian a city when its not, its a Fortress. There's still nowhere for people to eat or sleep in this "city".
You can't enter ANY building except the huge ones. There is no real functional city of any sort.
Where the hell are all the children? I don't care if its war, there wouldn't be no children anywhere in the world. Without children, the world is doomed to destruction. Even the middle east has children and they're constantly warring with each other.
Crafting is atrocious. By the time you get crafting, you're already beyond the time when you can use the lowest level of it. And this fact persists. By the time you can use the better armor and weapons that come from crafting, you're already beyond them and have better stuff from the vendors and quests making it almost worthless to bother to craft anything.
No housing, and probably never will be either.
Basically, there is nothing to do in this game but quest, kill rifts, and kill each other.
Yes, the graphics are something I find beautiful. But that means nothing when your elf is running like the hunchback of Notredame, with their shoulders oddly pushed up, their heads pushed forward, and their shoulders moving back and forth like a gorilla using its hands to walk. Its the weirdest thing I've ever seen, and beats even the "hobbits wearing dirty diapers" walk that exists in LOTRO.
I can say one thing though... they finally started listening to the complaints during beta about it being a dead world. I saw a cute little bunny hopping around in Freemarch where he'd be eating the grass, twitching his nose and flicking his ears. Makes it seem alot more alive.
This is all stuff people complained about in beta.
Well if they do despawn then that's a shame.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Nice review, even though it doesn't seem all that innovative to me. It still looks like Aion with different skins minus the flying. Rifts didn't keep me interested very long, it grows old fast. The souls need some tuning, but soon the cookie-cutter souls will be out there and they'll all be playing the same old classes with the exception of being able to take on different roles. PvP turns into massive zerg-fests, not my idea of fun really.
It's mildly innovative, I'll give it that. So if you're tired of your current MMO, no harm in giving this one two thumbs up on first impressions. How it will be doing in 6 months time is anybody's guess though. Good luck Trion, because I think you'll be needing it, the game has just begun.
Waiting for Guild Wars 2, and maybe SWTOR until that time...
I doubt even Aion got this much anger from WoW fans.
I played Rift for a bit and found the level of polish extremely impressive. I don't think people are giving enough credit for the stability of launch.
Overall, I found RIFT enjoyable, but ultimately, I couldn't justify it as a time-sink.
The minor details which were copied from WoW frankly insulted me. A large number of the achievements were copied direct from WoW, as were a large number of abilities / talents. The fact that the battlegrounds (2nd & 3rd) were almost carbon copies of WoW's was a bit eugh. You know there's many more models of PvP besides CTF & Cap/Control. Team deathmatch/survival would be interesting. Perhaps some sort of race to defeat an NPC boss. There really are so many options, yet Trion opted for the tried & true.
I don't fault Trion for playing it safe, just the degree to which they did. Even minor details were copied - and that is a shame.