They've stated that they are improving these as time goes on. They just needed place holder running animations so they can work the rest of the stuff out like run speed, upper body motions. Will be interesting what they look like at PaX east.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Looks too stiff for me. They look like they have an iron bar for a spinal column.
Well bit yeah, but most have armors and backpacks which makes torso stiff. Plus they aren't hip-hoppers , most are soldiers and they move back straight.
What I'm worried is "sliding". You know when character moves in EQ2 or most old games it has no friction against ground, I hated it. Also everytrhing felt sluggish until WoW which I think got it right (others games might had this before but WoW is first where I, and I mean I, felt it was right). After playing DA2 demo I think there won't be problem with animation, most likely Bioware shares same animators between projects (cost wise).
I love that these videos are slowly but surely easing community concerns about the graphics and animation aspect of the game. I, personally, think the animations are great.
I am just glad that we can't play a Hutt as a character race. Can you imagine the "animation" complaints we would get? I can:
-Oh did you see that tail slap? So unnatural.
-Ugh, the jiggle of the underarm fat isn't realistic at all !
- I'm sorry, but Hutts just do not move over debree like that!
- Did you see the facial movements in that third clip? What? Don't these guys have any idea what a Hutts face actually looks like?
On a serious note, I did see one walk animation that looked a little unnatural to me in that entire clip. Not that the animation was bad, just the body looked unnatural in it's positioning. The rest looked very good and appropriate to the movements they were making. I have had the advantage though of watching actual people practicing combat situations in full body armor and saw exactly what they look like.
"If half of what you tell me is a lie, how can I believe any of it?"
Comments
Looks too stiff for me. They look like they have an iron bar for a spinal column.
They've stated that they are improving these as time goes on. They just needed place holder running animations so they can work the rest of the stuff out like run speed, upper body motions. Will be interesting what they look like at PaX east.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Well bit yeah, but most have armors and backpacks which makes torso stiff. Plus they aren't hip-hoppers , most are soldiers and they move back straight.
What I'm worried is "sliding". You know when character moves in EQ2 or most old games it has no friction against ground, I hated it. Also everytrhing felt sluggish until WoW which I think got it right (others games might had this before but WoW is first where I, and I mean I, felt it was right). After playing DA2 demo I think there won't be problem with animation, most likely Bioware shares same animators between projects (cost wise).
good video
I love that these videos are slowly but surely easing community concerns about the graphics and animation aspect of the game. I, personally, think the animations are great.
I am just glad that we can't play a Hutt as a character race. Can you imagine the "animation" complaints we would get? I can:
-Oh did you see that tail slap? So unnatural.
-Ugh, the jiggle of the underarm fat isn't realistic at all !
- I'm sorry, but Hutts just do not move over debree like that!
- Did you see the facial movements in that third clip? What? Don't these guys have any idea what a Hutts face actually looks like?
On a serious note, I did see one walk animation that looked a little unnatural to me in that entire clip. Not that the animation was bad, just the body looked unnatural in it's positioning. The rest looked very good and appropriate to the movements they were making. I have had the advantage though of watching actual people practicing combat situations in full body armor and saw exactly what they look like.
"If half of what you tell me is a lie, how can I believe any of it?"