Sorry, although that would be nice in an ideal world it's not true. Their are certain souls setups that own all others in pvp and soloing.
Correction, there are certain soul setups that people BELIEVE own all others in pvp and soloing. Almost all of them can with the correct spec placed on them. Not to mention no matter the soul setup there are some players who still couldnt survive a 1vs1 situation. No, sorry, your assumption is wrong. Scorp1us is actually correct on this one.
At this moment in time you can't possibly know. Somewhere down the line certain builds will pop up as being the best, undoubtly. The many choices RIFT has only makes it longer for it to happen.
for me i play Assassin,sabatour, and riftblade. primary is assassin i seem to solo best with this one now that i'm 29. they have heal proc poisons and enduring brew wich is a heal but then poisons you for 1/2 the dmg.i get into trouble with too many adds and the blind is down i throw out the aoe snare bomb from sab and use the teleport from rift to get away faster. i use the temp buff thats makes me proc poisons more for the heal poison and that works most times when i get just a lil overwhelmed with enduring brew.
that and how can you pass up a class that has an ability called "Foul Play" and the icon is of a foot kickin some one in the nuts lol (my 4 sec stun) 31 assassin also get the combat stealth removing agro, they also have temp buff to improve conceal,with the improved conceal i can practicly walk through a mob and they don't see me.i didn't put any points into making stealth better/faster yet but will eventually after i get all the dmg stuff i want first.
hard to pass up sabatour on any rogue build tho with that 15% dex buff they get from the first talents.
Sorry, although that would be nice in an ideal world it's not true. Their are certain souls setups that own all others in pvp and soloing.
Correction, there are certain soul setups that people BELIEVE own all others in pvp and soloing. Almost all of them can with the correct spec placed on them. Not to mention no matter the soul setup there are some players who still couldnt survive a 1vs1 situation. No, sorry, your assumption is wrong. Scorp1us is actually correct on this one.
Sorry, although that would be nice in an ideal world it's not true. Their are certain souls setups that own all others in pvp and soloing.
Correction, there are certain soul setups that people BELIEVE own all others in pvp and soloing. Almost all of them can with the correct spec placed on them. Not to mention no matter the soul setup there are some players who still couldnt survive a 1vs1 situation. No, sorry, your assumption is wrong. Scorp1us is actually correct on this one.
Nope i am right.
Heh.. out of curiousity, if you were to play RIFT, what would you be playing?
I play a Chloro/Warlock/Necro, I have to say it is a very very fun combo to have. Chloro is a awesome survival class for a mage. War and Necro recharge and healing spells are a mean combo with Chloro abilities. As well as getting a decent pet!
Look, the people who are telling you everything works are tellin ya the truth here. I have 3 roles now on my cleric. My first is an Inquisitor/Purifier/Warden, its my DPS spec and outstanding at the job. My second role is a healer, Warden/Purifier/Sentinel, it also is excellent at what it does. My 3rd role is my tank, Justicar/Warden/Purifier, crazy survivability and tanking capability. It may take a while but you can live through anything pretty much (picked this one up after reading some suggestions in this thread by the way - and its sweet).
See this is the issue here some of the people on these forums miss right up front on this question. You asked what is the most self-sustaining class choice. Well the answer really is warrior/cleric/rogue/mage. Those are the callings, those are the classes. The souls inside those classes are interchangable and situational. But you are not limited to only a single soul like some here want you to believe. You need a healer on a major rift boss, click, you need a tank in the instance, click, you want to WTFPWN everyone in Black Garden, click.
And one role build may be outstanding against one area/mob your fighting and totally suck on the next you go to. Some mobs hit different than others, different damage types, different resistances, different CC effects. You have to switch around in your roles depending on what your doing to take full advantage of them all. Sure you could build a single class and struggle through some content, but really, why??
This isn't WoW where you have 2 builds to switch between but both of them are still pretty much the same. A tank build and a DPS build on a warrior in WoW is still doing physical damage, its still mitigating damage, it has the exact same base class abilities no matter the spec in your talents. In Rift that is not the case at all. If you spec a role with Archon/eElementalist/Pyromancer and build it for fire and DD push you will be completely different than if you build a Chloromancer/Warlock/Dominator where you push CC, healing , and DoTs. You wont even have the same base attacks when you switch, everything will be different. And how you play it will be completely didfferent as well.
The answer to your question is a simple one though, ALL 4 callings are viable. Nobody plays just a single soul, if they do they are wasting thier time unless they are always on a team with others who can pick up the weaknesses they will inhirantly get. Specializing in a single sould is designed for end game content, to maximize raid functionality of each player. When you get to level 50, then you will see people pushing to 51 in a single soul to take full advantage of thier ROLE on the raid team.
Different builds become viable at different level ranges. I leveled up a Rogue. I started as a Marksman/Ranger/Nightblade, relying on the pet to keep me safe in the earlier levels. Switched to Riftstalker as my main from maybe 20-34. Around the mid 30s, my current build really becomes viable and fits your description completely:
Blade Dancer / Riftstalker / Bard
Riftstalker, just far enough to get the three points in the skill that heals you for 6% of your max health per combo point left on a mob when it dies. Blade Dancer, combined with that self heal, becomes pretty sick. Good damage, good mitigation from dodges and some nice melee AoE. Bard for the buffs and the heals based on damage done with the main Bard ranged attack.
Great solo build that handles adds well and is good for controlled AoE farming. The Bard buffs and your Bard heal make you very valuable in PUGs and Rifts. I have a second Role that is very similar, but subbing Nightblade for Bard, for occassions when I need stealth. (Remember, you can switch anywhere, just out of combat. Also, unlike a lot of MMORPGS, you seem to always drop out of combat when you finish the fight, with out lag or bug).
In the build, Bard also gives you the 15% out of combat run speed buff, plus Blade Dancer has a "Charge" type ranged opener, so you have great mobility getting from foe to foe. If you manage everything correctly, there is never any down time either.
With some skills based off of successful Dodges and other conditionals, it's a fun class to play. You also have buffs attached to various skills that use combo points. You can juggle those between a rapid succession of mobs to keep them all up, or you can prioritize based on condition of the current combat. It's not a "12323, repeat" type of build.
To the OP... None,all, take your pick and have fun!
Sorry, although that would be nice in an ideal world it's not true. Their are certain souls setups that own all others in pvp and soloing.
Correction, there are certain soul setups that people BELIEVE own all others in pvp and soloing. Almost all of them can with the correct spec placed on them. Not to mention no matter the soul setup there are some players who still couldnt survive a 1vs1 situation. No, sorry, your assumption is wrong. Scorp1us is actually correct on this one.
Nope i am right.
Heh.. out of curiousity, if you were to play RIFT, what would you be playing?
If you have read the whole thread instead of jumping in on my last post you wouldn't need to ask this question.
I am not go to repeat myself,read the whole thread.
To the OP... None,all, take your pick and have fun!
Sorry, although that would be nice in an ideal world it's not true. Their are certain souls setups that own all others in pvp and soloing.
Correction, there are certain soul setups that people BELIEVE own all others in pvp and soloing. Almost all of them can with the correct spec placed on them. Not to mention no matter the soul setup there are some players who still couldnt survive a 1vs1 situation. No, sorry, your assumption is wrong. Scorp1us is actually correct on this one.
Nope i am right.
Heh.. out of curiousity, if you were to play RIFT, what would you be playing?
I said what soul i think has everything you are looking for. No matter what level or type of mob you will have no problem at all. If played right one on one there is not another soul that can kill you in pvp.
As many points in chloro as you can, enough points in warlock for 'opportunity' and health:mana conversion. No points in Elementalist at all. Put Synthesis on the Elemental, and with Lifegiving Veil up it will heal for a massive amount, allowing you to engage many enemies at once.
There are so many choice that it will blow your mind:)
ranger/markmen/bard
Ranger/markmen/assassin
Riftstalker/bladedancer/bar
Caba/Purifier/druid
Champ/beastmaster/W.
But if you have 2 different roles and switch accoding to sittuation helps alot
. In beta I had Markmen/assassin/ranger for quest and some random enemies and a Bard/ranger for Rifts and stronger enemies and fast traveling:)
That Champion/Beastmaster and W? looks like something the OP and mysellf would like...but not sure what "W" is.
I saw somewhere in a post that Beastmaster can kick butt and I know Champion is also DPS. I think the "W" is for Warlord? If so, that would be your buffing and whatever Warlords do.
I don't have the game and if I did, I wouldn't be able to play it here......
It's warlord.
"you are like the world revenge on sarcasm, you know that?"
i guess the consensus is that if you are mage, warrior, rogue, cleric, you will be able to be self sustainable in some way or another. I play riftblade/paladin mostly and its dps, survivability, and utility is amazing. the build i use can do some light tanking, high dps, and does extremely well in pvp, especially open world. fn my experiencei know rogue and cleric can also be pretty self sustainable, but i dont know about mage.
Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)
Comments
At this moment in time you can't possibly know. Somewhere down the line certain builds will pop up as being the best, undoubtly. The many choices RIFT has only makes it longer for it to happen.
for me i play Assassin,sabatour, and riftblade. primary is assassin i seem to solo best with this one now that i'm 29. they have heal proc poisons and enduring brew wich is a heal but then poisons you for 1/2 the dmg.i get into trouble with too many adds and the blind is down i throw out the aoe snare bomb from sab and use the teleport from rift to get away faster. i use the temp buff thats makes me proc poisons more for the heal poison and that works most times when i get just a lil overwhelmed with enduring brew.
that and how can you pass up a class that has an ability called "Foul Play" and the icon is of a foot kickin some one in the nuts lol (my 4 sec stun) 31 assassin also get the combat stealth removing agro, they also have temp buff to improve conceal,with the improved conceal i can practicly walk through a mob and they don't see me.i didn't put any points into making stealth better/faster yet but will eventually after i get all the dmg stuff i want first.
hard to pass up sabatour on any rogue build tho with that 15% dex buff they get from the first talents.
Nice thing about rogues is that they can fit most any roll very well.
Im worried about seeing 60%+ players as Rogues at level 50 though.. :X
As for the original topic - seems like the Warrior has much more survival than the Cleric - is this accurate? Or changes maybe at higher levels?
Nope i am right.
Heh.. out of curiousity, if you were to play RIFT, what would you be playing?
Depends on what soul set up of Warrior are you comparing to Cleric?
I play a Chloro/Warlock/Necro, I have to say it is a very very fun combo to have. Chloro is a awesome survival class for a mage. War and Necro recharge and healing spells are a mean combo with Chloro abilities. As well as getting a decent pet!
Look, the people who are telling you everything works are tellin ya the truth here. I have 3 roles now on my cleric. My first is an Inquisitor/Purifier/Warden, its my DPS spec and outstanding at the job. My second role is a healer, Warden/Purifier/Sentinel, it also is excellent at what it does. My 3rd role is my tank, Justicar/Warden/Purifier, crazy survivability and tanking capability. It may take a while but you can live through anything pretty much (picked this one up after reading some suggestions in this thread by the way - and its sweet).
See this is the issue here some of the people on these forums miss right up front on this question. You asked what is the most self-sustaining class choice. Well the answer really is warrior/cleric/rogue/mage. Those are the callings, those are the classes. The souls inside those classes are interchangable and situational. But you are not limited to only a single soul like some here want you to believe. You need a healer on a major rift boss, click, you need a tank in the instance, click, you want to WTFPWN everyone in Black Garden, click.
And one role build may be outstanding against one area/mob your fighting and totally suck on the next you go to. Some mobs hit different than others, different damage types, different resistances, different CC effects. You have to switch around in your roles depending on what your doing to take full advantage of them all. Sure you could build a single class and struggle through some content, but really, why??
This isn't WoW where you have 2 builds to switch between but both of them are still pretty much the same. A tank build and a DPS build on a warrior in WoW is still doing physical damage, its still mitigating damage, it has the exact same base class abilities no matter the spec in your talents. In Rift that is not the case at all. If you spec a role with Archon/eElementalist/Pyromancer and build it for fire and DD push you will be completely different than if you build a Chloromancer/Warlock/Dominator where you push CC, healing , and DoTs. You wont even have the same base attacks when you switch, everything will be different. And how you play it will be completely didfferent as well.
The answer to your question is a simple one though, ALL 4 callings are viable. Nobody plays just a single soul, if they do they are wasting thier time unless they are always on a team with others who can pick up the weaknesses they will inhirantly get. Specializing in a single sould is designed for end game content, to maximize raid functionality of each player. When you get to level 50, then you will see people pushing to 51 in a single soul to take full advantage of thier ROLE on the raid team.
Different builds become viable at different level ranges. I leveled up a Rogue. I started as a Marksman/Ranger/Nightblade, relying on the pet to keep me safe in the earlier levels. Switched to Riftstalker as my main from maybe 20-34. Around the mid 30s, my current build really becomes viable and fits your description completely:
Blade Dancer / Riftstalker / Bard
Riftstalker, just far enough to get the three points in the skill that heals you for 6% of your max health per combo point left on a mob when it dies. Blade Dancer, combined with that self heal, becomes pretty sick. Good damage, good mitigation from dodges and some nice melee AoE. Bard for the buffs and the heals based on damage done with the main Bard ranged attack.
Great solo build that handles adds well and is good for controlled AoE farming. The Bard buffs and your Bard heal make you very valuable in PUGs and Rifts. I have a second Role that is very similar, but subbing Nightblade for Bard, for occassions when I need stealth. (Remember, you can switch anywhere, just out of combat. Also, unlike a lot of MMORPGS, you seem to always drop out of combat when you finish the fight, with out lag or bug).
In the build, Bard also gives you the 15% out of combat run speed buff, plus Blade Dancer has a "Charge" type ranged opener, so you have great mobility getting from foe to foe. If you manage everything correctly, there is never any down time either.
With some skills based off of successful Dodges and other conditionals, it's a fun class to play. You also have buffs attached to various skills that use combo points. You can juggle those between a rapid succession of mobs to keep them all up, or you can prioritize based on condition of the current combat. It's not a "12323, repeat" type of build.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
Bards are the way to go. Do it and you will love it.
Sorry, although that would be nice in an ideal world it's not true. Their are certain souls setups that own all others in pvp and soloing.
Correction, there are certain soul setups that people BELIEVE own all others in pvp and soloing. Almost all of them can with the correct spec placed on them. Not to mention no matter the soul setup there are some players who still couldnt survive a 1vs1 situation. No, sorry, your assumption is wrong. Scorp1us is actually correct on this one.
Nope i am right.
Heh.. out of curiousity, if you were to play RIFT, what would you be playing?
If you have read the whole thread instead of jumping in on my last post you wouldn't need to ask this question.
I am not go to repeat myself,read the whole thread.
Sorry, although that would be nice in an ideal world it's not true. Their are certain souls setups that own all others in pvp and soloing.
Correction, there are certain soul setups that people BELIEVE own all others in pvp and soloing. Almost all of them can with the correct spec placed on them. Not to mention no matter the soul setup there are some players who still couldnt survive a 1vs1 situation. No, sorry, your assumption is wrong. Scorp1us is actually correct on this one.
Nope i am right.
Heh.. out of curiousity, if you were to play RIFT, what would you be playing?
I said what soul i think has everything you are looking for. No matter what level or type of mob you will have no problem at all. If played right one on one there is not another soul that can kill you in pvp.
Gear counts for a lot as well.
Read my earlier post.
Chloromancer/Warlock/Elementalist
As many points in chloro as you can, enough points in warlock for 'opportunity' and health:mana conversion. No points in Elementalist at all. Put Synthesis on the Elemental, and with Lifegiving Veil up it will heal for a massive amount, allowing you to engage many enemies at once.
It's warlord.
"you are like the world revenge on sarcasm, you know that?"
One of those great lines from The Secret World
i guess the consensus is that if you are mage, warrior, rogue, cleric, you will be able to be self sustainable in some way or another. I play riftblade/paladin mostly and its dps, survivability, and utility is amazing. the build i use can do some light tanking, high dps, and does extremely well in pvp, especially open world. fn my experiencei know rogue and cleric can also be pretty self sustainable, but i dont know about mage.
Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)