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Is it only me who finds a lot of classes' skills and combat rather uninspired ? Just take a look at the saboteur class, you spam charges five times and next your detonate them. That's not the only class which combat feels boring and repeatable, it hardly keeps you focused and aware. Click two buttons until your target is dead or you die. No reflex, no useful situational skills, movement, positining etc. It just feels really...simplistic.
It is almost like developers didn't put enough effort to make pure one class builds interesting as they assume that people will mix different souls anyway.
Is my conviction right or its just bad impression from wrong videos available on the internet ?
Share your impression of Rift combat and classes and compare to titles like WoW, AoC or WAR.
Mind my post is not an attempt of trolling I just voice my opinion and you are free to argue and reason against it.
Example:
http://www.youtube.com/watch?v=KxL14V7Kj58&feature=related
or Bladedancer my second choice:
http://www.youtube.com/watch?v=Fqns4i2JYYM&feature=related
You basically have FEW skills you use constantly in all situations and nothing else.
Me and my friends have got bored of Bad Company 2 so we look for something new and we even consider a fast jump into a MMO.
Comments
Really enjoying my Sabateur/Bard character. Between the AoE and the buffs, it's a great support character. If you're trying to play Sabateur in a solo role exclusively, you're definitely going to find it boring. It makes a great compliment to the Ranger as well since the Ranger can't fire most if its shots at under 3 yds (Marksman has no such lower limit).
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
OK at low levels almost every MMO i have played has boring gameplay, you only have a couple of abilities so you are very limited in what you can do.
Rift is not trying to break the mould here, its trying to do something that has been done before and do it well, i would soay it succeeds here.
Not every new game has to have reactive combat and and positional skills, some people enjoy normal MMO gameplay.
I am playing a warrior and there are a good number of situational skills i have now unlocked, granted when im questing i pretty much can go on auto pilot but if i am in a dungeon or PvP there is far more to it than spamming two buttons.
Also in this game if you are sticking to one single soul and not putting any points in another you are just gimping yourself, each class has 8 different souls so experiment with it and have some fun.
This is a minor problem with Rift at the moment for certain classes.
Many reactive/situational styles or abilities are simply not that great and spamming any-timers is almost as effective, especially in pvp. As your talking a move from BF, im assuming it is pvp that interrests you?
As a warrior i can pvp effectively with 4 buttons, ok if i want to play properly, im using the full raft, but i can get by with just the spammable core skills as pvp is unbalanced (it seems to have been balanced for pve, not pvp) and insanely easy for certain class combo's.
Killed a rogue last night while on the phone playing with one hand and my elbow (elbow roll 4tehwin apparently?).... thats not because im some ubergamer, because im really not, it's just that easy sometimes.
Expresso gave me a Hearthstone beta key.....I'm so happy
Check out my current Rogue build at level 41:
Blade Dancer - Riftstalker - Bard
http://rift.zam.com/en/stc.html?t=0McVp.ic.g0dVuoRRMk.Vf0hz
Capable, versitile, reactive, situational, fun.
Three long duration buffs. Two short duration, direct cast buffs. Four finishers that also have buffs attached to them. Bard ranged attack that also heals you and party for 100% of damage done, while building combo points. AoE Damage + debuff. 2 attacks that trigger off of Dodges. Two attacks that have to follow your main melee attack. An anti caster damage + silence. An anti-melee damage + disarm. AoE, melee, combo building attack. AoE finisher. You get healed for 7.2% of your max health, per combo point still on enemy when it dies (managing this mechanic, while maximizing damage output with other combos requires attention). BD also gives an equivalent skill that replenishes Energy for leaving combo points on an enemy when it dies. (No down time if you manage fights well). Even have some escape moves added in in case things go south.
Oh and don't forget the Bladedancer mechanic of Exhaustion. Only a few skills (buffs) effected, but the mechanic basically puts all exhaustion producing skills on the same universal cooldown timer, aside from their own timer, so you have to be smart about what you use when.
Even fighting chains of the same mob type, each fight tends to be different from the last. Kill fast enough and you can keep up a steady rotation of three or four of your buff producing finishing moves. When and if your reactives pop changes your best rotation second to second. Knowing what buff finishers to prioritize based on the situation and when to switch from melee attacks to your Bard damage + healing attack requires attention.
Fighting three to five mobs at once becomes real fun, as you constantly adjust your priorities and try to time your attacks to get good health back when your main target dies.
The build even has great mobility, with the out of combat Bard speed buff and some limited Plane Shifting moves from Riftstalker.
Most fun I've ever had playing any class in any MMO. I still die, you aren't invincible, but it gives you a lot of variety and requires quick decisions and attention to the second to second situation.
Even the current build allows some options between 41 and 50. You can flesh out the Bladedancer tree, or go deeper into either Bard or Riftstalker for some nice additional capabilities. Or, a cheap respec and you can go a little lighter on Blade Dancer for even more depth in the other Souls. (I have a second role that is a very similar build, but Nightblade, rather than Bard, for when I need stealth and "sap" ability).
I see a lot of people caution against Hybrid builds, but the game can really reward Hybridization. In fact, chosing three Souls with the same focus can often lead to overlapping skills that go to waste. For people who want a more exciting, reactive, situation playstyle, the soul system supports it. As a big plus, experimentation is fairly cheap. You can afford to try something and not end up screwed if things don't work out as you hoped. Experimentation can also lead to combos that are really fun to play, which is what happened to me. I changed my soul combos and builds a number of times as I leveled, but I found this to be the most fun to play, while also being very capable.
In Rift, your play experience is greatly influenced by the choices you make in character build and there are many, many choices.
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It is one of the reasons that I did not buy rift.
(1) Character creation, totally lame and boring. The reason why I said this was there was not many races to choose from. This lead to the cookie cutter aproach for me. So many folks looked the same during beta. this might be different now. But during beta everybody was dressed the same, looked the same and had the same pets. I felt that was total uninspiring.
(2) Combat to me seamed very boring. I felt some of the skills where just lame. Now I did not play beta 6 or 7. At that point I had totally given up
To me the character creator, and lack of races seamed to me to be limited I guess due to lore. But still you think they could do better.
The classes have been very fun for me to play, hell my Cleric is the most fun healer type class I've played in 10 years of mmo'ing. Just so many ways to form your own gameplay, it is really quite fun to be able to switch gameplays on the fly to adapt to new/different situations. And the combat flows fine enough for me as well. It would be really hard to tell unless you played it yourself though (and not just in the starter area when you are low level and do not have a decent variety of skills )
I personally do not mind the character creation, I was able to make characters I felt happy with, and that is all that matters to me. Could it be better? Yes. But it is not bad as it stands right now. Plus the armor dyes help a lot with character appearance.
My god has horns.... nah, I don't think he is real either.
Man, I love the fact that I partied with a diversed team (warrior, cleric, rouge, mage) and we all had different pets that fought with us. It was awsome watching us kick butt with all the beast attacking the enemy. I don't remember having that in other games (I could be wrong). But it is awsome!!! Love it!!!!
Yep, it's just you.
Though like any thing or any game it is what you make of it. If you want to make a cookie cutter build and go with a min/max strategy then you are likely to end up that way. On the other hand if you are less about that and more about experimenting and finding something fun and challenging then there are lots of builds that can do that.
Thats what I love about it I love trying different builds and testing them. Will it get old eventually? Maybe, but for now I am having a blast
My god has horns.... nah, I don't think he is real either.
although i do adore rift as much as the next fanboy out there, i will admit that the animations are really hit or miss. some of them are really great looking while most of them are just... bad. i mean even nowadays even most f2p games spend a great deal of time making sure animations, especially battle animations are good. for rift it seems like they spent a lot of time on some animations (the animation while riding the lvl 40 defiant mount has amazing detail and is very realistic, looks like you are watching a jockey in a race), on the other hand, the only thing keeping me from playing champion spec on my warrior is the horrid 2hand weapon sound and animation.
as for the amount of skills used. on all my builds i have probably like 5 skills i use every fight, but the rest of my buttons (3 toolbars worth) are used either every other fight or situationally (but still highly important, especially for pvp).
Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)
Skills are no better or worse than every other MMO out there tbh. (exc. AoC which of course does it's own thing).
Actual combat may be a little slower paced sometimes than you're used to.
Pretty standard...
I'll admit I'm not a master of the sabatour class as I'm only level 17 but I believe that the intention of it is more for a quick kill. I can say from experience with the "Silent Setup" skill I can attach 5 charges to a mob, setup traps, and bombs and have them dead before they reach me. The thing with the charges is you have 1 minute to detonate. The class is REALLY GOOD at soloing, and if done right you can take out multiple mobs before they even touch you. The main thing is it needs to be setup before hand. If you are the type where you want quick combat and death then this soul is bad for that. If you take the time and set up traps and charges correctly you can destroy most things. It's all in how you do it.
Group combat is a different story. A lot of the times, especially in minor rifts, you won't have the time to set up before the mob dies from being burned down. If it is an elite we can shine by doing heavy damage, and to a lesser extent, weakining and CC'ing mobs.
PvP we are very good (at least in lower levels). The sticky bomb and caltrops charges are GREAT in the first warfront for slowing down people. The chem bomb is nice for AoE.
Problem here is how you are looking at the class. Not saying this is your fault but most modern MMO's give people this mindset that there is only one way to combat and thats full steam ahead busting out your most powerful moves. Saboteur class has a more subtle advantage to it. As far as useful situation skills go Sab has a good number of them, even at level 17. My goal on my sab is, with the "Silent Setup" skill, to attach 5 caltrops bombs, detonate, which slows them, throw back to back sticky bomb, chem bomb/reg bomb, then attach charges to them with blast charge and det for high damage. This is just soloing, if there is another mob I definantly have to alter tactics, which I'll put down a slowing trap. There are def situational skills, just got to figure out how to use them and when to use them
To be totally honest I use less button/skills on my caped WoW hunter than on my 26 lvl tank.
Depending on the situation I have to choose between debuffing the opponents, increasing my group damage, getting more aggro, returning back damage done to me, shielding a group mate, stunning or rooting a mob, increasing my damage output, choose between 1h+shield or 2h weapon... among others.
I never played so much with a talent/tree calulator singe SWG. I look at the soul trees and I wish I had more points to spend and could use 5/6 talent trees at the time
I don´t agree at all... You are just probably using 3 skills only out of 3 talent trees.....
I am playing Mage...and let me tell you...I get so active and s fun especially in instances where i Crowd Control ,Dps and help healing at the same time...i can even transform into a Lich to become more powerfull while fighting...
So try your trees dude....You obviuoslu found 1 combo...but dont stick to that