Wow, I have been looking for info on this game here for months and it seemed to be completely ignored. Thank for putting it on your radar so i dont have to search everywhere for info
Been interested in this game for some time, fact that it's not typical "class" based is huge plus! The crafting looks very immersive also! The houses and ships, excellent! Can't wait to get a chance to try this out!
Awww, and I was wondering how many thousands of 'Why is there no ArcheAge forum' threads could be created. Looks like they managed to cut them off while the amount of threads was just in the low hundreds.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Finally an Archeage forum. Thank you to the site staff.
I wonder if my email had anything to do with it? I got a warning for critiquing Rift again and told them this site was biased towards the modern themepark MMOs, and they didn't even have an Archeage page after all this time. I'll just go on believing that we searchers of the lost art of MMO-making have some power.
I see the word Sandbox used a lot lately ? Can anyone give me a definition in regards to the MMO world please ? But regardless of what AA is coined as, I am so stoked about this title. Going to start saving up for a super machine for this one. I want to be able to run this one at all levels maxxed out.
I see the word Sandbox used a lot lately ? Can anyone give me a definition in regards to the MMO world please ? But regardless of what AA is coined as, I am so stoked about this title. Going to start saving up for a super machine for this one. I want to be able to run this one at all levels maxxed out.
My thought is that MMOs have begun to be classed in two broad groups; sandbox games and themepark games. Those are the two words I am hearing a lot in forums.
Themepark games are the current trend. The easy, simple and shallow games such as Rift. Games that guide you through the levels in small stages and with ample numbers of quests to provide the experience you need. They may have other signature mechanics, such as Rift's class system or rift events, but they are chiefly characterised by being linear, fast to level and continuously rewarding.
Sandbox games are more open and more inclined to make the user find his or her fun. They very often take the form of crafting based games, such as Xsyon, or are large games that give the player many different options as to how to progress.
Personally I think this is a very simplistic way of looking at it and there are many different groupings with each of these, and many different overlaps between the two groups.
I think it's more a case of people looking for something more challenging and less shallow than the current crop of games will start labelling things that look interesting as sandbox. That is mainly because it is often rather detahced from the simplistic themepark affairs. The word themepark is, I think, a word prompted by that same group for those games. It fits if you ask me.
Archeage is being labelled sandbox but I don't necessarily think it is, or at least not in the strictest terms. I think it is just a game that looks to be open and bursting with things to do. It's not appearing to be a game that guides the players, but lets them explore and discover. I think it is closer to the EQ model of MMO, and that wasn't really sandbox.
I find it best to label games with my own terms, or even not label them. Just looking at them with the question of whether or not I'd like to play that game suits me. If you like the look of Archeage then that's enough, isn't it?
I see the word Sandbox used a lot lately ? Can anyone give me a definition in regards to the MMO world please ? But regardless of what AA is coined as, I am so stoked about this title. Going to start saving up for a super machine for this one. I want to be able to run this one at all levels maxxed out.
My thought is that MMOs have begun to be classed in two broad groups; sandbox games and themepark games. Those are the two words I am hearing a lot in forums.
Themepark games are the current trend. The easy, simple and shallow games such as Rift. Games that guide you through the levels in small stages and with ample numbers of quests to provide the experience you need. They may have other signature mechanics, such as Rift's class system or rift events, but they are chiefly characterised by being linear, fast to level and continuously rewarding.
Sandbox games are more open and more inclined to make the user find his or her fun. They very often take the form of crafting based games, such as Xsyon, or are large games that give the player many different options as to how to progress.
Personally I think this is a very simplistic way of looking at it and there are many different groupings with each of these, and many different overlaps between the two groups.
I think it's more a case of people looking for something more challenging and less shallow than the current crop of games will start labelling things that look interesting as sandbox. That is mainly because it is often rather detahced from the simplistic themepark affairs. The word themepark is, I think, a word prompted by that same group for those games. It fits if you ask me.
Archeage is being labelled sandbox but I don't necessarily think it is, or at least not in the strictest terms. I think it is just a game that looks to be open and bursting with things to do. It's not appearing to be a game that guides the players, but lets them explore and discover. I think it is closer to the EQ model of MMO, and that wasn't really sandbox.
I find it best to label games with my own terms, or even not label them. Just looking at them with the question of whether or not I'd like to play that game suits me. If you like the look of Archeage then that's enough, isn't it?
Anyone feel free to argue with me if you like.
A very good response.
For me a 'sandbox' game is about alternate methods of progression and what tools the game gives the player to live in that world. 'Theme Park' games generally have one area of progression and that is solely around combat. No matter how much crafting you do, exploring, dancing, rp'ing whatever, without combat you are stuck at the early levels and cannot progress beyond that. Even if you do fight, the game will always point you and hold your hand in the direction to go, there is very limited alternate directions. Linear.
Sandbox games (from my point of view) should have a much broader scope and not lock you down if you change your mind. Most Theme Park games, you have to pick a race and class and thats it, with sandbox you have the ability to change how you wish to progress half way through if you want. Abandon your spells and pick up a sword and become a warrior instead if you so choose.
This is why SWG has always been considered an awesome sandbox game simply because it gave you these options. Your character could progress solely around crafting if you choose, create a shop and sell your wares, join a player city and contribute to it's development, run for mayor even. Heck you could even sit in the casino and gamble your heart away if you so choose. True no player progression there but the option is. Dance in the bar to progress as an entertainer, sell buffs from the local space port to progress as a doctor. Theme Park games just don't deliver this kind of in depth flexibility and freedom. It's always about the quest, the kill, the reward and their is no other really impacting elements of the game.
However, even sandbox games (I think) need to have some theme park elements. Without players who want to do instances, dungeons, pvp and quests who would want to buy the swords, armour and buffs that the crafting professions rely on. I personally think there is room in MMORPG's for both theme park based dungeons and instances and the vast area of options that a sandbox would bring. Quests are fine and dandy but don't force me to do them just to move my character forward. If I want to develop my character give me the options to do that not just kill this to get that. That for me is what a sandbox is.
Well. Thank you for the speedy and honest definition.
Well I wouldn't say I'm right. I don't think anyone is right. I suppose there's an industry standard definition for a sandbox game, but I'd honestly say it's all about judgement. I mean you might enjoy one so-called sandbox game, but find another one is tosh.
If Archeage was out today and with all the little bits and pieces I've read about, then I think I'd just call it an MMO-saver. Archeage, saviour of the genre. Pummeliser of Rift.
Comments
It's about time they added it to the Game List and created a forum for it. I'm guessing it was finally added today.
Finally!
Been interested in this game for some time, fact that it's not typical "class" based is huge plus! The crafting looks very immersive also! The houses and ships, excellent! Can't wait to get a chance to try this out!
A sub forum!! Thanks MMORPG.com
I hope this game lives up to my personal hype!
Government is not reason; it is not eloquent; it is force. Like fire, it is a dangerous servant and a fearful master.
George Washington
Strange that I first heard about this title yesterday and it's on this site today.
Thank you guys for putting up a sub forum for AA, Glad to see a place for everyone to excitedly drool over the next great sandbox.
About durn time! What they got against Koreans?
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
Thanks for putting up this sub forum! I think this game has the potential to be really entertaining!
Finally a place we can gather and discuss AA
I reckon it is due to the CryEngine 3 video that made them started this subforum
How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
As much WoW as a WoWhater would, if a WoWhater could hate WoW.
Thank you! Finally this game has its own subforum here. Next gen sandbox has come to roost!
the hype for this game should be over 9000 shouldn't it? :P why is it 0 xD
but I guess the hype of this subforum is higher.........
How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
As much WoW as a WoWhater would, if a WoWhater could hate WoW.
Awww, and I was wondering how many thousands of 'Why is there no ArcheAge forum' threads could be created. Looks like they managed to cut them off while the amount of threads was just in the low hundreds.
Nice, the game has its own section now.
Hell hath no fury like an MMORPG player scorned.
Finally! The game has its own game section. Cool stuff
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
" better late than never " or " hell... it's about time". Pick one
Overall i'm psyched for this game but keep my enthousiasm on the background since I don't want to fall for the hype trap anymore.
Finally an Archeage forum. Thank you to the site staff.
I wonder if my email had anything to do with it? I got a warning for critiquing Rift again and told them this site was biased towards the modern themepark MMOs, and they didn't even have an Archeage page after all this time. I'll just go on believing that we searchers of the lost art of MMO-making have some power.
Even if it's unlikely to be my measely efforts.
.
I see the word Sandbox used a lot lately ? Can anyone give me a definition in regards to the MMO world please ? But regardless of what AA is coined as, I am so stoked about this title. Going to start saving up for a super machine for this one. I want to be able to run this one at all levels maxxed out.
really toke a long time to be added but finally !
Well here's a wiki page for starters.
My thought is that MMOs have begun to be classed in two broad groups; sandbox games and themepark games. Those are the two words I am hearing a lot in forums.
Themepark games are the current trend. The easy, simple and shallow games such as Rift. Games that guide you through the levels in small stages and with ample numbers of quests to provide the experience you need. They may have other signature mechanics, such as Rift's class system or rift events, but they are chiefly characterised by being linear, fast to level and continuously rewarding.
Sandbox games are more open and more inclined to make the user find his or her fun. They very often take the form of crafting based games, such as Xsyon, or are large games that give the player many different options as to how to progress.
Personally I think this is a very simplistic way of looking at it and there are many different groupings with each of these, and many different overlaps between the two groups.
I think it's more a case of people looking for something more challenging and less shallow than the current crop of games will start labelling things that look interesting as sandbox. That is mainly because it is often rather detahced from the simplistic themepark affairs. The word themepark is, I think, a word prompted by that same group for those games. It fits if you ask me.
Archeage is being labelled sandbox but I don't necessarily think it is, or at least not in the strictest terms. I think it is just a game that looks to be open and bursting with things to do. It's not appearing to be a game that guides the players, but lets them explore and discover. I think it is closer to the EQ model of MMO, and that wasn't really sandbox.
I find it best to label games with my own terms, or even not label them. Just looking at them with the question of whether or not I'd like to play that game suits me. If you like the look of Archeage then that's enough, isn't it?
Anyone feel free to argue with me if you like.
.
Well. Thank you for the speedy and honest definition.
A very good response.
For me a 'sandbox' game is about alternate methods of progression and what tools the game gives the player to live in that world. 'Theme Park' games generally have one area of progression and that is solely around combat. No matter how much crafting you do, exploring, dancing, rp'ing whatever, without combat you are stuck at the early levels and cannot progress beyond that. Even if you do fight, the game will always point you and hold your hand in the direction to go, there is very limited alternate directions. Linear.
Sandbox games (from my point of view) should have a much broader scope and not lock you down if you change your mind. Most Theme Park games, you have to pick a race and class and thats it, with sandbox you have the ability to change how you wish to progress half way through if you want. Abandon your spells and pick up a sword and become a warrior instead if you so choose.
This is why SWG has always been considered an awesome sandbox game simply because it gave you these options. Your character could progress solely around crafting if you choose, create a shop and sell your wares, join a player city and contribute to it's development, run for mayor even. Heck you could even sit in the casino and gamble your heart away if you so choose. True no player progression there but the option is. Dance in the bar to progress as an entertainer, sell buffs from the local space port to progress as a doctor. Theme Park games just don't deliver this kind of in depth flexibility and freedom. It's always about the quest, the kill, the reward and their is no other really impacting elements of the game.
However, even sandbox games (I think) need to have some theme park elements. Without players who want to do instances, dungeons, pvp and quests who would want to buy the swords, armour and buffs that the crafting professions rely on. I personally think there is room in MMORPG's for both theme park based dungeons and instances and the vast area of options that a sandbox would bring. Quests are fine and dandy but don't force me to do them just to move my character forward. If I want to develop my character give me the options to do that not just kill this to get that. That for me is what a sandbox is.
Well I wouldn't say I'm right. I don't think anyone is right. I suppose there's an industry standard definition for a sandbox game, but I'd honestly say it's all about judgement. I mean you might enjoy one so-called sandbox game, but find another one is tosh.
If Archeage was out today and with all the little bits and pieces I've read about, then I think I'd just call it an MMO-saver. Archeage, saviour of the genre. Pummeliser of Rift.
...I must stop bashing Rift...
.
To think I most likely would have never known about AA without this forum. The game has some very interesting concepts, along with alot of potential.
Awesome they finally found it... I've been following it for months as well and wanted to suggest it here... just couldn't find a way to do so